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Yachimatahiko's Locus is a subarea in Enkanomiya, Inazuma. It is initially hidden from the map and can be unlocked and shown on the map by starting the Erebos' Secret questline.





Common Enemies


Located in this subarea was one of the three towers that harmonized the three realms.

The people of Enkanomiya built the Towers of the Three Realms at the borders of Byakuyakoku. Because Byakuyakoku was on the border between three different realms, the Human realm, the Elemental (Vishaps) realm, and the Abyssal (Void) realm, they built these towers to stabilize the tendencies of Byakuyakoku and maintain harmony between the three realms. Since these towers are so important, they are hidden using secret arts and can only be summoned by shrine maidens, such as Eboshi, and the Vassals of Watatsumi.[1] The ancient names of these towers have been long forgotten, but have been renamed to Yachimatahiko's Locus, Yachimatahime's Locus, and Kunado's Locus.


  • Yachimatahiko's Locus can be glided to from the rocks above the Dainichi Mikoshi at any time, even if Eboshi has not been talked to.
  • Before talking to Eboshi for the first time and starting the World Quest The Three Great Martial Trials, there is nothing in this area except for some floating textures, but arriving at this area shows this area's name and difficulty rating just like other areas.
  • After talking to Eboshi for the first time and starting the World Quest The Three Great Martial Trials, Yachimatahiko's Locus is raised, and a Time Tunnel at The Emanant Skylight in The Narrows appears that teleports players to the Teleport Waypoint in Yachimatahiko's Locus.
  • After Yachimatahiko's Locus is raised by Eboshi, players can land on this area after gliding from the rocks above the Dainichi Mikoshi. However, most of this area is surrounded by a barrier until the player has sufficiently progressed through Yachimatahiko's Trial. Aside from a few errant patches of cliff and land, the only place outside of the barrier is the area around the Teleport Waypoint.
    • The Teleport Waypoint is far enough that players cannot reach it without either using a character with a talent that can be used in mid-air to gain distance or height, such as Xiao's Lemniscatic Wind Cycling or Kazuha's Chihayaburu, or directly teleporting there via the Time Tunnel.
  • The area can be glided to and landed upon with 240 Max Stamina with various combinations of Stamina restoration, decreases in gliding Stamina consumption, increases in gliding movement speed, and Talents that can be used in mid-air to gain distance or height.
  • The Teleport Waypoint can be unlocked as soon as the area is raised by Eboshi, regardless of how the player reaches the area.


  • Yachimatahiko (Japanese: 八衢彦) is derived from the Japanese local deity Yachimatahiko (Japanese: 八衢比古 lit. "Eight-Fork-Road-Prince.") Some believe Kunado, Yachimatahiko, and Yachimatahime to be three gods of the Dōsojin (or Sae no kami), Shinto kami who protect travelers; both Yachimatahiko and Yachimatahime's names refer to the idea that they protect an area in the eight directions by defeating evil beings that approach and avert disasters.[2][3]

Other Languages

Language Official Name Literal Meaning
English Yachimatahiko's Locus
Bāqúyàn zhī Dì
Yachimatahiko's Land
Bāqúyàn zhī Dì
Japanese 八衢彦の地
Yachimatahiko no Chi
Yachimatahiko's Land
Korean 야치마타히코의 땅
Yachimatahiko-ui Ttang
Land of Yachimatahiko
Spanish Emplazamiento de Yachimatahiko
French Locus de YachimatahikoYachimatahiko's Locus
Russian Расположение Ятиматахико
Raspolozheniye Yatimatakhiko
Thai Yachimatahiko's Locus
Vietnamese Khu Vực YachimatahikoYachimatahiko Area
German Yachimatahikos Locus
Indonesian Yachimatahiko's Locus
Portuguese Local de Yachimatahiko

Change History

Released in Version 2.4


  1. Book: The Byakuyakoku Collection, Vol. 3
  2. Aston, William George. Shinto, the Ancient Religion of Japan. Constable, 1921.
  3. Ashiya Shrine, 八衢比古命/八衢比売命