Dainsleif, Teyvat Chapter Storyline Preview: Travail
A Vision is a gift bestowed upon those who dwell in Teyvat and are recognized by the gods. They grant the user elemental abilities based on the element of their given Vision. It is said that those with Visions have a chance of ascending to Celestia and attaining godhood themselves. Wielders of Visions are called allogenes, though this is not a widely known term.
In the upper left corner of the character screen, there is an icon that represents a playable character's Vision, with their element denoted by the gem and their associated nation denoted by the decorative design around the gem, even for the characters that do not use Visions and characters with non-standard Vision designs.
Visions are items that characters carry on their person. These objects take the form of glowing gems with the respective element's symbol in the center. According to current knowledge, Visions cannot be destroyed. After a Vision wielder's passing, their Vision will deactivate, losing its color and rendering it unusable unless it is reactivated. There are no known cases of Vision wielders who have more than one Vision, although they may temporarily reactivate a Masterless Vision and use it alongside their own Vision under certain circumstances.
Very little is known about Visions, even to those who have been bestowed with one as well as those who research Visions.
The one thing that is known for certain is that Visions are conduits for their associated elements. However, the means by which Visions allow their wielders to harness elemental energy, as well as what is exchanged for this power, are a mystery.
The way their powers manifest also vary based on the user's skills and personality. For example, Fischl is the only person currently known to have created an apparently independent familiar (Oz) through her Vision, and she seems to have subconsciously manifested him based on the character in Flowers for Princess Fischl, her favorite novel series.
Visions can resonate under certain circumstances, such as when reacting to elemental energy in the vicinity. A resonating Vision will flash, with the color depending on why the Vision is resonating. However, what the flashing and the different colors mean is unknown.[Note 2]
The decorative designs around Visions as well as the shape of Visions are not element-based. They are both region-based, though it is unknown if they are based on the wielder's location when receiving their Vision, the location that the wielder considers home, or something else. Whether each Vision already looked as is when first received or was manually fashioned into that shape by its owner or dedicated craftsmen after the fact is not known.
A Vision mounted sideways may still have the orb upright. Visions project vertically regardless of the actual orientation.
About Vision Granters
Visions are given as a form of acknowledgement by Celestia, but it is unclear how Visions are created or activated. This is by design, as there are restrictions on what the Archons can say about the distribution of Visions. The Archons do not have direct control over the distribution of Visions; instead, "the key is people's desire" and another unknown aspect. As the people of Teyvat are not aware of how Visions are distributed, there are varying beliefs about where Visions come from. Some allogenes attribute their Visions specifically to their nation's Archon, while others refer to their Visions as something granted by the Archons or the gods in general.
After the Raiden Shogun enacted the Vision Hunt Decree a year prior to the events of the game, new Electro Visions stopped appearing, leading scholars at Sumeru Academia to conduct research and eventually conclude that the Archons' wills determine the distribution of new Visions. Similarly, when Kazuha discusses the Vision Hunt Decree with the Traveler, he postulates that "each of the Seven Archons had their criteria for granting Visions to living beings" and that in the context of the Vision Hunt Decree, this would imply that the Raiden Shogun doubts the aforementioned criteria or even the act of giving Visions. It is unknown how widespread any of these ideas are among the people of Teyvat or whether anyone suspects that the Archons have no hand in Vision distribution.
Receiving a Vision
Visions have been received in many different situations, ranging from near-death experiences to the mundane. There is no known concrete way to receive a Vision or to reawaken a Masterless Vision, and even those who fight for their lives may not receive a Vision.
There is a saying that "when a person's ambition reaches a certain strength, the gods look upon them with favor" or that "when one's fervent ambition burns brightly, the gods will cast their gaze upon you," upon which a Vision appears, making Visions representations of their bearers' ambitions. The Traveler learns of this when they hear voices upon touching the Statue of the Omnipresent God and meet certain people who lost their Visions, and they later utilize this knowledge with Yae Miko's help to defeat the Electro Archon in the Plane of Euthymia.
Visions are received at various ages.
- Shenhe received her Vision at age 6.
- Diluc received his Vision at age 10, allegedly an exceptionally young age.
- Klee, who was also acknowledged by a Vision at "a very young age," likely received her Vision when she was even younger than Diluc was, as she is still a small child now.
- Qiqi also received her Vision when extremely young, as she received it during her final moments when she was still a child, before being saved.
- Hu Tao received her Vision at age 13.
- Fischl received hers after she turned 14.
- Kaeya, who is around Diluc's age,[Note 3] received his Vision the night of Diluc's 18th birthday a few years before the events of the main story.
- Ganyu, a half-qilin adeptus who is currently at least 3000 years old, received her Vision when she was at least 1000 years old.
While there are no confirmed official ages in present-day for any of the characters, some of the playable characters are children or the equivalent of children, and many playable characters appear to be teenagers or young adults. Therefore, the playable characters who are mortal humans received their Visions while they were relatively young. It seems likely that it is common for allogenes to have received their Visions as teenagers or young adults, as young kids hope for Visions once they "grow up" and adults may eventually decide that they will never receive a Vision.
It is unknown if any ordinary mortal human has received a Vision as an infant or as an older adult or if either situation is even possible.
Losing a Vision
... to be stripped of one's Vision is to be stripped of one's ambition.
Some of those who no longer use their Vision, whether they willingly or unwillingly gave it up, quite literally lost the ambition or goal that previously drove them and, in some cases, even lost critical memories. Those who lost a Vision and then regained it later also regained their previous ambitions or drive in general, although more muted than before in some cases. It is possible that rather than being symbols of ambition, Visions literally are that ambition in physical form.
The effects of losing or giving up a Vision are not the same for everyone. It is possible that these effects depend on how prepared or willing someone is to give up their Vision, but even then, the effects vary. It is also unclear how closely linked the effects are to the apparent reasons that people received their Visions.
Tejima, Kurosawa Kyounosuke, and Domon all suffered from losing their Visions to the Vision Hunt Decree, but Tejima and Kurosawa Kyounosuke lost certain memories that defined their actions in the past while Domon instead hallucinated the people he defeated until he spoke with Anzai.
Iwakura Mitsunari surrendered his Vision to the Shogun and seemed to be in very low spirits, and he forgot the key to the secret blade technique he once taught,[Note 4] but he does not appear to be experiencing anything on the scale of what Tejima, Kurosawa Kyounosuke, or Domon experienced. In addition, he says that despite forgetting the key to his technique and losing his Vision, he is willing to fight the Traveler to avenge his former students and "still [has] some of that fire" in him.
In contrast to all of them, Arataki Itto appeared to be quite lively even after unhappily losing his Vision to Kujou Sara. Additionally, many people who lost their Visions to the Vision Hunt Decree joined the Watatsumi Army, implying they still had the willpower to fight even after losing their Visions.
Meanwhile, Nobumori appears to enjoy his new peaceful life without his Vision and says he felt as if he let go of "a heavy burden" when he handed his Vision over to Kamisato Ayato. Jiangxue, who has exacted the justice he sought,[Note 5] is similarly enjoying a peaceful life without using his Vision and said that he is now "free of desire." Diluc, whose "hopes and dreams" died while he had his Vision, discarded his Vision for a few years, during which he ravaged many Fatui strongholds using a Delusion instead; when he returned to Mondstadt with his ambition restored, he began to use his Vision once again.
It is unknown what the maximum physical distance between a Vision and its owner is before the Vision cannot be used anymore, and it is also not known if significant physical barriers can prevent usage of Visions. However, Visions may at least light up in response to their masters' resolve if they are close enough.
After an allogene dies, their Vision deactivates, losing its color and becomes an empty husk without a trace of elemental power. Such Visions are known as Masterless Visions and have a low probability of resonating with another person. Due to the history behind Visions, Masterless Visions are seen as a commodity.
There may be a belief that it is easier, or at least possibly easier, to reawaken a Masterless Vision than to obtain a new one. After taking his dead friend's Vision, Kazuha has deliberately tried to reawaken it many times (presumably with other people rather than himself). When the Masterless Vision was in the hands of Fei the Flyer for a brief period of time, Kazuha threatened him with mutilation and near-death to try to get the unknowing Fei to reawaken the Vision, but to no avail. Kazuha also offers the Masterless Vision to the Traveler to see if the Traveler can reawaken it. While many people want to obtain a Masterless Vision, it is unknown if they share this belief.
Kazuha was successful in temporarily reawakening the Masterless Vision himself to counter the Musou no Hitotachi during a cutscene in The Omnipresent God in Chapter II, Act III - Omnipresence Over Mortals. The Masterless Vision lit up as an Electro Vision while players heard the disembodied voice of Kazuha's friend say, "There will always be those who dare to brave the lightning's glow," which he previously said while alive. While the Masterless Vision was active, Kazuha was able to use it along with his own Anemo Vision.[Note 6] After countering the Musou no Hitotachi and saving the Traveler, Kazuha was thrown back, and the still-crackling Electro Masterless Vision was dropped, losing its light only after both it and Kazuha landed on the ground. It is therefore suggested from the cutscene that the Masterless Vision was reactivated because Kazuha momentarily shared, resonated with, wished to realize, or was otherwise connected to his friend's ambition.
Characters who have reawakened a Masterless Vision include:
"Counterfeit Visions" and other similar terms can refer to two different things:
- Items that look exactly like genuine Visions but cannot be used to wield the elements. These have been used by Vision bearers to deceive enforcers of the Vision Hunt Decree, and by Venti to disguise his ability to wield elemental powers without a Vision.
- Delusions, devices granted by the Tsaritsa to Fatui members that allow them to wield the elements without or in addition to a Vision
Currently, all known Vision users who do not use a generic NPC model as well as a few who do use generic NPC models openly display their Visions on their person, typically on their waist or their back. Some Vision users attach their Vision to a personal belonging rather than an article of clothing.
Wearing a Vision openly may be a requirement for channeling its power. So far, no one has tried concealing their Vision to surprise their opponents in battle. In addition, Yoimiya wore her Vision openly even after handing over a fake Vision when hers was to be seized. Yoimiya also wore her real Vision openly during the operation to rescue Master Masakatsu, as her Vision was shown to flash right before the fireworks went off in the Police Station.[Note 7]
It is unknown what the maximum physical distance between a Vision and its owner is before the Vision cannot be used anymore, and it is also not known if significant physical barriers can prevent usage of Visions.
Known Vision Users
Besides Traveler, The Seven (who have Gnoses), and possibly Dainsleif,[Note 8] all playable characters and upcoming characters use Visions or are most likely using Visions. Other known characters who have or had Visions include:
- Baizhu (Dendro)
- Jiangxue (formerly, gave his Vision up)
- Nobumori (formerly, surrendered it to Kamisato Ayato after losing a duel)
- Fujiki (Cryo), [unknown] (Anemo), and Fukami (Electro) (since passed centuries ago)
Lost to Vision Hunt Decree
- Arataki Itto
- Iwakura Mitsunari
- Kazuha's Friend (Electro)
- While his Vision was stolen by Kazuha who then fled Inazuma and later placed the Vision upon his friend's grave, the Vision was supposed to be taken as a result of Kazuha's friend's loss against Kujou Sara in a duel before the throne under the Vision Hunt Decree.
- Kurosawa Kyounosuke
- Various members of the Watatsumi Army (all elements)
Following the abolishment of the decree, the Visions were returned to or reclaimed by their rightful owners, provided that they were still alive and could be contacted.
Possible Vision Users
Visions from the same region all share the same basic shape. As such, the main difference in appearance between Visions other than the elemental color and surrounding decorative design are usually personal touches added by the owner. For example, Venti has fluffy balls and feathers on strings hanging from his Vision, and he also has a large decorative wing affixed directly to the Vision gem on the left side of the Vision when facing the front of it.
Visions appear to vary in size; for example, Ganyu's Cryo Vision appears very small, while Yanfei's Pyro Vision appears very big, and Diluc's Pyro Vision appears very small while Jean's Anemo Vision and Kaeya's Cryo Vision are much larger.
The decorative designs around Visions as well as the shape of Visions are not element-based. They are both region-based. It is unknown where the designs come from.
The typical Mondstadt Vision has an orb-shaped gem inlaid within a pair of tri-feathered wings, with a diamond-shaped tail on the bottom and five spikes at the top. On the back of the Vision, there may or may not be three wing-like decorations along the bottom on one side.
- Nonstandard Vision designs
- Kaeya's Vision has two feathers on each wing instead of the usual three.
- Venti's "Vision" is an ordinary glass orb he uses to help hide his identity. It does not glow when in proximity to Starsplinter Iron.
The typical Liyue Vision has a diamond-shaped Vision inlaid in an octagonal border. At the corners of the diamond are arrow accents. On the back of the Vision, the corners of the diamond have smaller diamonds instead of the arrows.
- Nonstandard Vision designs
- Xiao's Vision may not be a typical Vision, as Xiao is an adeptus and wears a Vision specifically because he takes on a human form.
- Xingqiu's Vision on his character model has the back side facing outward instead of inward. His card art is depicted with the front side of his Vision facing outward, as expected of a Liyue Vision in general.
- Zhongli's "Vision" may not be a real Vision for reasons similar to why Venti's Vision is not a real Vision. It does not glow when in proximity to Starsplinter Iron.
The typical Inazuma Vision has an orb-shaped gem inlaid within a thin border and additionally surrounded by a full-circle stylized bow with a stylized knot at the bottom and three solid circles along the top half of the circle, with the middle circle being the biggest of the three.
The design seems to be inspired by the real-life Japanese thunder deity Raijin. The three solid circles spanning the top semicircle may symbolize the Taiko thunder drum scaffold surrounding Raijin, and the bow may be derived from the Celestial Cloth around his shoulders.
Snezhnayan Visions take the form of an orb surrounded by angled protrusions jutting out the top, bottom, left, and right sides, roughly reminiscent of a military badge. Delusions found in-game look the same as Snezhnayan Visions, with the exception of the elemental symbol on the orb being replaced by the Fatui emblem.
So far all Visions and Delusions from Snezhnaya have a gray decorative design (possibly aluminum or iron), in contrast to the golden or polished bronze color found on all known Visions from the other nations.
Other Vision Designs
Aloy, who does not belong to any of the seven nations, has a unique vision design. Her vision takes the form of a diamond star with round edges inlaid in a golden circular frame. In all gameplay, Aloy's Vision behaves normally. It is unknown if this Vision design canonically exists in the world of Teyvat, or if it is for collaboration purposes only.
When switching to a character with a Vision object on their person, if their Elemental Burst is ready, their Vision will briefly give off an elemental symbol-shaped glow, and a specific sound effect corresponding to the character's element will play.
While a character's Elemental Burst is ready, the gem's color also pulses; in the cases of characters without a Vision object, other objects on their person will pulse instead (Traveler's chest plate, Raiden Shogun's items with the Electro symbol). Some characters, such as Keqing, Diluc, and Jean, also have additional gems on their person that seem ordinary but whose colors also pulse when their Elemental Bursts are ready. Out of these characters, only the gems found on Mona's and Rosaria's outfits do not match the color of their element.
When a character receives Energy from any source, their Vision object will light up. Energy particles and orbs in particular fly directly into the Vision or equivalent object.
During the Unreconciled Stars event and the Archon Quest Interlude Chapter, Visions are used as indicators by glowing blue when near meteorites and yellow when near Starsplinter Iron, regardless of element. Out of the characters who were playable during Unreconciled Stars, Venti was the only one with a Vision that did not glow. (Zhongli was released after Unreconciled Stars.) In the Archon Quest Interlude Chapter, neither Venti's nor Zhongli's false Vision glow in proximity to Starsplinter Iron.
In-game, Visions grant their bearers 2-4 active abilities: an Elemental Skill, a secondary Elemental Skill, and an Elemental Burst. Sometimes, a Vision will grant a character the ability to take on the form of their element while they sprint (see Mona and Ayaka). These vary by character, weapon, ascension phase, and constellation. Some characters momentarily go invisible as part of their attacks, such as Keqing, Lisa, Hu Tao, and Rosaria. These may be abilities that use their Visions, as these characters visually disappear and reappear with a flash of their element.
The Traveler and the Archons are the only characters that do not use Visions to resonate with an element. Venti and Zhongli have items on their person that look like Visions and behave like other characters' Visions in most gameplay. While the Raiden Shogun has three items bearing the Electro symbol on her clothing (one tied to her obi, one embedded on the pauldron on her left shoulder, and one affixed to a fan on her back), none of these appear in the shape of a standard Inazuman Vision. All three of her items glow faintly in a manner similar to a Vision or the Traveler's clothing when her Elemental Burst is available.
All fully charged Aimed Shots from bow users (like Amber) and all attacks by catalyst users (like Lisa) are infused with their element. Some attacks that normally deal Physical DMG can deal elemental damage instead if an Elemental Infusion or Elemental Conversion occurs. All Elemental Skills and Elemental Bursts that deal damage deal elemental damage. There are a few that deal significant amounts of Physical DMG, but even they also deal elemental damage.
The Elemental Skill is activated by tapping the keybind for it (default on PC: E) or by tapping the skill on-screen. If the current character has a secondary Elemental Skill, or if the primary Elemental Skill has a duration, then the button can be held down.
The Elemental Burst is activated by tapping the keybind for it (default on PC: Q) or by tapping the colored skill on-screen. This will convert energy built up by the character to the element in question.
Some non-playable characters or non-playable versions of characters also have additional abilities beyond their talents as playable characters. For example, the Golden House boss Childe has more abilities and attacks than the playable character. Diluc is seen with a wider range of Pyro abilities in Crash Course, Legend of the Darknight Hero, and Darknight Hero's Alibi, including long-range Pyro attacks and blasting out of ice. Zhongli is seen creating a far wider Jade Shield that lets him protect a number of characters from attacking miners in the Historia Antiqua Act II character quest. Mona is also shown to be capable of teleporting herself and people near her short to medium distances during her story quest and the Unreconciled Stars event. In the manga, Amber and Kaeya are shown with abilities that they do not have as playable characters, such as creating a Pyro shield and many Cryo constructs.
Yoimiya also remotely sets off fireworks with her Vision in the Police Station during A Flower Blooms in a Prison.
- Visions are connected to constellations.
- Vision bearers can use Portable Waypoints.
- Monroe mentions a "God's Eye" in one of his voiced idle lines. As this is the direct translation of the Chinese term for Visions, Monroe must be referring to Visions.
- A nation's Vision shape can be seen on Character Cards; the topmost icon containing the character's element is inlaid inside their nation's Vision design.
- When a Vision bearer ascends, they see an ascending 'cubical ladder.'
- It is still not yet understood how Hilichurls, particularly the Samachurls, are able to manipulate the elements without a Vision.
- From Version 1.1 to 1.4, the elemental symbol on Zhongli's Vision was rotated. However, this was a mistake and was fixed in Version 1.5.
- Before the fix, this was assumed to be because he is the Geo Archon and has a Gnosis, which would likely make the Vision seen on his person not a real Vision. In addition, one of his Voice-Overs reveals that he doesn't know that Visions allow their users to channel elemental energy, which is common knowledge.
- As of the current version, the only playable character other than the Traveler who does not have a vision (decoy, or otherwise) on their person is the Raiden Shogun. This is most likely due to the fact she is not traveling incognito like Barbatos and Morax, therefore having no need of a decoy to explain her elemental powers.
|Language||Official Name||Literal Meaning|
Shén zhī Yǎn
|Eye of God|
Shén zhī Yǎn
Kami no Me
|Eye of God|
|Eye of God|
|French||Œil divin||Divine Eye|
|Eye of God|
|German||Göttliches Auge||Divine Eye|
- The original Chinese text can be roughly translated as The gods have plated the outlines of desire with seven types of radiance. Through this, they have given hope for reaching their authority. (Chinese: 众神为欲望的轮廓镀上七种光辉。以此昭示，他们的权柄可被企及。) It is clearly referring to Visions, which correspond to the seven elements and are granted in response to powerful desires, rather than a literal set of seven items.
- Jean notes that her Vision resonates during Chapter 5 of the manga. It's not clear why her Vision was resonating or what it was resonating with, but shortly afterward, Jean went to either check on or provide backup to Amber.
- During Midsummer Island Adventure Act III, Diluc has dialogue that indicates he knew Kaeya when Kaeya was a kid. Based on a combination of the manga and his in-game stories, Diluc lost his father on his 18th birthday 4 years ago, which makes him about 22 years old now, the age of a young adult. Kaeya is currently old enough to drink. Therefore, Kaeya is a young adult around Diluc's age; if Kaeya were significantly older, then Diluc would not have seen Kaeya as a kid, and if Kaeya were significantly younger, then he likely would not yet be of drinking age.
- Iwakura Mitsunari both stopped teaching and lost his Vision after the Vision Hunt Decree was declared. It is not known which happened first, so it is unclear if Iwakura Mitsunari underwent memory loss in a similar manner as Tejima and Kurosawa Kyounosuke or if he simply forgot naturally over time. However, the key to a secret blade technique is likely an important memory, especially to an instructor who was formerly a skilled student. It is therefore possible that the memory was involuntarily lost with the seizure of Iwakura Mitsunari's Vision rather than a naturally occurring loss in the year since the Vision Hunt Decree was declared.
- It is not confirmed if this justice is related to the reason Jiangxue received a Vision, but it is likely due to the other narratives around giving up or losing a Vision as well as the emphasis placed on how Jiangxue is now at peace and no longer feels the need to use his Vision.
- During the cutscene, while the effects around Kazuha are primarily Electro, there are also Anemo-colored visible winds in Kazuha's initial dash as well as while countering the Musou no Hitotachi.
- In A Flower Blooms in a Prison, Yoimiya openly wears her Vision. This is not simply a case of Yoimiya having an unchanged character model for the quest. Paimon initially assumes Yoimiya doesn't have a Vision but then immediately corrects herself upon noticing Yoimiya's Vision on her own. Yoimiya then tells Paimon, "If you don't keep your voice down, I won't have one much longer!" In addition, when Yoimiya says she still has her own Vision thanks to Master Masakatsu, the camera zooms in on Yoimiya's Vision. This means that Yoimiya was either openly wearing her real Vision the whole time or initially wore another fake Vision but then swapped it out for her real Vision by the time she set off the fireworks in the Police Station.
- His character information card in Chinese says "Vision" in Chinese, followed by a bunch of undecipherable squiggles. In addition, Dainsleif has been seen wielding powers that do not readily match one of the seven elements.
- Ragged Records refers to someone as one of "the chosen"; this must be Ingbert, based on Ancient Investigation Journal: Part III. So far, those who are referred to as "chosen" are largely, if not exclusively, Vision bearers. In addition, elemental traces can be found with Elemental Sight between Ragged Records #1 and Ragged Records #2. Based on the content of those Ragged Records, the elemental traces must have been from the fight between Eberhart and Ingbert, so it is highly likely that at least one of them—probably Ingbert—could wield an element.
- Eberhart is the author of the Ragged Records. The first Ragged Records indicates that Eberhart has elemental sensitivity. However, this is at odds with how Eberhart calls Ingbert one of "the chosen" as if Eberhart is not part of them. It is possible that Eberhart was only being poetic.
- Keqing's Character Story: "Vision"
- Ningguang's Character Story: "Vision"
- Archon Quest, Chapter II, Act III, Part 8: The Omnipresent God
- Fischl's Voice-Over: "More about Fischl: IV"
- Fischl's Character Story: Character Story 3
- Event, Unreconciled Stars; Quest, Act I: Unknown Star
- Archon Quest, Interlude Chapter, Act I, Part 3: Bygones Times Like Dust Passing
- Xiao's Character Story: "Vision"
- Raiden Shogun's Voice-Over: "About the Vision"
- Keqing's Voice-Over: About the Vision: Reflection
- Klee's Voice-Over: "About the Vision"
- Barbara's Voice-Over: "About the Vision"
- Kujou Sara's Voice-Over: "About the Vision"
- Amber's Voice-Over: "About the Vision"
- Xiangling's Voice-Over: "About the Vision"
- Bennett's Voice-Over: "About the Vision"
- Xinyan's Voice-Over: "About the Vision"
- Yoimiya's Character Story: "Vision"
- World Quest: Endless Research
- Archon Quest, Chapter II, Prologue, Part 2: The Crux Clash (Quest)
- Kaeya's Character Story: "Vision"
- Lisa's Character Story: "Vision"
- Mona's Character Story: "Vision"
- Bennett's Character Story: "Vision"
- Shenhe's Character Story: "Vision"
- Albedo's Character Story: "Vision"
- Sucrose's Character Story: "Vision"
- Archon Quest, Chapter II, Prologue, Part 3: Follow the Wind
- Archon Quest, Chapter II, Act I, Part 4: Three Wishes
- Shenhe's Character Story: Character Story 3
- Manga, Chapter 2: Flame Born (Part 2)
- Klee's Character Story: "Vision"
- Qiqi's Character Story: "Vision"
- Hu Tao's Character Story: "Vision"
- Fischl's Character Story: "Vision"
- Manga, Chapter 7: Dusty Chest (Part 1) and Manga, Chapter 7: Dusty Chest (Part 2) cover the day of Crepus's death, which was on Diluc's coming-of-age birthday. An earlier chapter of the manga (Chapter 2?) specifies that Diluc was 18 when Crepus was killed.
- Ganyu's Character Story: "Vision"
- Hangout Event, Noelle, Act II: Journey to Liyue
- NPC Dialogue: Madame Qin
- Archon Quest, Chapter II, Act I, Part 5: The Meaning of Meaningless Wait
- Archon Quest, Chapter II, Act I, Part 6: To Treat the Well-Meaning Well
- Archon Quest, Chapter II, Act I, Part 7: A Swordmaster's Path Is Paved With Broken Blades
- NPC Dialogue: Nobumori
- Ishikawa Hachirou's successful deception, as explained by Sango in Bantan Sango Case File: The Right Identity
- Bulletin Board, Ritou Harbor: Arataki Itto vs. Kujou Tengu II
- NPC Dialogue, after completion of Omnipresence Over Mortals: Tejima
- NPC Dialogue, after completion of Omnipresence Over Mortals: Kurosawa Kyounosuke#Kurosawa_Kyounosuke#After Completing .22To Treat the Well-Meaning Well.22
- NPC Dialogue, after completion of Omnipresence Over Mortals: Domon
- Archon Quest, Chapter II, Act I, Part 8: A Flower Blooms in a Prison
- World Quest: A Dish Beyond Mortal Ken
- Diluc's Character Story: "Vision"
- Diluc's Character Story: Character Story 4
- Archive, Travel Log, Archon Quest, Chapter II, Act III, The Omnipresent God: Clash of Rebels (Cutscene Summary)
- Archon Quest, Chapter II, Prologue, Part 1: A Path Through the Storm
- Archon Quest, Chapter II, Prologue, Part 1: A Path Through the Storm; a Masterless Vision is shown with the Inazuma decorative design.
- Bulletin Board, Inazuma Commerical Street: Arataki "The Strongest" Itto
- Archon Quest, Prologue, Act III, Part 8: Ending Note
- Venti's Character Story: "Vision"
- Developer Insight #4: Character Stories (I) - "Vigilant Yaksha" Xiao （Part I）
- Mona's Voice-Over: Something to Share
- Event Hyakunin Ikki (2022-03-18) Challenge: Burn, My Microcosmos!
- World Map Interactable: Spiral Abyss
- Book: Hilichurl Cultural Customs, Vol. 1 - Hilichurlian Social Structure