Genshin Impact Wiki
Genshin Impact Wiki
Tags: Visual edit, New User
Tags: Visual edit, New User
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|The Hunter's Defeat
 
|The Hunter's Defeat
 
|1 Rebel escapes capture
 
|1 Rebel escapes capture
|-
 
|The Professional
 
|Caught multiple disguised Rebels
 
 
|-
 
|-
 
|Cleanup Time
 
|Cleanup Time
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|Final Countdown
 
|Final Countdown
 
|Capture all Rebels within 120s
 
|Capture all Rebels within 120s
|-
 
|Here goes Nothing
 
|Caught a Rebel who was using Transparency
 
 
|-
 
|-
 
|Rapid Offensive
 
|Rapid Offensive
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|Fight to the Finish
 
|Fight to the Finish
 
|Achieve victory this match without being captured
 
|Achieve victory this match without being captured
|-
 
|Faint Presence
 
|Won without using Disguise
 
 
|-
 
|-
 
|In Broad Daylight
 
|In Broad Daylight
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|Safe Withdrawal
 
|Safe Withdrawal
 
|Win without being captured despite being marked by Mysterious Hunch 3 times
 
|Win without being captured despite being marked by Mysterious Hunch 3 times
|-
 
|No Capture, No Dice
 
|Won and escaped capture even though marked by Insight
 
|-
 
|Master Molter
 
|Escaped capture and won despite being sealed by Imprisoning Curse
 
|-
 
|Master Baiter
 
|Obscured the Hunter's vision at least 3 times using Lay Bait
 
 
|-
 
|-
 
|Aegis of Justice
 
|Aegis of Justice
 
|Use "Secret Favor" once
 
|Use "Secret Favor" once
|-
 
|Tailwind Assault
 
|Claimed the Favor and survived
 
 
|-
 
|-
 
|Half Asleep
 
|Half Asleep
 
|An undistinguished performance
 
|An undistinguished performance
|-
 
|Reverse Sweep
 
|Obtained the favor and claimed victory with a single living rebel
 
 
|}
 
|}
   

Revision as of 02:11, 14 January 2022

Event
"Every journey has its final day."
This page contains information about a past event that may or may not return in a future version.
Windtrace.png
Duration: May 14, 2021 10:00:00 AM – May 24, 2021 03:59:59 AM

Windtrace is an in-game event released in Version 1.5. A classic Mondstadt game, handed down throughout its history.

Players shall be split into two sides: the Rebels, members of the ancient resistance, and a Hunter sent by the ancient aristocracy, who will then have a contest of wits in the Contested Zones.

The Hunter's task is to capture all the Rebels, while the Rebels must constantly move and hide to avoid the Hunter until the danger has passed.

This event can be found under Icon Windtrace.svg map icon.

Event Details

Duration

2021-05-14 10:00:00 - 2021-05-24 03:59:59

Requirements

Adventure Rank 20 or above

Summary

During the event period, travelers can take part in a game of Windtrace at Gygax's, and obtain Windtrace Coins to receive Primogems, Event Namecard "Celebration: Peekaboo!", Character EXP Materials, Mora, and more.

On the first day of the event, the maximum number of Windtrace Coins you can carry is 1,200. This amount will increase by 600 for each of the 6 days after that, up to a maximum of 4,800 Windtrace Coins. Use the matching function to find randomized games and obtain Windtrace Coins.

Accumulate certain amounts of Windtrace Coins to claim the corresponding rewards. Complete Windtrace Challenges to obtain additional Mora rewards.

Before participating in the game, you must first unlock all of the Statues of the Seven located in the corresponding event areas. If you have not unlocked the Statues of the Seven of the corresponding areas, you will only be able to play games in the event areas where you have already unlocked them. You can view the unlocked event areas in the Contested Zone preview.

Windtrace Coins can only be obtained while playing in randomized games using the matching function. You will be unable to obtain Windtrace Coins while playing in a custom Co-Op party.

If you are a Rebel, then you must have the "Co-Op Teammate Effects" graphics setting set to "On" (not "Partially Off" or "Off") in order to see the Hunter's usage of the "Sensor Aura", "Mysterious Hunch", and "Capture!" Windward Arts.

Tutorial

Tutorial Windtrace 1.png

During the Windtrace event, players will be split into two sides to play the "Rebels" and the "Hunter."
The Rebels must avoid the Hunter's pursuit and hold out till the time expires.
The Hunter's task, on the other hand, is to capture all the Rebels within the stipulated time.

Tutorial Windtrace 2.png

The Rebels can use their Windward Arts to disguise themselves as designated objects within the current map, place bait, or temporarily enter a hidden state.
The various Arts of the Hunter can be used to detect the location of the opposing side and leave them shorn of their disguises.

Tutorial Windtrace 3.png

During the game, "Favors" will descend upon the area at random.
Picking up one such "Favor" will help charge one's "Secret Favor," an art that can be decisive in determining victory or defeat.

Tutorial Windtrace 4.png

Take part in Windtrace to obtain Windtrace Coins. Accumulate them to unlock all sorts of prizes.
When forming a custom Co-Op party to play this game or when your Windtrace Coins have reached the current maximum, you will not obtain any Windtrace Coins.

Contested Zones

When you participate in Windtrace, a Contested Zone will be randomly chosen from among the areas that have already been unlocked.

Name Description
Windtrace Small Town Guerilla War.png
Small Town Guerilla War
Springvale, Mondstadt
The current disguises in this Contested Zone are: hay rolls and wooden crates.

The clarion calls of conflict have been sounded in this small sleepy town by the resistance.
The complicated terrain, rolls of hay, and haphazardly-placed wooden crates can help the Rebels get through this trying time.
But the path that runs from the north to the south of the village is narrow indeed, and there is a high chance of running into a Hunter, so it is best to exercise caution!

Windtrace Winery Confrontation.png
Winery Confrontation
Dawn Winery, Mondstadt
The current disguises in this Contested Zone are: wine kegs and street lights.

The contention between Rebels and Hunter plays out by the countryside manor.
The tall structure and the dense vineyard rows are excellent places for the Rebels to cover their tracks. The nondescript wine kegs and streetlights will also serve as good concealment.

Windtrace Drifters in the Terrace Depths.png
Drifters in the Terrace Depths
Qingce Village, Liyue
The current disguises in this Contested Zone are: dead wood and scarecrows.

The battle between the resistance and the nobles continues in the village.
The terraces at harvest time provide natural visual concealment, allowing those who disguise themselves as dead wood or scarecrows to blend right in.
But the overall terrain is plain to see and the Hunter can reach the high ground to survey all beneath them and thus pick out any suspicious characters.

Windtrace Ghost-Fire Stream.png
Ghost-Fire Stream
Wuwang Hill, Liyue
The current disguises in this Contested Zone are: wine kegs and wooden crates.

The chase continues even in the dark woods.
Disguising oneself as wine kegs or wooden crates in an area populated by barely anyone is clearly not a smart call.
Perhaps the darkness itself and the interference of the ghostly flames will provide some unexpected concealment...

Windtrace Ice-Sealed Maze.png
Ice-Sealed Maze
Starglow Cavern, Dragonspine
The current disguises in this Contested Zone are: wine kegs and wooden crates.

Hunter and Rebel alike move from place to place, finally arriving in the Starglow Cavern deep within Dragonspine.
The ice-sealed cavern is cut off from the rest of the world, making ordinary disguises obvious by contrast, which provides a heretofore unencountered challenge for the Rebels.
To add to this, both sides must constantly seek some semblance of warmth, making their contest ever more desperate!

Windtrace Coin Bonuses

Name Windtrace Coins Reward
For each victory 100
For each Rebel captured while playing as the Hunter 80
For each "Favor" gained 50
For each second the objective is achieved ahead of time while playing as the Hunter 1
For each second you remain free while playing as a Rebel 1
Attain "Rapid Offensive" while playing as the Hunter: achieve victory within 30 seconds of using a "Secret Favor" 50
Attain "Final Countdown" while playing as the Hunter: capture all the Rebels within 120 seconds 100
Attain "Cleanup Time" while playing as the Hunter: capture all Rebels before this round ends 100
Attain "The Hunter's Defeat" while playing as the Hunter: 1 Rebel escapes capture 50
Attain "The Hunter's Error" while playing as the Hunter: 2 Rebels escape capture 50
Attain "No Return" while playing as the Hunter: fail to capture any Rebels 50
Attain "Last Spark" while playing as a Rebel: be the sole escapee 100
Attain "Safe Withdrawal" while playing as a Rebel: be marked by Mysterious Hunch 3 times but still achieve victory without getting captured 50
Attain "In Broad Daylight" while playing as a Rebel: be marked by the Sensor Aura 3 times but still achieve victory without getting captured 100
Attain "Aegis of Justice" while playing as a Rebel: use a "Secret Favor" once 50
Attain "Fight to the Finish" while playing as a Rebel: achieve victory without being captured 100
Attain "Tacit Understanding" while playing as a Rebel: achieve victory thanks to your teammates after getting captured 50
Attain "So Close, but So Far" while playing as a Rebel: be the last Rebel to get captured 50
Attain "Recon in Force" while playing as a Rebel: be the first Rebel to get captured in this round 50
Attain "Utter Chaos" while playing as a Rebel: be the second Rebel to get captured in this round 50

Windward Arts

All original Combat Talents will be replaced with "Windward Arts". Travelers can select the Windward Arts they want to use before the game starts.

Secret Favors are Windward Arts that can be picked up that replace the Elemental Burst.

Rebel

Name Description Talent Cooldown
Windtrace Art Lay Bait.png Lay Bait Place a suitable piece of Bait in the area ahead to confuse the Hunter.
If the Hunter attempts to capture the Bait, their vision will be obscured for a short time.
If you are in a disguise, the Bait will take on the same guise as you.

Note: This skill has two charges. Bait lasts indefinitely if it is not captured.

Normal Attack 20s
Windtrace Art Transparency.png Transparency Enter hidden mode temporarily. During this time, you cannot be seen by the Hunter.
Entering this mode will dispel your current disguise.
The Hunter's Windward Arts "Capture!," "Mysterious Hunch," and "Sensor Aura" will all still take effect against a hidden Rebel.

Note: Transparency lasts 5 seconds.

Normal Attack 30s
Windtrace Art Disguise.png Disguise Click: Randomly disguise as one of the specialized objects in the area.
Hold: Remove the disguise.
The disguise will be removed when you glide or swim.
Elemental Skill 0.5s
Windtrace Art Starstep.png Starstep Movement SPD is greatly increased for the next 30s. Elemental Burst 10s

Hunter

When time is almost up, the Hunter's Movement SPD will be greatly increased, and the CD of "Capture!" will be decreased.

The Hunter's usage of the "Sensor Aura", "Mysterious Hunch", and "Capture!" Windward Arts is visible to all Rebels who have the "Co-Op Teammate Effects" graphics setting set to "On" (not "Partially Off" or "Off").

Name Description Talent Cooldown
Windtrace Art Sensor Aura.png Sensor Aura Scout a fixed area around yourself. You will be notified if a Rebel is in the area.

Note: This skill has three charges.

Normal Attack 6s
Windtrace Art Mysterious Hunch.png Mysterious Hunch Briefly show the direction in which all the Rebels can be found. Normal Attack 45s
Windtrace Art Capture!.png Capture! Dispel the disguise of a nearby Rebel and capture them.

Note: This skill has three charges. Can be used while gliding, climbing, and swimming.

Elemental Skill 5s
Windtrace Art Imprisoning Curse.png Imprisoning Curse Randomly dispels the disguise of one Rebel and restrains them for a time.
During this time, the target will be unable to leave the restraining area.
The Rebels will be warned of this action.

Note: Imprisons them in a blue cage for 40s.

Elemental Burst 40s
Windtrace Art Insight.png Insight Dispels the disguises of all Rebels and briefly marks their location on the minimap while showing the position of nearby Rebels on the scene with a pillar of light.
During this time, the Rebels will be unable to disguise themselves.
The Rebels will be warned of this action.

Note: Marks all Rebels for 20s on the map and highlights them with a blue pillar of light. The pillar of light moves with the player.

Elemental Burst 20s
Windtrace Art Hunter's Intuition.png Hunter's Intuition Randomly dispels the disguise of one Rebel and marks their location on the minimap for a long period of time.
If the target is nearby, their location will be marked by a pillar of light.
The target cannot Disguise themselves for the duration of this effect.
The Rebels will be warned of this action.

Note: Marks one Rebel for 60s on the map and highlights them with a blue pillar of light. The pillar of light moves with the player.

Elemental Burst 60s

Rewards

Windtrace Coin

Windtrace Coins Windtrace Coins Rewards
300
Item Mora.png 20,000 Mora
600
Item Mora.png 20,000 Mora
900
Item Mora.png 20,000 Mora
1,200
Item Mora.png 20,000 Mora
1,500
Item Mora.png 20,000 Mora
1,800
Item Mora.png 20,000 Mora
2,100
Item Mora.png 20,000 Mora
2,400
Item Mora.png 20,000 Mora
2,700
Item Mora.png 20,000 Mora
3,000
Item Mora.png 20,000 Mora
3,300
Item Mora.png 20,000 Mora
3,600
Item Mora.png 20,000 Mora
3,900
Item Mora.png 20,000 Mora
4,200
Item Mora.png 20,000 Mora
4,800

Windtrace Challenges

Note: Windtrace Challenge Rewards can be obtained in custom Co-op parties.

Challenge Rewards
Capture a Rebel within 10s of using Mysterious Hunch
Item Mora.png 50,000 Mora
Detect a total of 5 Rebels using the Sensor Aura
Item Mora.png 50,000 Mora
Win once as a Rebel without using Disguise
Item Mora.png 50,000 Mora
Use "Lay Bait" to obscure a Hunter's vision a total of 5 times
Item Mora.png 50,000 Mora
Obtain one "Favor" during a single match
Item Mora.png 50,000 Mora

Namecard

Celebration: Peekaboo!
Item Celebration Peekaboo!.png Obtain:
Obtained from the Windtrace event
Description:
You can't see me. You can't see me.

Battle Pass Missions

This event added additional "This BP Period" Battle Pass missions to the Realm of Diversion Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.

MissionsBattle Pass EXP BP EXP
[Event] Gain 3,000 Windtrace Coins in Windtrace1,500

Titles

For fun, each player is categorized based on their gameplay:

Hunter
Title Condition
No Return Fail to capture any Rebels
The Hunter's Error 2 Rebels escape capture
The Hunter's Defeat 1 Rebel escapes capture
Cleanup Time Capture all Rebels before this round ends
Final Countdown Capture all Rebels within 120s
Rapid Offensive Achieve victory within 30 seconds of using "Secret Favor"
Half Asleep An undistinguished performance
Rebels
Title Condition
Last Spark Be the solo escapee
Recon in Force Be the first Rebel to get captured this match
Utter Chaos Second Rebel captured in this losing match
So Close, but So Far Be the last rebel to get captured
Tacit Understanding Achieve victory this match by relying on teammates after getting captured
Fight to the Finish Achieve victory this match without being captured
In Broad Daylight Be marked by the Sensor Aura 3 times but still achieve victory without getting captured
Safe Withdrawal Win without being captured despite being marked by Mysterious Hunch 3 times
Aegis of Justice Use "Secret Favor" once
Half Asleep An undistinguished performance

Tacit Observer Mode

Windtrace Tacit Observer Mode Dialogue.png

Tacit Observer Mode was introduced in Windtrace as a spectator mode for captured Rebels. Observers can move around the map but cannot participate or be seen or heard by other players, including other Observers.

Observers are continually healed to full health.

Note that the text that shows up when Observers have their HP healed or take on an effect, such as Wet, will still appear. In addition, all players can see when a barrier that repels players repels an Observer, although the Observer will not be visible.

Other Notes

  • Characters cannot take fall damage during the game.
  • If a Rebel dies while playing the game, it will count as a capture by the Hunter.
  • If the Hunter dies while playing the game, then the Rebels will win.
  • As in normal co-op, character audio, such as idle lines, audio from idle animations, and grunts, can be heard by other players if they are close enough. Disguises will prevent audio from being played. Observers' audio will not be heard.
  • Equippable pets such as Mini Seelie: Dayflower will make noises even while Rebels are disguised. Observers' pets will not be heard.
  • Resources that are present in the Windtrace world, such as butterflies, can be picked up. Some resources appear to be present at first but disappear when the rebels' preparation phase begins.
  • Windtrace is playable with custom co-op parties of as few as 2 people. Players who are not already in the host's world will not be added to the game.

Total Rewards

Item Mora.png 540,000 Mora
Event Items that expire at the end of the Event:

Change History

Released in Version 1.5