Notes
- The 4-piece set bonus provides a relatively-easy way to reduce enemy resistance to Cryo, Electro, Hydro, or Pyro.
- The resistance reduction only applies to the enemy (or enemies) on which Swirl was triggered; any other enemies that get hit by the Swirl's AoE damage do not have their resistances reduced.
- Unlike most other effects that deal damage while applying a debuff, the Swirl reduces enemy resistance before the dealing damage, so the Swirl that triggers the resistance reduction will also deal increased damage.
- Triggering Swirl reactions with different elements infused can reduce an enemy's resistances to multiple elements simultaneously.[1]
Main Stats
Each artifact has one main stat, determined by the artifact's type/slot. Its starting value is determined by the artifact's rarity. See Artifacts/Main Stat Scaling for values per level.
Flower of Life ![]() |
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Rarity | ![]() | ![]() |
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HP | 645 - 3,571 | 717 - 4,780 |
Plume of Death ![]() |
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Rarity | ![]() | ![]() |
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ATK | 42 - 232 | 47 - 311 |
Sands of Eon ![]() |
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Rarity | ![]() | ![]() |
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HP% | 6.3 - 34.8% | 7.0 - 46.6% | |
DEF% | 7.9 - 43.5% | 8.7 - 58.3% | |
ATK% | 6.3 - 34.8% | 7.0 - 46.6% | |
Elemental Mastery | 25 - 139 | 28 - 187 | |
Energy Recharge% | 7.0 - 38.7% | 7.8 - 51.8% |
Goblet of Eonothem ![]() |
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Rarity | ![]() | ![]() |
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HP% | 6.3 - 34.8% | 7.0 - 46.6% | |
DEF% | 7.9 - 43.5% | 8.7 - 58.3% | |
ATK% | 6.3 - 34.8% | 7.0 - 46.6% | |
Elemental Mastery | 25 - 139 | 28 - 187 | |
Elemental DMG Bonus% | 6.3 - 34.8% | 7.0 - 46.6% | |
Physical DMG Bonus% | 7.9 - 43.5% | 8.7 - 58.3% |
Circlet of Logos ![]() |
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Rarity | ![]() | ![]() |
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HP% | 6.3 - 34.8% | 7.0 - 46.6% | |
DEF% | 7.9 - 43.5% | 8.7 - 58.3% | |
ATK% | 6.3 - 34.8% | 7.0 - 46.6% | |
Elemental Mastery | 25 - 139 | 28 - 187 | |
CRIT Rate% | 4.2 - 23.2% | 4.7 - 31.1% | |
CRIT DMG% | 8.4 - 46.4% | 9.3 - 62.2% | |
Healing Bonus% | 4.8 - 26.8% | 5.4 - 35.9% |
Sub Stats
Along with the main stat, artifacts can have up to 4 sub-stats; the starting number is based on its rarity.
An artifact cannot have duplicate sub-stats, and its sub-stats cannot be the same as the main stat. (E.g., an artifact with an ATK% main stat cannot gain an ATK% sub-stat, but could have a flat ATK sub-stat.)
Rarity | Max LV | Base # of Sub Stats |
# of Unlocks | # of Upgrades |
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+16 | 2-3 | 1-2 | 2-3 |
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+20 | 3-4 | 0-1 | 4-5 |
The initial value of each sub-stat is also randomized according to rarity.
Rarity | ![]() | ![]() |
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HP | 167 / 191 / 215 / 239 | 209 / 239 / 269 / 299 |
ATK | 11 / 12 / 14 / 16 | 14 / 16 / 18 / 19 |
DEF | 13 / 15 / 17 / 19 | 16 / 19 / 21 / 23 |
HP% | 3.3% / 3.7% / 4.2% / 4.7% | 4.1% / 4.7% / 5.3% / 5.8% |
ATK% | 3.3% / 3.7% / 4.2% / 4.7% | 4.1% / 4.7% / 5.3% / 5.8% |
DEF% | 4.1% / 4.7% / 5.3% / 5.8% | 5.1% / 5.8% / 6.6% / 7.3% |
Elemental Mastery | 13 / 15 / 17 / 19 | 16 / 19 / 21 / 23 |
Energy Recharge% | 3.6% / 4.1% / 4.7% / 5.2% | 4.5% / 5.2% / 5.8% / 6.5% |
CRIT Rate% | 2.2% / 2.5% / 2.8% / 3.1% | 2.7% / 3.1% / 3.5% / 3.9% |
CRIT DMG% | 4.4% / 5% / 5.6% / 6.2% | 5.4% / 6.2% / 7% / 7.8% |
Artifact stats were primarily sourced from Honey Impact
Every 4 enhancement levels, an artifact sub-stat gets added or increased:
- If the artifact has fewer than 4 sub-stats, it gains a new random sub-stat with a random value from the table above.
- If the artifact already has 4 sub-stats, a random sub-stat is increased by a random amount from the table above.
Enhancing
Enhancing artifacts requires other artifacts to be used as fodder. See Artifacts#Enhancing.
Lore
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Short description needed. A wild flower that was once a ubicuitous sight in its homeland. It was picked by a hunter who wore it on their chest. A white wild flower that used to cover the earth. In the days when wildlife still roamed the earth and monsters had not yet appeared, It was also said that the one who eventually found the hunter was a boy. |
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Short description needed. The fletching of an arrow that once pierced right through its prey, but somehow still remains spotless. A glossy and shining feather of a falcon. It once served as a fine fletching on one of the Viridescent Venerer's arrows. In the past, when the Viridescent Venerer's arrow hit its target, she would come down and stroke the fur of her prey gently until its life force returned to nature in peace. The Viridescent Venerer believed that at the end of her life, she would wake up from reality, But she also believed that the moment her arrow pierced through the monster chasing after the boy, |
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Short description needed. A wondrous instrument that a hunter once wore. It forever points towards their prey. A delicate device used for wayfinding. Legend has it that when the Viridescent Venerer walked barefoot on the fields, But it is said that ever since disaster struck, the grass and trees never spoke again. Since then, she relied on this device for direction when hunting. |
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Short description needed. A water pouch used by the Viridescent Venerer. Its capacity is much greater than one would expect. A very robust and leakproof vessel. One night, the Viridescent Venerer picked up the scent of other human beings. Even after rejoining the humans and accepting her place as Viridescent Venerer, no-one ever heard her say a single word. The Viridescent Venerer collected the laughter she heard that night and stored it in her vessel. |
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Short description needed. A proud crown that once belonged to the Viridescent Venever. It is as lush and green as the breezes of the wild. A hunter's hat without any blood stains. "Never become the foe of the earth and the forest." This was the hunter's rule. None could ever bestow a crown upon the queen of hunters, |
Change History
References
- ↑ KeqingMains Theorycrafting Library: 4pc Viridescent Venerer can Simultaneously Stack Different Element Resist Debuffs