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Main Stats

Each artifact has one main stat, determined by the artifact's type/slot. Its starting value is determined by the artifact's rarity. See Artifacts/Scaling for values per level.

 
Flower of Life Flower of Life
Rarity3 Stars4 Stars5 Stars
HP430 - 1,893645 - 3,571717 - 4,780
 
Plume of Death Plume of Death
Rarity3 Stars4 Stars5 Stars
ATK28 - 12342 - 23247 - 311
 
Sands of Eon Sands of Eon
Rarity3 Stars4 Stars5 Stars
HP (%)5.2 - 23.16.3 - 34.87.0 - 46.6
ATK (%)5.2 - 23.16.3 - 34.87.0 - 46.6
DEF (%)6.6 - 28.87.9 - 43.58.7 - 58.3
Elemental Mastery21 - 92.325.2 - 139.328 - 186.5
Energy
Recharge (%)
5.8 - 25.67.0 - 38.77.8 - 51.8
 
Goblet of Eonothem Goblet of Eonothem
Rarity3 Stars4 Stars5 Stars
HP (%)5.2 - 23.16.3 - 34.87.0 - 46.6
ATK (%)5.2 - 23.16.3 - 34.87.0 - 46.6
DEF (%)6.6 - 28.87.9 - 43.58.7 - 58.3
Elemental Mastery21 - 92.325.2 - 139.328 - 186.5
Elemental DMG Bonus (%)5.2 - 23.16.3 - 34.87.0 - 46.6
Physical DMG Bonus (%)6.6 - 28.87.9 - 43.58.7 - 58.3
 
Circlet of Logos Circlet of Logos
Rarity3 Stars4 Stars5 Stars
HP (%)5.2 - 23.16.3 - 34.87.0 - 46.6
ATK (%)5.2 - 23.16.3 - 34.87.0 - 46.6
DEF (%)6.6 - 28.87.9 - 43.58.7 - 58.3
Elemental Mastery21 - 92.325.2 - 139.328 - 186.5
CRIT Rate (%)3.5 - 15.44.2 - 23.24.7 - 31.1
CRIT DMG (%)7.0 - 30.88.4 - 46.49.3 - 62.2
Healing Bonus (%)4.0 - 17.84.8 - 26.85.4 - 35.9

Sub Stats

Along with the main stat, artifacts can have up to 4 sub-stats; the starting number is based on its rarity.

An artifact cannot have duplicate sub-stats, and its sub-stats cannot be the same as the main stat. (E.g., an artifact with an ATK% main stat cannot gain an ATK% sub-stat, but could have a flat ATK sub-stat.)

RarityMax LVBase # of
Sub Stats
# of Unlocks# of Upgrades
3 Stars+121-22-30-1
4 Stars+162-31-22-3
5 Stars+203-40-14-5

The initial value of each sub-stat is also randomized according to rarity.

Possible sub-stat values[1]
Rarity3 Stars4 Stars5 Stars
HP100.38 / 114.72 / 129.06 / 143.40167.30 / 191.20 / 215.10 / 239.00209.13 / 239.00 / 268.88 / 298.75
ATK6.54 / 7.47 / 8.40 / 9.3410.89 / 12.45 / 14.00 / 15.5613.62 / 15.56 / 17.51 / 19.45
DEF7.78 / 8.89 / 10.00 / 11.1112.96 / 14.82 / 16.67 / 18.5216.20 / 18.52 / 20.83 / 23.15
HP (%)2.45 / 2.80 / 3.15 / 3.503.26 / 3.73 / 4.20 / 4.664.08 / 4.66 / 5.25 / 5.83
ATK (%)2.45 / 2.80 / 3.15 / 3.503.26 / 3.73 / 4.20 / 4.664.08 / 4.66 / 5.25 / 5.83
DEF (%)3.06 / 3.50 / 3.93 / 4.374.08 / 4.66 / 5.25 / 5.835.10 / 5.83 / 6.56 / 7.29
Elemental Mastery9.79 / 11.19 / 12.59 / 13.9913.06 / 14.92 / 16.79 / 18.6516.32 / 18.65 / 20.98 / 23.31
Energy Recharge (%)2.72 / 3.11 / 3.50 / 3.893.63 / 4.14 / 4.66 / 5.184.53 / 5.18 / 5.83 / 6.48
CRIT Rate (%)1.63 / 1.86 / 2.10 / 2.332.18 / 2.49 / 2.80 / 3.112.72 / 3.11 / 3.50 / 3.89
CRIT DMG (%)3.26 / 3.73 / 4.20 / 4.664.35 / 4.97 / 5.60 / 6.225.44 / 6.22 / 6.99 / 7.77

For all possible 3, 4 or 5 star substats:

  • If the highest possible roll is X
  • The second highest possible roll is X * 0.9
  • The third highest possible roll is X * 0.8
  • The lowest possible roll is X * 0.7

Every 4 enhancement levels, an artifact sub-stat gets added or increased:

  • If the artifact has fewer than 4 sub-stats, it gains a new random sub-stat with a random value from the table above.
  • If the artifact already has 4 sub-stats, a random sub-stat is increased by a random amount from the table above.

Enhancing

Enhancing artifacts require other artifacts to be used as fodder. See Artifacts#Enhancing.

Lore

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  1. Google Documents: Datamined Artifact Stats
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