Yoimiya is the current owner of Naganohara Fireworks; with her colorful fireworks and outgoing personality, Yoimiya is loved by everyone on Narukami Island. She was coined as the "Queen of the Summer Festival," as they believe summer is not the same without her.
Normal Attack Performs up to 5 consecutive shots with a bow.
Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:
Charge Level 1: Fires off a flaming arrow that deals Pyro DMG.
Charge Level 2: Generates a maximum of 3 Kindling Arrows based on time spent charging, releasing them as part of this Aimed Shot. Kindling Arrows will home in on nearby opponents, dealing Pyro DMG on hit.
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
After using Niwabi Fire-Dance, Yoimiya's Normal, Charged, and Plunging Attack DMG will be converted to Pyro DMG for 10 seconds.
The Kindling Arrows home in much as Diona's Icy Paws do. They can home in on wildlife like birds and boars as well as other targets such as torches, Berries, and hay bales.
Unlike Amber's fully charged Aimed Shots, Yoimiya's fully charged Aimed Shots (and Kindling Arrows) do not burn grass unless at least two of them land in the same place in a short period of time. This is due to Yoimiya's charged shots only applying 1 gauge of Pyro while Amber's applies 2.
Kindling Arrow DMG follows the default Internal Cooldown of 2.5 seconds/3 hits.
Constellation Effects
Constellation Level 6, Naganohara Meteor Swarm: "During Niwabi Fire-Dance, Yoimiya's Normal Attacks have a 50% chance of firing an extra Blazing Arrow that deals 60% of its original DMG. This DMG is considered Normal Attack DMG."
Yoimiya waves a sparkler and causes a ring of saltpeter to surround her.
Niwabi Enshou During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2.
This effect will deactivate when Yoimiya leaves the field.
The talent scaling number is multiplicative with her Normal Attack damage. It is a separate independent multiplier from Damage Bonus, CRIT, reactions, etc. is calculated using the following formula:
This skill's activation produces a damageless 0UPyro attack around Yoimiya.
Constellation Level 6, Naganohara Meteor Swarm: "During Niwabi Fire-Dance, Yoimiya's Normal Attacks have a 50% chance of firing an extra Blazing Arrow that deals 60% of its original DMG. This DMG is considered Normal Attack DMG."
Yoimiya leaps into the air along with her original creation, the "Ryuukin Saxifrage," and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze.
Aurous Blaze All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG. When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration.
One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated.
In Co-Op Mode, the Aurous Blaze explosion can also be triggered by attacks from other players.
Constellation Level 1, Agate Ryuukin: "The Aurous Blaze created by Ryuukin Saxifrage lasts for an extra 4s. Additionally, when an opponent affected by Aurous Blaze is defeated within its duration, Yoimiya's ATK is increased by 20% for 20s."
During Niwabi Fire-Dance, shots from Yoimiya's Normal Attack will increase her Pyro DMG Bonus by 2% on hit. This effect lasts for 3s and can have a maximum of 10 stacks.
Yoimiya's first and fourth Normal Attacks are two-hit attacks and can each grant 2 stacks of Tricks of the Trouble-Maker.
Gaining a new stack will refresh the duration of the old ones.
The saltpeter around Yoimiya will be surrounded by one faint glowing circle when she has at least 5 stacks of Tricks of the Trouble-Maker, two glowing circles when she has at least 7 stacks of Tricks of the Trouble-Maker, and three glowing circles when she has at least 9 stacks of Tricks of the Trouble-Maker.
Passive Effects
Passive Talent 2, Summer Night's Dawn: Grants a 10% to 20% ATK buff to nearby party members, excluding Yoimiya, for 15s upon using Ryuukin Saxifrage, based on Tricks of the Trouble-Maker stacks.
Using Ryuukin Saxifrage causes nearby party members (not including Yoimiya) to gain a 10% ATK increase for 15s. Additionally, a further ATK Bonus will be added on based on the number of "Tricks of the Trouble-Maker" stacks Yoimiya possesses when using Ryuukin Saxifrage. Each stack increases this ATK Bonus by 1%.
Yoimiya refunds 25% of the materials used. On average over time, she refunds 25% of each material used.
The 25% is first calculated on the total number of rewards and rounded down. Then the refunded materials are re-distributed among the different materials used according to their original ratios, with decimals randomly rounded without changing the total quantity of refunded materials.[verification needed] This means that if the quantity of any material used is not a multiple of 4, then there will be fluctuations in the amount of materials refunded.
For example, a furnishing that requires 12 of one material and 6 of another material has two possible distributions of refunded materials: 3 of the first material and 1 of the second material, or 2 of each material.
The Aurous Blaze created by Ryuukin Saxifrage lasts for an extra 4s. Additionally, when an opponent affected by Aurous Blaze is defeated within its duration, Yoimiya's ATK is increased by 20% for 20s.
The ATK buff provided by this Constellation does not stack when multiple enemies are defeated within its duration.
When Yoimiya's Pyro DMG scores a CRIT Hit, Yoimiya will gain a 25% Pyro DMG Bonus for 6s. This effect can be triggered even when Yoimiya is not the active character.
The Pyro DMG Bonus buff provided by this Constellation does not stack when Yoimiya scores a CRIT Hit multiple times during this effect's duration.
During Niwabi Fire-Dance, Yoimiya's Normal Attacks have a 50% chance of firing an extra Blazing Arrow that deals 60% of its original DMG. This DMG is considered Normal Attack DMG.