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Odd devices that are scattered across Teyvat, seemingly forming a certain order. People on the continent see them as ancient gimmicks — they are accustomed to their existence despite not knowing their purpose. To the foreign traveler, however, their function becomes quite apparent.

Map Description

Teleport Waypoints are structures players can find and unlock throughout the world of Teyvat. When a player first unlocks them they are granted Adventure EXP Adventure EXP ×50 and Primogem Primogem ×5. Selecting a Teleport Waypoint on the Map allows the player fast travel to their location. The location of the Teleport Waypoint on the map usually show the Area it is a part of.

Statues of The Seven and Domains, including Event Domains, also act as Waypoints and can be fast traveled to upon being unlocked. Players can refer to Teyvat Interactive Map for their locations.

Overview[]

In addition to allowing fast travel, Teleport Waypoints also:

  • Serve as respawn locations after a player's party dies.
    • Only unlocked Teleport Waypoints can do this.
    • In Co-Op Mode, the player is teleported to the location of the nearest Teleport Waypoint that they have unlocked in their own world, even if it has not been unlocked in the host's world. This applies even if it is currently impossible for the host to unlock that Teleport Waypoint, such as if the area in the host's world is physically blocked or otherwise cannot be accessed normally, if the Teleport Waypoint is locked, or if the Teleport Waypoint does not yet exist.
  • Serve as sources of warmth in Subzero Climates, such as in Dragonspine.
  • Recharge the Lumenstone Adjuvant's energy in The Chasm: Underground Mines.
  • Reduce accumulated Decay in Withering Zones in Sumeru.
  • Replenish Phlogiston in Natlan regions where it is enabled.

Unlocking[]

Most Teleport Waypoints need to be unlocked by interacting with them. The location of most locked Waypoints can be seen on the Map once the area they are in is lit up, which is done by touching a Statue of The Seven on the Map of Teyvat and through other means, such as quest progression, in other maps. A navigation pointer will indicate a locked Teleport Waypoint's direction on the screen if the player is within 30 meters of it and then disappears if the player unlocks the Teleport Waypoint or is not within 40 meters of it.

Additional Prerequisites[]

Some Teleport Waypoints do not show up on the Map when locked, even when the area they are in is lit up, until another requirement is completed:

Location Requirement to show on map
In the Inverted City in the Nameless Ruins Only shows up when unlocked (access requires sufficient progression of Archon Quest The Grave of the Guarded in Chapter II: Act IV - Requiem of the Echoing Depths)
Various Teleport Waypoints in Tsurumi Island Permanently shown after completing World Quest Series Through the Mists
In the northwest of the Dainichi Mikoshi Gain access to the Dainichi Mikoshi in World Quest The Subterranean Trials of Drake and Serpent in Series From Dusk to Dawn in Byakuyakoku[no earlier than this; no later than beginning part 2 of that quest]
In the center of the Dainichi Mikoshi
In the east of the Dainichi Mikoshi
In the south of the Dainichi Mikoshi
Yachimatahiko's Locus Talk to Eboshi for the first time in World Quest The Three Great Martial Trials in Series Erebos' Secret
Yachimatahime's Locus
Kunado's Locus
The Rain's End Complete World Quest Series Varuna Gatha to unlock
Vanarana Complete World Quest The World of Aranara in Series Aranyaka: Part II - Dream Nursery to unlock
Old Vanarana Complete World Quest Series Aranyaka: Part III - Nursery of Lost Dreams to unlock all (the first Teleport Waypoint unlocks automatically)
Chatrakam Cave Activate all the Dendro monuments on the upper platform inside the Realm of Khab to activate (unlocks automatically)
Devantaka Mountain Complete World Quest Series Vimana Agama to open a hidden cavern and unlock the teleport waypoint underneath
Various underground Teleport Waypoints in Hypostyle Desert Sufficient progression of World Quest Series Golden Slumber to access the underground area.
Valley of Dahri Only shows up when unlocked‍[may required sufficient progression of Afratu's Dilemma to clear the underground path to the Ruin Golem]
Various underground Teleport Waypoints in Desert of Hadramaveth Sufficient progression of World Quest Series The Dirge of Bilqis to access underground areas.
Underground Teleport Waypoints in Girdle of the Sands Sufficient progression of World Quest Series Khvarena of Good and Evil to access underground areas.
Teleport Waypoint in "A Very Bright Place" Show up during World Quest There Will Come Soft Rains in Series Ancient Colors: Act II - A Gradient of Dreams and Ochre
Teleport Waypoints in Annapausis Gain access to Annapausis during World Quest Series Ann of the Narzissenkreuz
Teleport Waypoints in Institute of Natural Philosophy Gain access to Institute of Natural Philosophy during World Quest Aqueous Tidemarks
Teleport Waypoints in Fortress of Meropide Gain access to Fortress of Meropide by either visiting for the first time and receive World Quest Series Unfinished Comedy or during Archon Quest Fortress of Meropide in Chapter IV: Act III - To the Stars Shining in the Depths
Teleport Waypoint in the Submerged Stony Path leading to the Forging Press Explore the underwater cavern accessible from the battlegrounds of the Millennial Pearl Seahorse or Kuisel's Clockwork Workshop
Teleport Waypoint near "The Rusty Rudder" Complete Rusty Rudder Q&A to gain access
Teleport Waypoint in Roots of Erinnyes Gain access to Roots of Erinnyes during World Quest Within the Depths of Erinnyes in Series The Wild Fairy of Erinnyes
Teleport Waypoint in Chenlong Cleft Gain access to Chenlong Cleft during World Quest Floating Jade, Treasure of Chenyu in Series Chenyu's Blessings of Sunken Jade
Teleport Waypoints in Mt. Laixin (except Carp's Rest) Gain access to Mt. Laixin during World Quest An Ancient Sacrifice of Sacred Brocade in Series Chenyu's Blessings of Sunken Jade
Teleport Waypoint in Carp's Rest, Mt. Laixin Gain access to Carp's Rest during World Quest The Cloud-Padded Path to the Chiwang Repose
Teleport Waypoint in the lowest layer of Wangshan Hall, Mt. Lingmeng Gain access to Wangshan Hall during World Quest Shrouded Vale, Hidden Hero
Teleport Waypoints in Faded Castle Gain access to Faded Castle during World Quest The Shadow Over Petrichor in Series Canticles of Harmony Prelude - Petrichorror Dream
Teleport Waypoint in Portus Anticus Only shows up when unlocked
Teleport Waypoint in Caesareum Palace Only shows up when unlocked
Teleport Waypoints in Domus Aurea Gain access to Domus Aurea during World Quest Fortune Plango Vulnera in Series Canticles of Harmony: Finale - Requiem
Teleport Waypoint at the underground west of Sulfurous Veins Only show up when unlocked
Teleport Waypoint in Land of Myriad Megaliths Gain access to Land of Myriad Megaliths during World Quest Peace to the Slumbering in Series Shadows of the Mountains
Teleport Waypoint in Underground Lava River Gain access to Underground Lava River during World Quest Tracer No Tracing in Series Tale of Dreams Plucked From Fire
Teleport Waypoints in The Upper Sanctum Gain access to the Upper Sanctum during World Quest Seeker No Finding in Series Tale of Dreams Plucked From Fire
Teleport Waypoints in Hall of Parting Vows Gain access to Hall of Parting Vows during World Quest Revelations from the Past in Series Between Pledge and Forgettance
Teleport Waypoint in Flamegranate Tree Roots Gain access to Flamegranate Tree Roots during World Quest Ripe For Trouble
Teleport Waypoint at the ravine under Teticpac Peak Only show up when unlocked
Teleport Waypoint in Phlogiston Extraction Research Center Only show up when unlocked

Automatic Unlocks[]

Some Teleport Waypoints are automatically unlocked upon completing certain Quests:

Location Requirement
Natlan's Tequemecan Valley Complete Archon Quest Prologue: Act III - Song of the Dragon and Freedom
Liyue's Chenyu Vale: Upper Vale Complete Archon Quest Prologue: Act III - Song of the Dragon and Freedom
Sumeru's Realm of Farakhkert near Fontaine Complete Archon Quest Prologue: Act III - Song of the Dragon and Freedom
Fontaine's Marcotte Station Complete Archon Quest Prologue: Act III - Song of the Dragon and Freedom
Fontaine's Petrichor Complete Archon Quest Prologue: Act III - Song of the Dragon and Freedom
At the dock of Ritou Complete Archon Quest Setting Sail in Chapter II: Act I - The Immovable God and the Eternal Euthymia
Between Ritou and Konda Village Complete Archon Quest Ritou Escape Plan in Chapter II: Act I - The Immovable God and the Eternal Euthymia
In the southernmost part of The Serpent's Bowels Complete World Quest The Still Water's Flow
In the top-left of Ad-Hoc Main Tunnel Unlocked during World Quest Chasm Spelunkers in Series The Chasm Delvers
In the bottom-left, underground of The Mausoleum of King Deshret Unlocked during World Quest The Secret of Al-Ahmar in Series Golden Slumber
At Deshret's Glass Goblet Unlocked during World Quest Dune-Entombed Fecundity: Part III in Series The Dirge of Bilqis
In the west of the Court of Fontaine Unlocked during World Quest Aqueous Tidemarks (if not unlocked before)
At the Fortress of Meropide's Reception Area of the Liffey Region Unlocked during Archon Quest Fortress of Meropide in Chapter IV: Act III - To the Stars Shining in the Depths
At the Fortress of Meropide's Abandoned Production Zone Unlocked during World Quest An Eye for an Eye in Series Unfinished Comedy
At Chenlong Cleft Complete World Quest Floating Jade, Treasure of Chenyu in Series Chenyu's Blessings of Sunken Jade (if not unlocked before)
At Mt. Laixin's Carp's Rest Complete World Quest The Cloud-Padded Path to the Chiwang Repose (if not unlocked before)
At Domus Aurea's lower floor Unlocked during World Quest Fortune Plango Vulnera in Series Canticles of Harmony: Finale - Requiem
At the end of the Spiritway leading to The Upper Sanctum Access the Upper Sanctum during World Quest Seeker No Finding in Series Tale of Dreams Plucked From Fire (if not unlocked before)

Significant Locations[]

Certain significant locations also act as Teleport Waypoints once the requisite Quest progress has been attained:

Pin Location Requirement to unlock
Icon The Alcor Alcor Visit the Alcor for the first time
Icon Canotila and the Book of Revealing Canotila and the Book of Revealing Complete World Quest Book of Esoteric Revelations
UI The Cat's Tail The Cat's Tail Complete the first step of World Quest Come Try Genius Invokation TCG! in Series Battlefield of Dice, Cats, and Cards
Icon Fortress of Meropide Fortress of Meropide Complete step 2 of Archon Quest Fortress of Meropide in Chapter IV: Act III - To the Stars Shining in the Depths or after receiving World Quest Series Unfinished Comedy
Icon Jade Chamber Jade Chamber Defeat Beisht in Archon Quest Where the Heart Finds Rest in Interlude Chapter: Act I - The Crane Returns on the Wind
Icon The Narzissenkreuz Ordo The Narzissenkreuz Ordo Complete World Quest Aqueous Tidemarks
UI Tablet of Tona
Tablet of Tona Visit the Tablet of Tona for the first time
UI Reputation
Tribe Reputation of Children of Echoes, Scions of the Canopy and People of the Springs in Natlan Archon Quest Pilgrimage of the Return of the Sacred Flame in Chapter V: Act I - Flowers Resplendent on the Sun-Scorched Sojourn

Other pins on the map may also provide a teleport button when selected, but unlike the ones listed above, they will teleport the player to the nearest Statue of the Seven or Teleport Waypoint instead of directly to that location.

Temporary Teleport Waypoints[]

Some Teleport Waypoints were introduced in Event-exclusive areas, and therefore were only accessible for limited amount of time.

Automatic Unlocks[]

Just like some permanent waypoints, some temporary Teleport Waypoints in Event areas were automatically unlocked upon completing certain quest steps:

Event Location Requirement
Midsummer Island Adventure / Version 1.6 At the top of Pudding Isle Unlocked during Mysterious Islands: Journey to the Unknown, or automatically unlocked once the event period ends
Three Realms Gateway Offering At the base of the Dainichi Mikoshi Unlocked during Three Realms Gateway Offering: The Eve
Summertime Odyssey At the Dodoco-themed camp on the islet south of Broken Isle Unlocked during The Golden Apple Vacation Returns!
Secret Summer Paradise At the entrance northwest of Silver Bottle Courtyard Unlocked during A Mysterious Missive on Paper Wings
Summertide Scales and Tales At the entrance southest of Forest of Blessings Unlocked during The Story Begins in a Forest Without Rain

Other Types of Waypoints[]

Portable Waypoints[]

Portable Waypoints are items that function similarly to Teleport Waypoints, except they can be summoned and placed anywhere by the user and only last a set amount of time.

Sub-Space Waypoints[]

Sub-Space Waypoints are furnishings that function similarly to Teleport Waypoints. They can be placed anywhere in a player's Serenitea Pot.

Realm Waypoint: A Place to Return To[]

Realm Waypoint: A Place to Return To is a waypoint existing in the first area of every Realm Layout.

Lore[]

The canonicity of Teleport Waypoints is unclear.

The item description, map description, and existence of Portable Waypoints suggest that Teleport Waypoints are at least understood as teleportation devices and that only their inner workings are unknown.

This conflicts with the Teleport Waypoint description, which says that the people of Teyvat do not even know the purpose of the Teleport Waypoints and only view them as "ancient gimmicks."

This, in turn, conflicts with the Event Quest Mysterious Islands: Journey to the Unknown, during which Paimon, Barbara, and Jean display no recognition of the first Teleport Waypoint "device" they encounter on the Golden Apple Archipelago. Paimon even compares the "device" to a Portable Waypoint. This is incongruous due to the presence of numerous identical Teleport Waypoints throughout Mondstadt, including one in the city's main plaza that is on its own platform on grass and has its own path paved to it.

Later, in the Archon Quest In the Depths, an Unexpected Reunion, Paimon compares Dainsleif's explanation of the Abyss's portals, which he concludes are gateways to an entire network, to Teleport Waypoints. This is not further expanded upon.

Katheryne[]

Given the likely unusual circumstances surrounding Katheryne as well as her prominent role in gameplay affairs, the information she gives about teleportation must be considered separately.

Katheryne in Inazuma asks the Traveler, "I thought you knew how to use Teleport Waypoints?" during Katheryne in Inazuma, the quest that unlocks Commissions in Inazuma. This question was asked after she claimed to be joking about using a teleportation tool.

Katheryne in Liyue, who had previously told the Traveler that she would be waiting for them on Narukami Island during Setting Sail, later claimed to have drawn a fortune slip at "the shrine," presumably in Inazuma, during In the Depths, an Unexpected Reunion. At Paimon's surprise, Katheryne explained that she, too, has a private life.

The suggestion that all Katherynes are the same and can also teleport or otherwise engage in fast travel is a departure from New Horizons of Adventure, the quest that unlocks Commissions in Liyue, which suggests that all Katherynes look alike but are separate entities.

Achievements[]

There are 19 Achievements obtainable from Teleport Waypoints:

Achievement Category Description Primogem
Brush of a Thousand Winds Mondstadt: The City of Wind and Song Mondstadt: The City of Wind and Song Unlock all Teleport Waypoints in Mondstadt (excludes the Dragonspine area). 5
Surveyor of Stone Liyue: The Harbor of Stone and Contracts Liyue: The Harbor of Stone and Contracts Unlock all Teleport Waypoints in Liyue (The Chasm and Chenyu Vale are counted separately). 5
Peak Hopper Visitors on the Icy Mountain Visitors on the Icy Mountain Unlock all Teleport Waypoints in Dragonspine. 5
Thunderbolting Across the Land (I) Inazuma: The Islands of Thunder and Eternity - Series I Inazuma: The Islands of Thunder and Eternity - Series I Unlock all Teleport Waypoints in the Narukami Island, Kannazuka, and Yashiori Island areas of Inazuma. 5
Thunderbolting Across the Land (II) Inazuma: The Islands of Thunder and Eternity - Series II Inazuma: The Islands of Thunder and Eternity - Series II Unlock all Teleport Waypoints in the Watatsumi Island and Seirai Island areas of Inazuma. 5
Fog's Edge The Chronicles of the Sea of Fog The Chronicles of the Sea of Fog Unlock all Teleport Waypoints in Tsurumi Island. 5
The Highest Authority in the Land The Light of Day The Light of Day Unlock all Teleport Waypoints in Enkanomiya. 5
Into the Depths Chasmlighter Chasmlighter Unlock all Teleport Waypoints in The Chasm and its Underground Mines. 5
Forest Roamer Sumeru: The Rainforest of Lore Sumeru: The Rainforest of Lore Unlock all Teleport Waypoints in the following areas in Sumeru: Avidya Forest, Lokapala Jungle, Ardravi Valley, Ashavan Realm, Vissudha Field, Lost Nursery, and Vanarana (Area). 5
Over Sandstorms and Mirages (I) Sumeru: The Gilded Desert - Series I Sumeru: The Gilded Desert - Series I Unlock all Teleport Waypoints in the following areas in Sumeru: Hypostyle Desert, Land of Upper Setekh, and Land of Lower Setekh. 5
Over Sandstorms and Mirages (II) Sumeru: The Gilded Desert - Series II Sumeru: The Gilded Desert - Series II Unlock all Teleport Waypoints in the following area in Sumeru: Desert of Hadramaveth. 5
Descending Into the Depths of Desolation Blessed Hamada Blessed Hamada Unlock all Teleport Waypoints in the following areas in Sumeru: Gavireh Lajavard and Realm of Farakhkert. 5
Font of All Waters (I) Fontaine: Dance of the Dew-White Springs (I) Fontaine: Dance of the Dew-White Springs (I) Unlock all Teleport Waypoints in the following areas in Fontaine: Court of Fontaine Region, Belleau Region, and Beryl Region. 5
Font of All Waters (II) Fontaine: Dance of the Dew-White Springs (II) Fontaine: Dance of the Dew-White Springs (II) Unlock all Teleport Waypoints in the following areas in Fontaine: Liffey Region and Fontaine Research Institute of Kinetic Energy Engineering Region. 5
Font of All Waters (III) Fontaine: Dance of the Dew-White Springs (III) Fontaine: Dance of the Dew-White Springs (III) Unlock all Teleport Waypoints in the following areas in Fontaine: Morte Region and Erinnyes Forest. 5
Chenyu's Measure Chenyu's Splendor Chenyu's Splendor Unlock all Teleport Waypoints in Chenyu Vale within the Liyue region. 5
A Mari Usque Ad Mare Rhapsodia in the Ancient Sea Rhapsodia in the Ancient Sea Unlock all Teleport Waypoints in the Nostoi Region and the Sea of Bygone Eras in Fontaine. 5
Scaling the Scorching Sacred Mountain (I) Natlan: The Land of Fire and Competition (I) Natlan: The Land of Fire and Competition (I) Unlock all Teleport Waypoints in the following areas in Natlan: Basin of Unnumbered Flames, Tequemecan Valley, Coatepec Mountain, and Toyac Springs. 5
Scaling the Scorching Sacred Mountain (II) Natlan: The Land of Fire and Competition (II) Natlan: The Land of Fire and Competition (II) Unlock all Teleport Waypoints in the following areas in Natlan: Tezcatepetonco Range, Quahuacan Cliff, and Ochkanatlan. 5

Gallery[]

Icons[]

Trivia[]

  • A message stating "Teleport Waypoint unlocked" appears when interacting with a Teleport Waypoint, common Domain entrance or Statue of The Seven for the first time, although this message may also appear in other cases:
    • After completing Quests which unlocks access to a Domain as a reward.
    • After completing certain Archon Quest steps, which does not actually unlock any location that the player may choose to teleport to, but instead acts as a checkpoint where the party will be revived if all the characters fall, similarly to a Door of Resurrection.
  • All teleportation locations are typically some distance away from enemies' routes and are therefore "safe" to idle at after teleporting. Notable exceptions include:
    • The Teleport Waypoint west of Dawn Winery: a group of Cryo Slimes located by the riverbank may get close enough to spot the player.
    • The Teleport Waypoint at the southern exit of Starglow Cavern: a nearby group of idle hilichurls will always spot the player a few seconds after teleporting.
    • The Teleport Waypoint in the bamboo forest southwest of Qingce Village: a nearby boar often charges at the arriving player upon loading.
    • The Statue of The Seven of Dihua Marsh: a group of Hydro Slimes located near the water may get close enough to spot the player.
  • Tsurumi Island's fog prevents the usage of its Teleport Waypoints by hiding them on the Map, even if the player previously unlocked them. They will however be accessible again after the fog is cleared without requiring to be unlocked again.
  • The Teleport Waypoint near the east of Dainichi Mikoshi, Enkanomiya, currently has the furthest distance between the waypoint and the players' actual spawn location when compared to other Teleport Waypoints.
  • There is an upside-down Teleport Waypoint in Nameless Ruins, The Chasm: Underground Mines that cannot be unlocked normally if players are standing at the ground level.
  • During the Nilou step of the Archon Quest Jnagarbha Day in Chapter III: Act V - Akasha Pulses, the Kalpa Flame Rises, the player cannot see or use any Teleport Waypoints on the Map.
  • In certain cases, such as the Teleport Waypoints west of Erinnyes Forest's Statue Of The Seven, east of Chenyu Vale: Upper Vale's Statue Of The Seven and east of Tequemecan Valley's Statue Of The Seven, will be unlocked automatically after completing the Archon Quest Prologue: Act III "Song of the Dragon and Freedom."

Other Languages[]

LanguageOfficial NameLiteral Meaning
EnglishTeleport Waypoint
Chinese
(Simplified)
传送锚点
Chuánsòng Máodiǎn
Teleportation Anchor
Chinese
(Traditional)
傳送錨點
Chuánsòng Máodiǎn
Japaneseワープポイント
Waapu Pointo
Warp Point
Korean워프 포인트
Wopeu Pointeu
Warp Point
SpanishPunto de teletransporteTeleportation Point
FrenchPoint de téléportationTeleportation Point
RussianТочка телепортации
Tochka teleportatsii
Teleportation Point
Thaiจุดเทเลพอร์ต
VietnameseĐiểmĐiểm dịch chuyểndịch chuyểnTeleportation Point
GermanTeleportationspunktTeleportation Point
IndonesianTeleport Waypoint
PortuguesePonto de Teleporte
TurkishIşınlanma PortalıTeleportation Portal
ItalianPortale di teletrasportoPortal of Teleportation

Change History[]

Version 5.2

Version 5.1


Version 5.0


Version 4.8

  • Added 17 temporary Teleport Waypoints to Simulanka.

Version 4.6


Version 4.4


Version 4.2


Version 4.1


Version 4.0


Version 3.8


Version 3.6


Version 3.4


Version 3.1


Version 3.0


Version 2.8


Version 2.6

2022-04-02:
  • The interaction between Tsurumi Island's fog, Teleport Waypoints, and Statue of The Seven was updated so that Teleport Waypoints within foggy areas no longer show up on the map if the Statue of The Seven has not yet been touched. Previously, Teleport Waypoints inside foggy areas showed up on the map if the Statue of The Seven had not yet been touched, allowing players to bypass that aspect of Tsurumi Island's fog.
2022-03-30:

Version 2.5


Version 2.4

  • Introduced Enkanomiya with 24 Teleport Waypoints.
  • Total amount of permanent Waypoints is now 144.

Version 2.2


Version 2.1

  • Introduced Seirai Island and Watatsumi Island with 14 Teleport Waypoints in Inazuma, Teyvat.
  • Total amount of permanent Waypoints is now 113.
  • When the player is near a locked Teleport Waypoint, a navigation pointer will now indicate its location.

Version 2.0


Version 1.6


Version 1.2


Version 1.1


Version 1.0

Navigation[]

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