To the Lighthouse is a World Quest in Final Night Cemetery, Nod-Krai. It is required to unlock the Meeting Point at the Final Night Cemetery.
Starting Location[]
Steps[]
- Explore the island
- Search for fuel
- Ascend the lighthouse to light the tower up
- Descend the lighthouse
- Check the handbook
- Operate the lighthouse according to the handbook's instructions
- Follow Flins
Gameplay Notes[]
- During step 7, the player will enter a Special Story Mode, and the active character will be limited to Flins.
Trial Character[]
| WL | Character & Weapon |
Talents & Artifacts | Attributes |
|---|---|---|---|
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5 |
Lv. 70 R1 Bloodsoaked Ruins |
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9 |
Lv. 90 R3 Bloodsoaked Ruins |
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Dialogue[]
Your explorative footsteps echo on the island. There is no one around, and the sole lighthouse remains silent in the darkness...
- (Approach the Final Night Cemetery)
-
- (Before completing The Ashen-White Order Burns)
-
- Paimon: Gloomy skies over here... The air's all icky and sticky and dark and damp.
- Paimon: Remember how Flins said that he lives in a graveyard to the north? Is this, uh, really the place...
- Paimon: There's not a person in sight. Just a tower, and.... Oh!
- (After completing The Ashen-White Order Burns)
-
- Paimon: Gloomy skies overhead, just like the last time we were here... The air's all icky and sticky and dark and damp.
- Paimon: We didn't get a good look then. All Paimon remembers is that really tall tower. So let's explore the area more fully this time... Wait, is that...!
Flins?- Flins: Ah, good day, you two — assuming I don't have the time wrong.
Good day, Flins.
It's "good night," actually.
- Flins: It is always dark in the "Final Night Cemetery," so I simply made a guess, presuming that you'd prefer to act during the day. It seems I was mistaken.
Honestly, I don't know what time it is either.
- Flins: Then let us forgo these niceties. It is always dark here in the Final Night Cemetery — time becomes somewhat meaningless.
- (Before completing The Ashen-White Order Burns)
-
- Paimon: Phew! Well, it's nice to see a living person here. Hiya, Flins. So this is where you live, huh?
- Flins: Yes, this is my humble home, the tomb of the Lightkeepers.
- Flins: Did an adventurer's curiosity bring you here to this lonely isle? I am at pains to imagine any other cause.
- Paimon: You're not wrong. We haven't explored this area yet.
- Flins: As guardian of the tombs here in the Final Night Cemetery, allow me to extend the warmest of welcomes to you both, on behalf of the spirits who slumber here eternally.
- (After completing The Ashen-White Order Burns)
-
- Paimon: Phew, well it's good to see a familiar face. Especially in this darkness — it really gives you the heebie-jeebies...
- Flins: You needn't worry. This is my humble abode and the tomb of the Lightkeepers. And, while somewhat dark, it is on the whole a safe place.
- Flins: That being said, I rarely receive visitors here, save for the occasional colleague. What brings you two here?
- Paimon: To be honest, we just wanted to see where you live. We were in such a rush last time, we didn't get to do a proper tour.
- Flins: I see. In that case, as guardian of the tombs here in the Final Night Cemetery, allow me to extend the warmest of welcomes to you both, on behalf of the spirits who slumber here eternally.
- Paimon: Wait, do you mean there really are ghosts here?
- Flins: That is correct. As you may have noticed, this island is dotted with headstones. You might think of it as a veritable necropolis filled with souls — isn't it a welcoming thought?
- Paimon: Not at all! If anything, this place just got scarier!
- Flins: Ah, apologies. It was meant merely as a gesture of the hospitality that you deserve as guests. We don't receive many visitors here, after all.
- Flins: But I suppose it is a tall order to expect people to suppress their fear of ghosts... Even so, I do hope your visit shall be a pleasant one.
- Flins: The spirits on this isle, while somewhat old-fashioned and hardly gregarious, are an unassuming crowd who keep to themselves. I have found they make perfectly decent neighbors.
- Flins: If you still have misgivings, I can only suggest that you avoid staying outside where possible. The ghosts do not tend to set foot indoors very often.
- Flins: Although, that might render your sightseeing experience a little less riveting... Let me think...
- Flins: Most of the camps on this isle have been removed, and only the lighthouse remains, symbolizing the many battles the Lightkeepers have fought against the Wild Hunt. In that regard, it has quite a bit of historical value, and is thus well worth seeing.
- Paimon: Yeah, that was the first thing we saw when we arrived. So it's a lighthouse, huh? What happened to the light?
- Flins: Years of disrepair and a shortage of fuel, I'm afraid. As this island became abandoned, maintaining the lighthouse became increasingly difficult. Besides, even if we were to rally sufficient manpower to repair it, it would serve little purpose these days.
- Flins: In the past, it guided people on their way to and from the island... but all those people now lie beneath our feet in eternal rest.
- Flins: ...Well, that is perhaps not entirely accurate. They do sometimes come running out, speaking once-familiar utterances into the void.
- Flins: In which case, since you are not used to the darkness that shrouds this island, you could consider restoring the lighthouse to illuminate your way.
- Flins: I, too, know well the comfort that a distant ray of light can bring on those lone journeys through the cold night.
Do you not need the lighthouse, Flins?
- Flins: Speaking as a Lightkeeper, we no longer need the building all that much, and I am under no official obligation to maintain it.
- Flins: And personally, I am more partial to the night than the day, so I find myself quite comfortable here in the dark.
- Flins: Besides, I have a lantern of my own. I would rather tend to that than rely on a more distant warmth.
Are we really allowed to operate a Lightkeeper lighthouse?
- Flins: Well, it is an important testament to our history, but as is the case with many once-magnificent buildings from the past, it now lies desolate and neglected.
- Flins: Not that the Lightkeepers have forgotten about it, of course. We are simply spread too thinly.
- Flins: But you will merely be lighting it up, not vandalizing it. Rest assured, you will face no objections.
Could you help us with that?
- Flins: Alas, if only I could — I would enjoy nothing more than the pleasure of your company. Today, however, is when the post from headquarters arrives.
- Flins: I already have many reports to write, and with a new round of correspondence incoming, I fear I can afford to delay responding to the previous batch no longer.
- Flins: So please excuse me while I complete some of my paperwork. I shall accompany you as soon as I am able.
Will lighting the lighthouse be a difficult task?
- Flins: In general, the upkeep is quite an undertaking. It requires regular reporting to Piramida, which is quite a distance away, and transport of fuel back and forth. The tower and the light themselves also need to be cleaned and maintained.
- Flins: But to simply light it up, you need only add some fuel and activate the lamp.
- Flins: It has merely been in a state of disuse, not disrepair.
- Flins: As such, you should have no issues using it, so long as it helps you.
- Flins: I believe there should still be some backup fuel for the lighthouse stored in an old tent to the north. That should be enough to serve your present needs.
Gotcha.- Flins: And if you should need to find me, I will be in an underground basement on the north side. That's where I will be sorting through my reports.
- Flins: I will meet up with you once I have completed my urgent tasks.
Light the lighthouse to illuminate the night.
- (Walk by the nearby headstone, optional)
- Paimon: There really are a ton of headstones here on this isle, and they're all so old you can't make out the words on 'em at all.
- (Talk to Flins in the underground room, optional)
- Flins: In need of my help so soon? One moment, let me sort these letters out.
- (Interact with the Letter in the underground room, optional)
- Letter: I have received your supply request, and HQ has approved it. I'll get Illuga to send it to you at the next opportunity.
- Letter: P.S.: You sure you don't need some sort of pet, like a puppy or a kitten, to keep you company?
- Letter: You haven't replied, so I've found you a dog.
- Letter: If you still don't reply, Illuga's bringing the dog over to the "Final Night Cemetery," you hear?
- Letter: Signed, Your Friend Nikita
- (Approach the old tent)
- Paimon: Ugh, this place is super dark. Feels kinda stuffy, too. Uh, and there are ghosts over there... B—But we'll be fine... right?
- (Approach the wandering phantom)
- Paimon: ...Either way, let's try not to get their attention. Let's just grab the fuel and go!
- Wandering Phantom: The sky is so dark. I'm scared. They're staring at me...
- Wandering Phantom: You sure took your time, didn't you? C'mon, help me shift this fuel. It's almost time for our lighthouse shift.
- Paimon: D—Does he mean...
Don't worry. I'm right here.
Ignore him. Let's just keep moving.- Wandering Phantom: Heh, look at you, shaking like a leaf. You scaredy-cat. How you made the cut as a Ratnik, I'll never know.
- (The wandering phantom repeatedly appears nearby as the Traveler walks towards the lighthouse)
- Wandering Phantom: C'mon, grab your stuff and let's go. Perhaps I'll even tell you a ghost story on the way. Haha!
- Paimon: What? A ghost telling us ghost stories... Wait, hang on, was he just trying to scare us?
- Wandering Phantom: You ever heard of the "blue fire"?
- Wandering Phantom: As we all know, when you're out walking out at night, you should never look behind you, and never look all the way down at the ground. Always look ahead, into the distant skies.
- Wandering Phantom: Well, that's because the Wild Hunt watches us from the darkness. They wait for you to lose your way in the fog, and then, when you're at your most vulnerable, they come and take your life.
- Wandering Phantom: That's why it's dangerous to travel alone in the dead of night. But sometimes, if you're lucky, you'll see a blue lantern shining out in the darkness...
- Wandering Phantom: They say it only appears if you run in to the Wild Hunt, or if you can't find your way at night. Either way, if you ever see the blue lantern appear, you must remember to follow it.
- Wandering Phantom: Don't ask me what it is, 'cause I don't know. My granddad says it's one of the fae that used to live in Nod-Krai in ancient times, but it could equally be the ghost of one of our fallen warriors, one who truly hated the Wild Hunt...
- Wandering Phantom: Whatever it is, the blue lantern seems to be on our side — the side of the Lightkeepers. I'll bet that's why the Starshyna wants to make offerings to it on the island, haha.
- (After the cutscene)
- Wandering Phantom: Ah, shucks, look at me talking away — I totally forgot, I've still got fuel to move!
- Paimon: Wait, but we brought all the fuel with us! What's this guy talking about...
- Wandering Phantom: Alright, I'd better get back. See you later, scaredy-cat! Hehe. It's nearly time for... my shift...
- (Approach the telescope at the top of the lighthouse)
- Paimon: Finally, we're here! Let's find where the fuel goes and pour it in.
- Paimon finds the fuel slot and pours in the fuel. Then, you ignite the lamp at the top of the lighthouse.
- (After the lighthouse lights up)
- Paimon: Woohoo, the light's on! This should make things way easier. Now we can keep exploring!
- (Apporach the base of the lighthouse)
-
- (Many ghosts now stand before the lighthouse)
- Wandering Phantom: Great, the light's on! Guess I won't have to worry about moving fuel anymore.
- Paimon: Hey, it's the ghost from before who was talking about moving fuel. What's he doing over here?
- Wandering Phantom: The Wild Hunt came... It passed through all the graves!
- Wandering Phantom: The fog clung to our ears, stuck to our mouths... We couldn't see or hear each other...
- Paimon: Wh—What's he talking about? Has the Wild Hunt really showed up? Paimon didn't see it at all.
- Wandering Phantom: To the lighthouse! To the lighthouse, ███! We've gotta get a signal to the units outside before they reach us!
- Wandering Phantom: Don't just stand there gaping, ███! Pull yourself together! Every second we hesitate could mean another dead comrade!
- Wandering Phantom: Have you forgotten how to send signals!? Come on, I've told you before, a Lightkeeper always has to be prepared!
- Wandering Phantom: We're all gonna die... they'll strip the bones from our spines...
- Paimon: Something's off — all the ghosts are coming this way...
- Wandering Phantom: We too shall cry tears of blood...
- Wandering Phantom: The Wild Hunt is here, we've got to think of something quick! Um... Okay, we'll try and stall them at the base of the lighthouse while you head up to the top!
- Melancholic Phantom: Up to the top... signal... think of something...
- Wandering Phantom: If you've forgotten how to send signals, check the handbook. We nailed it to the tower for moments just like this.
- Melancholic Phantom: Do not fear ███, do not fear ███...
- Wandering Phantom: Don't leave our bodies to the Wild Hunt, I beg of you! That is no way to die!
- Melancholic Phantom: Death... Wild Hunt... go to the lighthouse...
- Paimon: The ghosts have surrounded the tower... Should we do what they're asking?
- Paimon: Sounds like they need us to head up, find the handbook, and use the lamp to send a signal out.
I'll give it a try.- Melancholic Phantom: Lighthouse... hope... everlasting night...
- (The player is teleported back to the top of the lighthouse)
- (Talk to the Wandering Phantom, optional)
- Wandering Phantom: To the lighthouse! To the lighthouse, ███! We've gotta get a signal to the units outside before they reach us!
- Paimon: These ghosts seem really worked up... Should we just do what they're asking and see what happens?
- (Read the Lamp Signal Handbook)
-
Lamp Signal Handbook
The reference list for light signals is as follows. Please remember the corresponding light signals and avoid sending incorrect ones.
Distress: Short-long-short, short-long-short
Guidance: Short-long, short-short-short
Summoning: Long-short-long, long-short-long
All Safe: Short-long, short-long-short
Warning: ... (the instruction is blurry and unreadable)
- Paimon: The handbook says that we've gotta aim the lamp in the right direction, then control the brightness according to the signaling rules.
- Paimon: There are five signal types: Distress, warning, guidance, summoning, and all safe. The part that describes the warning signal is illegible, so let's try one of the others.
- (Interact with the telescope)
Activate
Illuminate the Direction indicated by the Phantoms
Send the Guidance Signal
- (The lighthouse flashes short-long, short-short-short)
Send the Summoning Signal
- (The lighthouse flashes long-short-long, long-short-long)
Send the All Safe Signal
- (The lighthouse flashes short-long, short-long-short)
Send the Distress Signal
- (The lighthouse flashes short-long-short, short-long-short)
Exit Operation
- (After sending the wrong signal, optional)
- Distant Scene: The ghosts show no reaction. Perhaps this isn't the signal they're most eager to see.
- (After sending the Distress Signal)
- Paimon: Okay, the signal is sent! Let's go check on the ghosts.
- (Down below, Flins speaks to the phantoms and they disperse)
- Flins: What happened here? Ran into a spot of bother?
- Flins: A whole host of ghosts surrounded the lighthouse. I sent them away to prevent them from blocking the area...
- Flins: And when they saw the lighthouse flashing, they departed.
- Paimon: It was pretty scary... They completely surrounded us and begged us to help them.
It was a little unexpected.- Flins: I sensed it too. This graveyard is bereft of life save for passing birds, the insects underground, and myself. Normally, it's so quiet you can hear yourself breathing.
- Flins: Up until just now, that is, when these ghosts started getting agitated... Was it because of the lighthouse?
- You tell Flins what happened before and after you lit the lighthouse up...
- Flins: They asked you to send a signal out? Hmm... How peculiar. In my experience, they have never coerced or harmed anyone in any way.
- Flins: This can only mean that lighting the lighthouse has somehow caused a change in them. I must say, this is quite out of the ordinary.
Did you see anything else unusual on the way here?
- Flins: The ghosts here tend to stick to fixed areas and repeat words and phrases that meant something to them in life. But now, all eyes are on the lighthouse.
- Flins: They have a rather indistinct appearance, but when they fix their yearning strongly on a specific place, I can sense where their cold attention is directed.
- Flins: Consider it a... natural talent of mine. As to the cause of this behavior, I do have a theory.
What got into them, I wonder?
Well, they've left now. Any idea where they went?
- Flins: Unfortunately, although I saw them leaving, I did not get the chance to ask them where they were going.
- Flins: But you sent a distress signal out, yes? I suspect that may give us some clues.
What got into them, I wonder?
- Flins: Ghosts are the echoes of living souls — a portion of their thoughts and memories that, for certain reasons, fails to enter the Ley Lines at the moment of their death. And thus they linger on the surface.
- Flins: The ghosts in question were Lightkeepers in life and as such, I believe the lighthouse is deeply embedded in their memories — something they are instinctually drawn to.
- Flins: Re-lighting it must have stirred something in their memories, causing them to depart from their usual behavior.
- Flins: You might not be aware of this lighthouse's past, but it once served a great many functions, from guiding passing merchants and Lightkeeper fleets to reporting on the Wild Hunt's activity in the surrounding area.
- Flins: In the days before this was a graveyard, its light was never once extinguished.
- Flins: It came to symbolize the hope and warmth that the Lightkeepers sought to bring to Nod-Krai.
- Flins: But alas, the light of this historic outpost was snuffed out in a conflict against the Wild Hunt several decades ago.
- Flins: According to our internal records, that conflict cost the island ninety percent of the troops stationed here. The Starshyna of that time eventually decided to send a warning signal to the outside.
- Paimon: Wait, a warning signal? So they didn't use a distress signal and call for help?
- Flins: Indeed. The warning signal saved the nearby merchant fleets and patrolling Lightkeeper ships. Without it, they likely would have been pulled into the fighting with little knowledge of the situation.
- Flins: But at the same time, this signal also cut the troops on the island off from any possibility of rescue.
- Flins: The Lightkeeper oath contains a line that goes as such:
- Flins: "Our bones and blood we shall use as fuel, we shall make life greater than death."
- Flins: It is a line that strikes at the very heart of our principles. Should we find ourselves at a great disadvantage, we are to prioritize the preservation of life and ensure humanity's long-term survival.
- Flins: After all, the Wild Hunt is a never-ending threat, while our numbers are limited. This principle is most cruel to those who must sacrifice themselves, and yet most of us willingly abide by it.
- Paimon: Shoot... So we sent out a distress signal, but what the ghosts actually wanted was for us to send a warning signal, right?
Whoops...- Flins: You feel you unwittingly did something wrong? No, I don't think so.
- Flins: Ghosts are but the memories of people that once were. You may have stirred up those memories, but that is all they are — those to whom they once belonged are long gone.
- Flins: Still, I can see that you're concerned about them, and truthfully, so am I. If you wish to find them... just follow me.
- Flins: Ah, yes — and please do not be alarmed by anything strange we may encounter along the way.
- (The player is given control of a Trial Character Flins)
Ghosts roam the island. What are they whispering about?
- (Attempt to leave the boundary, optional)
- Flins: The ghosts are acting strange. We should find them first.
- (Approach the Panicking Phantom, optional)
- Panicking Phantom: The lighthouse... It's lit! The Wild Hunt! The Wild Hunt is attacking! To arms!
- (Approach the Trembling Phantom, optional)
- Trembling Phantom: Look! Someone's put out a distress signal! Reinforcements will arrive from the sea soon! Hold steady, everyone!
- Flins: Hmm... The coast, then... But on which side?
- (Approach the Melancholic Phantom, optional)
- Melancholic Phantom: Let's go. "Our bones and blood we shall use as fuel..."
- Flins: Where are you going?
- Melancholic Phantom: "We shall make life greater than death."
- Flins: Never mind. We won't get anything out of this one.
- (Approach the Desperate Phantom, optional)
- Desperate Phantom: It's too late... There's no point calling for help now.
- Desperate Phantom: Even if reinforcements from Piramida do arrive from the north, they'll only end up as fodder for the Wild Hunt, just like us...
- Flins: The north it is, then.
- (Approach the north beach)
- Paimon: Paimon sees them! They're all gathering on the beach!
- Flins: Had reinforcements arrived on the day of that battle, they would have landed here.
- Flins: You have to understand that ghosts are hard to reason with. A better way to communicate is to give them key information that might provoke some sort of a reaction.
- Flins: How about this? We'll go in together, but I'll handle the communication. After all, I'm not only a Lightkeeper myself, but also very accustomed to dealing with ghosts.
Sounds like a plan.- Wandering Phantom: Don't come near us... Don't try to save us.
- Flins: Help is on the way.
- Grieving Phantom: The Wild Hunt is coming in too fast, there's no time. Let us stay here and take them down with us.
- Solemn Phantom: This place will be enough of a graveyard by the time the night is through... Don't send more people to their deaths...
- Flins: So, you don't need rescuing?
- Solemn Phantom: No, we do! Please, save us... We can't hold on much longer...
- Grieving Phantom: Everyone else is gone, and we are lost. What more can we do? Please, someone, anyone, save us.
- Wandering Phantom: ...Ignite the blue lantern. It will guide you far from the Wild Hunt...
- Flins: The blue lantern cannot bring back souls from the dead. Even if you light him up, it will be too late.
- Flins: He can help you destroy what remains of the Wild Hunt, but he cannot save you.
- Wandering Phantom: Don't rescue us. Don't come any closer... No, wait, help us, please! Someone, anyone...
- Paimon: What's this supposed to mean? Do they want help, or don't they?
- Flins: Those poor souls... On the one hand, they hoped that someone would send out a distress signal and save their lives. On the other, they did not wish to call in reinforcements only to send them to their deaths.
- Flins: And so they sought the help of the blue lantern spoken of in local legend, and indeed, one such lantern was still preserved on this island.
- Flins: That ought to have been their last hope in a time of desperate need. But to my great regret, it is of no use to them now.
- Paimon: Will any other horrible things happen?
- Flins: They will recall the unfathomable suffering they experienced in their final moments. I will do what I can to comfort them...
- Wandering Phantom: "We shall part the snow-curtain of the sky, and blast the winter winds across the wasteland."
- Grieving Phantom: We have sworn an oath, and so we must fight to the end.
- Solemn Phantom: We cannot wait for them to come. We are the last ones. Pick up your weapon, ███.
- Wandering Phantom: "We are the Lightkeepers, who shine the eternal light of hope into the endless snow-swept plains."
- Paimon: Wait... Flins, it seems like these ghosts have rallied?
- Flins: Again, they are but the replaying memories of once-living people. It is not the ghosts who have rallied... but the Lightkeepers who fought to the bitter end.
- Flins: Viewing the world through human eyes is like looking into a kaleidoscope. It is so complex, and yet... so beautiful.
- Flins: The sorrow and reluctance in the face of death, the longing for a life of peace and stability... the surprising valor that wells up in the hour of despair.
- Flins: ...
- Flins: If it were up to you, (Traveler), would you wish to do something for them?
I might perhaps lend them a helping hand.
I might perhaps honor their destiny.- Flins: Is that so? A response befitting an adventurer of your caliber.
- Flins: Personally, I do feel inclined to do something for them. To help these shadows of the heroes that once were forget the death that will soon be upon them, and return to their slumber.
- Flins: In time, the memories and yearning of these ghosts will fade, and slowly return to the Ley Lines... but that time has not yet come.
- Flins: My dear Ratniki, I am Kyryll Chudomirovich Flins. Once upon a time, it was I who retrieved your fallen bodies from the battlefield.
- Flins: Now, let me once more lay you to rest, for you are worthy of my respect and earnest esteem.
- (Flins brandishes his blue lantern, and his eyes glow with a similar blue flame)
- Flins: Look upon my flame, and wander no longer. Return to your graves and forever rest in peace.
- Flins: Six feet under may you slumber in your erstwhile homeland, and in sweet dreams return to the Ley Lines' embrace.
- (The ghosts quietly fade away)
- Paimon: They're... gone?
- Flins: Some of their memories and thoughts have been dispersed. The rest will later return to their usual state.
May their spirits find rest.
May they soon return to the Ley Lines.- Flins: To me, they are both warriors whose memories should be honored, and my gentle, friendly "neighbors."
- Flins: Unfortunately, I did not know most of their names, but my short interaction with them has deposited some of their memories within my flame.
- Flins: At the very least, I know now that the gentleman who moved fuel and loved to tell the tale of the blue lantern was named "Aimo," and the comrade he always called out to was named "Eetu."
- Flins: Many of the ghosts on this island may have been affected by the lighthouse, and I'm not sure if they'll all undergo changes like Aimo.
- Flins: But if you're in the mood to keep exploring, would you come with me? I'd like to get to know them better still.
Let's do it.- Flins: It would be my honor.
Post-Quest Dialogue[]
Dialogue sets are randomized
Dialogue Set #1[]
- (Talk to Flins)
- Flins: Gemstones reflect the light differently in different environments.
- Flins: A gem by candlelight flickers like flame, while a jewel beneath the moon seems like a tear-filled eye.
- Flins: There are a thousand forms to beauty, and gems are cut a thousand ways. Such is the complexity of things both elegant and timeless.
- Flins: I'm in the habit of collecting these old gemstones. Some are even from other nations. Feel free to enjoy this collection whenever you please.
- Flins: Being as old as they are, they have lost some of their glow and appear a little turbid. They cannot compare with the brilliant luster of a newly-cut stone.
- Flins: Do be careful when touching them. So as to not damage them, I've left most of them in their original casing.
Dialogue Set #2[]
- (Talk to Flins)
- Flins: Another three reports finished. Time for a breath of fresh air.
- Flins: Do they make you write reports in the Adventurers' Guild, too?
Not very often.
- Flins: How very fortunate... Remember to count your blessings.
Yeah, every day.
- Flins: Ugh... Alas. Then we share the same misfortune.
- Flins: I have never been able to get used to the endless cycle of report after report. I daresay we had no such custom in the Nod-Krai of old.
- Flins: Of course, I understand why they are important, but this process of repeatedly describing in laborious detail things that could easily be summarized in a single sentence... it is exhausting.
- Flins: The mere thought of the outstanding reports I have yet to finish is simply—
- Flins: No, I mustn't. These things are necessary — I should focus on that. A dutiful Ratnik must write his reports.
- Flins: A little longer here, and then I'll get back to it. Just a little longer...
Dialogue Set #3[]
- (Talk to Flins)
- Flins: Shh, a little lighter on your feet, if you wouldn't mind.
- Flins: The fish here are used to the quiet, which makes them very sensitive indeed to external noise.
- Flins: So, as well as treading gently, we ought to keep our voices down when we speak.
- Flins: I once tried fishing while two ghosts nearby were chatting incessantly. Didn't get a single bite all day.
- Flins: Since then, I have resolved to greet any nearby ghosts and ask them to kindly take their conversation elsewhere before I begin.
- Flins: I very much wish to see fish on the dinner table tonight. I shall not go home empty-handed.
Trivia[]
- This quest shares a name with the novel To the Lighthouse by Virginia Woolf.
Other Languages[]
| Language | Official Name | Literal Meaning |
|---|---|---|
| English | To the Lighthouse | — |
| Chinese (Simplified) | 到灯塔去 Dào Dēngtǎ Qù | To the Lighthouse |
| Chinese (Traditional) | 到燈塔去 Dào Dēngtǎ Qù | |
| Japanese | 灯台へ Toudai he | To the Lighthouse |
| Korean | 등대를 향해 Deungdaereul Hyanghae | |
| Spanish | De camino al faro | |
| French | Au phare | To the Lighthouse |
| Russian | К маяку K mayaku | |
| Thai | ไปที่ประภาคาร | |
| Vietnamese | Đến Ngọn Hải Đăng | |
| German | Zum Leuchtturm | To the Lighthouse |
| Indonesian | Ke Atas Mercusuar | |
| Portuguese | Rumo ao Farol | |
| Turkish | Deniz Fenerine | |
| Italian | Direzione: faro |
Change History[]
Released in Version "Luna I"


