Genshin Impact Wiki
Genshin Impact Wiki

Weapons in Genshin Impact are equipment that assists the player in fighting to deal more damage.

There are currently five different types of weapons in Genshin Impact, and each character is only able to wield one weapon type. Go to each weapon type's page (Bows, Catalysts, Claymores, Polearms, or Swords) for a list of all weapons of that type. Weapons/Table also has a consolidated table for all weapons.

Weapon Types

Icon Type Info
Icon Sword.png Swords Sword attacks are the middle ground of melee weapons, the damage of their hits and speed of their attacks are somewhere in between the slow attacks of Claymores and the rapid attacks of Polearms.
Icon Claymore.png Claymores Claymores restrict the character wielding it to slower hits than other melee weapons, but deal much more damage per swing. Claymores also have a damage bonus towards breaking Geo objects, like a monster's shield.
Icon Polearm.png Polearms Polearms have the fastest attacks of all the weapons and good forward reach.
Icon Catalyst.png Catalysts Due to their magical nature, all Normal and Charged Attacks performed with a Catalyst are considered elemental damage. The element of the damage depends on the wielder's natural element/vision.
Icon Bow.png Bows Bows boast long-ranged attacks in the game, with Charged Attacks that are capable of hitting monsters as far as the eye can see with the proper aim. A fully-charged attack can launch elemental damage towards enemies.


All weapons have a rarity ranging from 1-star to 5-stars. Weapons with higher rarity/stars have higher scaling on their stats than weapons of lesser rarity but are more difficult to obtain, and also require more Weapon EXP to level up.

  • Example: Even if Debate Club (3* Claymore) and Wolf's Gravestone (5* Claymore) are both Lv.20. The Debate Club will have only 87 Base ATK and an additional 9.8% Base ATK as a 2nd stat, while the Wolf's Gravestone will have 160 Base ATK and an additional 15.1% Base ATK as a 2nd stat.

How to Obtain



Just like Characters, weapons can gain experience and increase their level by consuming other weapons or Weapon Enhancement Materials. Also, like Characters, weapons can be ascended to their next Phase once they reach their current max level up to 6 times (Lv.90). Weapon ascension requires Weapon Ascension Materials. Go to weapon EXP tables →

Phase Max Level Required Adventure Rank
Base 20 N/A
1st 40 15
2nd 50 25
3rd 60 30
4th 70 35
5th 80 40
6th 90 50


Secondary Stat

Weapons that have a rarity of 3-stars or higher have a secondary stat that provides the wielder with a bonus that scales with the weapon's level, just like its Base ATK. One of the following secondary stats can be given, depending on the weapon:

Base Attack Scaling

Secondary Stat Scaling


Weapons that have a rarity of 3-stars or higher have a passive along with their secondary stat. These passives can range from something simple - buffs like Raven Bow's "Bane of Flame and Water" passive that gives an increase in damage dealt to enemies affected by Hydro or Pyro - to something more complex like The Widsith's "Debut" passive which provides one of 3 random buffs when you switch to the character that has it equipped.


Weapon's passive effect can be increased by refining. It will be increased with every rank, up to a maximum of rank 5. Every weapon that has a passive effect can be refined by consuming an identical weapon.

If you have two copies of a refinement rank 2 weapon and refine them together, you will end up with a refinement rank 4 weapon. This holds true for all refinement ranks. However, you cannot exceed refinement rank 5 by doing this. Please note that your enhancement materials will not be refunded by doing this, if any were used.

Refining Event Only Weapons will require specific refining material which is only available during the event. (Example: The refinement material for Dodoco Tales was in the Midsummer Island Adventure event shop. Buying all available 4 refinement materials from the shop allows the player to refine their Dodoco Tales to refinement 5.)

See also


Change History

Released in Version 1.0
Version 2.2

Version 2.1

Version 2.0

Version 1.6

Version 1.5

Version 1.4

Version 1.3

Version 1.2

Version 1.1

  • System
    • Adds a feature to weapon/artifact enhancement screen that displays item descriptions for items added as enhancement materials.
    • During weapon enhancement, surplus EXP is now returned in the form of weapon enhancement materials (previously, surplus EXP was lost).
    • Optimizes how equipped items are displayed: Artifacts and weapons now display the equipping character's avatar.
    • Increased inventory capacity of weapons to 2,000.
  • Fixes
    • Fixes an issue of characters' weapon models disappearing under specific circumstances.

Version 1.0