Talents are special abilities that characters possess. They are split into two types: Combat and Passive.
Most characters have three Combat Talents and three Passive Talents. Mona and Ayaka have a fourth Combat Talent in the form of an Alternate Sprint. Kokomi has four passive talents. The Traveler does not have a Utility Passive.
- Combat Talents
- Normal Attack — The main form of attack for each character.
- Elemental Skill — Does not require Energy to use but has a Cooldown period between each use.
- Alternate Sprint — Replaces the normal sprinting of a character.
- Elemental Burst — Requires Energy to use.
- Passive Talents
- 1st Ascension Passive — Usually provides an improvement to a Combat Talent.
- 4th Ascension Passive — Usually provides an improvement to a Combat Talent.
- Utility Passive — Usually provides some utility outside of combat.
- Exploration Abilities
Upon obtaining a character, all Combat Talents come unlocked at Level 1.
A Combat Talent's level can be raised mainly through the following ways:
- Using Talent Level-Up Materials, with their current maximum Talent level determined by their Ascension Phase, up to Level 10.
- Unlocking certain Constellations that raise a specific Talent's effective level by +3. Using this method also raises the Talent's Level cap from 10 to 15.
- Certain characters also have Passive Talents that can raise a party's specific category of Talent Level.
Additionally, certain Events may grant special bonuses that temporarily increase a character's talent level:
- During the event Energy Amplifier, equipping the Fractured Fruit Fragment "Refined Burst" increases the Talent Level of characters' Elemental Burst in the domain, which allowed the max burst level to reach level 14 during the event.
- During the event Perilous Trail, equipping the Stratagem "Superlative" increases the Talent Level of characters' Elemental Skills and Elemental Bursts in the domain, which allowed the max skill and burst level to reach level 14 during the event.
The level of Alternate Sprints cannot be raised.
Each talent is used by pressing the appropriate button. By default on PC, clicking the left mouse button will use a Normal Attack, holding Charged Attack, E Elemental Skill, Q Elemental Burst, and, if equipped, right-clicking or pressing the Shift key casts an Alternate Sprint.
When near an enemy or group of enemies, an arrow () serves as an indicator for the currently selected enemy. Talents will attack the selected enemy by default. Moving to a different portion of the battlefield will move this arrow toward a different enemy. Alternatively, some attacks have the ability to be aimed or will affect an area of effect either around the character or the selected enemy, and thus allows for attacking an enemy other than the one currently selected. When no enemies are selected, talents will directly affect the area in front of the playable character.
Defense Mechanisms cannot be selected. Slime Balloons can only be selected if there are no other enemies nearby. Invisible enemies such as Dendro Slimes buried in the ground or Fatui Pyro Agents also cannot be selected.
Combat Talent Scaling
When a Talent is upgraded, its attribute values increase by a multiplier based on the Talent level:
Base Talent Attribute Value is the damage/healing/shield HP value a Talent has at level 1 (e.g. Geo Traveler's Starfell Sword has 248% Skill DMG at level 1).
For Talents with both a percentage (x%) and a flat component (+x) (e.g. Let the Show Begin), the percentage value scales with the same multiplier as other Talents, but the flat value scales with a different multiplier.
Normal Attack Talents also scale with a different multiplier. The multiplier is estimated and within 1% of actual values; there may be errors are due to internal rounding and/or slight estimation errors.
|Talent Level||Percentage Value Multiplier||Flat Value Multiplier||Normal Attack Multiplier|
Xiao's Burst Bane of All Evil (the Attack DMG Bonus %) and Zhongli's Burst Planet Befall (Skill DMG %) follow different scalings from those above. Several other characters like Yoimiya, Beidou and Hu Tao also follow different scalings for certain talent stats. These are discussed in Level Scaling/Talents.
|Talent Level||Zhongli Burst Multiplier||Xiao Burst Multiplier|
Of a character's Passive Talents, only the third comes unlocked upon obtaining them. The first two are unlocked at 1st and 4th Ascension Phase. Passive talent levels cannot be upgraded.
Note that the effects provided to Combat Talents by Passive Talents will not be reflected in the information screens of Combat Talents, even if the effects are unconditional. For example, the unconditional cooldown reductions provided by Shattered Darkrock and Rekindle are not reflected in the information screens of Starfell Sword and Passion Overload, respectively.
- NGA: 原神技能倍率研究