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+ | {{EventTabs|rootpage=Windtrace/2021-05-14}} |
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− | {{Stub}} |
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− | {{EventTabs}} |
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{{Event |
{{Event |
||
− | |name = Windtrace |
+ | |name = Windtrace 2021-05-14 |
− | |image = Windtrace.png |
+ | |image = Windtrace.png |
− | |type = In-Game |
+ | |type = In-Game |
− | |type2 = Co- |
+ | |type2 = Co-Op |
− | |time_known = yes |
+ | |time_known = yes |
− | |time_start = 2021-05-14 10:00:00 |
+ | |time_start = 2021-05-14 10:00:00 |
− | |time_end = 2021-05-24 03:59:59 |
+ | |time_end = 2021-05-24 03:59:59 |
− | |link = https://www.hoyolab.com/genshin/article/362368 |
+ | |link = https://www.hoyolab.com/genshin/article/362368 |
− | |link2 = https://genshin.mihoyo.com/en/news/detail/12717 |
+ | |link2 = https://genshin.mihoyo.com/en/news/detail/12717 |
}} |
}} |
||
− | '''Windtrace''' is an in-game [[event]] released in [[Version 1.5]] |
+ | '''Windtrace''' is an in-game [[event]] released in [[Version 1.5]]. |
− | |||
− | Players shall be split into two sides: the Rebels, members of the ancient resistance, and a Hunter sent by the ancient aristocracy, who will then have a contest of wits in the Contested Zones. |
||
− | |||
− | The Hunter's task is to capture all the Rebels, while the Rebels must constantly move and hide to avoid the Hunter until the danger has passed. |
||
− | |||
− | This event can be found under [[File:Icon Windtrace.svg|30x30px]] map icon. |
||
==Event Details== |
==Event Details== |
||
===Duration=== |
===Duration=== |
||
2021-05-14 10:00:00 - 2021-05-24 03:59:59 |
2021-05-14 10:00:00 - 2021-05-24 03:59:59 |
||
+ | |||
===Requirements=== |
===Requirements=== |
||
[[Adventure Rank]] 20 or above |
[[Adventure Rank]] 20 or above |
||
+ | |||
===Summary=== |
===Summary=== |
||
During the event period, travelers can take part in a game of Windtrace at [[Gygax]]'s, and obtain [[Windtrace Coins]] to receive [[Primogem]]s, Event [[Namecard]] "Celebration: Peekaboo!", [[Character EXP Materials]], [[Mora]], and more. |
During the event period, travelers can take part in a game of Windtrace at [[Gygax]]'s, and obtain [[Windtrace Coins]] to receive [[Primogem]]s, Event [[Namecard]] "Celebration: Peekaboo!", [[Character EXP Materials]], [[Mora]], and more. |
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Line 35: | Line 30: | ||
Windtrace Coins can only be obtained while playing in randomized games using the matching function. You will be unable to obtain Windtrace Coins while playing in a custom Co-Op party. |
Windtrace Coins can only be obtained while playing in randomized games using the matching function. You will be unable to obtain Windtrace Coins while playing in a custom Co-Op party. |
||
+ | |||
+ | If you are a Rebel, then you must have the "Co-Op Teammate Effects" graphics setting set to "On" (not "Partially Off" or "Off") in order to see the Hunter's usage of the "Sensor Aura", "Mysterious Hunch", and "Capture!" Windward Arts. |
||
===Tutorial=== |
===Tutorial=== |
||
− | [[File:Tutorial Windtrace 1.png|200px|thumb|left]] During the Windtrace event, players will be split into two sides to play the "Rebels" and the "Hunter."<br>The Rebels must avoid the Hunter's pursuit and hold out till the time expires.<br>The Hunter's task, on the other hand, is to capture all the Rebels within the stipulated time.{{clr}} |
+ | [[File:Tutorial Windtrace 1.png|200px|thumb|left]] During the Windtrace event, players will be split into two sides to play the "Rebels" and the "Hunter."<br />The Rebels must avoid the Hunter's pursuit and hold out till the time expires.<br />The Hunter's task, on the other hand, is to capture all the Rebels within the stipulated time.{{clr}} |
− | [[File:Tutorial Windtrace 2.png|200px|thumb|left]] The Rebels can use their Windward Arts to disguise themselves as designated objects within the current map, place bait, or temporarily enter a hidden state.<br>The various Arts of the Hunter can be used to detect the location of the opposing side and leave them shorn of their disguises.{{clr}} |
+ | [[File:Tutorial Windtrace 2.png|200px|thumb|left]] The Rebels can use their Windward Arts to disguise themselves as designated objects within the current map, place bait, or temporarily enter a hidden state.<br />The various Arts of the Hunter can be used to detect the location of the opposing side and leave them shorn of their disguises.{{clr}} |
− | [[File:Tutorial Windtrace 3.png|200px|thumb|left]] During the game, "Favors" will descend upon the area at random.<br>Picking up one such "Favor" will help charge one's "Secret Favor," an art that can be decisive in determining victory or defeat.{{clr}} |
+ | [[File:Tutorial Windtrace 3.png|200px|thumb|left]] During the game, "Favors" will descend upon the area at random.<br />Picking up one such "Favor" will help charge one's "Secret Favor," an art that can be decisive in determining victory or defeat.{{clr}} |
− | [[File:Tutorial Windtrace 4.png|200px|thumb|left]] Take part in Windtrace to obtain Windtrace Coins. Accumulate them to unlock all sorts of prizes.<br>When forming a custom Co-Op party to play this game or when your Windtrace Coins have reached the current maximum, you will not obtain any Windtrace Coins.{{clr}} |
+ | [[File:Tutorial Windtrace 4.png|200px|thumb|left]] Take part in Windtrace to obtain Windtrace Coins. Accumulate them to unlock all sorts of prizes.<br />When forming a custom Co-Op party to play this game or when your Windtrace Coins have reached the current maximum, you will not obtain any Windtrace Coins.{{clr}} |
==Contested Zones== |
==Contested Zones== |
||
When you participate in Windtrace, a Contested Zone will be randomly chosen from among the areas that have already been unlocked.{{clr}} |
When you participate in Windtrace, a Contested Zone will be randomly chosen from among the areas that have already been unlocked.{{clr}} |
||
{| class="article-table tdc1" |
{| class="article-table tdc1" |
||
− | ! Name !! Description |
+ | ! Name !! Description |
|- |
|- |
||
− | | [[File:Windtrace Small Town Guerilla War.png|200px]]<br>Small Town Guerilla War<br>[[Springvale]], [[Mondstadt]] |
+ | | [[File:Windtrace Small Town Guerilla War.png|200px]]<br />Small Town Guerilla War<br />[[Springvale]], [[Mondstadt]] |
− | |The current disguises in this Contested Zone are: {{Color|help|hay rolls and wooden crates}}.<br> |
+ | |The current disguises in this Contested Zone are: {{Color|help|hay rolls and wooden crates}}.<br /> |
− | The clarion calls of conflict have been sounded in this small sleepy town by the resistance.<br> |
+ | The clarion calls of conflict have been sounded in this small sleepy town by the resistance.<br /> |
− | The complicated terrain, rolls of hay, and haphazardly-placed wooden crates can help the Rebels get through this trying time.<br> |
+ | The complicated terrain, rolls of hay, and haphazardly-placed wooden crates can help the Rebels get through this trying time.<br /> |
But the path that runs from the north to the south of the village is narrow indeed, and there is a high chance of running into a Hunter, so it is best to exercise caution! |
But the path that runs from the north to the south of the village is narrow indeed, and there is a high chance of running into a Hunter, so it is best to exercise caution! |
||
|- |
|- |
||
− | | [[File:Windtrace Winery Confrontation.png|200px]]<br>Winery Confrontation<br>[[Dawn Winery]], [[Mondstadt]] |
+ | | [[File:Windtrace Winery Confrontation.png|200px]]<br />Winery Confrontation<br />[[Dawn Winery]], [[Mondstadt]] |
− | | The current disguises in this Contested Zone are: {{Color|help|wine kegs and street lights}}.<br> |
+ | | The current disguises in this Contested Zone are: {{Color|help|wine kegs and street lights}}.<br /> |
− | The contention between Rebels and Hunter plays out by the countryside manor.<br> |
+ | The contention between Rebels and Hunter plays out by the countryside manor.<br /> |
The tall structure and the dense vineyard rows are excellent places for the Rebels to cover their tracks. The nondescript wine kegs and streetlights will also serve as good concealment. |
The tall structure and the dense vineyard rows are excellent places for the Rebels to cover their tracks. The nondescript wine kegs and streetlights will also serve as good concealment. |
||
|- |
|- |
||
− | | [[File:Windtrace Drifters in the Terrace Depths.png|200px]]<br>Drifters in the Terrace Depths<br>[[Qingce Village]], [[Liyue]] |
+ | | [[File:Windtrace Drifters in the Terrace Depths.png|200px]]<br />Drifters in the Terrace Depths<br />[[Qingce Village]], [[Liyue]] |
− | | The current disguises in this Contested Zone are: {{Color|help|dead wood and scarecrows}}.<br> |
+ | | The current disguises in this Contested Zone are: {{Color|help|dead wood and scarecrows}}.<br /> |
− | The battle between the resistance and the nobles continues in the village.<br> |
+ | The battle between the resistance and the nobles continues in the village.<br /> |
− | The terraces at harvest time provide natural visual concealment, allowing those who disguise themselves as dead wood or scarecrows to blend right in.<br> |
+ | The terraces at harvest time provide natural visual concealment, allowing those who disguise themselves as dead wood or scarecrows to blend right in.<br /> |
But the overall terrain is plain to see and the Hunter can reach the high ground to survey all beneath them and thus pick out any suspicious characters. |
But the overall terrain is plain to see and the Hunter can reach the high ground to survey all beneath them and thus pick out any suspicious characters. |
||
|- |
|- |
||
− | | [[File:Windtrace Ghost-Fire Stream.png|200px]]<br>Ghost-Fire Stream<br>[[Wuwang Hill]], [[Liyue]] |
+ | | [[File:Windtrace Ghost-Fire Stream.png|200px]]<br />Ghost-Fire Stream<br />[[Wuwang Hill]], [[Liyue]] |
− | | The current disguises in this Contested Zone are: {{Color|help|wine kegs and wooden crates}}.<br> |
+ | | The current disguises in this Contested Zone are: {{Color|help|wine kegs and wooden crates}}.<br /> |
− | The chase continues even in the dark woods.<br> |
+ | The chase continues even in the dark woods.<br /> |
− | Disguising oneself as wine kegs or wooden crates in an area populated by barely anyone is clearly not a smart call.<br> |
+ | Disguising oneself as wine kegs or wooden crates in an area populated by barely anyone is clearly not a smart call.<br /> |
Perhaps the darkness itself and the interference of the ghostly flames will provide some unexpected concealment... |
Perhaps the darkness itself and the interference of the ghostly flames will provide some unexpected concealment... |
||
|- |
|- |
||
− | | [[File:Windtrace Ice-Sealed Maze.png|200px]]<br>Ice-Sealed Maze<br>[[Starglow Cavern]], [[Dragonspine]] |
+ | | [[File:Windtrace Ice-Sealed Maze.png|200px]]<br />Ice-Sealed Maze<br />[[Starglow Cavern]], [[Dragonspine]] |
− | | The current disguises in this Contested Zone are: {{Color|help|wine kegs and wooden crates}}.<br> |
+ | | The current disguises in this Contested Zone are: {{Color|help|wine kegs and wooden crates}}.<br /> |
− | Hunter and Rebel alike move from place to place, finally arriving in the [[Starglow Cavern]] deep within [[Dragonspine]].<br> |
+ | Hunter and Rebel alike move from place to place, finally arriving in the [[Starglow Cavern]] deep within [[Dragonspine]].<br /> |
− | The ice-sealed cavern is cut off from the rest of the world, making ordinary disguises obvious by contrast, which provides a heretofore unencountered challenge for the Rebels.<br> |
+ | The ice-sealed cavern is cut off from the rest of the world, making ordinary disguises obvious by contrast, which provides a heretofore unencountered challenge for the Rebels.<br /> |
To add to this, both sides must constantly seek some semblance of warmth, making their contest ever more desperate! |
To add to this, both sides must constantly seek some semblance of warmth, making their contest ever more desperate! |
||
|} |
|} |
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===Rebel=== |
===Rebel=== |
||
{|class="article-table" |
{|class="article-table" |
||
− | ! !! Name !! Description !! Talent |
+ | ! !! Name !! Description !! Talent !! Cooldown |
|- |
|- |
||
+ | | [[File:Windtrace Art Lay Bait.png|50px]] |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
| Lay Bait |
| Lay Bait |
||
− | | Place a suitable piece of Bait in the area ahead to confuse the Hunter.<br>If the Hunter attempts to capture the Bait, their vision will be obscured for a short time.<br>If you are in a disguise, the Bait will take on the same guise as you. |
+ | | Place a suitable piece of Bait in the area ahead to confuse the Hunter.<br />If the Hunter attempts to capture the Bait, their vision will be obscured for a short time.<br />If you are in a disguise, the Bait will take on the same guise as you. |
+ | |||
+ | Note: This skill has two charges. Bait lasts indefinitely if it is not captured. |
||
| Normal Attack |
| Normal Attack |
||
+ | | 20s |
||
⚫ | |||
| |
| |
||
⚫ | |||
+ | | [[File:Windtrace Art Transparency.png|50px]] |
||
| Transparency |
| Transparency |
||
− | | Enter hidden mode temporarily. During this time, you cannot be seen by the Hunter.<br>Entering this mode will dispel your current disguise.<br>The Hunter's Windward Arts "Capture!," "Mysterious Hunch," and "Sensor Aura" will all still take effect against a hidden Rebel. |
+ | | Enter hidden mode temporarily. During this time, you cannot be seen by the Hunter.<br />Entering this mode will dispel your current disguise.<br />The Hunter's Windward Arts "Capture!," "Mysterious Hunch," and "Sensor Aura" will all still take effect against a hidden Rebel. |
+ | |||
+ | Note: Transparency lasts 5 seconds. |
||
| Normal Attack |
| Normal Attack |
||
+ | | 30s |
||
⚫ | |||
|- |
|- |
||
+ | | [[File:Windtrace Art Disguise.png|50px]] |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | 0.5s |
||
| |
| |
||
⚫ | |||
+ | | [[File:Windtrace Art Starstep.png|50px]] |
||
| Starstep |
| Starstep |
||
| Movement SPD is greatly increased for the next 30s. |
| Movement SPD is greatly increased for the next 30s. |
||
| Elemental Burst |
| Elemental Burst |
||
+ | | 10s |
||
⚫ | |||
|} |
|} |
||
===Hunter=== |
===Hunter=== |
||
When time is almost up, the Hunter's Movement SPD will be greatly increased, and the CD of "Capture!" will be decreased. |
When time is almost up, the Hunter's Movement SPD will be greatly increased, and the CD of "Capture!" will be decreased. |
||
+ | |||
+ | The Hunter's usage of the "Sensor Aura", "Mysterious Hunch", and "Capture!" Windward Arts is visible to all Rebels who have the "Co-Op Teammate Effects" graphics setting set to "On" (not "Partially Off" or "Off"). |
||
{|class="article-table" |
{|class="article-table" |
||
− | ! !! Name !! Description !! Talent |
+ | ! !! Name !! Description !! Talent !! Cooldown |
|- |
|- |
||
+ | | [[File:Windtrace Art Sensor Aura.png|50px]] |
||
⚫ | |||
| Sensor Aura |
| Sensor Aura |
||
| Scout a fixed area around yourself. You will be notified if a Rebel is in the area. |
| Scout a fixed area around yourself. You will be notified if a Rebel is in the area. |
||
+ | |||
+ | Note: This skill has three charges. |
||
| Normal Attack |
| Normal Attack |
||
+ | | 6s |
||
|- |
|- |
||
+ | | [[File:Windtrace Art Mysterious Hunch.png|50px]] |
||
⚫ | |||
| Mysterious Hunch |
| Mysterious Hunch |
||
| Briefly show the direction in which all the Rebels can be found. |
| Briefly show the direction in which all the Rebels can be found. |
||
| Normal Attack |
| Normal Attack |
||
+ | | 45s |
||
|- |
|- |
||
+ | | [[File:Windtrace Art Capture!.png|50px]] |
||
⚫ | |||
| Capture! |
| Capture! |
||
| Dispel the disguise of a nearby Rebel and capture them. |
| Dispel the disguise of a nearby Rebel and capture them. |
||
+ | |||
+ | Note: This skill has three charges. Can be used while gliding, climbing, and swimming. |
||
| Elemental Skill |
| Elemental Skill |
||
+ | | 5s |
||
|- |
|- |
||
+ | | [[File:Windtrace Art Imprisoning Curse.png|50px]] |
||
− | | |
||
| Imprisoning Curse |
| Imprisoning Curse |
||
− | | Randomly dispels the disguise of one Rebel and restrains them for a time.<br>During this time, the target will be unable to leave the restraining area.<br>The Rebels will be warned of this action. |
+ | | Randomly dispels the disguise of one Rebel and restrains them for a time.<br />During this time, the target will be unable to leave the restraining area.<br />The Rebels will be warned of this action. |
+ | |||
+ | Note: Imprisons them in a blue cage for 40s. |
||
| Elemental Burst |
| Elemental Burst |
||
+ | | 40s |
||
|- |
|- |
||
+ | | [[File:Windtrace Art Insight.png|50px]] |
||
− | | |
||
| Insight |
| Insight |
||
− | | Dispels the disguises of all Rebels and briefly marks their location on the minimap while showing the position of nearby Rebels on the scene with a pillar of light.<br>During this time, the Rebels will be unable to disguise themselves.<br>The Rebels will be warned of this action. |
+ | | Dispels the disguises of all Rebels and briefly marks their location on the minimap while showing the position of nearby Rebels on the scene with a pillar of light.<br />During this time, the Rebels will be unable to disguise themselves.<br />The Rebels will be warned of this action. |
+ | |||
+ | Note: Marks all Rebels for 20s on the map and highlights them with a blue pillar of light. The pillar of light moves with the player. |
||
| Elemental Burst |
| Elemental Burst |
||
+ | | 20s |
||
|- |
|- |
||
+ | | [[File:Windtrace Art Hunter's Intuition.png|50px]] |
||
− | | |
||
| Hunter's Intuition |
| Hunter's Intuition |
||
− | | Randomly dispels the disguise of one Rebel and marks their location on the minimap for a long period of time.<br>If the target is nearby, their location will be marked by a pillar of light.<br>The target cannot Disguise themselves for the duration of this effect.<br>The Rebels will be warned of this action. |
+ | | Randomly dispels the disguise of one Rebel and marks their location on the minimap for a long period of time.<br />If the target is nearby, their location will be marked by a pillar of light.<br />The target cannot Disguise themselves for the duration of this effect.<br />The Rebels will be warned of this action. |
+ | |||
+ | Note: Marks one Rebel for 60s on the map and highlights them with a blue pillar of light. The pillar of light moves with the player. |
||
| Elemental Burst |
| Elemental Burst |
||
+ | | 60s |
||
− | |- |
||
|} |
|} |
||
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|{{Card|Primogem|30}}{{Card|Hero's Wit|3}}{{Card|Mora|20,000}} |
|{{Card|Primogem|30}}{{Card|Hero's Wit|3}}{{Card|Mora|20,000}} |
||
|- |
|- |
||
− | |3, |
+ | |3,300 |
|{{Card|Primogem|30}}{{Card|Guide to Gold|3}}{{Card|Mora|20,000}} |
|{{Card|Primogem|30}}{{Card|Guide to Gold|3}}{{Card|Mora|20,000}} |
||
|- |
|- |
||
Line 237: | Line 263: | ||
|- |
|- |
||
|4,800 |
|4,800 |
||
− | |{{Card|Celebration |
+ | |{{Card|Celebration: Peekaboo!|1}} |
|} |
|} |
||
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==Battle Pass Missions== |
==Battle Pass Missions== |
||
+ | {{Battle Pass Missions |
||
− | This event added additional "This BP Period" [[Battle Pass]] missions to the Realm of Diversion Battle Pass. The [[Battle Pass EXP]] (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP. |
||
+ | |name = Realm of Diversion |
||
− | {| class="wikitable sortable" |
||
⚫ | |||
− | ! style="width: 75%" |Missions |
||
+ | |exp1 = 1,500 |
||
− | ! style="width: 25%" |{{Icon/BP EXP}} BP EXP |
||
⚫ | |||
− | |- |
||
⚫ | |||
− | |1,500 |
||
⚫ | |||
==Titles== |
==Titles== |
||
For fun, each player is categorized based on their gameplay: |
For fun, each player is categorized based on their gameplay: |
||
− | {| class="wikitable" |
+ | {| class="wikitable sortable" |
! colspan=2 | Hunter |
! colspan=2 | Hunter |
||
|- |
|- |
||
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|No Return |
|No Return |
||
|Fail to capture any Rebels |
|Fail to capture any Rebels |
||
− | |- |
||
⚫ | |||
⚫ | |||
|- |
|- |
||
|The Hunter's Error |
|The Hunter's Error |
||
|2 Rebels escape capture |
|2 Rebels escape capture |
||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|Cleanup Time |
|Cleanup Time |
||
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|Rapid Offensive |
|Rapid Offensive |
||
|Achieve victory within 30 seconds of using "Secret Favor" |
|Achieve victory within 30 seconds of using "Secret Favor" |
||
⚫ | |||
⚫ | |||
⚫ | |||
|} |
|} |
||
− | {| class="wikitable" |
+ | {| class="wikitable sortable" |
! colspan=2 | Rebels |
! colspan=2 | Rebels |
||
|- |
|- |
||
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|Tacit Understanding |
|Tacit Understanding |
||
|Achieve victory this match by relying on teammates after getting captured |
|Achieve victory this match by relying on teammates after getting captured |
||
− | |- |
||
⚫ | |||
⚫ | |||
|- |
|- |
||
|Fight to the Finish |
|Fight to the Finish |
||
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|Aegis of Justice |
|Aegis of Justice |
||
|Use "Secret Favor" once |
|Use "Secret Favor" once |
||
⚫ | |||
+ | |Half Asleep |
||
+ | |An undistinguished performance |
||
|} |
|} |
||
− | == |
+ | ==Tacit Observer Mode== |
+ | [[File:Windtrace Tacit Observer Mode Dialogue.png|200px|thumb|right]] Tacit Observer Mode was introduced in Windtrace as a spectator mode for captured Rebels. Observers can move around the map but cannot participate or be seen or heard by other players, including other Observers. |
||
+ | |||
+ | Observers are continually healed to full health. |
||
+ | |||
+ | Note that the text that shows up when Observers have their HP healed or take on an effect, such as {{Color|Wet}}, will still appear. In addition, all players can see when a barrier that repels players repels an Observer, although the Observer will not be visible. |
||
+ | |||
+ | ==Other Notes== |
||
+ | * Characters cannot take fall damage during the game. |
||
* If a Rebel dies while playing the game, it will count as a capture by the Hunter. |
* If a Rebel dies while playing the game, it will count as a capture by the Hunter. |
||
* If the Hunter dies while playing the game, then the Rebels will win. |
* If the Hunter dies while playing the game, then the Rebels will win. |
||
+ | * As in normal co-op, character audio, such as idle lines, audio from idle animations, and grunts, can be heard by other players if they are close enough. Disguises will prevent audio from being played. Observers' audio will not be heard. |
||
+ | * Equippable pets such as [[Mini Seelie: Dayflower]] will make noises even while Rebels are disguised. Observers' pets will not be heard. |
||
+ | * Resources that are present in the Windtrace world, such as [[butterflies]], can be picked up. Some resources appear to be present at first but disappear when the rebels' preparation phase begins. |
||
+ | * Windtrace is playable with custom co-op parties of as few as 2 people. Players who are not already in the host's world will not be added to the game. |
||
+ | |||
+ | ==Total Rewards== |
||
+ | {{Event Rewards |
||
+ | |Primogem = 420 |
||
+ | |Mora = 540,000 |
||
+ | |Hero's Wit = 21 |
||
+ | |Adventurer's Experience = 4 |
||
+ | |Celebration: Peekaboo! = 1 |
||
+ | |Guide to Freedom = 3 |
||
+ | |Guide to Resistance = 3 |
||
+ | |Guide to Ballad = 3 |
||
+ | |Guide to Prosperity = 3 |
||
+ | |Guide to Diligence = 3 |
||
+ | |Guide to Gold = 3 |
||
+ | |sort = Primogem,Mora,Hero's Wit,Adventurer's Experience,Celebration: Peekaboo!,Guide to Freedom,Guide to Resistance,Guide to Ballad,Guide to Prosperity,Guide to Diligence,Guide to Gold |
||
+ | }} |
||
+ | {{Event Rewards |
||
+ | |type = Event Items |
||
+ | |Windtrace Coins = 4500 |
||
+ | |sort = Windtrace Coins |
||
+ | }} |
||
==Change History== |
==Change History== |
||
{{Change History|1.5}} |
{{Change History|1.5}} |
||
− | [[pt-br: |
+ | [[pt-br:Labirinto de Vento]] |
Revision as of 18:13, 14 January 2022
Template:EventTabs
Windtrace is an in-game event released in Version 1.5.
Event Details
Duration
2021-05-14 10:00:00 - 2021-05-24 03:59:59
Requirements
Adventure Rank 20 or above
Summary
During the event period, travelers can take part in a game of Windtrace at Gygax's, and obtain Windtrace Coins to receive Primogems, Event Namecard "Celebration: Peekaboo!", Character EXP Materials, Mora, and more.
On the first day of the event, the maximum number of Windtrace Coins you can carry is 1,200. This amount will increase by 600 for each of the 6 days after that, up to a maximum of 4,800 Windtrace Coins. Use the matching function to find randomized games and obtain Windtrace Coins.
Accumulate certain amounts of Windtrace Coins to claim the corresponding rewards. Complete Windtrace Challenges to obtain additional Mora rewards.
Before participating in the game, you must first unlock all of the Statues of the Seven located in the corresponding event areas. If you have not unlocked the Statues of the Seven of the corresponding areas, you will only be able to play games in the event areas where you have already unlocked them. You can view the unlocked event areas in the Contested Zone preview.
Windtrace Coins can only be obtained while playing in randomized games using the matching function. You will be unable to obtain Windtrace Coins while playing in a custom Co-Op party.
If you are a Rebel, then you must have the "Co-Op Teammate Effects" graphics setting set to "On" (not "Partially Off" or "Off") in order to see the Hunter's usage of the "Sensor Aura", "Mysterious Hunch", and "Capture!" Windward Arts.
Tutorial
During the Windtrace event, players will be split into two sides to play the "Rebels" and the "Hunter."
The Rebels must avoid the Hunter's pursuit and hold out till the time expires.
The Hunter's task, on the other hand, is to capture all the Rebels within the stipulated time.
The Rebels can use their Windward Arts to disguise themselves as designated objects within the current map, place bait, or temporarily enter a hidden state.
The various Arts of the Hunter can be used to detect the location of the opposing side and leave them shorn of their disguises.
During the game, "Favors" will descend upon the area at random.
Picking up one such "Favor" will help charge one's "Secret Favor," an art that can be decisive in determining victory or defeat.
Take part in Windtrace to obtain Windtrace Coins. Accumulate them to unlock all sorts of prizes.
When forming a custom Co-Op party to play this game or when your Windtrace Coins have reached the current maximum, you will not obtain any Windtrace Coins.
Contested Zones
When you participate in Windtrace, a Contested Zone will be randomly chosen from among the areas that have already been unlocked.
Name | Description |
---|---|
Small Town Guerilla War Springvale, Mondstadt |
The current disguises in this Contested Zone are: hay rolls and wooden crates. The clarion calls of conflict have been sounded in this small sleepy town by the resistance. |
Winery Confrontation Dawn Winery, Mondstadt |
The current disguises in this Contested Zone are: wine kegs and street lights. The contention between Rebels and Hunter plays out by the countryside manor. |
Drifters in the Terrace Depths Qingce Village, Liyue |
The current disguises in this Contested Zone are: dead wood and scarecrows. The battle between the resistance and the nobles continues in the village. |
Ghost-Fire Stream Wuwang Hill, Liyue |
The current disguises in this Contested Zone are: wine kegs and wooden crates. The chase continues even in the dark woods. |
Ice-Sealed Maze Starglow Cavern, Dragonspine |
The current disguises in this Contested Zone are: wine kegs and wooden crates. Hunter and Rebel alike move from place to place, finally arriving in the Starglow Cavern deep within Dragonspine. |
Windtrace Coin Bonuses
Windward Arts
All original Combat Talents will be replaced with "Windward Arts". Travelers can select the Windward Arts they want to use before the game starts.
Secret Favors are Windward Arts that can be picked up that replace the Elemental Burst.
Rebel
Hunter
When time is almost up, the Hunter's Movement SPD will be greatly increased, and the CD of "Capture!" will be decreased.
The Hunter's usage of the "Sensor Aura", "Mysterious Hunch", and "Capture!" Windward Arts is visible to all Rebels who have the "Co-Op Teammate Effects" graphics setting set to "On" (not "Partially Off" or "Off").
Rewards
Windtrace Coin
Windtrace Coins | Rewards |
---|---|
300 | |
600 | |
900 | |
1,200 | |
1,500 | |
1,800 | |
2,100 | |
2,400 | |
2,700 | |
3,000 | |
3,300 | |
3,600 | |
3,900 | |
4,200 | |
4,800 |
Windtrace Challenges
Note: Windtrace Challenge Rewards can be obtained in custom Co-op parties.
Challenge | Rewards |
---|---|
Capture a Rebel within 10s of using Mysterious Hunch | |
Detect a total of 5 Rebels using the Sensor Aura | |
Win once as a Rebel without using Disguise | |
Use "Lay Bait" to obscure a Hunter's vision a total of 5 times | |
Obtain one "Favor" during a single match |
Namecard
Celebration: Peekaboo! | |
---|---|
Obtain: Obtained from the Windtrace event Description: You can't see me. You can't see me. |
Battle Pass Missions
This event added additional "This BP Period" Battle Pass missions to the Realm of Diversion Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.
Missions | BP EXP |
---|---|
[Event] Gain 3,000 Windtrace Coins in Windtrace | 1,500 |
Titles
For fun, each player is categorized based on their gameplay:
Hunter | |
---|---|
Title | Condition |
No Return | Fail to capture any Rebels |
The Hunter's Error | 2 Rebels escape capture |
The Hunter's Defeat | 1 Rebel escapes capture |
Cleanup Time | Capture all Rebels before this round ends |
Final Countdown | Capture all Rebels within 120s |
Rapid Offensive | Achieve victory within 30 seconds of using "Secret Favor" |
Half Asleep | An undistinguished performance |
Rebels | |
---|---|
Title | Condition |
Last Spark | Be the solo escapee |
Recon in Force | Be the first Rebel to get captured this match |
Utter Chaos | Second Rebel captured in this losing match |
So Close, but So Far | Be the last rebel to get captured |
Tacit Understanding | Achieve victory this match by relying on teammates after getting captured |
Fight to the Finish | Achieve victory this match without being captured |
In Broad Daylight | Be marked by the Sensor Aura 3 times but still achieve victory without getting captured |
Safe Withdrawal | Be marked by Mysterious Hunch 3 times but still achieve victory without getting captured |
Aegis of Justice | Use "Secret Favor" once |
Half Asleep | An undistinguished performance |
Tacit Observer Mode
Tacit Observer Mode was introduced in Windtrace as a spectator mode for captured Rebels. Observers can move around the map but cannot participate or be seen or heard by other players, including other Observers.
Observers are continually healed to full health.
Note that the text that shows up when Observers have their HP healed or take on an effect, such as Wet, will still appear. In addition, all players can see when a barrier that repels players repels an Observer, although the Observer will not be visible.
Other Notes
- Characters cannot take fall damage during the game.
- If a Rebel dies while playing the game, it will count as a capture by the Hunter.
- If the Hunter dies while playing the game, then the Rebels will win.
- As in normal co-op, character audio, such as idle lines, audio from idle animations, and grunts, can be heard by other players if they are close enough. Disguises will prevent audio from being played. Observers' audio will not be heard.
- Equippable pets such as Mini Seelie: Dayflower will make noises even while Rebels are disguised. Observers' pets will not be heard.
- Resources that are present in the Windtrace world, such as butterflies, can be picked up. Some resources appear to be present at first but disappear when the rebels' preparation phase begins.
- Windtrace is playable with custom co-op parties of as few as 2 people. Players who are not already in the host's world will not be added to the game.
Total Rewards
- Event Items that expire at the end of the Event: