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This page contains information about a past event that may or may not return in a future version.

Windtrace, the classic game that hands down Mondstadt's history, is once again being held!

Windtrace is an Event in Version 2.4.

Event Details[]

Duration[]

  • 2022/01/13 10:00 – 2022/01/27 03:59

Requirements[]

Summary[]

  • During the event period, Travelers can take part in a game of Windtrace at Gygax's, and obtain Windtrace Coins to receive rewards such as Primogems, Talent Level-Up Materials, Character EXP Materials, and Mora.
  • On the first day of the event, the maximum number of Windtrace Coins you can obtain is 1,200. This amount will increase gradually for each of the 6 days after that, up to a maximum of 6,000 Windtrace Coins. Use the matching function to find randomized games and obtain Windtrace Coins.
  • Accumulate certain amounts of Windtrace Coins to claim the corresponding rewards. Complete Windtrace Challenges to obtain additional Mora rewards.
  • When participating in Windtrace, the unlocked "Contested Zone" will be randomly selected for the game. Travelers can unlock the "Contested Zone" by unlocking the Statue of the Seven [sic] in the corresponding area. The "Contested Zones" in Inazuma can only be unlocked by completing the Quest "Ritou Escape Plan" and unlocking the Statue of the Seven [sic] in the area. Travelers can view the currently unlocked content through the preview of the "Contested Zone" in the game overview.
  • Windtrace Coins can only be obtained while playing in randomized games using the matching function. You will be unable to obtain Windtrace Coins while playing in a custom Co-Op party.
  • Kamisato Ayaka and Mona's Alternate Sprints cannot be used in this Windtrace.

Contested Zones[]

Name Description
Windtrace 2022-01-13 Central Hall Shadow-Chasers
Central Hall Shadow-Chasers
Kamisato Estate, Inazuma
The current disguises in this Contested Zone are: wooden basins, wooden barrels, and lamps.
The resistance once set up overseas support branches, fearing the worst for their chances back home. Following rumors of their presence, the Hunters would gave chase. These support teams had the highest measure of vigilance against their pursuers, and were ready at any time to engage them in what is now the Yashiro Commission grounds. Though much time has passed and the building has changed greatly, the courtyard layout is nonetheless quite similar — certainly enough to hone any Rebel's techniques!
Windtrace 2022-01-13 Amidst Autumn Trees
Amidst Autumn Trees
Higi Village, Inazuma
The current disguises in this Contested Zone are: wooden basins, vases, and water tanks.
The resistance hiding out in the rural villages are holding a training session, such that they may be ready to stand against the keenest hunters in the most perilous circumstances. The dilapidated houses, the scattered items, and the vision-obscuring red leaves provide ample room for covering one's tracks!
Windtrace 2022-01-13 The Hidden Trials
The Hidden Trials
Kujou Encampment, Inazuma
The current disguises in this Contested Zone are: archery targets, wine barrels, and Otogi Wood boxes.
The most guarded place is also the safest place. A mock battle based on a military camp in Kannazuka is about to take place! The hard-to-attack, easy-to-defeat terrain and the voluminous defenses introduce countless variables into the equation, and the well-designed encampment is also an ideal spot for ambushes. Both sides need to be cautious!
Windtrace 2022-01-13 Ritou Runaround
Ritou Runaround
Ritou, Inazuma
The current disguises in this Contested Zone are: storage sacks, wine barrels, Otogi Wood boxes, and short stools.
The resistance would often have to meet with their contacts to keep abreast of the situation. The wily Hunters would also switch tacks to tail these informants, thus exposing the Rebels by extension. As such, even the busy, prosperous harbor could become a contested area. These pedestrian streets were good for concealing oneself, but they also greatly shortened distances and the reaction times required. Danger lay in wait around every corner...
Windtrace 2022-01-13 Terrace Patrol
Terrace Patrol
Qingce Village, Liyue
The current disguises in this Contested Zone are: dead wood and scarecrows.
The terraced fields during harvest were not only excellent places for the resistance forces to conceal themselves but an excellent source of materials that could be used in the grueling struggle against the aristocracy. Of course, the Hunters would also watch this place, and they would dispatch elites to encircle the weaker Rebels...
Windtrace 2022-01-13 Searching the Silent Woods
Searching the Silent Woods
Starfell Valley, Mondstadt
The current disguises in this Contested Zone are: old wooden boxes, and old wooden barrels.
The resistance operated in the woods near Mondstadt, right under their enemies' noses, taking advantage of this particular blind spot to great effect. After a time, however, the old aristocracy would discover these discrepancies and dispatch elite Hunters to investigate. The fierce battle beneath the silent trees is about to begin!
Windtrace 2022-01-13 In a City of Yore Concealed
In a City of Yore Concealed
Sea of Clouds, Liyue
The current disguises in this Contested Zone are: old wooden boxes, old wooden barrels, and stone lamps.
The ruins and old abandoned wrecks would often be overlooked by the aristocracy due to their extreme danger and the harsh living conditions there, which made them difficult places to hide in. However, some survivalist Rebels would take advantage of this view to set up a base there. However, some Hunters with extremely good instincts would come to such places to conduct independent investigations. Thus would some unexpected confrontations come to be...
Windtrace 2022-01-13 Winery Clash
Winery Clash
Dawn Winery, Mondstadt
The current disguises in this Contested Zone are: wine barrels, street lamps, and chairs.
Delectable wines are Mondstadt's key exports, and each bottle may as well be worth its weight in Mora. Of course, this meant that both sides viewed it as a strategic resource. Ever since the resistance networks were active, clashes around large-scale wineries never stopped. The fighting over the large buildings at the core of such operations was exceptional fierce in that regard.

Windtrace Coin Bonuses[]

Name Windtrace Coins Reward
For each victory 150
For each Rebel captured while playing as the Hunter 100
For each "Favor" gained 100
For each second the objective is achieved ahead of time while playing as the Hunter 1
For each second you remain free while playing as a Rebel 1
Attain "Rapid Offensive" while playing as the Hunter: achieve victory within 30 seconds of using a "Secret Favor" 50
Attain "Final Countdown" while playing as the Hunter: capture all the Rebels within 120 seconds 150
Attain "Cleanup Time" while playing as the Hunter: capture all Rebels before this round ends 100
Attain "The Hunter's Defeat" while playing as the Hunter: 1 Rebel escapes capture 50
Attain "The Hunter's Error" while playing as the Hunter: 2 Rebels escape capture 50
Attain "No Return" while playing as the Hunter: fail to capture any Rebels 50
Attain "Last Spark" while playing as a Rebel: be the sole escapee 100
Attain "Safe Withdrawal" while playing as a Rebel: be marked by Mysterious Hunch 3 times but still achieve victory without getting captured 50
Attain "In Broad Daylight" while playing as a Rebel: be marked by the Sensor Aura 3 times but still achieve victory without getting captured 100
Attain "Fight to the Finish" while playing as a Rebel: achieve victory without being captured 100
Attain "Tacit Understanding" while playing as a Rebel: achieve victory thanks to your teammates after getting captured 50
Attain "So Close, but So Far" while playing as a Rebel: be the last Rebel to get captured 50
Attain "Recon in Force" while playing as a Rebel: be the first Rebel to get captured in this round 50
Attain "Utter Chaos" while playing as a Rebel: be the second Rebel to get captured in this round 50
Attain "Faint Presence" as a Rebel: win without using a Disguise 50
Attain "Here Goes Nothing" as a Hunter: capture a Rebel who is using Transparency 50
Attain "Lightspeed Tackle" as a Hunter: capture a Rebel who is using Starstep 50
Attain "The Professional" as a Hunter: capture multiple Rebels in disguise 50
Attain "The Mocking Way" as a Rebel: escape capture and win after being marked by Hunter's Intuition 50
Attain "No Capture, No Dice" as a Rebel: win without being captured while marked by Insight 50
Attain "Master Molter" as a Rebel: escape capture and win after being sealed by Imprisoning Curse. 50
Attain "Master Baiter" as a Rebel: use "Lay Bait" to obscure the Hunter at least 3 times 50
Attain "I'll Give You 2.5 Minutes" as the Hunter: catch 2 Rebels in the last 60s and win 50
Attain "Reverse Sweep" as a Rebel: Obtain the Favor and claim victory with a single living rebel 50
Attain "Tailwind Assault" as a Rebel: claim the Favor and survive 50
Attain "So Close" as a Rebel: claim the Favor, but still get caught 50

Windward Arts[]

All original Combat Talents will be replaced with "Windward Arts". Travelers can select the Windward Arts they want to use before the game starts.

Secret Favors are Windward Arts that can be picked up that replace the Elemental Burst.

Rebel[]

  • If you play as a Rebel in the game, after the game starts, you must constantly move and hide to avoid the Hunter until the time limit is up. The longer a Rebel remains uncaught, the more Windtrace Coins obtained. At the end of the stipulated time, if one or more Rebels are left on the field, victory goes to the Rebels.
  • During the preparation phase, the Rebels need to quickly find good hiding spots, use their Windward Arts to disguise themselves as designated objects within the current map, place bait, or cleverly use the environment to hide and evade the Hunter.
Name Description Talent Cooldown
Windtrace Art Lay Bait Lay Bait Place a suitable piece of Bait in the area ahead to confuse the Hunter.
If the Hunter attempts to capture the Bait, their vision will be obscured for a short time.
If you are in a disguise, the Bait will take on the same guise as you.

Note: This skill has two charges. Bait lasts indefinitely if it is not captured.

Normal Attack 20s
Windtrace Art Transparency Transparency Enter hidden mode temporarily. During this time, you cannot be seen by the Hunter.
Entering this mode will dispel your current disguise.
The Hunter's Windward Arts "Capture!," "Mysterious Hunch," and "Sensor Aura" will all still take effect against a hidden Rebel.

Note: Transparency lasts 5 seconds.

Normal Attack 30s
Windtrace Art Disguise Disguise Press: Randomly disguise as one of the specialized objects in the area.
Hold: Remove the disguise.
The disguise will be removed when you glide or swim.
Elemental Skill 0.5s
Windtrace Art Starstep Starstep Movement SPD is greatly increased for the next 30s. Elemental Burst 10s

Hunter[]

  • If you play as a Hunter in the game, after the game starts, your task is to capture all the Rebels within the stipulated time. The various Arts of the Hunter can be used to detect the location of the opposing side and leave them shorn of their disguises.
  • The more Rebels a Hunter captures in the game and the less time it takes to capture the Rebels, the more Windtrace Coins obtained. At the end of the stipulated time, if the Hunter captures all the Rebels, victory goes to the Hunter.
  • During the preparation phase of Windtrace, the Hunter is enclosed within an opaque blue wall. They cannot leave the enclosure, nor can they see where the Rebels go. However, the opaque blue wall is short enough that in certain maps, Rebels in very high locations may be spotted from within the enclosure.
  • After the activity starts, the Stamina consumed by the Hunter in sprinting, climbing, and gliding will be greatly reduced.
  • The Hunter's usage of the "Sensor Aura", "Mysterious Hunch", and "Capture!" Windward Arts is visible to all Rebels who have the "Co-Op Teammate Effects" graphics setting set to "On" (not "Partially Off" or "Off").
Name Description Talent Cooldown
Windtrace Art Sensor Aura Sensor Aura Scout a fixed area around yourself. You will be notified if the area contains a Rebel. If a scouted Rebel moves, sprints, jumps, or glides within the next 5s, a marking pillar of light will be left at their current position for 5s.

Note: This skill has three charges.

Normal Attack 4s
Windtrace Art Mysterious Hunch Mysterious Hunch Briefly show the direction in which all the Rebels can be found. Normal Attack 40s
Windtrace Art Capture! Capture! Dispel the disguise of a nearby Rebel and capture them.

Note: This skill has three charges. Can be used while gliding, climbing, and swimming.

Elemental Skill 5s
Windtrace Art Imprisoning Curse Imprisoning Curse Randomly dispels the disguise of one Rebel and restrains them for a time.
During this time, the target will be unable to leave the restraining area.
The Rebels will be warned of this action.

Note: Imprisons them in a blue cage for 40s.

Elemental Burst 40s
Windtrace Art Insight Insight Dispels the disguises of all Rebels and briefly marks their location on the minimap while showing the position of nearby Rebels on the scene with a pillar of light.
During this time, the Rebels will be unable to disguise themselves.
The Rebels will be warned of this action.

Note: Marks all Rebels for 20s on the map and highlights them with a blue pillar of light. The pillar of light moves with the player.

Elemental Burst 20s
Windtrace Art Hunter's Intuition Hunter's Intuition Randomly dispels the disguise of one Rebel and marks their location on the minimap for a long period of time.
If the target is nearby, their location will be marked by a pillar of light.
The target cannot Disguise themselves for the duration of this effect.
The Rebels will be warned of this action.

Note: Marks one Rebel for 60s on the map and highlights them with a blue pillar of light. The pillar of light moves with the player.

Elemental Burst 60s

Rewards[]

Windtrace Coin[]

Windtrace Coins Windtrace Coins Rewards
300
Primogem 60
Guide to Freedom 3
Mora 30,000
600
Primogem 60
Guide to Resistance 3
Mora 30,000
900
Primogem 60
Guide to Ballad 3
Mora 30,000
1,200
Primogem 40
Guide to Prosperity 3
Mora 30,000
1,500
Primogem 40
Guide to Diligence 3
Mora 30,000
1,800
Primogem 40
Guide to Gold 3
Mora 30,000
2,100
Primogem 40
Guide to Transience 3
Mora 30,000
2,400
Primogem 40
Guide to Elegance 3
Mora 30,000
2,700
Primogem 40
Guide to Light 3
Mora 30,000
3,000
Hero's Wit 3
Mora 30,000
3,400
Hero's Wit 3
Mora 30,000
3,800
Hero's Wit 3
Mora 30,000
4,200
Hero's Wit 3
Mora 30,000
4,600
Mystic Enhancement Ore 4
5,000
Mystic Enhancement Ore 4
5,500
Mystic Enhancement Ore 4
6,000
Mystic Enhancement Ore 4

Windtrace Challenges[]

Note: Windtrace Challenge Rewards can be obtained in custom Co-op parties.

Challenge Rewards
Capture a Rebel within 10s of using Mysterious Hunch
Mora 30,000
Detect a total of 3 Rebels using the Sensor Aura
Mora 30,000
Win once as a Rebel while in Disguise
Mora 30,000
Use "Lay Bait" to obscure a Hunter's vision a total of 3 times
Mora 30,000
Obtain one "Favor" during a single match
Mora 30,000

Battle Pass Missions[]

This event added additional "This BP Period" Battle Pass missions to the Oceansong Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.

MissionsBattle Pass EXP BP EXP
[Event] Gain 3,000 Windtrace Coins in Windtrace1,500

Titles[]

For fun, each player is categorized based on their gameplay:

Hunter
Title Condition
No Return Fail to capture any Rebels
The Hunter's Error 2 Rebels escape capture
The Hunter's Defeat 1 Rebel escapes capture
The Professional Caught multiple disguised Rebels
Cleanup Time Capture all Rebels before this round ends
Final Countdown Capture all Rebels within 120s
Here goes Nothing Caught a Rebel who was using Transparency
Rebels
Title Condition
Last Spark Be the solo escapee
Recon in Force Be the first Rebel to get captured this match
Utter Chaos Second Rebel captured in this losing match
So Close, but So Far Be the last rebel to get captured
Tacit Understanding Achieve victory this match by relying on teammates after getting captured
Fight to the Finish Achieve victory this match without being captured
Faint Presence Won without using Disguise
Safe Withdrawal Win without being captured despite being marked by Mysterious Hunch 3 times
No Capture, No Dice Won and escaped capture even though marked by Insight
Master Molter Escaped capture and won despite being sealed by Imprisoning Curse
The Mocking Way Escaped capture and won even after being marked by Hunter's Intuition
Master Baiter Obscured the Hunter's vision at least 3 times using Lay Bait
Tailwind Assault Obtained the favor and claimed victory with a single living rebel
Half Asleep An undistinguished performance

Other Notes[]

  • Characters cannot take fall damage during the game.
  • If a Rebel dies while playing the game, it will count as a capture by the Hunter.
  • If the Hunter dies while playing the game, then the Rebels will win.
  • As in normal co-op, character audio, such as idle lines, audio from idle animations, and grunts, can be heard by other players if they are close enough. Disguises will prevent audio from being played. Observers' audio will not be heard.
  • Equippable pets such as Mini Seelie: Dayflower will make noises even while Rebels are disguised. Observers' pets will not be heard.
  • Resources that are present in the Windtrace world, such as butterflies, can be picked up. Some resources appear to be present at first but disappear when the rebels' preparation phase begins.
  • Windtrace is playable with custom co-op parties of as few as 2 people. Players who are not already in the host's world will not be added to the game.

Tacit Observer Mode[]

  • Observers can move around the map but cannot participate or be seen or heard by other players, including other Observers.
  • Observers are continually healed to full health.
    • This healing triggers the 4-piece effect of Ocean-Hued Clam. The bubble deals damage to any nearby entities that can be damaged.
  • The text that shows up when Observers have their HP healed, lose HP, or take on an effect, such as Wet, will still appear.

Total Rewards[]

Mora 550,000 Mora

Other Languages[]

LanguageOfficial NameLiteral Meaning
EnglishWindtrace
Chinese
(Simplified)
风行迷踪
Fēngxíng Mízōng
Lost Traces of the Rambling Wind
Chinese
(Traditional)
風行迷蹤
Fēngxíng Mízōng
Japanese風の行方
Kaze no Yukue
Wind's Whereabouts
Korean바람의 행방
Baram-ui Haengbang
Wind's Whereabouts
SpanishCazadores y rebeldesHunters and Rebels
FrenchPoursuite du ventWind Pursuit
RussianПо следам ветра
Po sledam vetra
On the Wind's Trace
Thaiเส้นทางแห่งสายลม
Senthang haeng Sailom
Path of the Wind
VietnameseCơn Gió Lạc LốiThe Astray Wind
GermanWindfluchtWind Escape
IndonesianJejak Sang AnginThe Wind's Trace
PortugueseLabirinto de VentoWind Maze

Change History[]

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