Genshin Impact Wiki
Genshin Impact Wiki

Talents are special abilities that characters possess. They are split into two types: Combat and Passive.

Most characters have three Combat Talents and three Passive Talents. Mona and Ayaka have a fourth Combat Talent in the form of an Alternate Sprint. Kokomi has four passive talents. The Traveler does not have a Utility Passive.

Combat Talents
Passive Talents
Exploration Abilities

Combat Talents

Upon obtaining a character, all Combat Talents come unlocked at Level 1.

A Combat Talent's level can be raised mainly through the following ways:

  1. Using Talent Level-Up Materials, with their current maximum Talent level determined by their Ascension Phase, up to Level 10.
  2. Unlocking certain Constellations that raise a specific Talent's effective level by +3. Using this method also raises the Talent's Level cap from 10 to 15.
    • This does not mean that you can use Talent Level-Up Materials to continue leveling up a character's particular talent past 13; the jump from 13 to 15 must be done by other means (like Utility Passive Talents or Event Bonuses).
  3. Certain characters also have Passive Talents that can raise a party's specific category of Talent Level, typically by 1, up to their limit:

1 Talents match the category selection:

Character Name Description Type
Tartaglia Tartaglia Master of Weaponry Master of Weaponry Increases your own party members' Normal Attack Level by 1. Utility Passive

Additionally, certain Events may grant special bonuses that temporarily increase a character's talent level:

Combat Talent Scaling

When a Talent is upgraded, its attribute values increase by a multiplier based on the Talent level:[1]

Upgraded Talent Attribute Value = Base Talent Attribute Value × Talent Level Multiplier

Base Talent Attribute Value is the damage/healing/shield HP value a Talent has at level 1 (e.g. Geo Traveler's Starfell Sword has 248% Skill DMG at level 1).

For Talents with both a percentage (x%) and a flat component (+x) (e.g. Let the Show Begin), the percentage value scales with the same multiplier as other Talents, but the flat value scales with a different multiplier.

Normal Attack Talents also scale with a different multiplier. The multiplier is estimated and within 1% of actual values; there may be errors are due to internal rounding and/or slight estimation errors.

Certain characters like Zhongli and Xiao have different scalings for their talents. These exceptions are discussed in the next section.

Talent Level Percentage Value Multiplier Flat Value Multiplier Normal Attack Multiplier
1 100% 100% 100%
2 107.5% 110% 108%
3 115% 120% 116%
4 125% 132.5% 127.5%
5 132.5% 145% 135%
6 140% 157.5% 145%
7 150% 172.5% 157.5%
8 160% 187.5% 170%
9 170% 202.5% 182.5%
10 180% 220% 197.5%
11 190% 237.5% 212.5%
12 200% 255% -
13 212.5% 275% -
14 - - -
15 - - -


Xiao's Burst Bane of All Evil (the Attack DMG Bonus %) and Zhongli's Burst Planet Befall (Skill DMG %) follow different scalings from those above. Several other characters like Yoimiya, Beidou and Hu Tao also follow different scalings for certain talent stats. These are discussed in Level Scaling/Talents.

Talent Level Zhongli Burst Multiplier Xiao Burst Multiplier
1 100% 100%
2 110.8% 106.0%
3 121.6% 112.0%
4 135.1% 119.7%
5 147.3% 125.6%
6 159.5% 131.6%
7 175.7% 139.5%
8 191.9% 147.2%
9 208.1% 155.0%
10 224.3% 162.7%
11 240.5% 170.6%
12 256.8% 178.3%
13 270.3% 186.2%
14 283.8% 193.8%
15 - -

Passive Talents

Of a character's Passive Talents, only the third comes unlocked upon obtaining them. The first two are unlocked at 1st and 4th Ascension Phase. Passive talent levels cannot be upgraded.

Note that the effects provided to Combat Talents by Passive Talents will not be reflected in the information screens of Combat Talents, even if the effects are unconditional. For example, the unconditional cooldown reductions provided by Shattered Darkrock and Rekindle are not reflected in the information screens of Starfell Sword and Passion Overload, respectively.