Aether and Lumine redirect here. For non-Traveler versions, see Traveler's Sibling.
The Traveler is the playable protagonist of Genshin Impact. In the opening cutscene, twin siblings from another world travel through the universe, until an unknown god blocks their path. The player gets to choose either Aether (male) or Lumine (female) as the traveler and the Traveler's Sibling becomes captured.
Their power to travel is sealed, leaving them stranded on Teyvat. They save Paimon by fishing her out of the water and she accompanies them as their new travel companion. Together they set out on a journey to find The Seven and reunite with the Traveler's lost sibling.
Although players can choose the name they want to be referred by, the Traveler's Sibling refers to the Traveler by their real name, regardless of their custom name.
At the beginning of the game and in The Crux Clash in Chapter II: Prologue - Autumn Winds, Scarlet Leaves, the Traveler is "unaligned," a special elemental state exclusive to them. When unaligned, the color of the Traveler's "vision" and background when they are selected in the Character Menu is gray. Although the Traveler's Profile lists their Constellation properly as Viator/Viatrix, attempting to open the Constellation tab will show a blank screen with "Constellation Unavailable" in the bottom-right corner. When unaligned, the Traveler has only one talent, Past Memories, their Normal Attack.
When unaligned, screens that show character cards with their elements show a gray "no" symbol (🚫︎) in the place of the element symbol.
Shortly after the beginning of the game, the Traveler will unlock their Anemo Talents and Constellation by resonating with the first Statue of The Seven in Mondstadt. They can resonate with any other Statue of The Seven they find and change their element to match the statue's element. See Teyvat for each region's element.
However, due to unknown reasons, the Traveler does not immediately gain the Pyro element upon first resonating with a Statue of The Seven in Natlan.
Passive Talent 1, Slitting Wind: "The last hit of a Normal Attack combo unleashes a wind blade, dealing 60% of ATK as Anemo DMG to all opponents in its path."
The wind blade created by Slitting Wind is considered Normal Attack damage, and thus can trigger weapon passives such as those belonging to Prototype Rancour and Mistsplitter Reforged.
Grasping the wind's might, you form a vortex of vacuum in your palm, causing continuous Anemo DMG to opponents in front of you. The vacuum vortex explodes when the skill duration ends, causing a greater amount of Anemo DMG over a larger area.
Elemental Absorption If the vortex comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type. Elemental Absorption may only occur once per use.
When this skill hits at least one enemy, it generates 2Elemental Particles if it was pressed and 3.33 if it was held.
Only the final hit of this skill generates Elemental Particles.
The DMG multiplier of the absorbed element is 25% of the Anemo DMG multiplier.
When the skill button is held, Initial Cutting DMG ticks 2 times (at 0.35s and 0.5s), then it switches to Max Cutting DMG, which ticks 4 more times (at 0.85s, 1s, 1.35s and 1.5s).
When the skill button is pressed, it will immediately trigger Initial Storm DMG.
Elemental Absorption can occur from both elements on the target as well as elements afflicting the Traveler.
Unlike other Talents with Elemental Absorption, Anemo Traveler's absorption priority is Cryo / Frozen > Pyro > Hydro > Electro.
Passive Effects
Passive Talent 2, Second Wind: "Palm Vortex kills regenerate 2% HP for 5s. This effect can only occur once every 5s."
Constellation Effects
Constellation Level 1, Raging Vortex: "Palm Vortex pulls in opponents and objects within a 5m radius."
Guiding the path of the wind currents, you summon a forward-moving tornado that pulls objects and opponents towards itself, dealing continuous Anemo DMG.
Elemental Absorption If the tornado comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type. Elemental Absorption may only occur once per use.
Tornado DMG and Additional Elemental DMG can strike up to 9 times: once every 0.5 seconds from 2 to 6 seconds after activating Gust Surge.
Unlike other Talents with Elemental Absorption, Anemo Traveler's absorption priority is Cryo > Pyro > Hydro > Electro.
The tornado will continuously apply a Struggle state to enemies near it whose weight is less than or equal to 100, preventing them from performing any actions and allowing them to be lifted into the air by the Vacuum Field.
However, the Struggle state will not be applied to enemies more than 20 levels higher than Traveler.
Constellation Effects
Constellation Level 3, Sweeping Gust: Increases this talent's level by 3, up to a maximum of 15.
Constellation Level 6, Intertwined Winds: "Targets who take DMG from Gust Surge have their Anemo RES decreased by 20%. If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%."
Targets who take DMG from Gust Surge have their Anemo RES decreased by 20%. If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%.
The RES decrease lasts for 10s after Gust Surge hits an opponent.
The collapse created by Frenzied Rockslide is considered Normal Attack damage, and thus can trigger weapon passives such as those belonging to Prototype Rancour and Mistsplitter Reforged.
You disgorge a meteorite from the depths of the earth, dealing AoE Geo DMG. The meteorite is considered a Geo Construct, and can be climbed or used to block attacks.
Constellation Level 2, Rockcore Meltdown: "When the meteorite created by Starfell Sword is destroyed, it will also explode, dealing additional AoE Geo DMG equal to the amount of damage dealt by Starfell Sword."
Energizing the Geo deep underground, you set off expanding shockwaves. Launches surrounding opponents back and deals AoE Geo DMG. A stone wall is erected at the edges of the shockwave. The stone wall is considered a Geo Construct, and may be used to block attacks.
There are 4 instances of Shockwave DMG.
The Geo Constructs created do not contribute to the 3 construct limit.
Constellation Level 3, Will of the Rock: Increases this talent's level by 3, up to a maximum of 15.
Constellation Level 4, Reaction Force: "The shockwave triggered by Wake of Earth regenerates 5 Energy for every opponent hit. A maximum of 25 Energy can be regenerated in this manner at any one time."
Constellation Level 6, Everlasting Boulder: The stone wall from this talent lasts 5 seconds longer for a total of 20 seconds.
The area in which the CRIT Rate and Interruption Resistance buff is applied is independent of the Geo Constructs created by Wake of Earth and will persist even if all of the Geo Constructs are destroyed.
The CRIT Rate and Interruption Resistance buffs are applied to active characters within the radius of Wake of Earth every second, and persist for 2 seconds per application even if the character leaves the radius.
The CRIT Rate increase does not apply to the Elemental Burst that granted it.
When the meteorite created by Starfell Sword is destroyed, it will also explode, dealing additional AoE Geo DMG equal to the amount of damage dealt by Starfell Sword.
The meteorite explosion follows the default Internal Cooldown of 2.5 seconds/3 hits.
This ICD is shared with the Skill DMG of Starfell Sword.
The shockwave triggered by Wake of Earth regenerates 5 Energy for every opponent hit. A maximum of 25 Energy can be regenerated in this manner at any one time.
The energy regeneration is only for the Traveler, and once an enemy triggers this constellation's effect, they cannot trigger it again.
Unleashes three swift thunder shadows that deal Electro DMG to opponents and leave an Abundance Amulet behind after hitting an opponent. 2 Abundance Amulets can be created initially. Using this skill will reset any Abundance Amulets that were generated.
Abundance Amulets When a character is near an Abundance Amulet, they will absorb it and obtain the following effects:
Restores Elemental Energy
Increases Energy Recharge during the Abundance Amulet's duration.
Passive Talent 1, Thunderflash: "When another nearby character in the party obtains an Abundance Amulet created by Lightning Blade, Lightning Blade's CD is decreased by 1.5s."
Constellation Level 4, Fickle Cloudstrike: "When a character obtains Abundance Amulets generated by Lightning Blade, if this character's Energy is less than 35%, the Energy restored by the Abundance Amulets is increased by 100%."
Constellation Level 5, Clamor in the Wilds: Increases this talent's level by 3, up to a maximum of 15.
You call upon the protection of lightning, knocking nearby opponents back and dealing Electro DMG to them.
Lightning Shroud When your active character's Normal or Charged Attacks hit opponents, they will call Falling Thunder forth, dealing Electro DMG. When Falling Thunder hits opponents, it will regenerate Energy for that character. One instance of Falling Thunder can be generated every 0.5s.
This talent can hit a theoretical maximum of 24 times. In practice, hitting more than 14 times is a feat.
Falling Thunder can trigger when hitting certain non-living targetable objects, such as Dendro Cores and Tri-Lakshana Creatures, and will restore Energy for the active character when doing so.
Constellation Effects
Constellation Level 2, Violet Vehemence: "When Falling Thunder created by Bellowing Thunder hits an opponent, it will decrease their Electro RES by 15% for 8s."
Constellation Level 3, Distant Crackling: Increases this talent's level by 3, up to a maximum of 15.
Constellation Level 6, World-Shaker: "Every 2 Falling Thunder attacks triggered by Bellowing Thunder will significantly increase the DMG dealt by the next Falling Thunder, dealing 200% of its original DMG, and will restore an additional 1 Energy to the current character."
When a character obtains Abundance Amulets generated by Lightning Blade, if this character's Energy is less than 35%, the Energy restored by the Abundance Amulets is increased by 100%.
Every 2 Falling Thunder attacks triggered by Bellowing Thunder will significantly increase the DMG dealt by the next Falling Thunder, dealing 200% of its original DMG, and will restore an additional 1 Energy to the current character.
The buff applies to every third Falling Thunder attack.
The damage increase granted by this Constellation is a multiplicative increase to Falling Thunder DMG, separate from Damage Bonus, and does not affect Additive DMG.
Calling upon the might of the flora all around you, you create a Lea Lotus Lamp. This Lamp will deal continuous Dendro DMG to opponents within its AoE.
Lotuslight Transfiguration The Lea Lotus Lamp will undergo the following changes after it comes into contact with Hydro/Electro/Pyro:
Hydro: the Lamp's AoE and the AoE of its attacks are increased.
Electro: the Lamp's ATK SPD is increased.
Pyro: the Lamp will explode after a short delay and then disappear, dealing AoE Dendro DMG.
The Lea Lotus Lamp can only undergo one Lotuslight Transfiguration in its duration.
Only one Lamp created by the Traveler can exist at any one time.
The Lea Lotus Lamp in its original state or after Hydro transformation attacks every 1.5 seconds resulted in a total of 8 hits.
The Lea Lotus Lamp after Electro transformation attacks every 0.9 seconds resulted in a total of 13 hits.
The Lea Lotus Lamp carries 0.4gauge units of Dendro while in its normal state. Applying Hydro to it will trigger Bloom and produce a Dendro Core.
Constellation Level 4, Treacle Grass: "After the Lea Lotus Lamp triggers a Lotuslight Transfiguration, it will obtain 5 stacks of the Overflowing Lotuslight effect from the Passive Talent 'Verdant Overgrowth.' You must have unlocked this Passive Talent first."
Constellation Level 6, Withering Aggregation: "The Dendro DMG Bonus of the character under the effect of Overflowing Lotuslight as created by the Lea Lotus Lamp is increased by 12%. If the Lamp has experienced a Lotuslight Transfiguration previously, the character will also gain 12% DMG Bonus for the corresponding element."
Lea Lotus Lamp will obtain one level of Overflowing Lotuslight every second it is on the field, increasing the Elemental Mastery of active character(s) within its AoE by 6. Overflowing Lotuslight has a maximum of 10 stacks.
This passive provides a total of 60 Elemental Mastery at maximum stacks.
After the Lea Lotus Lamp triggers a Lotuslight Transfiguration, it will obtain 5 stacks of the Overflowing Lotuslight effect from the Passive Talent "Verdant Overgrowth." You must have unlocked this Passive Talent first.
The Dendro DMG Bonus of the character under the effect of Overflowing Lotuslight as created by the Lea Lotus Lamp is increased by 12%. If the Lamp has experienced a Lotuslight Transfiguration previously, the character will also gain 12% DMG Bonus for the corresponding element.
Press Sends a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with.
Hold Enter Aiming Mode and constantly fire off Dewdrops in the direction in which you are aiming, dealing Hydro DMG to opponents they hit. When the skill ends, it will send a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with. Suffusion: When using the Hold configuration of this skill, if the Traveler's HP is higher than 50%, the DMG dealt by Dewdrops will increase based on the Traveler's Max HP, and the Traveler will lose a fixed amount of HP every second.
Arkhe: Pneuma At certain intervals, after using Torrent Surge, this skill will unleash a Spiritbreath Thorn that pierces opponents, dealing Pneuma-aligned Hydro DMG.
When Suffusion is active and used throughout the entire duration of the Hold Mode, a total of 24% Max HP will be consumed.
Passive Effects
Passive Talent 1, Spotless Waters: "After the Dewdrop fired by the Hold Mode of the Aquacrest Saber hits an opponent, a Sourcewater Droplet will be generated near to the Traveler. If the Traveler picks it up, they will restore 7% HP. 1 Droplet can be created this way every second, and each use of Aquacrest Saber can create 4 Droplets at most."
Passive Talent 2, Clear Waters: "If HP has been consumed via Suffusion while using the Hold Mode Aquacrest Saber, the Torrent Surge at the skill's end will deal Bonus DMG equal to 45% of the total HP the Traveler has consumed in this skill use via Suffusion. The maximum DMG Bonus that can be gained this way is 5,000."
Constellation Effects
Constellation Level 3, Turbulent Ripples: Increases this talent's level by 3, up to a maximum of 15.
Constellation Level 4, Pouring Descent: "When using Aquacrest Saber, an Aquacrest Aegis that can absorb 10% of the Traveler's Max HP in DMG will be created and will absorb Hydro DMG with 250% effectiveness. It will persist until the Traveler finishes using the skill. Once every 2s, after a Dewdrop hits an opponent, if the Traveler is being protected by Aquacrest Aegis, the DMG Absorption of the Aegis will be restored to 10% of the Traveler's Max HP. If the Traveler is not presently being protected by an Aegis, one will be redeployed."
After the Dewdrop fired by the Hold Mode of the Aquacrest Saber hits an opponent, a Sourcewater Droplet will be generated near to the Traveler. If the Traveler picks it up, they will restore 7% HP. 1 Droplet can be created this way every second, and each use of Aquacrest Saber can create 4 Droplets at most.
Sourcewater Droplets last for 15 seconds.
The Hydro Traveler can absorb Sourcewater Droplets generated by Neuvillette or Sigewinne and vice versa.
In Co-Op Mode, players can only see and interact with Sourcewater Droplets spawned by themselves.
Constellation Effects
Constellation Level 1, Swelling Lake: "Picking up a Sourcewater Droplet will restore 2 Energy to the Traveler. Requires the Passive Talent 'Spotless Waters.'"
Constellation Level 6, Tides of Justice: "When the Traveler picks up a Sourcewater Droplet, they will restore HP to the nearest party member with the lowest HP percentage remaining based on 6% of their Max HP."
If HP has been consumed via Suffusion while using the Hold Mode Aquacrest Saber, the Torrent Surge at the skill's end will deal Bonus DMG equal to 45% of the total HP the Traveler has consumed in this skill use via Suffusion. The maximum DMG Bonus that can be gained this way is 5,000.
To gain the maximum DMG Bonus for the Torrent Surge at the skill's end, the HP needed to be consumed via Suffusion is:
When using Aquacrest Saber, an Aquacrest Aegis that can absorb 10% of the Traveler's Max HP in DMG will be created and will absorb Hydro DMG with 250% effectiveness. It will persist until the Traveler finishes using the skill. Once every 2s, after a Dewdrop hits an opponent, if the Traveler is being protected by Aquacrest Aegis, the DMG Absorption of the Aegis will be restored to 10% of the Traveler's Max HP. If the Traveler is not presently being protected by an Aegis, one will be redeployed.
When the Traveler picks up a Sourcewater Droplet, they will restore HP to the nearest party member with the lowest HP percentage remaining based on 6% of their Max HP.
↑ 1.01.1Korean: Aether calls Lumine 형형熒Hyeong in the opening cutscene, based on the Chinese name. By extension, Aether's name would be 공공空Gong. However, in all later quests (e.g., A Soul Set Apart), their names have been localized as 아이테르Aitereu and 루미네Rumine.
"About the Prophesied Crisis...", "About Magic...", "About Patented Flying Technology...", "About the Dark Side of Publishing...", "About Armchair Detectives...", "About the Mysterious Treasure of the Fontaine Research Institute...", "About the Big No-No of Detective Novels...", "About Claiming Self-Defense...", "About The Steambird's Editors...", "About Fontaine's Novels...", "About Trials and Shows...", "About Fonta...", "About Gardemeks...", "About Diving...", "About Art...", "About Fixing Malfunctions...", "About the Fortress of Meropide...", "About Supermeka...", "About Underwater Cafés...", "About The Steambird...", "About Clockwork Meka...", "About Fountains...", "About Opera...", "About Melusines...", "About the Palais Mermonia..."
Glowing effect while Lumine and Aether are Elementless has been updated.
Updates to character voice-overs:
Updated audio for All Languages:
Updated audio for Aether and Lumine:
New Inazuma-based story voice-overs
"About Drawing Fortune Slips", "About Musou no Hitotachi", "About Sangonomiya Kokomi", "About Transience", "About Shrine Maidens", "About the Artist Utamarou", "About the Teahouse and Its Owner", "About the Sakoku Decree"
The Traveler was available upon the game's release with Anemo and Geo elemental alignments.
References
↑Archon Quest, Chapter IV, Act VI - Bedtime Story, Part 3: World-Order Narration (Traveler's SiblingTraveler's Sibling"Lumine" for male Traveler and "Aether" for female Traveler): ...(AetherAetherText for male Traveler/LumineLumineText for female Traveler)? (AetherAetherText for male Traveler/LumineLumineText for female Traveler): You're the only one in this world who calls me that.