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Time is a measurement of how long something lasts or takes. It is a mechanic that affects various things, including but not limited to:

Day/Night Cycle

The day/night cycle is used to determine the availability of NPCs, music, and quest objectives. Dawn, midday, dusk, and midnight occur at 06:00, 12:00, 18:00, and 24:00/00:00, respectively, each phase of a day lasts six minutes, the daylight/nightlight hours last twelve minutes each, and the cycle repeats itself every 24 minutes.

The player can quickly advance time via the Time option in the Paimon Menu. The player must select a time of day at least half an hour after the current time and cannot advance more than 2 days at a time. Time can be advanced in both single player mode and Co-Op Mode by the host for all players in the world. This can be done to clear up bad weather, bring back unavailable NPCs, and adjust lighting.

The day/night cycle is not visible from underground locations like The Chasm: Underground Mines or Enkanomiya, but will still affect certain things such as fish availability. It is also not visible from certain above-ground locations like Seirai Island or during rain, lightning, or snowstorms.

Pausing Time

In single player mode, time is paused while the Paimon Menu is open and while accessing anything available through the Paimon Menu (Inventory, Events screen, etc.), even if accessed via a keybind or the UI icon while playing, except for Photo Mode.

Some timers will continue to tick while the game is paused. These timers include but are not limited to Gadget cooldowns, the timer in Food Delivery, the timer that keeps track of how long players take to complete a Domain, clocks that track Bounties, the hidden timer that determines when the cutscene in the Plane of Euthymia plays, and the timer that prevents certain enemies from using certain skills too often.

Other timers remain paused while the game is paused. These timers include but are not limited to Elemental Skill cooldowns, revival and stamina food consumption cooldowns, the depletion of the fullness gauge, and the time limit players have to complete the current objective in a Domain.

Time cannot be paused in Co-Op Mode.

See also

Change History

Released in Version 1.0
Version 2.2
  • Can now skip more than 1 day (max 2 days) in Paimon Menu.
  • Enemy skill cooldowns are now paused while the game is paused. Previously, enemy skill cooldowns continued to run even while the game was paused.

Version 1.0

  • Time mechanics were released.

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