Attacking Taroumaru or performing Perfect Parries against his attacks will cause Taroumaru's Fury meter to fill up. Once it is full, Taroumaru will perform Slash Combo 2, which can be Perfectly Parried to knock him down. While down, Taroumaru takes increased DMG.
Attacking Taroumaru or performing Perfect Parries against his attacks will cause Taroumaru's Fury meter to fill up. Once it is full, Taroumaru will perform Slash Combo 2, which can be Perfectly Parried to knock him down. While down, Taroumaru takes increased DMG.
Slash Combo
Performs consecutive slashes with its sword.
Combo 1: Performs a horizontal and upwards slash at the player, before performing a flurry of slashes around itself, dealing 50% ATK, 50% ATK, 35% ATK * 4 as Physical DMG with each move respectively.
Combo 2: Charges at the player while continuously slashing, dealing 30% ATK as Physical DMG on hit, before performing a spinning slash, dealing 100% ATK as Physical DMG.
Combo 1: Performs a horizontal and upwards slash at the player, before performing a flurry of slashes around itself, dealing 50% ATK, 50% ATK, 35% ATK * 4 as Physical DMG with each move respectively.
Combo 2: Charges at the player while continuously slashing, dealing 30% ATK as Physical DMG on hit, before performing a spinning slash, dealing 100% ATK as Physical DMG.
Teleports to the player's location and marks an area around it, calling down thunder and dealing 100% ATK as Electro DMG in the marked area shortly after.
Teleports to the player's location and marks an area around it, calling down thunder and dealing 100% ATK as Electro DMG in the marked area shortly after.
Teleports away and leaves a Geo Bunshin Bomb at its original location that marks an area around it before detonating, dealing 75% ATK as Pyro DMG in the marked area. This attack is also used to recover from the stunned state.
Teleports away and leaves a Geo Bunshin Bomb at its original location that marks an area around it before detonating, dealing 75% ATK as Pyro DMG in the marked area. This attack is also used to recover from the stunned state.
Thunderblades
Launches three vertical blades at the player, each dealing 6% ATK, 15% ATK, 60% ATK respectively as Electro DMG on hit. The player can Perfect Parry these waves to deflect them and deal DMG to Taroumaru instead.
Launches three vertical blades at the player, each dealing 6% ATK, 15% ATK, 60% ATK respectively as Electro DMG on hit. The player can Perfect Parry these waves to deflect them and deal DMG to Taroumaru instead.
Warrior's Spirit[]
In the Warrior's Spirit event, Taroumaru returns and is fought on Round 4. His moveset are as follows:
Combo 1: Performs a horizontal and upwards slash at the player, before performing a flurry of slashes around itself, dealing 50% ATK, 50% ATK, 35% ATK * 4 as Physical DMG with each move respectively. In Normal/Hard difficulties, only the first/the first two slashes will be performed respectively.
Ultimate Technique: Combo 2: Charges at the player while continuously slashing, dealing 30% ATK as Physical DMG on hit, before performing a spinning slash, dealing 100% ATK as Physical DMG. Parrying this attack will trigger a counterattack.
Combo 1: Performs a horizontal and upwards slash at the player, before performing a flurry of slashes around itself, dealing 50% ATK, 50% ATK, 35% ATK * 4 as Physical DMG with each move respectively. In Normal/Hard difficulties, only the first/the first two slashes will be performed respectively.
Ultimate Technique: Combo 2: Charges at the player while continuously slashing, dealing 30% ATK as Physical DMG on hit, before performing a spinning slash, dealing 100% ATK as Physical DMG. Parrying this attack will trigger a counterattack.
Teleports to the player's location and marks an area around it, calling down thunder and dealing 100% ATK as Electro DMG in the marked area shortly after. This attack is repeated 2/3/5 times in Normal/Hard/Pro difficulties respectively.
Teleports to the player's location and marks an area around it, calling down thunder and dealing 100% ATK as Electro DMG in the marked area shortly after. This attack is repeated 2/3/5 times in Normal/Hard/Pro difficulties respectively.