Tenebrous Mimesis - Ruin Guards are Elite Enemies that are part of the The Abyss family.
Drops[]
Items[]
Energy[]
Energy Drops | ||
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Type | HP Threshold | Drop(s) |
Non-Elemental | 75% | Particle ×1 |
50% | Particle ×1 | |
25% | Particle ×1 | |
0% | Orb ×1 |
Stats[]
RES | ||||||||
---|---|---|---|---|---|---|---|---|
10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
Level Scaling | |||
---|---|---|---|
Level | HP | ATK | DEF |
1 | 352 | 127 | 505 |
10 | 1,388 | 339 | 550 |
20 | 4,085 | 836 | 600 |
30 | 7,608 | 1,366 | 650 |
40 | 13,660 | 2,042 | 700 |
50 | 25,169 | 2,872 | 750 |
60 | 42,523 | 3,836 | 800 |
70 | 70,330 | 5,102 | 850 |
80 | 113,456 | 7,411 | 900 |
90 | 178,081 | 9,516 | 950 |
100 | 266,208 | 12,311 | 1,000 |
104 | 299,344 | 13,295 | 1,020 |
Note that HP and ATK values may change in Co-Op Mode, some Quests, and certain Domains (including Spiral Abyss and Imaginarium Theater). For more details, see Enemy/Level Scaling § Other Multipliers.
Abilities[]
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Mimicry | |
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When entering battle, takes the form of a Ruin Guard. While in this form, the Tenebrous Mimiflora possesses a Void Ward which grants it immunity to DMG until destroyed. Depending on the form it takes, the Void Ward will have a durability of 105. The durability will reduce by 1 when hit by an Elemental attack, or 3 when hit by a Nightsoul-aligned attack. When durability is depleted, the Tenebrous Mimiflora will return to its true form and become briefly stunned, but will re-transform after some time. However, when generating the Void Ward for the second time, then from the third time onward, its durability will be reduced to 53 and 21 respectively. | |
When entering battle, takes the form of a Ruin Guard. While in this form, the Tenebrous Mimiflora possesses a Void Ward which grants it immunity to DMG until destroyed. Depending on the form it takes, the Void Ward will have a durability of 105. The durability will reduce by 1 when hit by an Elemental attack, or 3 when hit by a Nightsoul-aligned attack. When durability is depleted, the Tenebrous Mimiflora will return to its true form and become briefly stunned, but will re-transform after some time. However, when generating the Void Ward for the second time, then from the third time onward, its durability will be reduced to 53 and 21 respectively. | |
Attrition | |
Some of the Mimiflora's attacks inflict stacks of Attrition on hit. The amount of stacks inflicted depends on the attack. For each stack, the affected character will lose HP equal to 1% Max HP + 50 after a short delay.
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Some of the Mimiflora's attacks inflict stacks of Attrition on hit. The amount of stacks inflicted depends on the attack. For each stack, the affected character will lose HP equal to 1% Max HP + 50 after a short delay. | |
Abyssal Impalement | |
While in its true form, shoots forward a trail of spikes, dealing 20% ATK as Physical DMG and inflicting 1 stack of Attrition on hit.
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While in its true form, shoots forward a trail of spikes, dealing 20% ATK as Physical DMG and inflicting 1 stack of Attrition on hit. | |
Abyssal Spheres | |
While in its true form, shoots 3 homing projectiles, each dealing 20% ATK as Physical DMG and inflicting 1 stack of Attrition on hit.
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While in its true form, shoots 3 homing projectiles, each dealing 20% ATK as Physical DMG and inflicting 1 stack of Attrition on hit. | |
Stomp and Clap | |
Raises one of its feet and stomps the ground, dealing 62.5% ATK as Physical DMG. If a player is still within melee range after the stomp, the Ruin Guard may lean down and clap powerfully using its hands, dealing 87.5% ATK as Physical DMG in front of itself.
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Raises one of its feet and stomps the ground, dealing 62.5% ATK as Physical DMG. If a player is still within melee range after the stomp, the Ruin Guard may lean down and clap powerfully using its hands, dealing 87.5% ATK as Physical DMG in front of itself. | |
Punch and Jump Combo | |
Bringing both fists together before performing, it will do spinning punches twice, dealing 50% ATK and 75% ATK as Physical DMG, before jumping into the air and landing onto the player's location (telegraphed by a red circle) and dealing 100% ATK as Physical DMG.
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Bringing both fists together before performing, it will do spinning punches twice, dealing 50% ATK and 75% ATK as Physical DMG, before jumping into the air and landing onto the player's location (telegraphed by a red circle) and dealing 100% ATK as Physical DMG. | |
Suppressive Volley | |
Swivels their upper body around 180° and aims its missile cannons towards the player. Shortly after, a red crosshair will appear on the Ruin Guard's target, and will then fire a swarm of 6 Seeking Missiles. These missiles each deal 31.25% ATK as Physical DMG on hit.
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Swivels their upper body around 180° and aims its missile cannons towards the player. Shortly after, a red crosshair will appear on the Ruin Guard's target, and will then fire a swarm of 6 Seeking Missiles. These missiles each deal 31.25% ATK as Physical DMG on hit. | |
Teleport Stomp | |
Teleports to the player, raises one of its feet and stomps the ground, dealing 62.5% ATK as Physical DMG and inflicting 15 stacks of Attrition.
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Teleports to the player, raises one of its feet and stomps the ground, dealing 62.5% ATK as Physical DMG and inflicting 15 stacks of Attrition. | |
Teleport Clap | |
Teleports to the player, leans down and claps powerfully using its hands, dealing 87.5% ATK as Physical DMG and inflicting 15 stacks of Attrition.
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Teleports to the player, leans down and claps powerfully using its hands, dealing 87.5% ATK as Physical DMG and inflicting 15 stacks of Attrition. | |
Teleport Jump | |
Teleports to the player, jumps into the air and lands onto the player's location (telegraphed by a red circle), dealing 100% ATK as Physical DMG and inflicting 15 stacks of Attrition. Then, leans down and claps powerfully using its hands, dealing 87.5% ATK as Physical DMG, but without inflicting Attrition.
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Teleports to the player, jumps into the air and lands onto the player's location (telegraphed by a red circle), dealing 100% ATK as Physical DMG and inflicting 15 stacks of Attrition. Then, leans down and claps powerfully using its hands, dealing 87.5% ATK as Physical DMG, but without inflicting Attrition. | |
Teleport Suppressive Volley | |
Teleports some distance from the player, and fires a swarm of 6 Seeking Missiles. These missiles each deals 31.25% ATK as Physical DMG and inflicts 4 stacks of Attrition on hit.
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Teleports some distance from the player, and fires a swarm of 6 Seeking Missiles. These missiles each deals 31.25% ATK as Physical DMG and inflicts 4 stacks of Attrition on hit. |
Gallery[]
Other Languages[]
Language | Official Name |
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English | Tenebrous Mimesis - Ruin Guard |
Chinese (Simplified) | 深邃拟态・遗迹守卫 |
Chinese (Traditional) | 深邃擬態・遺蹟守衛 |
Japanese | 深遠擬態・遺跡守衛 |
Korean | 그윽한 의태・유적 가디언 Geueukhan Uitae - Yujeok Gadieon |
Spanish | Guardián de las Ruinas Abismático |
French | Mimèsis obombré - Gardien des ruines |
Russian | Сумрачный мимесис: Страж руин Sumrachnyy mimesis: Strazh ruin |
Thai | Tenebrous Mimesis - Ruin Guard |
Vietnamese | Mô Phỏng U Ám: Thủ Vệ Di Tích |
German | Abgrundimitator – Ruinenwächter |
Indonesian | Tenebrous Mimesis - Ruin Guard |
Portuguese | Mimetismo Abissal - Guarda das Ruínas |
Turkish | Karanlık Taklit Çiçeği - Harabe Muhafızı |
Italian | Mimesi tenebrosa - Guardia delle rovine |
Change History[]
Released in Version 5.1
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