• The 4-piece set bonus provides a relatively-easy way to reduce enemy resistance to Cryo, Electro, Hydro, or Pyro.
    • The resistance reduction only applies to the enemy (or enemies) on which Swirl was triggered; any other enemies that get hit by the Swirl's AoE damage do not have their resistances reduced.
    • Unlike most other effects that deal damage while applying a debuff, the Swirl reduces enemy resistance before the dealing damage, so the Swirl that triggers the resistance reduction will also deal increased damage.
    • Triggering Swirl reactions with different elements infused can reduce an enemy's resistances to multiple elements simultaneously.[1]

Main Stats

Each artifact has one main stat, determined by the artifact's type/slot. Its starting value is determined by the artifact's rarity. See Artifacts/Main Stat Scaling for values per level.

Flower of Life Icon Flower of Life.png
Rarity4 Stars5 Stars
HP645 - 3,571717 - 4,780
Plume of Death Icon Plume of Death.png
Rarity4 Stars5 Stars
ATK42 - 23247 - 311
Sands of Eon Icon Sands of Eon.png
Rarity4 Stars5 Stars
HP%6.3 - 34.8%7.0 - 46.6%
DEF%7.9 - 43.5%8.7 - 58.3%
ATK%6.3 - 34.8%7.0 - 46.6%
Elemental Mastery25 - 13928 - 187
Energy Recharge%7.0 - 38.7%7.8 - 51.8%
Goblet of Eonothem Icon Goblet of Eonothem.png
Rarity4 Stars5 Stars
HP%6.3 - 34.8%7.0 - 46.6%
DEF%7.9 - 43.5%8.7 - 58.3%
ATK%6.3 - 34.8%7.0 - 46.6%
Elemental Mastery25 - 13928 - 187
Elemental DMG Bonus%6.3 - 34.8%7.0 - 46.6%
Physical DMG Bonus%7.9 - 43.5%8.7 - 58.3%
Circlet of Logos Icon Circlet of Logos.png
Rarity4 Stars5 Stars
HP%6.3 - 34.8%7.0 - 46.6%
DEF%7.9 - 43.5%8.7 - 58.3%
ATK%6.3 - 34.8%7.0 - 46.6%
Elemental Mastery25 - 13928 - 187
CRIT Rate%4.2 - 23.2%4.7 - 31.1%
CRIT DMG%8.4 - 46.4%9.3 - 62.2%
Healing Bonus%4.8 - 26.8%5.4 - 35.9%

Sub Stats

Along with the main stat, artifacts can have up to 4 sub-stats; the starting number is based on its rarity.

An artifact cannot have duplicate sub-stats, and its sub-stats cannot be the same as the main stat. (E.g., an artifact with an ATK% main stat cannot gain an ATK% sub-stat, but could have a flat ATK sub-stat.)

Rarity Max LV Base # of
Sub Stats
# of Unlocks # of Upgrades
4 Stars +16 2-3 1-2 2-3
5 Stars +20 3-4 0-1 4-5

The initial value of each sub-stat is also randomized according to rarity.

Possible sub-stat values
Rarity4 Stars5 Stars
HP167 / 191 / 215 / 239209 / 239 / 269 / 299
ATK11 / 12 / 14 / 1614 / 16 / 18 / 19
DEF13 / 15 / 17 / 1916 / 19 / 21 / 23
HP%3.3% / 3.7% / 4.2% / 4.7%4.1% / 4.7% / 5.3% / 5.8%
ATK%3.3% / 3.7% / 4.2% / 4.7%4.1% / 4.7% / 5.3% / 5.8%
DEF%4.1% / 4.7% / 5.3% / 5.8%5.1% / 5.8% / 6.6% / 7.3%
Elemental Mastery13 / 15 / 17 / 1916 / 19 / 21 / 23
Energy Recharge%3.6% / 4.1% / 4.7% / 5.2%4.5% / 5.2% / 5.8% / 6.5%
CRIT Rate%2.2% / 2.5% / 2.8% / 3.1%2.7% / 3.1% / 3.5% / 3.9%
CRIT DMG%4.4% / 5% / 5.6% / 6.2%5.4% / 6.2% / 7% / 7.8%

Artifact stats were primarily sourced from Honey Impact

Every 4 enhancement levels, an artifact sub-stat gets added or increased:

  • If the artifact has fewer than 4 sub-stats, it gains a new random sub-stat with a random value from the table above.
  • If the artifact already has 4 sub-stats, a random sub-stat is increased by a random amount from the table above.


Enhancing artifacts requires other artifacts to be used as fodder. See Artifacts#Enhancing.


Icon Flower of Life.png Flower of Life
Short description needed.

A wild flower that was once a ubicuitous sight in its homeland. It was picked by a hunter who wore it on their chest.

A white wild flower that used to cover the earth.
It has not withered one bit, and still gives off an exquisite fragrance.

In the days when wildlife still roamed the earth and monsters had not yet appeared,
the Viridescent Venerer would use this flower to conceal her human scent.
Thus it was said that to seek the silent and gentle Viridescent Venerer,
one simply need to close one's eyes and walk barefoot through the forest, following the sublte fragrance of the wild flowers.
Only those who could tread as softly as a hunter could avoid making the leaves crackle underfoot, alerting the queen of hunters to their presence.

It was also said that the one who eventually found the hunter was a boy.

At that time, disaster had just befallen the ancient kingdom and misery was spreading across the land.
Icon Plume of Death.png Plume of Death
Short description needed.

The fletching of an arrow that once pierced right through its prey, but somehow still remains spotless.

A glossy and shining feather of a falcon. It once served as a fine fletching on one of the Viridescent Venerer's arrows.

In the past, when the Viridescent Venerer's arrow hit its target, she would come down and stroke the fur of her prey gently until its life force returned to nature in peace.
For she knew that one day, she too would embark on a journey to the place where the souls of her prey rested.

The Viridescent Venerer believed that at the end of her life, she would wake up from reality,
and be reunited with the departed at a fenceless hunting rance.

But she also believed that the moment her arrow pierced through the monster chasing after the boy,
that fenceless rance at the end of her life was gone from her grasp.

For she killed that hideous monster not for the sake of survival, but out of vengeance and suffering.
Icon Sands of Eon.png Sands of Eon
Short description needed.

A wondrous instrument that a hunter once wore. It forever points towards their prey.

A delicate device used for wayfinding.

Legend has it that when the Viridescent Venerer walked barefoot on the fields,
the grass beneath her feet would tell her what the birds in the trees could see,
and the mud she trod on would tell her what the roots in the earth could hear.

But it is said that ever since disaster struck, the grass and trees never spoke again.
For the God of the Woods had died in the disaster.

Since then, she relied on this device for direction when hunting.
At the request of a boy she encountered, she ceased hunting birds and beasts.

Instead, she made the monsters that brought destruction and suffering her prey.
Icon Goblet of Eonothem.png Goblet of Eonothem
Short description needed.

A water pouch used by the Viridescent Venerer. Its capacity is much greater than one would expect.

A very robust and leakproof vessel.
A legendary hunter known as the Viridescent Venerer once used it to collect whispers by the campfire.

One night, the Viridescent Venerer picked up the scent of other human beings.
As a hunter, she feared neither wolf packs nor monsters.
What she feared far more than this was joining the chatter by the campfire.
For she had long forgotten how to speak human language.

Even after rejoining the humans and accepting her place as Viridescent Venerer, no-one ever heard her say a single word.
Similarly, no-one ever saw her leave a single trace behind.

The Viridescent Venerer collected the laughter she heard that night and stored it in her vessel.

For many years, she would listen back to the voices in the vessel whenever she felt lonely.
Icon Circlet of Logos.png Circlet of Logos
Short description needed.

A proud crown that once belonged to the Viridescent Venever. It is as lush and green as the breezes of the wild.

A hunter's hat without any blood stains.
In folklore, it belonged to the uncrowned queen of hunters - the Viridescent Venerer.

"Never become the foe of the earth and the forest." This was the hunter's rule.
Instead, a hunter should become a silent part of nature.
It is said that a bird once built its nest in this hat.

None could ever bestow a crown upon the queen of hunters,
since the only one superior to her was nature itself.

In the crisis that soon followed, her hunter's hat became a frightful sight for monster to behold.

Change History

Released in Version 1.0


  1. KeqingMains Theorycrafting Library: 4pc Viridescent Venerer can Simultaneously Stack Different Element Resist Debuffs
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