List of Talents for all Characters sorted by Character then Talent Type.
There are 645 Talents that match the category selection:
Talent | Description | Type |
---|---|---|
![]() Favonius Bladework - Weiss ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Abiogenesis: Solar Isotoma ![]() ![]() ![]() | Albedo creates a Solar Isotoma using alchemy, which deals AoE Geo DMG on appearance. Solar Isotoma has the following properties:
Hold to designate the location of the skill. | Elemental Skill |
![]() Rite of Progeniture: Tectonic Tide ![]() ![]() ![]() | Under Albedo's command, Geo crystals surge and burst forth, dealing AoE Geo DMG in front of him. If a Solar Isotoma created by Albedo himself is on the field, 7 Fatal Blossoms will be generated in the Solar Isotoma field, bursting violently into bloom and dealing AoE Geo DMG. Tectonic Tide DMG and Fatal Blossom DMG will not generate Transient Blossoms. | Elemental Burst |
![]() Calcite Might ![]() ![]() ![]() | Transient Blossoms generated by Abiogenesis: Solar Isotoma deal 25% more DMG to opponents whose HP is below 50%. | 1st Ascension Passive |
![]() Homuncular Nature ![]() ![]() ![]() | Using Rite of Progeniture: Tectonic Tide increases the Elemental Mastery of nearby party members by 125 for 10s. | 4th Ascension Passive |
![]() Flash of Genius ![]() ![]() ![]() | When Albedo crafts Weapon Ascension Materials, he has a 10% chance to receive double the product. | Utility Passive |
![]() Abductive Reasoning ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Universality: An Elaboration on Form ![]() ![]() ![]() | Rushes forward, dealing Dendro DMG to nearby opponents when the rush ends, causing a Chisel-Light Mirror to form. Holding this skill will cause it to behave differently. Hold Enters Aiming Mode to adjust the direction of Alhaitham's rush attack. Chisel-Light Mirror When this skill is unleashed, Alhaitham will generate 1 Chisel-Light Mirror. If there are no Mirrors at this time, he will generate 1 additional Mirror. Chisel-Light Mirrors will have the following properties:
| Elemental Skill |
![]() Particular Field: Fetters of Phenomena ![]() ![]() ![]() | Creates a Particular Binding Field and deals multiple instances of AoE Dendro DMG. If Chisel-Light Mirrors exist when this ability is unleashed, all such Mirrors will be consumed and increase the number of DMG instances dealt. 2s after this ability is unleashed, if 0/1/2/3 Mirrors were consumed, Alhaitham will generate 3/2/1/0 new Mirrors in turn. | Elemental Burst |
![]() Four-Causal Correction ![]() ![]() ![]() | When Alhaitham's Charged or Plunging Attacks hit opponents, they will generate 1 Chisel-Light Mirror. This effect can be triggered once every 12s. | 1st Ascension Passive |
![]() Mysteries Laid Bare ![]() ![]() ![]() | Each point of Alhaitham's Elemental Mastery will increase the DMG dealt by Projection Attacks and Particular Field: Fetters of Phenomena by 0.1%. The maximum DMG increase this way for both these abilities is 100%. | 4th Ascension Passive |
![]() Law of Reductive Overdetermination ![]() ![]() ![]() | When Alhaitham crafts Weapon Ascension Materials, he has a 10% chance to receive double the product. | Utility Passive |
![]() Rapid Fire ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Frozen Wilds ![]() ![]() ![]() | Aloy throws a Freeze Bomb in the targeted direction that explodes on impact, dealing Cryo DMG. After it explodes, the Freeze Bomb will split up into many Chillwater Bomblets that explode on contact with opponents or after a short delay, dealing Cryo DMG. When a Freeze Bomb or Chillwater Bomblet hits an opponent, the opponent's ATK is decreased and Aloy receives 1 Coil stack. Aloy can gain up to 1 Coil stack every 0.1s. Coil
While in the Rushing Ice state, Aloy cannot obtain new Coil stacks. Coil effects will be cleared 30s after Aloy leaves the field. | Elemental Skill |
![]() Prophecies of Dawn ![]() ![]() ![]() | Aloy throws a Power Cell filled with Cryo in the targeted direction, then detonates it with an arrow, dealing AoE Cryo DMG. | Elemental Burst |
![]() Combat Override ![]() ![]() ![]() | When Aloy receives the Coil effect from Frozen Wilds, her ATK is increased by 16%, while nearby party members' ATK is increased by 8%. This effect lasts 10s. | 1st Ascension Passive |
![]() Strong Strike ![]() ![]() ![]() | When Aloy is in the Rushing Ice state conferred by Frozen Wilds, her Cryo DMG Bonus increases by 3.5% every 1s. A maximum Cryo DMG Bonus increase of 35% can be gained in this way. | 4th Ascension Passive |
![]() Easy Does It ![]() ![]() ![]() | When Aloy is in the party, animals who produce Fowl, Raw Meat, or Chilled Meat will not be startled when party members approach them. | Utility Passive |
![]() Sharpshooter ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Explosive Puppet ![]() ![]() ![]() | The ever-reliable Baron Bunny takes the stage. Baron Bunny
Hold Adjusts the throwing direction of Baron Bunny. The longer the button is held, the further the throw. | Elemental Skill |
![]() Fiery Rain ![]() ![]() ![]() | Fires off a shower of arrows, dealing continuous AoE Pyro DMG. | Elemental Burst |
![]() Every Arrow Finds Its Target ![]() ![]() ![]() | Increases the CRIT Rate of Fiery Rain by 10% and widens its AoE by 30%. | 1st Ascension Passive |
![]() Precise Shot ![]() ![]() ![]() | Aimed Shot hits on weak spots increase ATK by 15% for 10s. | 4th Ascension Passive |
![]() Gliding Champion ![]() ![]() ![]() | Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Fight Club Legend ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. When the 2nd and 4th strikes hit opponents, Itto will gain 1 and 2 stacks of Superlative Superstrength, respectively. Max 5 stacks. Triggering this effect will refresh the current duration of any existing stacks. Additionally, Itto's Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill, "Masatsu Zetsugi: Akaushi Burst!" Charged Attack When holding to perform a Charged Attack, Itto unleashes a series of Arataki Kesagiri slashes without consuming Stamina. Instead, each Arataki Kesagiri slash consumes 1 stack of Superlative Superstrength. When the final stack is consumed, Itto delivers a powerful final slash. If no stacks of Superlative Superstrength are available, Itto will perform a single Saichimonji Slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Masatsu Zetsugi: Akaushi Burst! ![]() ![]() ![]() | Hurls Ushi, the young akaushi bull and auxiliary member of the Arataki Gang, dealing Geo DMG to opponents on hit. When Ushi hits opponents, Arataki Itto gains 1 stack of Superlative Superstrength. Ushi will remain on the field and provide support in the following ways:
Hold Adjust throwing angle. Ushi is considered a Geo construct. Arataki Itto can only deploy 1 Ushi on the field at any one time. | Elemental Skill |
![]() Royal Descent: Behold, Itto the Evil! ![]() ![]() ![]() | Time to show 'em the might of the Arataki Gang! For a time, Itto lets out his inner Raging Oni King, wielding his Oni King's Kanabou in battle. This state has the following special properties:
The Raging Oni King state will be cleared when Itto leaves the field. | Elemental Burst |
![]() Arataki Ichiban ![]() ![]() ![]() | When Arataki Itto uses consecutive Arataki Kesagiri, he obtains the following effects:
These effects will be cleared once he stops performing consecutive slashes. | 1st Ascension Passive |
![]() Bloodline of the Crimson Oni ![]() ![]() ![]() | Arataki Kesagiri DMG is increased by 35% of Arataki Itto's DEF. | 4th Ascension Passive |
![]() Woodchuck Chucked ![]() ![]() ![]() | When a party member uses attacks to obtain wood from a tree, they have a 25% chance to get an additional log of wood. | Utility Passive |
![]() Invitation to a Beheading ![]() ![]() ![]() | Normal Attack Performs up to 6 consecutive spear strikes. Charged Attack Consumes a fixed amount of Stamina, dashing toward a nearby opponent and cleaving once. Continuously holding this button will cause Arlecchino to consume Stamina and engage in up to 5s of high-speed movement. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. Masque of the Red Death When Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the "Masque of the Red Death" state, where her Normal, Charged, and Plunging Attacks will be converted to deal Pyro DMG. This cannot be overridden. When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s. | Normal Attack |
![]() All Is Ash ![]() ![]() ![]() | Summons forth Balemoon Bloodfire, dealing Pyro DMG to multiple nearby opponents and performing a dash-cleave against one of them, dealing AoE Pyro DMG. Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them. Blood-Debt Directive
| Elemental Skill |
![]() Balemoon Rising ![]() ![]() ![]() | Arlecchino's great wing of Balemoon Bloodfire beats as she absorbs and clears Blood-Debt Directives around her. She deals AoE Pyro DMG before clearing the CD of All Is Ash and healing herself. The healing is based on her Bond of Life value and ATK. | Elemental Burst |
![]() Agony Alone May Be Repaid ![]() ![]() ![]() | Blood-Debt Directives have the following characteristics:
| 1st Ascension Passive |
![]() Strength Alone Can Defend ![]() ![]() ![]() | Arlecchino gains 1% All Elemental and Physical RES for every 100 ATK she has in excess of 1,000. The maximum RES increase she can gain this way for each is 20%. | 4th Ascension Passive |
![]() The Balemoon Alone May Know ![]() ![]() ![]() | While in combat, Arlecchino gains a 40% Pyro DMG Bonus and can only be healed through Balemoon Rising. | Utility Passive |
![]() The Classics of Acupuncture ![]() ![]() ![]() | Normal Attack Performs up to 4 attacks that deal Dendro DMG to opponents in front of him. Charged Attack Consumes a certain amount of Stamina to deal AoE Dendro DMG to opponents in front of him after a short casting time. Plunging Attack Calling upon the might of Dendro, Baizhu plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Dendro DMG upon impact with the ground. | Normal Attack |
![]() Universal Diagnosis ![]() ![]() ![]() | Controls a Gossamer Sprite that cruises and attacks nearby opponents, dealing Dendro DMG. After it performs 3 attacks or if there are no opponents nearby, the Sprite will return, healing all nearby party members based on Baizhu's Max HP. | Elemental Skill |
![]() Holistic Revivification ![]() ![]() ![]() | Enters the Pulsing Clarity state, creating a Seamless Shield that absorbs Dendro DMG with 250% effectiveness. While in this state, Baizhu will generate a new Seamless Shield every 2.5s. The Seamless Shield will heal your own active character based on Baizhu's Max HP and attack opponents by unleashing Spiritveins, dealing Dendro DMG under the following circumstances:
| Elemental Burst |
![]() Five Fortunes Forever ![]() ![]() ![]() | Baizhu gains different effects according to the current HP of your current active character:
| 1st Ascension Passive |
![]() All Things Are of the Earth ![]() ![]() ![]() | Characters who are healed by Seamless Shields will gain the Year of Verdant Favor effect: Each 1,000 Max HP that Baizhu possesses that does not exceed 50,000 will increase the Burning, Bloom, Hyperbloom, and Burgeon reaction DMG dealt by these characters by 2%, while the Aggravate and Spread reaction DMG dealt by these characters will be increased by 0.8%. This effect lasts 6s. | 4th Ascension Passive |
![]() Herbal Nourishment ![]() ![]() ![]() | When Baizhu is in the party, interacting with certain harvestable items will heal your current active character for 2.5% of Baizhu's Max HP. | Utility Passive |
![]() Whisper of Water ![]() ![]() ![]() | Normal Attack Performs up to 4 water splash attacks that deal Hydro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time. Plunging Attack Gathering the might of Hydro, Barbara plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground. | Normal Attack |
![]() Let the Show Begin♪ ![]() ![]() ![]() | Summons water droplets resembling musical notes that form a Melody Loop, dealing Hydro DMG to surrounding opponents and applying the Wet status to them. Melody Loop
| Elemental Skill |
![]() Shining Miracle♪ ![]() ![]() ![]() | Heals your own party members and nearby teammates for a large amount of HP that scales with Barbara's Max HP. | Elemental Burst |
![]() Glorious Season ![]() ![]() ![]() | The Stamina Consumption of characters within Let the Show Begin♪'s Melody Loop is reduced by 12%. | 1st Ascension Passive |
![]() Encore ![]() ![]() ![]() | When your active character gains an Elemental Orb/Particle, the duration of the Melody Loop of Let the Show Begin♪ is extended by 1s. The maximum extension is 5s. | 4th Ascension Passive |
![]() With My Whole Heart♪ ![]() ![]() ![]() | When a Perfect Cooking is achieved on a dish with restorative effects, Barbara has a 12% chance to obtain double the product. | Utility Passive |
![]() Oceanborne ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, perform a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Tidecaller ![]() ![]() ![]() | Nothing to worry about. Should anyone raise a hand against her or her men, she will avenge it ten-fold with sword and thunder. (PressPress/TapTap) Accumulating the power of lightning, Beidou swings her blade forward fiercely, dealing Electro DMG. Hold Lifts her weapon up as a shield. Max DMG absorbed scales off Beidou's Max HP. Attacks using the energy stored within the greatsword upon release or once this ability's duration expires, dealing Electro DMG. DMG dealt scales with the number of times Beidou is attacked in the skill's duration. The greatest DMG Bonus will be attained once this effect is triggered twice. The shield possesses the following properties:
| Elemental Skill |
![]() Stormbreaker ![]() ![]() ![]() | Recalling her slaying of the great beast Haishan, Beidou calls upon that monstrous strength and the lightning to create a Thunderbeast's Targe around herself, dealing Electro DMG to nearby opponents. Thunderbeast's Targe
A maximum of 1 lightning discharge can be triggered per second. | Elemental Burst |
![]() Retribution ![]() ![]() ![]() | Counterattacking with Tidecaller at the precise moment when the character is hit grants the maximum DMG Bonus. | 1st Ascension Passive |
![]() Lightning Storm ![]() ![]() ![]() | Gain the following effects for 10s after unleashing Tidecaller with its maximum DMG Bonus:
| 4th Ascension Passive |
![]() Conqueror of Tides ![]() ![]() ![]() | Decreases swimming Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Strike of Fortune ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Passion Overload ![]() ![]() ![]() | Bennett puts all his fire and passion for adventuring into his sword. Results may vary based on how fired up he is... (PressPress/TapTap) A single, swift flame strike that deals Pyro DMG. Hold (Short) Charges up, resulting in different effects when unleashed based on the Charge Level.
| Elemental Skill |
![]() Fantastic Voyage ![]() ![]() ![]() | Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field. Inspiration Field
| Elemental Burst |
![]() Rekindle ![]() ![]() ![]() | Decreases Passion Overload's CD by 20%. | 1st Ascension Passive |
![]() Fearnaught ![]() ![]() ![]() | When inside Fantastic Voyage's circle, Passion Overload's CD is decreased by 50% and Bennett cannot be launched by this skill's explosion. | 4th Ascension Passive |
![]() It Should Be Safe... ![]() ![]() ![]() | When dispatched on an expedition in Mondstadt, time consumed is reduced by 25%. | Utility Passive |
![]() Gleaming Spear - Guardian Stance ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Sacred Rite: Heron's Sanctum ![]() ![]() ![]() | Candace's fighting style is capable of warding off an entire tide of foes. Tap Rushes forward with her shield, dealing Hydro DMG to opponents in front of her. Hold Raises her shield to block incoming attacks from nearby opponents, forming a barrier that absorbs DMG based on her Max HP and absorbs Hydro DMG 250% more effectively. This barrier lasts until the Elemental Skill is unleashed. After holding for a certain period of time, Candace will finish charging, and when the skill button is released, the skill duration expires, or when the barrier is broken, she will perform a leaping strike that deals Hydro DMG to opponents in front of her. | Elemental Skill |
![]() Sacred Rite: Wagtail's Tide ![]() ![]() ![]() | Raising her weapon on high, Candace calls upon a divine blessing that deals AoE Hydro DMG based on her Max HP and continuously confers the Prayer of the Crimson Crown on your active character. Prayer of the Crimson Crown This effect has the following properties:
| Elemental Burst |
![]() Aegis of Crossed Arrows ![]() ![]() ![]() | If Candace is hit by an attack in the Hold duration of Sacred Rite: Heron's Sanctum, that skill will finish charging instantly. | 1st Ascension Passive |
![]() Celestial Dome of Sand ![]() ![]() ![]() | Characters affected by the Prayer of the Crimson Crown caused by Sacred Rite: Wagtail's Tide will deal 0.5% increased DMG to opponents for every 1,000 points of Candace's Max HP when they deal Elemental DMG with their Normal Attacks. | 4th Ascension Passive |
![]() To Dawn's First Light ![]() ![]() ![]() | Decreases climbing Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Cool-Color Capture ![]() ![]() ![]() | Normal Attack Taking aim at targets using Monsieur Verite, her custom Kamera, Charlotte performs up to 3 consecutive attacks, dealing Cryo DMG. Charged Attack Consumes a fixed amount of Stamina, and after a moment's preparation, will deploy Monsieur Verite to deal AoE Cryo DMG. Plunging Attack Gathering the power of Cryo, Charlotte plunges toward the ground, dealing DMG to all opponents in her path and dealing AoE Cryo DMG upon landing. Arkhe: Pneuma At certain intervals, upon using a Charged Attack, Charlotte will cause a Spiritbreath Thorn to descend and pierce opponents, dealing Pneuma-aligned AoE Cryo DMG. | Normal Attack |
![]() Framing: Freezing Point Composition ![]() ![]() ![]() | Using the keen instincts of an ace reporter, Charlotte uses her photography skills to produce different effects based on whether the ability is Tapped or Held. Tap Takes a snapshot using Monsieur Verite, dealing AoE Cryo DMG to opponents in front of her and applying Snappy Silhouette to a maximum of 5 opponents. During this effect's duration, it will deal Cryo DMG to affected opponents at intervals. Hold Popping Monsieur Verite's viewfinder open, Charlotte enters Composition Mode, and during this time, the viewfinder will expand as you hold until you reach a Finisher Frame state. In this state, Charlotte can move and change direction freely. When the hold state ends, Monsieur Verite will deal Cryo DMG to all opponents locked on within the viewfinder, and apply the same Snappy Silhouette as Tap Mode does to them. If you unleash this ability only after reaching Finisher Frame, you will instead apply Focused Impression, which lasts longer and deals more DMG, although the Skill CD will be longer. Composition Mode lasts a maximum of 15s and allows a maximum of 5 opponents to be selected. | Elemental Skill |
![]() Still Photo: Comprehensive Confirmation ![]() ![]() ![]() | Condensing ice to create The Steambird's signature, Charlotte creates a Newsflash Field that will deal AoE Cryo DMG and restores HP for all nearby party members based on Charlotte's ATK. Newsflash Field
| Elemental Burst |
![]() Moment of Impact ![]() ![]() ![]() | When opponents marked by "Focused Impression" are defeated, Framing: Freezing Point Composition's CD will be decreased by 2s. This CD decrease can be triggered 4 times every 12s. | 1st Ascension Passive |
![]() Diversified Investigation ![]() ![]() ![]() | When the party contains 1/2/3 Fontainians other than herself, Charlotte gains a 5%/10%/15% Healing Bonus. When the party contains 1/2/3 non-Fontainians, Charlotte gains a 5%/10%/15% Cryo DMG Bonus. | 4th Ascension Passive |
![]() First-Person Shutter ![]() ![]() ![]() | After activating the Special Analysis Zoom Lens, Charlotte's "Framing: Freezing Point Composition" Hold Mode cannot trigger its original effects, but instead enables her to take photos in a rather unique manner... | Utility Passive |
![]() Phantom Feather Flurry ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, mighty winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, hitting opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Spirit Reins, Shadow Hunt ![]() ![]() ![]() | Chasca and the will residing in her weapon resonate, dealing Nightsoul-aligned AoE Anemo DMG. After using this Skill, Chasca gains 80 Nightsoul points and enters the Nightsoul's Blessing state. Nightsoul's Blessing: Chasca Continually consume Nightsoul points. When Nightsoul points are fully depleted or the skill is used again, Chasca's Nightsoul's Blessing state will end. Her Nightsoul's Blessing has the following traits:
Multitarget Fire Tap Deal Nightsoul-aligned Anemo DMG to opponents in front. This DMG is considered Normal Attack DMG. Hold Enter Aiming Mode and choose a certain number of opponents within a certain range, before loading up to 6 Shadowhunt Shells based on the duration for which the skill was charged. When 6 Shells have been loaded or charging is stopped, these Shells will be fired at the chosen opponents in sequence. Shadowhunt Shells
Additionally, when Chasca is in the Nightsoul's Blessing state, Holding her Elemental Skill Spirit Reins, Shadow Hunt will cause her to execute a Nightsoul-aligned Plunging Attack. Release the Elemental Skill to interrupt this Plunging Attack and maintain her airborne state. Should Chasca hit the ground with her Plunging Attack, her Nightsoul's Blessing state will end. | Elemental Skill |
![]() Soul Reaper's Fatal Round ![]() ![]() ![]() | Chasca concentrates her will, firing a single "Galesplitting Soulseeker Shell" that deals Nightsoul-aligned AoE Anemo DMG. Afterward, the Galesplitting Soulseeker Shell will split into 6 Soulseeker Shells, which attack nearby opponents. Soulseeker Shells
| Elemental Burst |
![]() Bullet Trick ![]() ![]() ![]() | When the Elemental Skill Spirit Reins, Shadow Hunt's Multitarget Fire is being charged, if there are party members who meet the Elemental Conversion Type requirements, gain the following effects based on the number of different eligible Elemental Types present:
| 1st Ascension Passive |
![]() Intent to Cover ![]() ![]() ![]() | When a nearby party member triggers a Nightsoul Burst, Chasca will fire a "Burning Shadowhunt Shot" at a nearby opponent, dealing Nightsoul-aligned Anemo DMG equal to 150% of the Shadowhunt Shell DMG from her Elemental Skill Spirit Reins, Shadow Hunt. If the party has Pyro, Hydro, Cryo, or Electro characters, the Burning Shadowhunt Shot will be converted to deal Nightsoul-aligned Elemental DMG of the corresponding Elemental Type equal to 150% of the DMG dealt by Spirit Reins, Shadow Hunt's Shining Shadowhunt Shells. The DMG done in this way is considered Charged Attack DMG. | 4th Ascension Passive |
![]() Everburning Heart ![]() ![]() ![]() | After her Nightsoul points are exhausted, Chasca will switch to consuming Phlogiston to maintain her Nightsoul's Blessing. While in an area with Phlogiston Mechanics within Natlan, she can use Nightsoul Transmission: Chasca. When the active character is in the air, the following will occur when switching to Chasca: Chasca will enter the Nightsoul's Blessing state and gain 32 Nightsoul points. Nightsoul Transmission can be triggered once every 10s by your own team. | Night Realm's Gift Passive |
![]() Mediation's True Meaning ![]() ![]() ![]() | 25 Phlogiston will be restored when your own party members defeat an opponent. This effect can trigger once every 12s. This has no effect in Domains, Trounce Domains, or the Spiral Abyss. | Utility Passive |
![]() Line Bayonet Thrust EX ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Short-Range Rapid Interdiction Fire ![]() ![]() ![]() | Chevreuse quickly shoulders her musket and fires at her opponent(s), dealing AoE Pyro DMG. For a short duration after Chevreuse fires a shot, she will continuously restore HP to the active character on the field. The amount healed is based on her Max HP. Hold to fire in a different fashion. Hold Enter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area. Chevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time. Arkhe: Ousia Periodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned Pyro DMG. | Elemental Skill |
![]() Ring of Bursting Grenades ![]() ![]() ![]() | Chevreuse fires an explosive grenade at opponents with her musket, dealing AoE Pyro DMG. After the projectile hits, it will split into many secondary explosive shells. The secondary explosive shells will burst after a short interval, dealing Pyro DMG to nearby opponents. | Elemental Burst |
![]() Vanguard's Coordinated Tactics ![]() ![]() ![]() | When all party members are Pyro and Electro characters and there is at least one Pyro and one Electro character each in the party: Chevreuse grants "Coordinated Tactics" to nearby party members: After a character triggers the Overloaded reaction, the Pyro and Electro RES of the opponent(s) affected by this Overloaded reaction will be decreased by 40% for 6s. The "Coordinated Tactics" effect will be removed when the Elemental Types of the characters in the party do not meet the basic requirements for the Passive Talent. | 1st Ascension Passive |
![]() Vertical Force Coordination ![]() ![]() ![]() | After Chevreuse fires an Overcharged Ball using Short-Range Rapid Interdiction Fire, nearby Pyro and Electro characters in the party gain 1% increased ATK for every 1,000 Max HP Chevreuse has for 30s. ATK can be increased by up to 40% in this way. | 4th Ascension Passive |
![]() Double Time March ![]() ![]() ![]() | Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Weaving Blade ![]() ![]() ![]() | Normal Attack Performs up to 4 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Fluttering Hasode ![]() ![]() ![]() | Dashes nimbly forward with silken steps. Once this dash ends, Chiori will summon the automaton doll "Tamoto" beside her and sweep her blade upward, dealing AoE Geo DMG to nearby opponents based on her ATK and DEF. Holding the Skill will cause it to behave differently. Hold Enter Aiming Mode to adjust the dash direction. Tamoto
| Elemental Skill |
![]() Hiyoku: Twin Blades ![]() ![]() ![]() | Twin blades leave their sheaths as Chiori slices with the clean cuts of a master tailor, dealing AoE Geo DMG based on her ATK and DEF. | Elemental Burst |
![]() Tailor-Made ![]() ![]() ![]() | Gain different effects depending on the next action you take within a short duration after using Fluttering Hasode's upward sweep. If you (PressPress/TapTap) the Elemental Skill, you will trigger the Tapestry effect. If you (PressPress/TapTap) your Normal Attack, the Tailoring effect will be triggered instead. Tapestry
Tailoring
When on the field, if Chiori does not either (PressPress/TapTap) her Elemental Skill or use a Normal Attack within a short time after using Fluttering Hasode's upward sweep, the Tailoring effect will be triggered by default. | 1st Ascension Passive |
![]() The Finishing Touch ![]() ![]() ![]() | When a nearby party member creates a Geo Construct, Chiori will gain 20% Geo DMG Bonus for 20s. | 4th Ascension Passive |
![]() Brocaded Collar's Beauteous Silhouette ![]() ![]() ![]() | When any party member is wearing an outfit apart from their default outfit, or is wearing a wind glider other than the Wings of First Flight, your party members will obtain the Swift Stride effect: Movement SPD is increased by 10%. This effect does not take effect in Domains, Trounce Domains and the Spiral Abyss. Swift Stride does not stack. | Utility Passive |
![]() Demonbane ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Spirit Blade: Chonghua's Layered Frost ![]() ![]() ![]() | Chongyun strikes the ground with his greatsword, causing a Cryo explosion in a circular AoE in front of him that deals Cryo DMG. After a short delay, the cold air created by the Cryo explosion will coalesce into a Chonghua Frost Field, within which all Sword, Claymore and Polearm-wielding characters' weapons will be infused with Cryo. | Elemental Skill |
![]() Spirit Blade: Cloud-Parting Star ![]() ![]() ![]() | Performing the secret hand seals, Chongyun summons 3 giant spirit blades in mid-air that fall to the earth one by one after a short delay, exploding as they hit the ground. When the spirit blades explode, they will deal AoE Cryo DMG and launch opponents. | Elemental Burst |
![]() Steady Breathing ![]() ![]() ![]() | Sword, Claymore, or Polearm-wielding characters within the field created by Spirit Blade: Chonghua's Layered Frost have their Normal ATK SPD increased by 8%. | 1st Ascension Passive |
![]() Rimechaser Blade ![]() ![]() ![]() | When the field created by Spirit Blade: Chonghua's Layered Frost disappears, another spirit blade will be summoned to strike nearby opponents, dealing 100% of Chonghua's Layered Frost's Skill DMG as AoE Cryo DMG. Opponents hit by this blade will have their Cryo RES decreased by 10% for 8s. | 4th Ascension Passive |
![]() Gallant Journey ![]() ![]() ![]() | When dispatched on an expedition in Liyue, time consumed is reduced by 25%. | Utility Passive |
![]() Shadow-Stealing Spirit Vessel ![]() ![]() ![]() | Normal Attack Calls upon secret arts passed down through the Masters of the Night-Wind from generation to generation, performing up to three strikes that deal Cryo DMG. Charged Attack Enters Aiming Mode, and after Holding, consumes a certain amount of Stamina to call forth a Frost Star that deals Cryo DMG to opponents in its path. Plunging Attack Gathers the power of Cryo and plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Cryo DMG upon impact with the ground. | Normal Attack |
![]() Dawnfrost Darkstar ![]() ![]() ![]() | Invoking secret pacts passed down by her tribe over the millennia, Citlali deploys an Opal Shield and calls forth "Obsidian Tzitzimitl: Itzpapa," a creature that is (reputedly) terrifying beyond compare, dealing Nightsoul-aligned AoE Cryo DMG. The Opal Shield's DMG absorption scales based on Citlali's Elemental Mastery, and absorbs Cryo DMG with 250% efficiency. When it is deployed, it will cause Citlali to briefly be affected by Cryo. After using this skill, Citlali gains 24 Nightsoul points and enters the Nightsoul's Blessing state. Nightsoul's Blessing: Citlali When Itzpapa leaves the field, Citlali exits the Nightsoul's Blessing state. Itzpapa
| Elemental Skill |
![]() Edict of Entwined Splendor ![]() ![]() ![]() | Summons "allies" from the starry skies and the vast earth, hurling forth an ice storm to bombard the area in front and deal Nightsoul-aligned AoE Cryo DMG. This restores a set amount of Nightsoul points for Citlali, and also summons a Spiritvessel Skull near a maximum of 3 opponents within the AoE, with 1 Skull for each opponent. Spiritvessel Skulls explode after some time, dealing Nightsoul-aligned AoE Cryo DMG and restoring a set amount of Nightsoul points for Citlali. | Elemental Burst |
![]() Mamaloaco's Frigid Rain ![]() ![]() ![]() | While Itzpapa is on the field, after nearby party members trigger the Frozen or Melt reactions, the Pyro and Hydro RES of opponents affected by that reaction decreases by 20% for 12s. Additionally, Citlali will regain 16 Nightsoul points. Nightsoul can be restored this way once every 8s. | 1st Ascension Passive |
![]() Itzpapalotl's Star Garments ![]() ![]() ![]() | During the Elemental Skill Dawnfrost Darkstar, Itzpapa's Frostfall Storm DMG is increased by 90% of Citlali's Elemental Mastery. During the Elemental Burst Edict of Entwined Splendor, Ice Storm DMG is increased by 1200% of Citlali's Elemental Mastery. In addition, when nearby party members trigger Nightsoul Bursts, Citlali regains 4 Nightsoul points. | 4th Ascension Passive |
![]() Smoke, Mirrors, and the Flowing Winds ![]() ![]() ![]() | While in an area with Phlogiston Mechanics within Natlan, can use Nightsoul Transmission: Citlali. When the active character is currently high enough in the air, the following will trigger when switching to Citlali: Citlali will leap up high, and will deploy "White Obsidian Tzitzimitl: Citlalin" to float in the air. Nightsoul Transmission can be triggered once every 10s by your party. Holding Aiming Mode will cause Citlali to enter the "Spiritspeaker" state, which will allow her to interact with "Nightspirit Graffiti" and "Nightspirit Sigils," extracting information and power from them. The rules for interacting with these objects follow the same rules as those governing Iktomisaurus interactions. Additionally, holding the jump button will cause Citlali to consume 75 Stamina and leap. In areas within Natlan where Phlogiston mechanics are present, Citlali will prioritize consuming 5 Phlogiston to leap to a height higher still. When in the air, Citlali can Hold her Normal Attack to consume Phlogiston or Stamina and enter Aiming Mode and trigger Charged Attacks. When initiating Charged Attacks in mid-air, Citlali will prioritize consuming 20 Phlogiston. | Night Realm's Gift Passive |
![]() Songs of Profound Mystery ![]() ![]() ![]() | While in an area with Phlogiston Mechanics within Natlan, triggering "Nightsoul Burst" restores 20 Phlogiston. This cannot take effect in Domains, Trounce Domains, or the Spiral Abyss. | Utility Passive |
![]() Oath of Hunting Shadows ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina and fires Suppressing Shots in a fan pattern with her pistolet. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Hunter's Vigil ![]() ![]() ![]() | Preparing her pistolet, she enters the "Night Vigil" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into "Swift Hunt" pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions, and she will be unable to use Charged Attacks. Using her Elemental Skill will transform it into "Impale the Night": Perform a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG. Swift Hunt
Impale the Night The current percentage value of Clorinde's Bond of Life determines its effect:
In addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received. Clorinde will exit the "Night Vigil" state when she leaves the field. Arkhe: Ousia Periodically, when Clorinde's Swift Hunt shots strike opponents, she will summon a Surging Blade at the position hit that deals Ousia-aligned Electro DMG. | Elemental Skill |
![]() Last Lightfall ![]() ![]() ![]() | Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing AoE Electro DMG. | Elemental Burst |
![]() Dark-Shattering Flame ![]() ![]() ![]() | After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 20% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. The Maximum DMG increase achievable this way for the above attacks is 1,800. | 1st Ascension Passive |
![]() Lawful Remuneration ![]() ![]() ![]() | If Clorinde's Bond of Life is equal to or greater than 100% of her Max HP, her CRIT Rate will increase by 10% for 15s whenever her Bond of Life value increases or decreases. Max 2 stacks. Each stack is counted independently. Additionally, Hunter's Vigil's Night Vigil state is buffed: While it is active, the percent of healing converted to Bond of Life increases to 100%. | 4th Ascension Passive |
![]() Night Vigil's Harvest ![]() ![]() ![]() | Displays the location of nearby resources unique to Fontaine on the mini-map. | Utility Passive |
![]() Supplicant's Bowmanship ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, Dendro energy will accumulate on the arrowhead. A fully charged arrow will deal Dendro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Floral Brush ![]() ![]() ![]() | Throws out a Floral Ring that deals 1 instance of Dendro DMG to targets it comes into contact with. The Floral Ring will return after a set time, dealing Dendro DMG once again. | Elemental Skill |
![]() Trump-Card Kitty ![]() ![]() ![]() | Trusty Cuilein-Anbar comes to save the day! Throws the doll named Cuilein-Anbar, causing an explosion that deals AoE Dendro DMG, creating a Cuilein-Anbar Zone. Cuilein-Anbar will bounce around within this zone, dealing AoE Dendro DMG. | Elemental Burst |
![]() Floral Sidewinder ![]() ![]() ![]() | If one of your party members has triggered Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon reactions before the Floral Ring returns, it will grant the character the Sprout effect upon return, which will continuously deal Dendro DMG equivalent to 40% of Collei's ATK to nearby opponents for 3s. If another Sprout effect is triggered during its initial duration, the initial effect will be removed. DMG dealt by Sprout is considered Elemental Skill DMG. | 1st Ascension Passive |
![]() The Languid Wood ![]() ![]() ![]() | When a character within the Cuilein-Anbar Zone triggers Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon reactions, the Zone's duration will be increased by 1s. A single Trump-Card Kitty can be extended by up to 3s. | 4th Ascension Passive |
![]() Gliding Champion of Sumeru ![]() ![]() ![]() | Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Invoker's Spear ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Secret Rite: Chasmic Soulfarer ![]() ![]() ![]() | Performs a swift thrust, dealing Electro DMG to opponents along the path. When Cyno is under the Pathsworn Pathclearer state triggered by Sacred Rite: Wolf's Swiftness, he will instead unleash a Mortuary Rite that deals thunderous AoE Electro DMG and extends the duration of Pathsworn Pathclearer. | Elemental Skill |
![]() Sacred Rite: Wolf's Swiftness ![]() ![]() ![]() | Calls upon a divine spirit to indwell him, morphing into the Pactsworn Pathclearer. Pactsworn Pathclearer Cyno's Normal, Charged, and Plunging Attacks will be converted to Electro DMG that cannot be overridden.
This effect will be canceled when Cyno leaves the field and lasts a maximum of 18s. | Elemental Burst |
![]() Featherfall Judgment ![]() ![]() ![]() | When Cyno is in the Pactsworn Pathclearer state activated by Sacred Rite: Wolf's Swiftness, Cyno will enter the Endseer stance at intervals. If he activates Secret Rite: Chasmic Soulfarer while affected by this stance, he will activate the Judication effect, increasing the DMG of this Secret Rite: Chasmic Soulfarer by 35%, and firing off 3 Duststalker Bolts that deal 100% of Cyno's ATK as Electro DMG. Duststalker Bolt DMG is considered Elemental Skill DMG. | 1st Ascension Passive |
![]() Authority Over the Nine Bows ![]() ![]() ![]() | Cyno's DMG values will be increased based on his Elemental Mastery as follows:
| 4th Ascension Passive |
![]() The Gift of Silence ![]() ![]() ![]() | Gains 25% more rewards when dispatched on a Sumeru Expedition for 20 hours. | Utility Passive |
![]() Favonius Bladework - Ritual ![]() ![]() ![]() | Normal Attack Performs up to 4 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Immersive Ordinance ![]() ![]() ![]() | Time for a fun little trick! Summons the Sacramental Shower in different ways depending on whether you Tap or Hold it. Tap After a short prayer, summons the Sacramental Shower in front. Hold Engages in continuous prayer, and when done, summons forth a Sacramental Shower in the designated position. Sacramental Shower When opponents or nearby party members touch the Sacramental Shower, different effects will occur depending on the one who touches it: If an opponent touches the Shower, it will explode and deal AoE Hydro DMG to nearby opponents. If a nearby party member touches it, it will bounce the one who touches it high in the air. Only 1 Sacramental Shower summoned by Dahlia himself can be on the field at once. | Elemental Skill |
![]() Radiant Psalter ![]() ![]() ![]() | Appeals to the divine with earnestness and song, dealing AoE Hydro DMG to nearby opponents and granting his party members Favonian Favor, summoning a Shield of Sacred Favor. The Shield of Sacred Favor's DMG absorption is based on Dahlia's Max HP, and it will absorb Hydro DMG with 250% effectiveness. Favonian Favor While this effect is active, 1 Benison stack may be consumed to summon a new Shield of Sacred Favor when an existing Shield is broken via DMG. Dahlia can obtain Benison via the following methods:
| Elemental Burst |
![]() The Wind's Gentle Grace ![]() ![]() ![]() | When characters affected by the Favonian Favor effect of the Elemental Burst Radiant Psalter trigger Frozen reactions on opponents, they will grant Dahlia 2 Benison stacks. This effect can trigger once every 8s. | 1st Ascension Passive |
![]() Prayer of Well-Wrought Joy ![]() ![]() ![]() | When your active party member is affected by the Favonian Favor effect of the Elemental Burst "Radiant Psalter," their ATK SPD will increase based on Dahlia's Max HP: Every 1,000 Max HP will cause an increase of 0.5%, up to a maximum of 20%. | 4th Ascension Passive |
![]() Pilgrimage Upon Returning Winds ![]() ![]() ![]() | During the day (06:00 - 18:00), your party members gain the Swift Stride effect: Movement SPD increased by 10%. Does not take effect in Domains, Trounce Domains, or the Spiral Abyss. Swift Stride does not stack. | Utility Passive |
![]() Sandstorm Assault ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes using her Claymore and her martial arts. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Molten Inferno ![]() ![]() ![]() | This art of Dehya's own invention changes its method of use depending on the combat situation. Indomitable Flame This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time. Deals AoE Pyro DMG, and creates a field known as Fiery Sanctum. Ranging Flame This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist. Dehya will perform a leaping attack, dealing AoE Pyro DMG before recreating a Fiery Sanctum field at her new position. A Fiery Sanctum field created this way will inherit the remaining duration of the previous field. Ranging Flame can be used only once throughout a single Fiery Sanctum field's duration. Fiery Sanctum When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing AoE Pyro DMG to them based on Dehya's ATK and Max HP. This effect can be triggered once every 2.5s. Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane's Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane's Blood reaches or goes over a certain percentage of Dehya's Max HP, she will stop mitigating DMG in this way. Only 1 Fiery Sanctum created by Dehya herself can exist at the same time. | Elemental Skill |
![]() Leonine Bite ![]() ![]() ![]() | Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption. In this state, Dehya will automatically and continuously unleash the Flame-Mane's Fists, dealing Pyro DMG based on her ATK and Max HP, and when its duration ends, she will unleash an Incineration Drive, dealing AoE Pyro DMG based on her ATK and Max HP. If a Fiery Sanctum field created by Dehya's own Elemental Skill "Molten Inferno" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval. In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. "Normal Attack: Sandstorm Assault" and Elemental Skill "Molten Inferno" will be replaced by "Roaring Barrage." Roaring Barrage Unleashing Roaring Barrage within 0.4s after each Flame-Mane's Fist strike will increase the speed at which the next Flame-Mane's Fist strike will be triggered. | Elemental Burst |
![]() Unstinting Succor ![]() ![]() ![]() | Within 6 seconds after Dehya retrieves the Fiery Sanctum field through Molten Inferno: Ranging Flame or Leonine Bite, she will take 60% less DMG when receiving DMG from Redmane's Blood. This effect can be triggered once every 2s. Additionally, within 9s after Dehya unleashes Molten Inferno: Indomitable Flame, she will grant all party members the Gold-Forged Form state. This state will further increase a character's resistance to interruption when they are within the Fiery Sanctum field. Gold-Forged Form can be activated once every 18s. | 1st Ascension Passive |
![]() Stalwart and True ![]() ![]() ![]() | When her HP is less than 40%, Dehya will recover 20% of her Max HP and will restore 6% of her Max HP every 2s for the next 10s. This effect can be triggered once every 20s. | 4th Ascension Passive |
![]() The Sunlit Way ![]() ![]() ![]() | During the day (6:00 – 18:00), your party members gain the Swift Stride effect: Movement SPD increased by 10%. Does not take effect in Domains, Trounce Domains, or Spiral Abyss. Swift Stride does not stack. | Utility Passive |
![]() Tempered Sword ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Searing Onslaught ![]() ![]() ![]() | Performs a forward slash that deals Pyro DMG. This skill can be consecutively used 3 times. Enters CD if not cast again within a short period. | Elemental Skill |
![]() Dawn ![]() ![]() ![]() | Releases intense flames to knock back nearby opponents, dealing Pyro DMG. The flames then converge into the weapon, summoning a Phoenix that flies forward and deals massive Pyro DMG to all opponents in its path. The Phoenix explodes upon reaching its destination, causing a large amount of AoE Pyro DMG. The searing flames that run down his blade cause it to be infused with Pyro. | Elemental Burst |
![]() Relentless ![]() ![]() ![]() | Diluc's Charged Attack Stamina Cost is decreased by 50%, and its duration is increased by 3s. | 1st Ascension Passive |
![]() Blessing of Phoenix ![]() ![]() ![]() | The Pyro Infusion provided by Dawn lasts for 4s longer. Additionally, Diluc gains 20% Pyro DMG Bonus during the duration of this effect. | 4th Ascension Passive |
![]() Tradition of the Dawn Knight ![]() ![]() ![]() | Refunds 15% of the ore used when crafting Claymore-type weapons. | Utility Passive |
![]() Kätzlein Style ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Icy Paws ![]() ![]() ![]() | Fires an Icy Paw that deals Cryo DMG to opponents and forms a shield on hit. The shield's DMG Absorption scales based on Diona's Max HP, and its duration scales off the number of Icy Paws that hit their target. (PressPress/TapTap) Rapidly fires off 2 Icy Paws. Hold Dashes back quickly before firing 5 Icy Paws. The shield created by a Hold attack will gain a 75% DMG Absorption Bonus. The shield has a 250% Cryo DMG Absorption Bonus, and will cause your active character to become affected by Cryo at the point of formation for a short duration. | Elemental Skill |
![]() Signature Mix ![]() ![]() ![]() | Tosses out a special cold brew that deals AoE Cryo DMG and creates a Drunken Mist in an AoE. Drunken Mist
| Elemental Burst |
![]() Cat's Tail Secret Menu ![]() ![]() ![]() | Characters shielded by Icy Paws have their Movement SPD increased by 10% and their Stamina Consumption decreased by 10%. | 1st Ascension Passive |
![]() Drunkards' Farce ![]() ![]() ![]() | Opponents who enter the AoE of Signature Mix have 10% decreased ATK for 15s. | 4th Ascension Passive |
![]() Complimentary Bar Food ![]() ![]() ![]() | When a Perfect Cooking is achieved on a dish with restorative effects, Diona has a 12% chance to obtain double the product. | Utility Passive |
![]() Marvelous Sword-Dance (Modified) ![]() ![]() ![]() | Normal Attack Performs up to 3 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Spirit-Warding Lamp: Troubleshooter Cannon ![]() ![]() ![]() | Directs a Spirit-Warding Lamp to fire off a Troubleshooter Shot at opponents, dealing Electro DMG. After the Troubleshooter Shot hits, it will create 2 After-Sales Service Rounds that will automatically track nearby opponents and deal Electro DMG. | Elemental Skill |
![]() Alcazarzaray's Exactitude ![]() ![]() ![]() | Summons forth the Jinni within the lamp to give the client various kinds of aid. Jinni Connects to a nearby character. The connected character will:
Only one Jinni can exist at one time. | Elemental Burst |
![]() An Eye for Gold ![]() ![]() ![]() | After a character connected to the Jinni triggers an Electro-Charged, Superconduct, Overloaded, Quicken, Aggravate, Hyperbloom, or an Electro Swirl or Crystallize reaction, the CD of Spirit-Warding Lamp: Troubleshooter Cannon is decreased by 1s. This effect can be triggered once every 3s. | 1st Ascension Passive |
![]() Compound Interest ![]() ![]() ![]() | When the Troubleshooter Shots or After-Sales Service Rounds from Spirit-Warding Lamp: Troubleshooter Cannon hit opponents, Dori will restore 5 Elemental Energy for every 100% Energy Recharge possessed. Per Spirit-Warding Lamp: Troubleshooter Cannon, only one instance of Energy restoration can be triggered and a maximum of 15 Energy can be restored this way. | 4th Ascension Passive |
![]() Unexpected Order ![]() ![]() ![]() | Has a 25% chance to recover some of the materials used when crafting Character and Weapon Materials. | Utility Passive |
![]() Shadow-Hunting Spear (Custom) ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to perform an upward slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Fragrance Extraction ![]() ![]() ![]() | Creates a Lumidouce Case that deals AoE Dendro DMG. Lumidouce Case
Arkhe: Pneuma At intervals, after Emilie creates a Lumidouce Case this way, a Spiritbreath Thorn will descend in front of her and pierce her opponent, dealing Pneuma-aligned Dendro DMG. | Elemental Skill |
![]() Aromatic Explication ![]() ![]() ![]() | Guiding the fragrances collected within the Case, Emilie converts them into pure Dendro energy, creating a Level 3 Lumidouce Case and stowing existing Cases away. While it exists, the Level 3 Lumidouce Case will not gather nearby Scents, but it will continuously cause Scented Dew to descend, attacking opponents within range and dealing Dendro DMG. During this time, 1 drop of Scented Dew will descend every 0.3 seconds, and 1 opponent can become the target every 0.7 seconds. When the duration ends, a Level 1 Lumidouce Case will be recreated. If a Lumidouce Case was stowed away when using Aromatic Explication, then the Case that was stowed away will be deployed instead, and its duration will be reset. While Aromatic Explication is active, the Elemental Skill "Fragrance Extraction" will not create a Lumidouce Case. | Elemental Burst |
![]() Lingering Fragrance ![]() ![]() ![]() | Each time it collects 2 Scents, the Level 2 Lumidouce Case will consume Scents and release Cleardew Cologne that deals AoE Dendro DMG equal to 600% of Emilie's ATK to opponents. This DMG is not considered Elemental Skill DMG. | 1st Ascension Passive |
![]() Rectification ![]() ![]() ![]() | Emilie deals increased DMG to Burning opponents based on her ATK, with every 1,000 ATK increasing DMG dealt by 15%. The maximum DMG bonus that can be gained this way is 36%. | 4th Ascension Passive |
![]() Headspace Capture ![]() ![]() ![]() | When the Lumidouce Case created by Emilie is on the field, all party members gain 85% Pyro RES against Burning DMG. | Utility Passive |
![]() Kitchen Skills ![]() ![]() ![]() | Normal Attack Performs up to 3 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to perform an upward thrust. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Low-Temperature Cooking ![]() ![]() ![]() | Behold the true meaning of "cooking"! Escoffier will demonstrate different cooking techniques when you Tap or Hold this skill, but rest assured, each of them is Fontaine's pride and joy. Tap Activates her All-Spectrum Multi-Use Cooking Mek in its Cold Storage mode and deals AoE Cryo DMG to nearby opponents. Cooking Mek: Cold Storage Mode Follows the current active character and fires Frosty Parfaits at nearby opponents at intervals, dealing Cryo DMG. Arkhe: Ousia At intervals, Escoffier will summon a Surging Blade when activating her Cooking Mek in Cold Storage mode, dealing Ousia-aligned AoE Cryo DMG. Hold Activates her All-Spectrum Multi-Use Cooking Mek's Off-the-Cuff Cookery Mode. | Elemental Skill |
![]() Scoring Cuts ![]() ![]() ![]() | Displaying her exceptional knife skills, Escoffier deals AoE Cryo DMG and restores HP to all nearby party members based on her ATK | Elemental Burst |
![]() Better to Salivate Than Medicate ![]() ![]() ![]() | After using the Elemental Burst Scoring Cuts, Escoffier will obtain the Rehab Diet effect for 9s: Restores HP for nearby active characters every 1s based on 138.24% of Escoffier's ATK. | 1st Ascension Passive |
![]() Inspiration-Immersed Seasoning ![]() ![]() ![]() | When there are 1/2/3/4 Hydro or Cryo characters in the party, Escoffier will decrease the Hydro RES and Cryo RES of any opponents hit by her Elemental Skill, Low-Temperature Cooking, or her Elemental Burst, Scoring Cuts, by 5%/10%/15%/55% for 12s. | 4th Ascension Passive |
![]() Constant Off-the-Cuff Cookery ![]() ![]() ![]() | When using the Hold form of her Elemental Skill Low-Temperature Cooking, Escoffier will activate her All-Spectrum Multi-Use Cooking Mek in its Off-the-Cuff Cookery mode. Cooking Mek: Off-the-Cuff Cookery Mode
| Utility Passive |
![]() Favonius Bladework - Edel ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Icetide Vortex ![]() ![]() ![]() | Sharp frost, swift blade. (PressPress/TapTap) Slashes swiftly, dealing Cryo DMG. When it hits an opponent, Eula gains a stack of Grimheart that stacks up to 2 times. These stacks can only be gained once every 0.3s. Grimheart Increases Eula's resistance to interruption and DEF. Hold Wielding her sword, Eula consumes all the stacks of Grimheart and lashes forward, dealing AoE Cryo DMG to opponents in front of her. If Grimheart stacks are consumed, surrounding opponents will have their Physical RES and Cryo RES decreased. Each consumed stack of Grimheart will be converted into an Icewhirl Brand that deals Cryo DMG to nearby opponents. | Elemental Skill |
![]() Glacial Illumination ![]() ![]() ![]() | Brandishes her greatsword, dealing Cryo DMG to nearby opponents and creating a Lightfall Sword that follows her around for a duration of up to 7s. While present, the Lightfall Sword increases Eula's resistance to interruption. When Eula's own Normal Attack, Elemental Skill, and Elemental Burst deal DMG to opponents, they will charge the Lightfall Sword, which can gain an energy stack once every 0.1s. Once its duration ends, the Lightfall Sword will descend and explode violently, dealing Physical DMG to nearby opponents. This DMG scales on the number of energy stacks the Lightfall Sword has accumulated. If Eula leaves the field, the Lightfall Sword will explode immediately. | Elemental Burst |
![]() Roiling Rime ![]() ![]() ![]() | If 2 stacks of Grimheart are consumed upon unleashing the Holding Mode of Icetide Vortex, a Shattered Lightfall Sword will be created that will explode immediately, dealing 50% of the basic Physical DMG dealt by a Lightfall Sword created by Glacial Illumination. | 1st Ascension Passive |
![]() Wellspring of War-Lust ![]() ![]() ![]() | When Glacial Illumination is cast, the CD of Icetide Vortex is reset and Eula gains 1 stack of Grimheart. | 4th Ascension Passive |
![]() Aristocratic Introspection ![]() ![]() ![]() | When Eula crafts Character Talent Materials, she has a 10% chance to receive double the product. | Utility Passive |
![]() Parthian Shot ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, mighty winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, hitting opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Wind Realm of Nasamjnin ![]() ![]() ![]() | Faruzan deploys a polyhedron that deals AoE Anemo DMG to nearby opponents. She will also enter the Manifest Gale state. While in the Manifest Gale state, Faruzan's next fully charged shot will consume this state and will become a Hurricane Arrow that contains high-pressure currents. This arrow deals Anemo DMG based on the DMG of a fully charged Aimed Shot from "Normal Attack: Parthian Shot." Pressurized Collapse The Hurricane Arrow will apply a Pressurized Collapse effect to the opponent or character hit. This effect will be removed after a short delay, creating a vortex that deals AoE Anemo DMG and pulls nearby objects and opponents in. If the Hurricane Arrow does not hit any opponent or character, it will create a Pressurized Collapse effect at its point of impact. The vortex DMG is considered Elemental Skill DMG. | Elemental Skill |
![]() The Wind's Secret Ways ![]() ![]() ![]() | Faruzan deploys a Dazzling Polyhedron that unleashes a Whirlwind Pulse and deals AoE Anemo DMG. While the Dazzling Polyhedron persists, it will continuously move along a triangular path. Once it reaches each corner of that triangular path, it will unleash 1 more Whirlwind Pulse. Whirlwind Pulse
| Elemental Burst |
![]() Impetuous Flow ![]() ![]() ![]() | When Faruzan is in the Manifest Gale state created by Wind Realm of Nasamjnin, the amount of time taken to charge a shot is decreased by 60%, and she can apply The Wind's Secret Ways' Perfidious Wind's Bale to opponents who are hit by the vortex created by Pressurized Collapse. | 1st Ascension Passive |
![]() Lost Wisdom of the Seven Caverns ![]() ![]() ![]() | When characters affected by The Wind's Secret Ways' Prayerful Wind's Benefit deal Anemo DMG using Normal, Charged, Plunging Attacks, Elemental Skills, or Elemental Bursts to opponents, they will gain the Hurricane Guard effect: This DMG will be increased based on 32% of Faruzan's Base ATK. 1 instance of Hurricane Guard can occur once every 0.8s. This DMG Bonus will be cleared after Prayerful Wind's Benefit expires or after the effect is triggered once. | 4th Ascension Passive |
![]() Tomes Light the Path ![]() ![]() ![]() | Gains 25% more rewards when dispatched on a Sumeru Expedition for 20 hours. | Utility Passive |
![]() Bolts of Downfall ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, the dark lightning spirits of Immernachtreich shall heed the call of their Prinzessin and indwell the enchanted arrowhead. When fully indwelt, the Rachsüchtig Blitz shall deal immense Electro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Nightrider ![]() ![]() ![]() | Summons Oz. The night raven forged of darkness and lightning descends upon the land, dealing Electro DMG in a small AoE. For the ability's duration, Oz will continuously attack nearby opponents with Freikugel. Hold to adjust the location Oz will be summoned to. (PressPress/TapTap) again any time during the ability's duration to once again summon him to Fischl's side. | Elemental Skill |
![]() Midnight Phantasmagoria ![]() ![]() ![]() | Summons Oz to spread his twin wings of twilight and defend Fischl. Has the following properties during the ability's duration:
| Elemental Burst |
![]() Stellar Predator ![]() ![]() ![]() | When Fischl hits Oz with a fully-charged Aimed Shot, Oz brings down Thundering Retribution, dealing AoE Electro DMG equal to 152.7% of the arrow's DMG. | 1st Ascension Passive |
![]() Undone Be Thy Sinful Hex ![]() ![]() ![]() | If your active character triggers an Electro-related Elemental Reaction when Oz is on the field, the opponent shall be stricken with Thundering Retribution that deals Electro DMG equal to 80% of Fischl's ATK. | 4th Ascension Passive |
![]() Mein Hausgarten ![]() ![]() ![]() | When dispatched on an expedition in Mondstadt, time consumed is reduced by 25%. | Utility Passive |
![]() Flowing Eddies ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Pressurized Floe ![]() ![]() ![]() | Performs an upward thrust that deals Cryo DMG and causes Freminet to enter Pers Timer for 10s. While Pers Timer is active, his Elemental Skill will turn into Shattering Pressure. Shattering Pressure Executes different sorts of attacks based on the Pressure Level of Pers Timer, and then cancels Pers Timer.
Pers Timer When Freminet uses Normal Attacks, he will also unleash waves of frost that deal Cryo DMG and increase Pers's Pressure Level. The accompanying Cryo DMG dealt this way is considered Elemental Skill DMG. Arkhe: Pneuma At certain intervals, after using the upward thrust, a Spiritbreath Thorn in the form of another upward thrust will be created, dealing Pneuma-aligned Cryo DMG. | Elemental Skill |
![]() Shadowhunter's Ambush ![]() ![]() ![]() | Unleashes a wave of untouchable cold, dealing AoE Cryo DMG, resetting the CD of the Elemental Skill "Pressurized Floe," and causing Freminet to enter the Subnautical Hunter mode for 10s. While in Subnautical Hunter mode, Freminet's resistance to interruption will increase, and his Elemental Skill "Pressurized Floe" will obtain the following buffs:
These effects will be canceled when Freminet leaves the field. | Elemental Burst |
![]() Saturation Deep Dive ![]() ![]() ![]() | When Freminet unleashes Pressurized Floe: Shattering Pressure, if Pers Timer has yet to reach Pressure Level 4, the CD of Pressurized Floe will be decreased by 1s. | 1st Ascension Passive |
![]() Parallel Condensers ![]() ![]() ![]() | When Freminet triggers Shatter against opponents, the DMG dealt by Pressurized Floe: Shattering Pressure will be increased by 40% for 5s. | 4th Ascension Passive |
![]() Deepwater Navigation ![]() ![]() ![]() | Decreases Aquatic Stamina consumption for your own party members by 35%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Soloist's Solicitation ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Consumes a certain amount of Stamina to unleash a solo dance, dealing Physical DMG to nearby opponents and changing her Arkhe alignment. If Salon Members or Singer of Many Waters summoned by her Elemental Skill "Salon Solitaire" are present, their lineup will switch in response. Arkhe: Seats Sacred and Secular At intervals, when Furina's Normal Attacks hit, a Spiritbreath Thorn or a Surging Blade will descend based on her current alignment, dealing Hydro DMG based on her current alignment. When Furina takes the field, her starting Arkhe will be Ousia. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Salon Solitaire ![]() ![]() ![]() | Invites the guests of the Salon Solitaire to come forth and aid in Furina's performance. Will summon either the Salon Members or the Singer of Many Waters based on Furina's current Arkhe alignment. Ousia Foaming bubbles like celebrants shall dance, dealing AoE Hydro DMG based on Furina's Max HP and summoning 3 Salon Members: the Ball Octopus-shaped Gentilhomme Usher, the Bubbly Seahorse-shaped Surintendante Chevalmarin, and the Armored Crab-shaped Mademoiselle Crabaletta. They will attack nearby opponents at intervals, prioritizing the target of the active character, dealing Hydro DMG based on Max HP. When they attack, if character(s) with more than 50% HP are nearby, the Members will increase their current attack's power based on the number of such characters, and consume said characters' HP. If the characters who meet these requirements are 1/2/3/4 (or more), the Members' attacks will deal 110%/120%/130%/140% of their original DMG. Pneuma Summons the Singer of Many Waters, who will heal nearby active character(s) based on Max HP at intervals. The Salon Members and Singer of Many Waters share a duration, and when Furina uses her Charged Attack to change the guest type, the new guests will inherit the initial duration. While the Salon Members and the Singer of Many Waters are on the field, Furina can move on the water's surface. | Elemental Skill |
![]() Let the People Rejoice ![]() ![]() ![]() | Rouses the impulse to revel, creating a stage of foam that will deal AoE Hydro DMG based on Furina's Max HP and cause nearby party members to enter the Universal Revelry state: During this time, when nearby party members' HP increases or decreases, 1 Fanfare point will be granted to Furina for each percentage point of their Max HP by which their HP changes. At the same time, Furina will increase the DMG dealt by and Incoming Healing Bonus of all nearby party members based on the amount of Fanfare she has. When the duration ends, Furina's Fanfare points will be cleared. | Elemental Burst |
![]() Endless Waltz ![]() ![]() ![]() | When the active character in your party receives healing, if the source of the healing is not Furina herself and the healing overflows, then Furina will heal nearby party members for 2% of their Max HP once every 2s within the next 4s. | 1st Ascension Passive |
![]() Unheard Confession ![]() ![]() ![]() | Every 1,000 points of Furina's Max HP can buff the different Arkhe-aligned Salon Solitaire in the following ways: Will increase Salon Member DMG dealt by 0.7%, up to a maximum of 28%. Will decrease active character healing interval of the Singer of Many Waters by 0.4%, up to a maximum of 16%. | 4th Ascension Passive |
![]() The Sea Is My Stage ![]() ![]() ![]() | Xenochromatic Fontemer Aberrant ability CD decreased by 30%. | Utility Passive |
![]() Stellar Rend ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Bestial Ascent ![]() ![]() ![]() | Pounces forward using the Wushou arts, leaping high into the air after coming into contact with a target or surface. After Gaming has used Bestial Ascent to rise into the air, he will use the especially powerful Plunging Attack: Charmed Cloudstrider when performing a Plunging Attack. Plunging Attack: Charmed Cloudstrider The DMG from Plunging Attacks caused by Bestial Ascent is converted to Pyro DMG that cannot be overridden by other elemental infusions. Upon landing, Gaming will consume a fixed amount of HP. Gaming's HP cannot be reduced below 10% by this method. Charmed Cloudstrider DMG is considered Plunging Attack DMG. | Elemental Skill |
![]() Suanni's Gilded Dance ![]() ![]() ![]() | Gaming enters Wushou Stance, briefly applying Pyro to him, recovering a fixed amount of HP, and summons his companion, the Suanni Man Chai, to smash into his target, dealing AoE Pyro DMG. After bashing its target, Man Chai will roll to a nearby location before moving towards Gaming. When it links up with Gaming, Man Chai will leave the field and reset the CD for Gaming's Elemental Skill, Bestial Ascent. While Wushou Stance is active, his resistance to interruption is increased, and when Gaming lands with Charmed Cloudstrider attack or completes the forward pounce attack from Bestial Ascent with over 50% HP, he will summon Man Chai again. Each Gaming can only have 1 Man Chai on the field simultaneously. This effect will be canceled once Gaming leaves the field. | Elemental Burst |
![]() Dance of Amity ![]() ![]() ![]() | After Bestial Ascent's Plunging Attack: Charmed Cloudstrider hits an opponent, Gaming will regain 1.5% of his Max HP once every 0.2s for 0.8s. | 1st Ascension Passive |
![]() Air of Prosperity ![]() ![]() ![]() | When Gaming has less than 50% HP, he will receive a 20% Incoming Healing Bonus. When Gaming has 50% HP or more, Plunging Attack: Charmed Cloudstrider will deal 20% more DMG. | 4th Ascension Passive |
![]() The Striding Beast ![]() ![]() ![]() | During the day (6:00 – 18:00), your party members gain the Swift Stride effect: Movement SPD increased by 10%. Does not take effect in Domains, Trounce Domains, or Spiral Abyss. Swift Stride does not stack. | Utility Passive |
![]() Liutian Archery ![]() ![]() ![]() | Normal Attack Performs up to 6 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, an icy aura will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Trail of the Qilin ![]() ![]() ![]() | Leaving a single Ice Lotus behind, Ganyu dashes backward, shunning all impurity and dealing AoE Cryo DMG. Ice Lotus
| Elemental Skill |
![]() Celestial Shower ![]() ![]() ![]() | Coalesces atmospheric frost and snow to summon a Sacred Cryo Pearl that exorcises evil. During its ability duration, the Sacred Cryo Pearl will continuously rain down shards of ice, striking opponents within an AoE and dealing Cryo DMG. | Elemental Burst |
![]() Undivided Heart ![]() ![]() ![]() | After firing a Frostflake Arrow, the CRIT Rate of subsequent Frostflake Arrows and their resulting bloom effects is increased by 20% for 5s. | 1st Ascension Passive |
![]() Harmony between Heaven and Earth ![]() ![]() ![]() | Celestial Shower grants a 20% Cryo DMG Bonus to active members in the AoE. | 4th Ascension Passive |
![]() Preserved for the Hunt ![]() ![]() ![]() | Refunds 15% of the ore used when crafting Bow-type weapons. | Utility Passive |
![]() Ripping Fang Fletching ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, stone crystals will accumulate on the arrowhead. A fully charged crystalline arrow will deal Geo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Inuzaka All-Round Defense ![]() ![]() ![]() | Deals AoE Geo DMG and sets up a General's War Banner. General's War Banner Provides up to 3 buffs to active characters within the skill's AoE based on the number of Geo characters in the party at the time of casting:
Gorou can deploy only 1 General's War Banner on the field at any one time. Characters can only benefit from 1 General's War Banner at a time. When a party member leaves the field, the active buff will last for 2s. Hold Adjust the location of the skill. | Elemental Skill |
![]() Juuga: Forward Unto Victory ![]() ![]() ![]() | Displaying his valor as a general, Gorou deals Aoe Geo DMG and creates a field known as General's Glory to embolden his comrades. General's Glory This field has the following properties:
If a General's War Banner created by Gorou currently exists on the field when his ability is used, it will be destroyed. In addition, for the duration of General's Glory, Gorou's Elemental Skill "Inuzaka All-Round Defense" will not create the General's War Banner. If Gorou falls, the effects of General's Glory will be cleared. | Elemental Burst |
![]() Heedless of the Wind and Weather ![]() ![]() ![]() | After using Juuga: Forward Unto Victory, all nearby party members' DEF is increased by 25% for 12s. | 1st Ascension Passive |
![]() A Favor Repaid ![]() ![]() ![]() | Gorou receives the following DMG Bonuses to his attacks based on his DEF:
| 4th Ascension Passive |
![]() Seeker of Shinies ![]() ![]() ![]() | Displays the location of nearby resources unique to Inazuma on the mini-map. | Utility Passive |
![]() Secret Spear of Wangsheng ![]() ![]() ![]() | Normal Attack Performs up to 6 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Guide to Afterlife ![]() ![]() ![]() | Only an unwavering flame can cleanse the impurities of this world. Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state. Paramita Papilio
Blood Blossom Enemies affected by Blood Blossom will take Pyro DMG every 4s. This DMG is considered Elemental Skill DMG. Each enemy can be affected by only one Blood Blossom effect at a time, and its duration may only be refreshed by Hu Tao herself. Paramita Papilio ends when its duration is over, or Hu Tao has left the battlefield or fallen. | Elemental Skill |
![]() Spirit Soother ![]() ![]() ![]() | Commands a blazing spirit to attack, dealing Pyro DMG in a large AoE. Upon striking the enemy, regenerates a percentage of Hu Tao's Max HP. This effect can be triggered up to 5 times, based on the number of enemies hit. If Hu Tao's HP is below or equal to 50% when the enemy is hit, both the DMG and HP Regeneration are increased. | Elemental Burst |
![]() Flutter By ![]() ![]() ![]() | When a Paramita Papilio state activated by Guide to Afterlife ends, all allies in the party (excluding Hu Tao herself) will have their CRIT Rate increased by 12% for 8s. | 1st Ascension Passive |
![]() Sanguine Rouge ![]() ![]() ![]() | When Hu Tao's HP is equal to or less than 50%, her Pyro DMG Bonus is increased by 33%. | 4th Ascension Passive |
![]() The More the Merrier ![]() ![]() ![]() | When Hu Tao cooks a dish perfectly, she has a 18% chance to receive an additional "Suspicious" dish of the same type. | Utility Passive |
![]() Weighted Spike ![]() ![]() ![]() | Normal Attack Performs up to 3 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. Nightsoul State: Swift Stormflight While in the Nightsoul's Blessing state: Iansan's Charged Attack will be transformed into the formidable Swift Stormflight, consuming a certain amount of Stamina to stomp fiercely down, dealing Nightsoul-aligned AoE Electro DMG. | Normal Attack |
![]() Thunderbolt Rush ![]() ![]() ![]() | Iansan charges forward a certain distance, dealing Nightsoul-aligned Electro DMG to all opponents in her path. After this Skill is used, Iansan will regain 54 Nightsoul points and enter the Nightsoul's Blessing state. Within 5s after this is done, using a Normal Attack will trigger 1 quick Swift Stormflight stomp from Iansan that will not consume Stamina. Nightsoul's Blessing: Iansan Continuously consumes Nightsoul points. If she runs out, or uses this Skill again, her Nightsoul's Blessing state will end. It has the following properties:
| Elemental Skill |
![]() The Three Principles of Power ![]() ![]() ![]() | Iansan's stomping foot shatters the very earth with "Power," dealing Nightsoul-aligned AoE Electro DMG. She then whips out her "Limited-Edition Kinetic Energy Scale (For Workouts)." When this Skill is used, Iansan will gain 15 Nightsoul points and enter the Nightsoul's Blessing state. When the Kinetic Energy Scale leaves the field, Iansan's Nightsoul's Blessing state will end. Kinetic Energy Scale The Kinetic Energy Scale will follow the character around, boosting the ATK of your current active party member in different ways based on Iansan's Nightsoul points.
The Scale will disappear once her Nightsoul's Blessing state ends. It will also disappear after 1 second when you are not in a state of combat. While it is active, Iansan's Nightsoul's Blessing state will not end even if she is not on the field. | Elemental Burst |
![]() Enhanced Resistance Training ![]() ![]() ![]() | After Swift Stormflight hits opponents, Iansan will gain the Precise Movement effect for 15s. During this time, her ATK is increased by 20%, and whenever she regains Nightsoul points through the Kinetic Energy Scale in her Elemental Burst, The Three Principles of Power, she will gain 1 extra Nightsoul point. Additionally, when your current active party member consumes or restores Nightsoul points, the extra Nightsoul points Iansan gains the next time she restores Nightsoul points via the Scale will be increased to 4. This effect can occur once every 2.8s. "Precise Movement" will expire when Iansan's Nightsoul's Blessing state ends. | 1st Ascension Passive |
![]() Kinetic Energy Gradient Test ![]() ![]() ![]() | When a nearby party member triggers a Nightsoul Burst, Iansan will obtain the Warming Up effect for 10s. During this time, when Iansan restores at least 1 Nightsoul points, she will heal your current active character for 60% of her ATK. This effect can be triggered once every 2.8s. | 4th Ascension Passive |
![]() Hard Work and Drive ![]() ![]() ![]() | After Nightsoul points have been fully depleted and Iansan is on the field, she will switch to using Phlogiston to maintain her Nightsoul's Blessing. While in an area with Phlogiston Mechanics within Natlan, Nightsoul Transmission: Iansan can be used. When the current active character is sprinting or in movement modes caused by certain Talents, or at a certain height in the air, switching to Iansan will trigger the following: Iansan enters the Nightsoul's Blessing state and obtains 25 Nightsoul points. Nightsoul Transmission can be triggered once every 10s by your own party. While in an area with Phlogiston Mechanics within Natlan, Iansan will not take fall DMG when using terrain differences to make leaps. | Night Realm's Gift Passive |
![]() Caloric Balancing Plan ![]() ![]() ![]() | While in an area with Phlogiston Mechanics within Natlan, regain 10 Phlogiston when Phlogiston levels drop below 50%. This can occur once every 10s. | Utility Passive |
![]() Rite of Dispelling Winds ![]() ![]() ![]() | Normal Attack Performs up to 3 attacks, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina and fires off a shot, dealing AoE Anemo DMG. Plunging Attack Plunges towards the ground from mid-air, damaging all opponents along the path. Deals AoE Anemo DMG upon impact with the ground. | Normal Attack |
![]() Airborne Disease Prevention ![]() ![]() ![]() | It's time for the real bash bros to step up! Ifa calls Cacucu in as backup. After using this skill, Ifa gains 80 Nightsoul points and enters the Nightsoul's Blessing state. In the Nightsoul's Blessing state, Ifa will hover with Cacucu's help. When he uses Normal Attacks in this state, he will use different kinds of Supporting Fire depending on whether you Tap or Hold, firing Tonicshots that are capable of healing all party members. Additionally, Holding the Elemental Skill Airborne Disease Prevention while Ifa is in Nightsoul's Blessing will cause him to use a Nightsoul-aligned Plunging Attack. Letting go of the skill button will interrupt this Plunging Attack to maintain his hover. If Ifa lands due to this Plunging Attack, his Nightsoul's Blessing state will end. | Elemental Skill |
![]() Compound Sedation Field ![]() ![]() ![]() | Fires a Therapeutic Sedative at a (temporarily aggressive) opponent. The sedative will explode on impact, creating a restraining wind current that pulls nearby objects and opponents in while dealing Nightsoul-aligned AoE Anemo DMG. When the Therapeutic Sedative hits an opponent affected by Hydro/Pyro/Cryo/Electro, it will apply a Sedation Mark to them. | Elemental Burst |
![]() Field Medic's Vision ![]() ![]() ![]() | When Ifa is in the Nightsoul's Blessing state, every 1 Nightsoul point out of the total in his entire party will grant him 1 Rescue Essentials point. Rescue Essentials will increase the Swirl and Electro-Charged DMG dealt by all nearby party members. | 1st Ascension Passive |
![]() Mutual Aid Agreement ![]() ![]() ![]() | When nearby party members trigger Nightsoul Bursts, Ifa's Elemental Mastery increases by 80 for 10s. | 4th Ascension Passive |
![]() Focused Emergency Rescue ![]() ![]() ![]() | After his Nightsoul points are exhausted, Ifa will switch to consuming Phlogiston to maintain his Nightsoul's Blessing. While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Ifa. When the active character is a certain height in the air, the following will occur when switching to Ifa: Ifa will enter the Nightsoul's Blessing state and gain 32 Nightsoul points. Nightsoul Transmission can be triggered once every 10s by your own team. | Night Realm's Gift Passive |
![]() Tactical Warm Compress Bandaging ![]() ![]() ![]() | While in an area with Phlogiston Mechanics within Natlan, when the current active party member or indwelt saurian has less than 40% HP, Ifa will consume 10 Phlogiston and restore 40% of their HP. This effect can trigger once every 10s, and does not take effect in Domains, Trounce Domains, or the Spiral Abyss. | Utility Passive |
![]() Favonius Bladework ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive strikes. Charged Attack Consumes a certain amount of stamina to launch an opponent using the power of wind. Launched opponents will slowly fall to the ground. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Gale Blade ![]() ![]() ![]() | Focusing the might of the formless wind around her blade, Jean releases a miniature storm, launching opponents in the direction she aims at, dealing massive Anemo DMG. Hold At the cost of continued stamina consumption, Jean can command the whirlwind to pull surrounding opponents and objects towards her front. Direction can be adjusted. Character is immobile during skill duration. | Elemental Skill |
![]() Dandelion Breeze ![]() ![]() ![]() | Calling upon the wind's protection, Jean creates a swirling Dandelion Field, launching surrounding opponents and dealing Anemo DMG. At the same time, she instantly regenerates a large amount of HP for all party members. The amount of HP restored scales off Jean's ATK. Dandelion Field
| Elemental Burst |
![]() Wind Companion ![]() ![]() ![]() | On hit, Jean's Normal Attacks have a 50% chance to regenerate HP equal to 15% of Jean's ATK for all party members. | 1st Ascension Passive |
![]() Let the Wind Lead ![]() ![]() ![]() | Using Dandelion Breeze will regenerate 20% of its Energy. | 4th Ascension Passive |
![]() Guiding Breeze ![]() ![]() ![]() | When a Perfect Cooking is achieved on a dish with restorative effects, there is a 12% chance to obtain double the product. | Utility Passive |
![]() Cragbiter ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Go, Go Turbo Twirly! ![]() ![]() ![]() | Fight alongside the turbo trusty Turbo Twirly! Summons Turbo Twirly. When the skill is Held and released, Kachina will summon and ride Turbo Twirly. After the Skill is used, Kachina will gain 60 Nightsoul points and enter the Nightsoul's Blessing state. Nightsoul's Blessing: Kachina Turbo Twirly's various actions consume Kachina's Nightsoul points. The Nightsoul's Blessing state will end when these points have been depleted. Turbo Twirly Can exist independently or be ridden and operated by Kachina. When Turbo Twirly is present, Kachina's Elemental Skill, "Go, Go Turbo Twirly!", will change to an option to Mount/Dismount Turbo Twirly.
Turbo Twirly will disappear once Kachina's Nightsoul's Blessing state ends, and it is considered a Geo Construct. 1 Turbo Twirly can exist on the field at any one time. | Elemental Skill |
![]() Time to Get Serious! ![]() ![]() ![]() | Striking the ground, Kachina deals AoE Geo DMG based on her DEF and creates a Turbo Drill Field. The Field increases Turbo Twirly's attack AoE and its movement speed when Kachina is riding it. If Kachina's own Turbo Twirly is present when this is used, Turbo Twirly will be summoned to her side. | Elemental Burst |
![]() Mountain Echoes ![]() ![]() ![]() | When nearby party members trigger a Nightsoul Burst, Kachina's Geo DMG Bonus increases by 20% for 12s. | 1st Ascension Passive |
![]() The Weight of Stone ![]() ![]() ![]() | Turbo Twirly's DMG is increased by 20% of Kachina's DEF. | 4th Ascension Passive |
![]() Heart of Unity ![]() ![]() ![]() | After her Nightsoul points are depleted, Kachina will switch to consuming Phlogiston to maintain her Nightsoul's Blessing. While in an area with Phlogiston Mechanics within Natlan, she can use Nightsoul Transmission: Kachina. When the active character is currently sprinting, climbing, in a movement mode caused by certain Talents, or at a certain height in the air, the following will trigger when switching to Kachina: Kachina will enter the Nightsoul's Blessing state and ride Turbo Twirly when taking the field while gaining 30 Nightsoul points. Nightsoul Transmission can be triggered once every 10s by your own team. Additionally, while in Natlan, Kachina will consume 90% less Stamina when climbing while riding Turbo Twirly. | Night Realm's Gift Passive |
![]() Boon of Crystal Flame ![]() ![]() ![]() | While in an area with Phlogiston Mechanics within Natlan, 20 Stamina will be restored when interacting with some harvestable items. Additionally, the location of nearby resources unique to Natlan will appear on your mini-map. | Utility Passive |
![]() Garyuu Bladework ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. If this Plunging Attack is triggered by Chihayaburu, it will be converted to Plunging Attack: Midare Ranzan. Plunging Attack: Midare Ranzan When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG and will create a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents. | Normal Attack |
![]() Chihayaburu ![]() ![]() ![]() | Unleashes a secret technique as fierce as the rushing wind that pulls objects and opponents towards Kazuha's current position before launching opponents within the AoE, dealing Anemo DMG and lifting Kazuha into the air on a rushing gust of wind. Within 10s of remaining airborne after casting Chihayaburu, Kazuha can unleash a powerful Plunging Attack known as Midare Ranzan. (PressPress/TapTap) Can be used in mid-air. Hold Charges up before unleashing greater Anemo DMG over a larger AoE than (PressPress/TapTap) Mode. Plunging Attack: Midare Ranzan When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG. On landing, Kazuha creates a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents. Midare Ranzan's DMG is considered Plunging Attack DMG. | Elemental Skill |
![]() Kazuha Slash ![]() ![]() ![]() | The signature technique of Kazuha's self-styled bladework — a single slash that strikes with the force of the first winds of autumn, dealing AoE Anemo DMG. The blade's passage will leave behind a field named "Autumn Whirlwind" that periodically deals AoE Anemo DMG to opponents within its range. Elemental Absorption If Autumn Whirlwind comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use. | Elemental Burst |
![]() Soumon Swordsmanship ![]() ![]() ![]() | If Chihayaburu comes into contact with Hydro/Pyro/Cryo/Electro when cast, Chihayaburu will absorb that element and if Plunging Attack: Midare Ranzan is used before the effect expires, it will deal an additional 200% ATK of the absorbed elemental type as DMG. This will be considered Plunging Attack DMG. Elemental Absorption may only occur once per use of Chihayaburu. | 1st Ascension Passive |
![]() Poetics of Fuubutsu ![]() ![]() ![]() | Upon triggering a Swirl reaction, Kaedehara Kazuha will grant all party members a 0.04% Elemental DMG Bonus to the element absorbed by Swirl for every point of Elemental Mastery he has for 8s. Bonuses for different elements obtained through this method can co-exist. | 4th Ascension Passive |
![]() Cloud Strider ![]() ![]() ![]() | Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Ceremonial Bladework ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Frostgnaw ![]() ![]() ![]() | Unleashes a frigid blast, dealing Cryo DMG to opponents in front of Kaeya. | Elemental Skill |
![]() Glacial Waltz ![]() ![]() ![]() | Coalescing the frost in the air, Kaeya summons 3 icicles that revolve around him. These icicles will follow the character around and deal Cryo DMG to opponents in their path for the ability's duration. | Elemental Burst |
![]() Cold-Blooded Strike ![]() ![]() ![]() | Every hit with Frostgnaw regenerates HP for Kaeya equal to 15% of his ATK. | 1st Ascension Passive |
![]() Glacial Heart ![]() ![]() ![]() | Opponents Frozen by Frostgnaw will drop additional Elemental Particles. Frostgnaw may only produce a maximum of 2 additional Elemental Particles per use. | 4th Ascension Passive |
![]() Hidden Strength ![]() ![]() ![]() | Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Kamisato Art: Kabuki ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash a flurry of sword ki. Plunging Attack Plunges from mid-air to strike the ground below, damaging enemies along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Kamisato Art: Hyouka ![]() ![]() ![]() | Summons blooming ice to launch nearby opponents, dealing AoE Cryo DMG. | Elemental Skill |
![]() Kamisato Art: Soumetsu ![]() ![]() ![]() | Summons forth a snowstorm with flawless poise, unleashing a Frostflake Seki no To that moves forward continuously. Frostflake Seki no To
| Elemental Burst |
![]() Kamisato Art: Senho ![]() ![]() ![]() | Alternate Sprint Ayaka consumes Stamina and cloaks herself in a frozen fog that moves with her. In Senho form, she moves swiftly upon water. When she reappears, the following effects occur: | Alternate Sprint |
![]() Amatsumi Kunitsumi Sanctification ![]() ![]() ![]() | After using Kamisato Art: Hyouka, Kamisato Ayaka's Normal and Charged attacks deal 30% increased DMG for 6s. | 1st Ascension Passive |
![]() Kanten Senmyou Blessing ![]() ![]() ![]() | When the Cryo application at the end of Kamisato Art: Senho hits an opponent, Kamisato Ayaka gains the following effects:
| 4th Ascension Passive |
![]() Fruits of Shinsa ![]() ![]() ![]() | When Ayaka crafts Weapon Ascension Materials, she has a 10% chance to receive double the product. | Utility Passive |
![]() Kamisato Art: Marobashi ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to dash forward and perform an iai. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Kamisato Art: Kyouka ![]() ![]() ![]() | Kamisato Ayato shifts positions and enters the Takimeguri Kanka state. After this shift, he will leave a watery illusion at his original location. After it is formed, the watery illusion will explode if opponents are nearby or after its duration ends, dealing AoE Hydro DMG. Takimeguri Kanka In this state, Kamisato Ayato uses his Shunsuiken to engage in blindingly fast attacks, causing DMG from his Normal Attacks to be converted into AoE Hydro DMG. This cannot be overridden. It also has the following properties:
Takimeguri Kanka will be cleared when Ayato leaves the field. Using Kamisato Art: Kyouka again while in the Takimeguri Kanka state will reset and replace the pre-existing state. | Elemental Skill |
![]() Kamisato Art: Suiyuu ![]() ![]() ![]() | Unveils a garden of purity that silences the cacophony within. While this space exists, Bloomwater Blades will constantly rain down and attack opponents within its AoE, dealing Hydro DMG and increasing the Normal Attack DMG of characters within. | Elemental Burst |
![]() Kamisato Art: Mine Wo Matoishi Kiyotaki ![]() ![]() ![]() | Kamisato Art: Kyouka has the following properties:
| 1st Ascension Passive |
![]() Kamisato Art: Michiyuku Hagetsu ![]() ![]() ![]() | If Kamisato Ayato is not on the field and his Energy is less than 40, he will regenerate 2 Energy for himself every second. | 4th Ascension Passive |
![]() Kamisato Art: Daily Cooking ![]() ![]() ![]() | When Ayato cooks a dish perfectly, he has a 18% chance to receive an additional "Suspicious" dish of the same type. | Utility Passive |
![]() Schematic Setup ![]() ![]() ![]() | Normal Attack Uses Mehrak to perform up to 4 consecutive attacks. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Artistic Ingenuity ![]() ![]() ![]() | Uses Mehrak's mapping ability for offensive purposes, initiating a radial scan that deals AoE Dendro DMG. It will also scan all Dendro Cores in its AoE and cause them to immediately burst. | Elemental Skill |
![]() Painted Dome ![]() ![]() ![]() | Completely unleashes Mehrak's energy and creates a cubic scanned space, dealing AoE Dendro DMG to all opponents within it, causing all Dendro Cores in its AoE to immediately burst, and granting Kaveh the following enhanced combat abilities for a specific duration:
| Elemental Burst |
![]() An Architect's Undertaking ![]() ![]() ![]() | When DMG dealt by a Dendro Core (including DMG from Burgeon and Hyperbloom) hits Kaveh, Kaveh will regain HP equal to 300% of his Elemental Mastery. This effect can be triggered once every 0.5s. | 1st Ascension Passive |
![]() A Craftsman's Curious Conceptions ![]() ![]() ![]() | During Painted Dome, after Kaveh's Normal, Charged, or Plunging Attacks hit opponents, his Elemental Mastery will increase by 25. This effect can be triggered once every 0.1s. Max 4 stacks. This effect will be canceled when Painted Dome's effects end. | 4th Ascension Passive |
![]() The Art of Budgeting ![]() ![]() ![]() | When Kaveh crafts Landscape, Building, and Courtyard-type Furnishings, he has a 100% chance to refund a portion of the materials used. | Utility Passive |
![]() Yunlai Swordsmanship ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Stellar Restoration ![]() ![]() ![]() | Hurls a Lightning Stiletto that annihilates her opponents like the swift thunder. When the Stiletto hits its target, it deals Electro DMG to opponents in a small AoE, and places a Stiletto Mark on the spot hit. Hold Hold to adjust the direction in which the Stiletto shall be thrown. Stilettos thrown by the Hold attack mode can be suspended in mid-air, allowing Keqing to jump to them when using Stellar Restoration a second time. Lightning Stiletto If Keqing uses Stellar Restoration again or uses a Charged Attack while its duration lasts, it will clear the Stiletto Mark and produce different effects: | Elemental Skill |
![]() Starward Sword ![]() ![]() ![]() | Keqing unleashes the power of lightning, dealing Electro DMG in an AOE. She then blends into the shadow of her blade, striking a series of thunderclap-blows to nearby opponents simultaneously that deal multiple instances of Electro DMG. The final attack deals massive AoE Electro DMG. | Elemental Burst |
![]() Thundering Penance ![]() ![]() ![]() | After recasting Stellar Restoration while a Lightning Stiletto is present, Keqing's weapon gains an Electro Infusion for 5s. | 1st Ascension Passive |
![]() Aristocratic Dignity ![]() ![]() ![]() | When casting Starward Sword, Keqing's CRIT Rate is increased by 15%, and her Energy Recharge is increased by 15%. This effect lasts for 8s. | 4th Ascension Passive |
![]() Land's Overseer ![]() ![]() ![]() | When dispatched on an expedition in Liyue, time consumed is reduced by 25%. | Utility Passive |
![]() Nightsun Style ![]() ![]() ![]() | Normal Attack Performs up to 3 rapid strikes. After using his Elemental Skill "Canopy Hunter: Riding High"'s mid-air swing, he can perform a Normal Attack in mid-air before landing. Charged Attack Consumes a certain amount to spin and throw his Claymore forward to attack opponents. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Canopy Hunter: Riding High ![]() ![]() ![]() | Kinich uses his big-game hunting skills to either move swiftly or attack his opponent. When there is an opponent or object that can be attacked nearby, he will attach a grappling hook to the target and enter Nightsoul's Blessing with 0 Nightsoul points. If neither is nearby, he fires a grappling hook forward and swings in mid-air, and this Skill's CD is decreased by 60%. This skill can be Held to release. When it is Held, Kinich can aim the grappling hook. Nightsoul's Blessing: Kinich Kinich's Nightsoul's Blessing lasts 10s and generates 2 Nightsoul points every second. In this state, Kinich will hook onto a nearby opponent and perform a variable attack:
If the grapple connection should snap due to exceeding the maximum distance or some other reason, using a Normal Attack will establish a new connection with a nearby opponent before performing Loop Shots. | Elemental Skill |
![]() Hail to the Almighty Dragonlord ![]() ![]() ![]() | Unleashes the power of the Almighty Dragonlord, K'uhul Ajaw (on a limited, conditional, restricted, contractual, partial, temporary basis), dealing Nightsoul-aligned AoE Dendro DMG. Ajaw will unleash his Dragon Breath at intervals, dealing Nightsoul-aligned AoE Dendro DMG. If Kinich is in Nightsoul's Blessing when this is used, this Blessing's duration is extended by 1.7s. | Elemental Burst |
![]() The Price of Desolation ![]() ![]() ![]() | When Kinich is in Nightsoul's Blessing state, opponents hit by his Elemental Skill will enter the Desolation state, and when affected by Burning or Burgeon reaction DMG, they will restore 7 Nightsoul points to him. Nightsoul points can be gained this way once every 0.8s. The Desolation state will persist until this instance of Kinich's Nightsoul's Blessing state ends. | 1st Ascension Passive |
![]() Flame Spirit Pact ![]() ![]() ![]() | After a nearby party member triggers a Nightsoul Burst, Kinich will gain 1 stack of Hunter's Experience that lasts 15s. Max 2 stacks. When Kinich uses Canopy Hunter: Riding High's Scalespiker Cannon, all stacks of Hunter's Experience will be consumed, with each stack consumed increasing the DMG dealt by this Cannon shot by 320% of Kinich's ATK. | 4th Ascension Passive |
![]() Repaid in Full ![]() ![]() ![]() | When Kinich is in the air following Canopy Hunter: Riding High's mid-air swing, he can consume 10 Phlogiston points to perform another mid-air swing. While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Kinich. When the current active character is sprinting, in movement states that result from specific Talents, or in the air, when you switch to Kinich: Kinich will perform one of the following actions depending on the conditions met:
Nightsoul Transmission can be triggered once every 10s by your own party. When interacting with Coilgrass Sigils and other items that Yumkasaurs can interact with, "Canopy Hunter: Riding High" will be converted to "Yumkasaur Mimesis," which causes interactions with such items to follow rules applicable to Yumkasaurs, and which will not put Canopy Hunter: Riding High on CD. | Night Realm's Gift Passive |
![]() Swift Envoy ![]() ![]() ![]() | While in an area with Phlogiston Mechanics within Natlan, interacting with some harvestable items will increase your own party members' Movement SPD by 15% for 10s. Additionally, the location of nearby resources unique to Natlan will appear on your mini-map. | Utility Passive |
![]() Boxcutter ![]() ![]() ![]() | Normal Attack Performs up to 4 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 3 rapid claw strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Meow-teor Kick ![]() ![]() ![]() | (PressPress/TapTap) Leaps into the air with all the agility of a cat passing through the bushes, and thwacks her foes with a flying kick that deals AoE Dendro DMG while creating a Shield of Safe Transport. This will also briefly apply Dendro to Kirara. The shield will absorb Dendro DMG with 250% effectiveness. The shield's DMG absorption will be based on Kirara's Max HP and will not exceed a certain percentage of that Max HP. The remaining DMG absorption on a Shield of Safe Transport will stack on a new one when it is created, and its duration will reset. Hold Out of her desire to "deliver within half a day," Kirara deploys a Shield of Safe Transport identical to the one that can be created by (pressingpressing/tappingtapping) the skill. She will also curl up into a special express delivery box, entering the Urgent Neko Parcel state in order to move and fight more swiftly. Urgent Neko Parcel
| Elemental Skill |
![]() Secret Art: Surprise Dispatch ![]() ![]() ![]() | Smash opponents with a Special Delivery Package used for punishing parcel thieves, dealing AoE Dendro DMG. After the Special Delivery Package explodes, it will split up into many Cat Grass Cardamoms that will explode either upon contact with opponents or after a period of time, dealing AoE Dendro DMG. | Elemental Burst |
![]() Bewitching, Betwitching Tails ![]() ![]() ![]() | When Kirara is in the Urgent Neko Parcel state of Meow-teor Kick, each impact against an opponent will grant her a stack of Reinforced Packaging. This effect can be triggered once for each opponent hit every 0.5s. Max 3 stacks. When the Urgent Neko Parcel state ends, each stack of Reinforced Packaging will create 1 Shield of Safe Transport for Kirara. The shields that are created this way will have 20% of the DMG absorption that the Shield of Safe Transport produced by Meow-teor Kick would have. If Kirara is already protected by a Shield of Safe Transport created by Meow-teor Kick, its DMG absorption will stack with these shields and its duration will reset. | 1st Ascension Passive |
![]() Pupillary Variance ![]() ![]() ![]() | Every 1,000 Max HP Kirara possesses will increase the DMG dealt by Meow-teor Kick by 0.4%, and the DMG dealt by Secret Art: Surprise Dispatch by 0.3%. | 4th Ascension Passive |
![]() Cat's Creeping Carriage ![]() ![]() ![]() | When Kirara is in the party, animals who produce Fowl, Raw Meat, or Chilled Meat will not be startled when party members approach them. | Utility Passive |
![]() Kaboom! ![]() ![]() ![]() | Normal Attack Throws things that go boom when they hit things! Performs up to 3 explosive attacks, dealing AoE Pyro DMG. Charged Attack Consumes a certain amount of Stamina and deals AoE Pyro DMG to opponents after a short casting time. Plunging Attack Gathering the power of Pyro, Klee plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground. | Normal Attack |
![]() Jumpy Dumpty ![]() ![]() ![]() | Jumpy Dumpty is tons of boom-bang-fun! When thrown, Jumpy Dumpty bounces thrice, igniting and dealing AoE Pyro DMG with every bounce. On the third bounce, the bomb splits into many mines. The mines will explode upon contact with opponents, or after a short period of time, dealing AoE Pyro DMG. Starts with 2 charges. | Elemental Skill |
![]() Sparks 'n' Splash ![]() ![]() ![]() | Klee's Blazing Delight! For the duration of this ability, continuously summons Sparks 'n' Splash to attack nearby opponents, dealing AoE Pyro DMG. | Elemental Burst |
![]() Pounding Surprise ![]() ![]() ![]() | When Jumpy Dumpty and Normal Attacks deal DMG, Klee has a 50% chance to obtain an Explosive Spark. This Explosive Spark is consumed by the next Charged Attack, which costs no Stamina and deals 50% increased DMG. | 1st Ascension Passive |
![]() Sparkling Burst ![]() ![]() ![]() | When Klee's Charged Attack results in a CRIT Hit, all party members gain 2 Elemental Energy. | 4th Ascension Passive |
![]() All Of My Treasures! ![]() ![]() ![]() | Displays the location of nearby resources unique to Mondstadt on the mini-map. | Utility Passive |
![]() Tengu Bowmanship ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, crackling lightning will accumulate on the arrowhead. An arrow fully charged with the storm's might will deal Electro DMG. When in the Crowfeather Cover state, a fully-charged arrow will leave a Crowfeather behind after it hits. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Tengu Stormcall ![]() ![]() ![]() | Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather. Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location. Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK. The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect. | Elemental Skill |
![]() Subjugation: Koukou Sendou ![]() ![]() ![]() | Casts down Tengu Juurai: Titanbreaker, dealing AoE Electro DMG. Afterwards, Tengu Juurai: Titanbreaker spreads out into 4 consecutive bouts of Tengu Juurai: Stormcluster, dealing AoE Electro DMG. Tengu Juurai: Titanbreaker and Tengu Juurai: Stormcluster can provide the active character within their AoE with the same ATK Bonus as given by the Elemental Skill, Tengu Stormcall. The ATK Bonus provided by various kinds of Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect. | Elemental Burst |
![]() Immovable Will ![]() ![]() ![]() | While in the Crowfeather Cover state provided by Tengu Stormcall, Aimed Shot charge times are decreased by 60%. | 1st Ascension Passive |
![]() Decorum ![]() ![]() ![]() | When Tengu Juurai: Ambush hits opponents, Kujou Sara will restore 1.2 Energy to all party members for every 100% Energy Recharge she has. This effect can be triggered once every 3s. | 4th Ascension Passive |
![]() Land Survey ![]() ![]() ![]() | When dispatched on an expedition in Inazuma, time consumed is reduced by 25%. | Utility Passive |
![]() Shinobu's Shadowsword ![]() ![]() ![]() | Normal Attack Performs up to 4 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Sanctifying Ring ![]() ![]() ![]() | Creates a Grass Ring of Sanctification at the cost of part of her HP, dealing Electro DMG to nearby opponents. Grass Ring of Sanctification Follows your current active character around. Deals Electro DMG to nearby opponents every 1.5s and restores HP for the active character(s) within the ring's AoE based on Kuki Shinobu's Max HP. The HP consumption from using this skill can only bring her to 20% HP. | Elemental Skill |
![]() Gyoei Narukami Kariyama Rite ![]() ![]() ![]() | Stabs an evil-excoriating blade into the ground, creating a field that cleanses the area of all that is foul, dealing continuous Electro DMG to opponents within its AoE based on Shinobu's Max HP. If Shinobu's HP is less than or equal to 50% when this skill is used, the field will last longer. | Elemental Burst |
![]() Breaking Free ![]() ![]() ![]() | When Shinobu's HP is not higher than 50%, her Healing Bonus is increased by 15%. | 1st Ascension Passive |
![]() Heart's Repose ![]() ![]() ![]() | Sanctifying Ring's abilities will be boosted based on Shinobu's Elemental Mastery:
| 4th Ascension Passive |
![]() Protracted Prayers ![]() ![]() ![]() | Gains 25% more rewards when dispatched on an Inazuma Expedition for 20 hours. | Utility Passive |
![]() Black Pheasant Strides on Water ![]() ![]() ![]() | Normal Attack Wields her Feathermoon Rings to perform up to 4 attacks, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina to throw out a Feathermoon Ring, dealing Anemo DMG. Plunging Attack Gathers the power of Anemo and plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground. | Normal Attack |
![]() Swallow-Wisp Pinion Dance ![]() ![]() ![]() | Summoning forth the Swallow-Wisp Shield, a secret art passed down across generations, Lan Yan dashes forward and, upon making contact with her target, will leap back into the air. The Swallow-Wisp Shield's DMG absorption scales based on her ATK, and has a 250% absorption efficiency against Anemo DMG. While in mid-air due to the effects of her Elemental Skill: Swallow-Wisp Pinion Dance, pressing her Elemental Skill again or pressing Normal Attack will cause Lan Yan to hurl her Feathermoon Rings at an opponent, and they will spin between nearby opponents twice upon hit, dealing Anemo DMG. Holding the Skill will cause it to behave differently. Hold Enter Aiming Mode to adjust the dash direction. | Elemental Skill |
![]() Lustrous Moonrise ![]() ![]() ![]() | Lan Yan creates a Feathermoon Swallow Array, pulling in nearby opponents and objects and dealing multiple instances of AoE Anemo DMG. | Elemental Burst |
![]() Four Sealing Divination Charms ![]() ![]() ![]() | When the dash from the Elemental Skill Swallow-Wisp Pinion Dance hits a target, if it interacts with Hydro/Pyro/Cryo/Electro, the Swallow-Wisp Shield will undergo Elemental Absorption, with the converted shield absorbing DMG from the corresponding element with 250% efficiency. Additionally, if this use of Swallow-Wisp Pinion Dance causes the Swallow-Wisp Shield to undergo Elemental Absorption, the Feathermoon Rings that Lan Yan throws at her foes additionally deal Elemental DMG equal to 50% of the original in the corresponding Elemental Type. This DMG is considered Elemental Skill DMG. | 1st Ascension Passive |
![]() Skyfeather Evil-Subduing Charm ![]() ![]() ![]() | The Elemental Skill Swallow-Wisp Pinion Dance and the Elemental Burst Lustrous Moonrise deal increased DMG equal to 309% and 774% of Lan Yan's Elemental Mastery respectively. | 4th Ascension Passive |
![]() Thought and Intent, Like Silken Scent ![]() ![]() ![]() | When Lan Yan is in the party, your characters will not startle Crystalflies and certain other animals when getting near them. Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on. | Utility Passive |
![]() Sword of the Radiant Path ![]() ![]() ![]() | Normal Attack Performs up to 3 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Nights of Formal Focus ![]() ![]() ![]() | Puts forth a shield known as the Curtain of Slumber, dealing AoE Cryo DMG. The Curtain of Slumber's DMG Absorption is based on Layla's Max HP and absorbs Cryo DMG with 250% effectiveness. When the shield is deployed, Layla will have Cryo applied to her briefly. Night Stars and Shooting Stars While the Curtain of Slumber is active, it will create 1 Night Star that will be attached to it every 1.5s. When a character protected by this shield uses an Elemental Skill, 2 Night Stars will be created. Night Stars can be created once every 0.3s in this way. A maximum of 4 Night Stars can be accumulated at any one time. Once the Curtain of Slumber has accumulated 4 Night Stars and there are opponents nearby, these Night Stars will transform into homing Shooting Stars that will be fired off in sequence, dealing Cryo DMG to any opponents hit. If the Curtain of Slumber's duration ends or it is destroyed, the Night Stars will disappear. If they are already being fired off as Shooting Stars, these Shooting Stars will last until this wave of shots ends. New Night Stars cannot be created until the previous wave of Shooting Stars has been fired completely. | Elemental Skill |
![]() Dream of the Star-Stream Shaker ![]() ![]() ![]() | Unleashes a Celestial Dreamsphere that constantly fires Starlight Slugs at opponents within its AoE, dealing Cryo DMG. When a Starlight Slug hits, it will generate 1 Night Star for nearby Curtains of Slumber. Each Curtain of Slumber can gain 1 Night Star this way every 0.5s. | Elemental Burst |
![]() Like Nascent Light ![]() ![]() ![]() | While the Curtain of Slumber is active, the Deep Sleep effect will activate each time the Curtain gains 1 Night Star:
| 1st Ascension Passive |
![]() Sweet Slumber Undisturbed ![]() ![]() ![]() | The DMG dealt by the Shooting Stars fired by Nights of Formal Focus is increased by 1.5% of Layla's Max HP. | 4th Ascension Passive |
![]() Shadowy Dream-Signs ![]() ![]() ![]() | When Layla crafts Character Talent Materials, she has a 10% chance to receive double the product. | Utility Passive |
![]() Lightning Touch ![]() ![]() ![]() | Normal Attack Performs up to 4 lightning attacks that deal Electro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Electro DMG after a short casting time. Plunging Attack Gathering the might of Electro, Lisa plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Electro DMG upon impact with the ground. | Normal Attack |
![]() Violet Arc ![]() ![]() ![]() | Channels the power of lightning to sweep bothersome matters away. (PressPress/TapTap) Releases a homing Lightning Orb. On hit, it deals Electro DMG and applies a stack of the Conductive status (max 3 stacks) to opponents in a small AoE. Hold After an extended casting time, calls down lightning from the heavens, dealing massive Electro DMG to all nearby opponents. Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them, and clears their Conductive status. | Elemental Skill |
![]() Lightning Rose ![]() ![]() ![]() | Summons a Lightning Rose that unleashes powerful lightning bolts, launching surrounding opponents and dealing Electro DMG. The Lightning Rose will continuously emit lightning to knock back opponents and deal Electro DMG throughout the ability's duration. | Elemental Burst |
![]() Induced Aftershock ![]() ![]() ![]() | Hits by Charged Attacks apply Violet Arc's Conductive status to opponents. | 1st Ascension Passive |
![]() Static Electricity Field ![]() ![]() ![]() | Opponents hit by Lightning Rose have their DEF decreased by 15% for 10s. | 4th Ascension Passive |
![]() General Pharmaceutics ![]() ![]() ![]() | When Lisa crafts a potion, she has a 20% chance to refund a portion of the crafting materials used. | Utility Passive |
![]() Rapid Ritesword ![]() ![]() ![]() | Normal Attack Performs up to 4 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Enigmatic Feint ![]() ![]() ![]() | Flicks her mantle and executes an Enigma Thrust, dealing Anemo DMG. When the Enigma Thrust hits an opponent, it will restore Lynette's HP based on her Max HP, and in the 4s afterward, she will lose a certain amount of HP per second. Based on whether you (presspress/taptap) or hold this ability, she will use Enigma Thrust differently. (PressPress/TapTap) She swiftly uses an Enigma Thrust. Hold Lynette will enter a high-speed Pilfering Shadow state and apply Shadowsign to a nearby opponent. You can control her movement direction during this state, and you can end it prematurely by using this skill again. When this high-speed state ends, Lynette will unleash her Enigma Thrust. If there is an opponent with Shadowsign applied to them nearby, Lynette will approach them in a flash before using Enigma Thrust. A maximum of 1 opponent can have Shadowsign at any one time. When this opponent gets too far from Lynette, the Shadowsign will be canceled. Arkhe: Ousia At specific intervals, Lynette will unleash a Surging Blade when she uses Enigma Thrust, dealing Ousia-aligned Anemo DMG. | Elemental Skill |
![]() Magic Trick: Astonishing Shift ![]() ![]() ![]() | Lynette raises her mantle high, dealing AoE Anemo DMG, using skillful sleight of hand to make a giant Bogglecat Box appear! Bogglecat Box
| Elemental Burst |
![]() Sophisticated Synergy ![]() ![]() ![]() | Within 10s after using Magic Trick: Astonishing Shift, when there are 1/2/3/4 Elemental Types in the party, all party members' ATK will be increased by 8%/12%/16%/20% respectively. | 1st Ascension Passive |
![]() Props Positively Prepped ![]() ![]() ![]() | After the Bogglecat Box summoned by Magic Trick: Astonishing Shift performs Elemental Conversion, Lynette's Elemental Burst will deal 15% more DMG. This effect will persist until the Bogglecat Box's duration ends. | 4th Ascension Passive |
![]() Loci-Based Mnemonics ![]() ![]() ![]() | Shows the location of nearby Recovery Orbs on the minimap. The Aquatic Stamina and HP gained from touching Orbs will be increased by 25%. | Utility Passive |
![]() Card Force Translocation ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive shots with a bow. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, flames will run across the arrowhead before being fired. Different effects will occur based on the time spent charging.
The lowest Lyney can drop to through this method is 60% of his Max HP. Grin-Malkin Hat
Arkhe: Pneuma At certain intervals, the Prop Arrow will cause a Spiritbreath Thorn to descend upon its hit location, dealing Pneuma-aligned Pyro DMG. | Normal Attack |
![]() Bewildering Lights ![]() ![]() ![]() | Lyney does a flourish with his hat, unleashing a firework surprise! When used, he will clear all current Prop Surplus stacks and deal AoE Pyro DMG to opponents in front of him. DMG will be increased according to the stacks cleared, and this will also regenerate Lyney's HP based on his Max HP. When a Grin-Malkin Hat created by Lyney is on the field, the fireworks will cause it to explode, dealing AoE Pyro DMG equal to that of a Pyrotechnic Strike. The DMG dealt through the Grin-Malkin Hat in this way is considered Charged Attack DMG. | Elemental Skill |
![]() Wondrous Trick: Miracle Parade ![]() ![]() ![]() | Unleashing his magic, Lyney turns himself into a Grin-Malkin Cat that can move around quickly. (Not to be mistaken for the Grin-Malkin Hat. They're two different props!) When the Grin-Malkin Cat gets close to opponents, it will send flames falling down on them, dealing at most 1 instance of Pyro DMG to each opponent. When the duration ends, he will dismiss the Grin-Malkin Cat and ignite fireworks that deal AoE Pyro DMG, summon 1 Grin-Malkin Hat, and grant himself 1 Prop Surplus stack. Grin-Malkin Cat can be actively canceled. | Elemental Burst |
![]() Perilous Performance ![]() ![]() ![]() | If Lyney consumes HP when firing off a Prop Arrow, the Grin-Malkin hat summoned by the arrow will, upon hitting an opponent, restore 3 Energy to Lyney and increase DMG dealt by 80% of his ATK. | 1st Ascension Passive |
![]() Conclusive Ovation ![]() ![]() ![]() | The DMG Lyney deals to opponents affected by Pyro will receive the following buffs:
| 4th Ascension Passive |
![]() Trivial Observations ![]() ![]() ![]() | Displays the location of nearby resources unique to Fontaine on the mini-map. | Utility Passive |
![]() Flames Weave Life ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive claymore strikes. Charged Attack Consumes a certain amount of Stamina to perform an especially powerful Severing Splendor strike toward the front. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() The Named Moment ![]() ![]() ![]() | Calling upon her authority over "conflict," Mavuika summons the All-Fire Armaments passed down through the line of human Archons, dealing Nightsoul-aligned Pyro DMG After using this, Mavuika's Nightsoul points are restored to max value, and she enters the Nightsoul's Blessing state. All-Fire Armaments Has different forms when Tapped or Held. (PressPress/TapTap) "Divine Name Unleashed": The All-Fire Armaments manifest as a Ring of Searing Radiance. The Ring follows the current active character and attacks nearby opponents at intervals, dealing Nightsoul-aligned Pyro DMG. Hold "Ancient Name Unbound": The All-Fire Armaments manifest as a Flamestrider. In this state, Mavuika can ride the Flamestrider at high speed, or activate its hidden backup propulsion module to temporarily cross various terrain types and glide in mid-air. Mavuika's Normal, Charged, and Plunging Attacks will also be converted to deal Nightsoul-aligned Pyro DMG which cannot be overridden. When sprinting, she also deals Nightsoul-aligned Pyro DMG to opponents along her path. While in the Nightsoul's Blessing state, Tapping the Elemental Skill can switch the All-Fire Armaments' form. The Armaments will disappear once Mavuika's Nightsoul's Blessing state ends. Nightsoul's Blessing: Mavuika Continuously consumes Nightsoul points according to the All-Fire Armaments' form. Mavuika's Nightsoul's Blessing state ends once her Nightsoul points are exhausted. | Elemental Skill |
![]() Hour of Burning Skies ![]() ![]() ![]() | Let the people's inner voices reach the divine throne in the heavens. Mavuika's Elemental Burst is not reliant on Energy, but instead, on "Fighting Spirit." Fighting Spirit When Mavuika has at least 50% Fighting Spirit, she can consume it all to unleash her Elemental Burst. Mavuika can obtain Fighting Spirit via the following methods:
After using this, Mavuika gains 10 Nightsoul points and enters the Nightsoul's Blessing state. Riding her Flamestrider high in the air, she uses a powerful Sunfell Slice against opponents on the ground, dealing Nightsoul-aligned AoE Pyro DMG and entering the "Crucible of Death and Life" state. Crucible of Death and Life During this time, Mavuika's various actions will no longer consume Nightsoul points, and her interruption resistance is increased. Also, the DMG dealt by Sunfell Slice and "Ancient Name Unbound"'s Normal and Charged Attacks is increased based on the amount of Fighting Spirit she has when using the Elemental Burst. Crucible of Death and Life will be canceled when Mavuika leaves the field. | Elemental Burst |
![]() Gift of Flaming Flowers ![]() ![]() ![]() | When a nearby party member triggers a Nightsoul Burst, Mavuika's ATK increases by 30% for 10s. | 1st Ascension Passive |
![]() "Kiongozi" ![]() ![]() ![]() | After using her Elemental Burst, Hour of Burning Skies, every point of Fighting Spirit present when it is used increases the DMG that the current active party member deals by 0.2%. The maximum increase obtainable this way is 40%, and this effect lasts 20s, decaying over this duration until it reaches 0. | 4th Ascension Passive |
![]() Exhaust Mode ![]() ![]() ![]() | After Nightsoul points have been fully depleted, Mavuika will switch to using Phlogiston to maintain the All-Fire Armaments' Flamestrider form. While in an area with Phlogiston Mechanics within Natlan, Nightsoul Transmission: Mavuika can be used. When the current active character is sprinting, climbing, swimming, in movement modes caused by certain Talents, or at a certain height in the air, switching to Mavuika will trigger the following: Mavuika enters the Nightsoul's Blessing state and obtains 50% of her maximum Nightsoul points. Nightsoul Transmission can be triggered once every 10s by your own party. | Night Realm's Gift Passive |
![]() Night-Shattering Radiance ![]() ![]() ![]() | The party's Nightsoul Transmission CD is decreased by 20%. | Utility Passive |
![]() Spear of Favonius - Arrow's Passage ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive strikes using his crossbow and spear. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Starfrost Swirl ![]() ![]() ![]() | Mika uses his crossbow to attack, granting all nearby characters in your party Soulwind. When characters in the Soulwind state are on the field, their ATK SPD will be increased. Will take effect in different ways if Tapped or Held. Tap Fires a Flowfrost Arrow that can pierce through opponents, dealing Cryo DMG to enemies it comes into contact with. Hold Goes into Aiming Mode, locking on to an opponent and firing a Rimestar Flare at them, dealing Cryo DMG. When the Rimestar Flare hits, it will rise before exploding, launching Rimestar Shards into a maximum of 3 other opponents, dealing Cryo DMG. | Elemental Skill |
![]() Skyfeather Song ![]() ![]() ![]() | Derives the ability to spur his teammates on from the recited prayers of the knightly order, regenerating HP for all nearby party members. This healing is based on Mika's Max HP and will grant them the Eagleplume state. Eagleplume When the Normal Attacks of active characters affected by Eagleplume hit an opponent, Mika will help them regenerate HP based on his Max HP. Characters affected by this state can only regenerate HP in this way once per short interval of time. | Elemental Burst |
![]() Suppressive Barrage ![]() ![]() ![]() | Per the following circumstances, the Soulwind state caused by Starfrost Swirl will grant characters the Detector effect, increasing their Physical DMG by 10% when they are on the field.
| 1st Ascension Passive |
![]() Topographical Mapping ![]() ![]() ![]() | When an active character affected by both Skyfeather Song's Eagleplume and Starfrost Swirl's Soulwind at once scores a CRIT Hit with their attacks, Soulwind will grant them 1 stack of Detector from Suppressive Barrage. During a single instance of Soulwind, 1 Detector stack can be gained in this manner. Additionally, the maximum number of stacks that can be gained through Soulwind alone is increased by 1. Requires Suppressive Barrage to be unlocked first. | 4th Ascension Passive |
![]() Demarcation ![]() ![]() ![]() | Displays the location of nearby resources unique to Mondstadt on the mini-map. | Utility Passive |
![]() Ripple of Fate ![]() ![]() ![]() | Normal Attack Performs up to 4 water splash attacks that deal Hydro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time. Plunging Attack Gathering the might of Hydro, Mona plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground. | Normal Attack |
![]() Mirror Reflection of Doom ![]() ![]() ![]() | Creates an illusory Phantom of Fate from coalesced waterspouts. Phantom Has the following special properties:
Hold Utilizes water currents to move backwards swiftly before conjuring a Phantom. Only one Phantom created by Mirror Reflection of Doom can exist at any time. | Elemental Skill |
![]() Stellaris Phantasm ![]() ![]() ![]() | Mona summons the sparkling waves and creates a reflection of the starry sky, applying the Illusory Bubble status to opponents in a large AoE. Illusory Bubble Traps opponents inside a pocket of destiny and also makes them Wet. Renders weaker opponents immobile. When an opponent affected by Illusory Bubble sustains DMG, it has the following effects:
Omen During its duration, increases DMG taken by opponents. | Elemental Burst |
![]() Illusory Torrent ![]() ![]() ![]() | Alternate Sprint Mona cloaks herself within the water's flow, consuming stamina to move rapidly. When under the effect of Illusory Torrent, Mona can move at high speed on water. Applies the Wet status to nearby opponents when she reappears. | Alternate Sprint |
![]() "Come 'n' Get Me, Hag!" ![]() ![]() ![]() | After she has used Illusory Torrent for 2s, if there are any opponents nearby, Mona will automatically create a Phantom. A Phantom created in this manner lasts for 2s, and its explosion DMG is equal to 50% of Mirror Reflection of Doom. | 1st Ascension Passive |
![]() Waterborne Destiny ![]() ![]() ![]() | Increases Mona's Hydro DMG Bonus by a degree equivalent to 20% of her Energy Recharge rate. | 4th Ascension Passive |
![]() Principium of Astrology ![]() ![]() ![]() | When Mona crafts Weapon Ascension Materials, she has a 25% chance to refund a portion of the crafting materials used. | Utility Passive |
![]() Cooling Treatment ![]() ![]() ![]() | Normal Attack Performs up to 3 attacks that deal Hydro DMG. Charged Attack Consumes a certain amount of Stamina to smack a Pufferball into the air that deals AoE Hydro DMG upon landing. Plunging Attack Gathers the power of Hydro and plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground. | Normal Attack |
![]() Surfshark Wavebreaker ![]() ![]() ![]() | Combining her mastery of speed and the waves and water, Mualani can surf anytime, anywhere. After using this skill, Mualani will gain 60 Nightsoul points and enter the Nightsoul's Blessing state. Nightsoul's Blessing: Mualani Continuously consume Nightsoul points. When they are depleted or when the skill is used again, Mualani's Nightsoul's Blessing will end. The state itself has the following traits:
Wave Momentum and Marked as Prey When Mualani uses Sharky's Bite, her DMG dealt increases based on Wave Momentum stacks. When she has 3 stacks, a Normal Attack will use Sharky's Surging Bite instead, further increasing her DMG and removing all her stacks afterward. When Sharky's Bites hit opponents Marked as Prey, that mark is removed, and she will fire Shark Missiles at up to 5 nearby opponents Marked as Prey, dealing DMG to them equal to this Sharky's Bite instance and clearing their Marks. If more than 1 opponent is the target of Sharky's Bite and Shark Missiles, the DMG dealt will decrease, with 28% being the maximum decrease when at least 3 opponents are targeted. | Elemental Skill |
![]() Boomsharka-laka ![]() ![]() ![]() | Fires a Super Shark Missile that can track opponents, dealing Nightsoul-aligned AoE Hydro DMG based on Mualani's Max HP. | Elemental Burst |
![]() Heat-Resistant Freshwater Floater ![]() ![]() ![]() | When Sharky's Surging Bite hits an opponent, a Puffer will be generated nearby. Mualani will restore 20 Nightsoul points when she picks up a Puffer. Only 2 such Puffers can be created in this way during a single instance of being in Nightsoul's Blessing. | 1st Ascension Passive |
![]() Natlan's Greatest Guide ![]() ![]() ![]() | When a nearby party member triggers a Nightsoul Burst, Mualani will gain 1 stack of Wavechaser's Exploits, which lasts for 20s. Max 3 stacks. When she uses Boomsharka-laka, Mualani will clear all Wavechaser's Exploits stacks and increase the DMG of this Boomsharka-laka by 15%/30%/45% of her Max HP based on the number of stacks cleared. | 4th Ascension Passive |
![]() Crests and Troughs ![]() ![]() ![]() | After her Nightsoul points are depleted, Mualani will switch to consuming Phlogiston to maintain her Nightsoul's Blessing. While in an area with Phlogiston Mechanics within Natlan, she can use Nightsoul Transmission: Mualani. When the active character is currently sprinting, swimming, in a movement mode caused by certain Talents, or at a certain height in the air, the following will trigger when switching to Mualani: Mualani will enter the Nightsoul's Blessing state and gain 40 Nightsoul points. Nightsoul Transmission can be triggered once every 10s by your own team. Additionally, Mualani's Nightsoul point or Phlogiston consumption while moving on water and Liquid Phlogiston during Nightsoul's Blessing is decreased by 75% while in Natlan, and her Nightsoul point consumption is decreased by 35% while doing the same outside Natlan. | Night Realm's Gift Passive |
![]() The Trick Is to Keep Smiling! ![]() ![]() ![]() | While in an area with Phlogiston Mechanics within Natlan, 15 Phlogiston will be restored when interacting with some harvestable items. Additionally, the location of nearby resources unique to Natlan will appear on your mini-map. | Utility Passive |
![]() Akara ![]() ![]() ![]() | Normal Attack Performs up to 4 attacks that deal Dendro DMG to opponents in front of her. Charged Attack Consumes a certain amount of Stamina to deal AoE Dendro DMG to opponents in front of her after a short casting time. Plunging Attack Calling upon the might of Dendro, Nahida plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Dendro DMG upon impact with the ground. | Normal Attack |
![]() All Schemes to Know ![]() ![]() ![]() | Sends forth karmic bonds of wood and tree from her side, dealing AoE Dendro DMG and marking up to 8 opponents hit with the Seed of Skandha. When held, this skill will trigger differently. Hold Enters Aiming Mode, which will allow you to select a limited number of opponents within a limited area. During this time, Nahida's resistance to interruption will be increased. When released, this skill deals Dendro DMG to these opponents and marks them with the Seed of Skandha. Aiming Mode will last up to 5s and can select a maximum of 8 opponents. Seed of Skandha Opponents who have been marked by the Seed of Skandha will be linked to one another up till a certain distance. After you trigger Elemental Reactions on opponents who are affected by the Seeds of Skandha or when they take DMG from Dendro Cores (including Burgeon and Hyperbloom DMG), Nahida will unleash Tri-Karma Purification on the opponents and all connected opponents, dealing Dendro DMG based on her ATK and Elemental Mastery. You can trigger at most 1 Tri-Karma Purification within a short period of time. | Elemental Skill |
![]() Illusory Heart ![]() ![]() ![]() | Manifests the Court of Dreams and expands the Shrine of Maya. When the Shrine of Maya field is unleashed, the following effects will be separately unleashed based on the Elemental Types present within the party.
If there are at least 2 party members of the aforementioned Elemental Types present when the field is deployed, the aforementioned effects will be increased further. Even if Nahida is not on the field, these bonuses will still take effect so long as party members are within the Shrine of Maya. | Elemental Burst |
![]() Compassion Illuminated ![]() ![]() ![]() | When unleashing Illusory Heart, the Shrine of Maya will gain the following effects: The Elemental Mastery of the active character within the field will be increased by 25% of the Elemental Mastery of the party member with the highest Elemental Mastery. You can gain a maximum of 250 Elemental Mastery in this manner. | 1st Ascension Passive |
![]() Awakening Elucidated ![]() ![]() ![]() | Each point of Nahida's Elemental Mastery beyond 200 will grant 0.1% Bonus DMG and 0.03% CRIT Rate to Tri-Karma Purification from All Schemes to Know. A maximum of 80% Bonus DMG and 24% CRIT Rate can be granted to Tri-Karma Purification in this manner. | 4th Ascension Passive |
![]() On All Things Meditated ![]() ![]() ![]() | Nahida can use All Schemes to Know to interact with some harvestable items within a fixed AoE. This skill may even have some other effects... | Utility Passive |
![]() Blunt Refusal ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Ceremonial Crystalshot ![]() ![]() ![]() | When a character in the party obtains an Elemental Shard created from the Crystallize reaction, Navia will gain 1 Crystal Shrapnel stack. Navia can have up to 6 stacks of Crystal Shrapnel at once. Each time Crystal Shrapnel gain is triggered, the duration of the Crystal Shrapnel stacks you already have will be reset. When she fires, Navia will consume all Crystal Shrapnel stacks and open her elegant yet lethal Gunbrella, firing multiple Rosula Shardshots that can penetrate opponents, dealing Geo DMG to opponents hit. When 0/1/2/3 or more stacks of Crystal Shrapnel are consumed, 5/7/9/11 Rosula Shardshots will be fired respectively. The more Rosula Shardshots that strike a single opponent, the greater the DMG dealt to them. When all 11 Rosula Shardshots strike, 200% of the original amount of DMG is dealt. In addition, when more than 3 stacks of Crystal Shrapnel are consumed, every stack consumed beyond those 3 will increase the DMG dealt by this Gunbrella attack by an additional 15%. Hold Enter Aiming Mode, continually collecting nearby Elemental Shards created by Crystallize reactions. When released, fire Rosula Shardshots with the same effect as when the skill is Tapped. Two initial charges. Arkhe: Ousia Periodically, when Navia fires her Gunbrella, a Surging Blade will be summoned, dealing Ousia-aligned Geo DMG. | Elemental Skill |
![]() As the Sunlit Sky's Singing Salute ![]() ![]() ![]() | On the orders of the President of the Spina di Rosula, call for a magnificent Rosula Dorata Salute. Unleashes a massive cannon bombardment on opponents in front of her, dealing AoE Geo DMG and providing Cannon Fire Support for a duration afterward, periodically dealing Geo DMG to nearby opponents. When cannon attacks hit opponents, Navia will gain 1 stack of Crystal Shrapnel. This effect can be triggered up to once every 2.4s. | Elemental Burst |
![]() Undisclosed Distribution Channels ![]() ![]() ![]() | For 4s after using Ceremonial Crystalshot, the DMG dealt by Navia's Normal Attacks, Charged Attacks, and Plunging Attacks will be converted into Geo DMG which cannot be overridden by other Elemental infusions, and the DMG dealt by Navia's Normal Attacks, Charged Attacks, and Plunging Attacks will be increased by 40%. | 1st Ascension Passive |
![]() Mutual Assistance Network ![]() ![]() ![]() | For each Pyro/Electro/Cryo/Hydro party member, Navia gains 20% increased ATK. This effect can stack up to 2 times. | 4th Ascension Passive |
![]() Painstaking Transaction ![]() ![]() ![]() | Gains 25% more rewards when dispatched on a Fontaine Expedition for 20 hours. | Utility Passive |
![]() As Water Seeks Equilibrium ![]() ![]() ![]() | Normal Attack With light flourishes, Neuvillette commands the tides to unleash a maximum of 3 attacks, dealing Hydro DMG. Charged Attack Empowerment: Legal Evaluation While charging up, Neuvillette will gather the power of water, forming it into a Seal of Arbitration. In this state, Neuvillette can move and change facing, and also absorb any Sourcewater Droplets in a certain AoE. Every Droplet he absorbs will increase the formation speed of the Seal, and will heal Neuvillette. When the charging is stopped, if the Symbol has yet to be formed, then a Charged Attack will be unleashed. If it has been formed, then a Charged Attack: Equitable Judgment will be unleashed. Charged Attack Consumes a fixed amount of Stamina to attack opponents with a rupturing blast of water, dealing AoE Hydro DMG. Charged Attack: Equitable Judgment Unleashes surging torrents, dealing continuous AoE Hydro DMG to all opponents in a straight-line area in front of him. Equitable Judgment will not consume any Stamina and lasts 3s. If Neuvillette's HP is above 50%, he will continuously lose HP while using this attack. Plunging Attack Gathering the might of Hydro, Neuvillette plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Hydro DMG upon impact with the ground. | Normal Attack |
![]() O Tears, I Shall Repay ![]() ![]() ![]() | Summons a Raging Waterfall that will deal AoE Hydro DMG to opponents in front of Neuvillette based on his Max HP. After hitting an opponent, this skill will generate 3 Sourcewater Droplets near that opponent. Arkhe: Pneuma At certain intervals, when the Raging Waterfall descends, a Spiritbreath Thorn will descend that will pierce opponents, dealing Pneuma-aligned Hydro DMG. | Elemental Skill |
![]() O Tides, I Have Returned ![]() ![]() ![]() | Unleashes waves that will deal AoE Hydro DMG based on Neuvillette's Max HP. After a short interval, 2 waterfalls will descend and deal Hydro DMG in a somewhat smaller AoE, and will generate 6 Sourcewater Droplets within an area in front. | Elemental Burst |
![]() Heir to the Ancient Sea's Authority ![]() ![]() ![]() | When a party member triggers a Vaporize, Frozen, Electro-Charged, Bloom, Hydro Swirl, or a Hydro Crystallize reaction on opponents, 1 stack of Past Draconic Glories will be granted to Neuvillette for 30s. Max 3 stacks. Past Draconic Glories causes Charged Attack: Equitable Judgment to deal 110%/125%/160% of its original DMG. The stacks of Past Draconic Glories created by each kind of Elemental Reaction exist independently. | 1st Ascension Passive |
![]() Discipline of the Supreme Arbitration ![]() ![]() ![]() | For each 1% of Neuvillette's current HP greater than 30% of Max HP, he will gain 0.6% Hydro DMG Bonus. A maximum bonus of 30% can be obtained this way. | 4th Ascension Passive |
![]() Gather Like the Tide ![]() ![]() ![]() | Increases underwater Sprint SPD for your own party members by 15%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Dance of Samser ![]() ![]() ![]() | Normal Attack Performs up to 3 consecutive sword strikes. Charged Attack Consumes a certain amount of Stamina to perform a twirling slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Dance of Haftkarsvar ![]() ![]() ![]() | Enters the Pirouette state, dealing Hydro DMG to nearby opponents based on Nilou's Max HP. While she is in the Pirouette state, Nilou's Normal Attacks and Elemental Skill will cause her to enter the Sword Dance and Whirling Steps stances respectively, causing DMG she deals to be converted to Hydro DMG that cannot be overridden and that is considered Elemental Skill DMG. In these stances, Nilou's third dance step will end Pirouette, and has the following effects:
Nilou is unable to perform Charged Attacks when under the effect of Pirouette or Lunar Prayer. These effects will be removed once she leaves the field. | Elemental Skill |
![]() Dance of Abzendegi: Distant Dreams, Listening Spring ![]() ![]() ![]() | Begins the dance of faraway dreams and springs that hear, causing a Lotus of Distant Waters to bloom, dealing AoE Hydro DMG based on Nilou's Max HP and applying the Lingering Aeon effect to all opponents hit. After an interval, opponents affected by Lingering Aeon will take Hydro DMG. | Elemental Burst |
![]() Court of Dancing Petals ![]() ![]() ![]() | When all characters in the party are all Dendro or Hydro, and there are at least one Dendro character and one Hydro character: The completion of the third dance step of Nilou's Dance of Haftkarsvar will grant all nearby characters the Golden Chalice's Bounty for 30s. Characters under the effect of Golden Chalice's Bounty will increase the Elemental Mastery of all nearby characters by 100 for 10s whenever they are hit by Dendro attacks. Also, triggering the Bloom reaction will create Bountiful Cores instead of Dendro Cores. Such Cores will burst very quickly after being created, and they have larger AoEs. Bountiful Cores cannot trigger Hyperbloom or Burgeon, and they share an upper numerical limit with Dendro Cores. Bountiful Core DMG is considered DMG dealt by Dendro Cores produced by Bloom. Should the party not meet the conditions for this Passive Talent, any existing Golden Chalice's Bounty effects will be canceled. | 1st Ascension Passive |
![]() Dreamy Dance of Aeons ![]() ![]() ![]() | Every 1,000 points of Nilou's Max HP above 30,000 will cause the DMG dealt by Bountiful Cores created by characters affected by Golden Chalice's Bounty to increase by 9%. The maximum increase in Bountiful Core DMG that can be achieved this way is 400%. | 4th Ascension Passive |
![]() White Jade Lotus ![]() ![]() ![]() | When Perfect Cooking is achieved on Food with Adventure-related effects, there is a 12% chance to obtain double the product. | Utility Passive |
![]() Sparkling Scatter ![]() ![]() ![]() | Normal Attack Shoots gems that deal Geo DMG. Upon hit, this grants Ningguang 1 Star Jade. Charged Attack Consumes a certain amount of stamina to fire off a giant gem that deals Geo DMG. If Ningguang has any Star Jades, unleashing a Charged Attack will cause the Star Jades to be fired at the enemy as well, dealing additional DMG. Plunging Attack Gathering the might of Geo, Ningguang plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Geo DMG upon impact with the ground. | Normal Attack |
![]() Jade Screen ![]() ![]() ![]() | Ningguang creates a Jade Screen out of gold, obsidian and her great opulence, dealing AoE Geo DMG. Jade Screen
Jade Screen is considered a Geo Construct and can be used to block certain attacks, but cannot be climbed. Only one Jade Screen may exist at any one time. | Elemental Skill |
![]() Starshatter ![]() ![]() ![]() | Gathering a great number of gems, Ningguang scatters them all at once, sending homing projectiles at her opponents that deal massive Geo DMG. If Starshatter is cast when a Jade Screen is nearby, the Jade Screen will fire additional gem projectiles at the same time. | Elemental Burst |
![]() Backup Plan ![]() ![]() ![]() | When Ningguang is in possession of Star Jades, her Charged Attack does not consume Stamina. | 1st Ascension Passive |
![]() Strategic Reserve ![]() ![]() ![]() | A character that passes through the Jade Screen will gain a 12% Geo DMG Bonus for 10s. | 4th Ascension Passive |
![]() Trove of Marvelous Treasures ![]() ![]() ![]() | Displays the location of nearby ore veins used in forging on the mini-map. | Utility Passive |
![]() Favonius Bladework - Maid ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Breastplate ![]() ![]() ![]() | Summons protective stone armor, dealing Geo DMG to surrounding opponents and creating a shield. The shield's DMG Absorption scales based on Noelle's DEF. The shield has the following properties:
The amount of HP healed when regeneration is triggered scales based on Noelle's DEF. | Elemental Skill |
![]() Sweeping Time ![]() ![]() ![]() | Gathering the strength of stone around her weapon, Noelle strikes the opponents surrounding her within a large AoE, dealing Geo DMG. Afterwards, Noelle gains the following effects:
| Elemental Burst |
![]() Devotion ![]() ![]() ![]() | When Noelle is in the party but not on the field, this ability triggers automatically when your active character's HP falls below 30%: Creates a shield for your active character that lasts for 20s and absorbs DMG equal to 400% of Noelle's DEF. The shield has a 150% DMG Absorption effectiveness against all Elemental and Physical DMG. This effect can only occur once every 60s. | 1st Ascension Passive |
![]() Nice and Clean ![]() ![]() ![]() | Every 4 Normal or Charged Attack hits will decrease the CD of Breastplate by 1s. Hitting multiple opponents with a single attack is only counted as 1 hit. | 4th Ascension Passive |
![]() Maid's Knighthood ![]() ![]() ![]() | When a Perfect Cooking is achieved on a DEF-boosting dish, Noelle has a 12% chance to obtain double the product. | Utility Passive |
![]() Spiritvessel Snapshot ![]() ![]() ![]() | Normal Attack Performs up to 3 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, Electro energy will accumulate on the arrowhead. A fully charged arrow will deal immense Electro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Night's Sling ![]() ![]() ![]() | Ororon manifests an ancient mystical technique from the Masters of the Night-Wind as a Spirit Orb of midnight shade and throws it at his foe, dealing Nightsoul-aligned Electro DMG. When other opponents are nearby, the Spirit Orb will bounce between them, dealing Nightsoul-aligned Electro DMG. Each time Night's Sling is used, each opponent can only be selected as a target once. After 3 bounces, or if there are no eligible targets left, the Orb will disappear. | Elemental Skill |
![]() Dark Voices Echo ![]() ![]() ![]() | Ororon works an ancient ritual, dealing Nightsoul-aligned AoE Electro DMG, summoning forth a Supersonic Oculus. Supersonic Oculus
| Elemental Burst |
![]() Nightshade Synesthesia ![]() ![]() ![]() | After a nearby party member triggers Nightsoul Burst, Ororon will gain 40 Nightsoul points. Within 15s after using his Elemental Skill, when other party members' Hydro or Electro attacks hit opponents, Ororon will gain 5 Nightsoul points, an effect that can occur every 0.3s for a maximum of 10 times during this 15s duration. Ororon can have a maximum of 80 Nightsoul points. Also, when nearby opponents take Electro-Charged reaction DMG or Nightsoul-aligned DMG dealt by other nearby characters, Ororon will consume 10 Nightsoul points (provided he has at least that amount), entering the Nightsoul's Blessing state and triggering the Hypersense effect: Deal Nightsoul-aligned Electro DMG based on 160% of Ororon's ATK to at most 4 nearby opponents. The aforementioned effect can trigger once every 1.8s. Nightsoul's Blessing: Ororon Ororon's Nightsoul's Blessing state lasts 6s. | 1st Ascension Passive |
![]() Aspect Catalyst ![]() ![]() ![]() | After the Elemental Skill Night's Sling's Spirit Orb hits an opponent, Ororon will gain the Aspect Sigil effect for 15s. Aspect Sigil When a nearby active party member hits an opponent with Normal, Charged, or Plunging Attacks, that character will restore 3 Energy. If Ororon is off-field, Ororon will also restore 3 Energy. This effect can trigger once every 1s, and can trigger 3 times per duration. | 4th Ascension Passive |
![]() Flowing Fog, Spritely Shadows ![]() ![]() ![]() | While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Ororon. When the active character is currently in the air, the following will trigger when switching to Ororon: Ororon will leap up high. Nightsoul Transmission can be triggered once every 10s by your party. Holding Aiming Mode will cause Ororon to enter the "Spiritspeaker" state, which will allow him to interact with "Nightspirit Graffiti" and "Nightspirit Sigils," extracting information and power from them. The rules for interacting with these objects follow the same rules as those governing Iktomisaurus interactions. Additionally, holding the jump button will cause Ororon to consume 75 Stamina and leap. In areas within Natlan where Phlogiston mechanics are present, Ororon will prioritize consuming 5 Phlogiston to leap to a height higher still. When in the air, Ororon can Hold his Normal Attack to consume Phlogiston or Stamina and enter Aiming Mode. | Night Realm's Gift Passive |
![]() The Art of Skinchanging ![]() ![]() ![]() | Increases gliding SPD for your own party members by 15%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Ancient Sword Art ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Adeptus Art: Herald of Frost ![]() ![]() ![]() | Using the Icevein Talisman, Qiqi brings forth the Herald of Frost, dealing Cryo DMG to surrounding opponents. Herald of Frost
| Elemental Skill |
![]() Adeptus Art: Preserver of Fortune ![]() ![]() ![]() | Qiqi releases the adeptus power sealed within her body, marking nearby opponents with a Fortune-Preserving Talisman that deals Cryo DMG. Fortune-Preserving Talisman When opponents affected by this Talisman take DMG, the character that dealt this DMG regenerates HP. | Elemental Burst |
![]() Life-Prolonging Methods ![]() ![]() ![]() | When a character under the effects of Adeptus Art: Herald of Frost triggers an Elemental Reaction, their Incoming Healing Bonus is increased by 20% for 8s. | 1st Ascension Passive |
![]() A Glimpse Into Arcanum ![]() ![]() ![]() | When Qiqi hits opponents with her Normal and Charged Attacks, she has a 50% chance to apply a Fortune-Preserving Talisman to them for 6s. This effect can only occur once every 30s. | 4th Ascension Passive |
![]() Former Life Memories ![]() ![]() ![]() | Displays the location of nearby resources unique to Liyue on the mini-map. | Utility Passive |
![]() Origin ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to perform an upward slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Transcendence: Baleful Omen ![]() ![]() ![]() | The Raiden Shogun unveils a shard of her Euthymia, dealing Electro DMG to nearby opponents, and granting nearby party members the Eye of Stormy Judgment. Eye of Stormy Judgment
The Eye can initiate one coordinated attack every 0.9s per party. Coordinated attacks generated by characters not controlled by you deal 20% of the normal DMG. | Elemental Skill |
![]() Secret Art: Musou Shinsetsu ![]() ![]() ![]() | Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals AoE Electro DMG, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used. Musou Isshin While in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with Electro DMG, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration. While in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to Electro-Charged reaction DMG. While Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG. The effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field. Chakra Desiderata When nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts. The maximum number of Resolve stacks is 60. The Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field. | Elemental Burst |
![]() Wishes Unnumbered ![]() ![]() ![]() | When nearby party members gain Elemental Orbs or Particles, Chakra Desiderata gains 2 Resolve stacks. This effect can occur once every 3s. | 1st Ascension Passive |
![]() Enlightened One ![]() ![]() ![]() | Each 1% above 100% Energy Recharge that the Raiden Shogun possesses grants her:
| 4th Ascension Passive |
![]() All-Preserver ![]() ![]() ![]() | Mora expended when ascending Swords and Polearms is decreased by 50%. | Utility Passive |
![]() Steel Fang ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Claw and Thunder ![]() ![]() ![]() | Hunts his prey using the techniques taught to him by his master and his lupical. (PressPress/TapTap) Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor. Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate. Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration. Hold Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils. Each Electro Sigil cleared in this manner will be converted into Energy for Razor. | Elemental Skill |
![]() Lightning Fang ![]() ![]() ![]() | Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him. The Wolf Within will fight alongside Razor for the skill's duration. The Wolf Within
These effects end when Razor leaves the battlefield. When Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill. | Elemental Burst |
![]() Awakening ![]() ![]() ![]() | Decreases Claw and Thunder's CD by 18%. Using Lightning Fang resets the CD of Claw and Thunder. | 1st Ascension Passive |
![]() Hunger ![]() ![]() ![]() | When Razor's Energy is below 50%, increases Energy Recharge by 30%. | 4th Ascension Passive |
![]() Wolvensprint ![]() ![]() ![]() | Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Spear of the Church ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Ravaging Confession ![]() ![]() ![]() | Rosaria swiftly shifts her position to appear behind her opponent, then stabs and slashes them with her polearm, dealing Cryo DMG. This ability cannot be used to travel behind opponents of a larger build. | Elemental Skill |
![]() Rites of Termination ![]() ![]() ![]() | Rosaria's unique take on this prayer ritual: First, she swings her weapon to slash surrounding opponents; then, she summons a frigid Ice Lance that strikes the ground. Both actions deal Cryo DMG. While active, the Ice Lance periodically releases a blast of cold air, dealing Cryo DMG to surrounding opponents. | Elemental Burst |
![]() Regina Probationum ![]() ![]() ![]() | When Rosaria strikes an opponent from behind using Ravaging Confession, Rosaria's CRIT Rate increases by 12% for 5s. | 1st Ascension Passive |
![]() Shadow Samaritan ![]() ![]() ![]() | Casting Rites of Termination increases CRIT Rate of all nearby party members (except Rosaria herself) by 15% of Rosaria's CRIT Rate for 10s. CRIT Rate Bonus gained this way cannot exceed 15%. | 4th Ascension Passive |
![]() Night Walk ![]() ![]() ![]() | At night (18:00 – 6:00), your party members gain the Swift Stride effect: Movement SPD increased by 10%. Does not take effect in Domains, Trounce Domains, or Spiral Abyss. Swift Stride does not stack. | Utility Passive |
![]() The Shape of Water ![]() ![]() ![]() | Normal Attack Performs up to 3 consecutive attacks that take the form of swimming fish, dealing Hydro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time. Plunging Attack Gathering the might of Hydro, Kokomi plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground. | Normal Attack |
![]() Kurage's Oath ![]() ![]() ![]() | Summons a "Bake-Kurage" created from water that can heal her allies. Using this skill will apply the Wet status to Sangonomiya Kokomi. Bake-Kurage Deals Hydro DMG to surrounding opponents and heal nearby active characters at fixed intervals. This healing is based on Kokomi's Max HP. | Elemental Skill |
![]() Nereid's Ascension ![]() ![]() ![]() | Summons the might of Watatsumi, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya. Ceremonial Garment
These effects will be cleared once Sangonomiya Kokomi leaves the field. | Elemental Burst |
![]() Tamakushi Casket ![]() ![]() ![]() | If Sangonomiya Kokomi's own Bake-Kurage are on the field when she uses Nereid's Ascension, the Bake-Kurage's duration will be refreshed. | 1st Ascension Passive |
![]() Song of Pearls ![]() ![]() ![]() | While donning the Ceremonial Garment created by Nereid's Ascension, the Normal and Charged Attack DMG Bonus Sangonomiya Kokomi gains based on her Max HP will receive a further increase based on 15% of her Healing Bonus. | 4th Ascension Passive |
![]() Princess of Watatsumi ![]() ![]() ![]() | Decreases swimming Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Flawless Strategy ![]() ![]() ![]() | Sangonomiya Kokomi has a 25% Healing Bonus, but a 100% decrease in CRIT Rate. | Passive |
![]() Shuumatsuban Ninja Blade ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Yoohoo Art: Fuuin Dash ![]() ![]() ![]() | The special technique of the Yoohoo Ninja Arts! Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG. (PressPress/TapTap) Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick. Hold Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state. During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick. The Hold version of this skill can trigger Elemental Absorption. This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD. Elemental Absorption If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use of this skill. | Elemental Skill |
![]() Yoohoo Art: Mujina Flurry ![]() ![]() ![]() | The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu. Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma. Muji-Muji Daruma At specific intervals, the Daruma will take one of several actions based on the situation around it:
| Elemental Burst |
![]() Someone More Capable ![]() ![]() ![]() | When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has. This effect can be triggered once every 2s. | 1st Ascension Passive |
![]() No Work Today! ![]() ![]() ![]() | The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects:
| 4th Ascension Passive |
![]() Yoohoo Art: Silencer's Secret ![]() ![]() ![]() | When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them. Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on. | Utility Passive |
![]() Royal Reed Archery ![]() ![]() ![]() | Normal Attack Performs up to 3 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, the power of Electro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Ancient Rite: The Thundering Sands ![]() ![]() ![]() | Gathers the might of thunder, dealing AoE Electro DMG and quickly retreating. If this attack triggers Electro-Charged, Superconduct, Overloaded, Quicken, Aggravate, or Electro Swirl reactions, Sethos recovers a certain amount of Elemental Energy. | Elemental Skill |
![]() Secret Rite: Twilight Shadowpiercer ![]() ![]() ![]() | Perform a secret rite, entering the "Twilight Meditation" state, during which Sethos's Normal Attacks will be converted into enemy-piercing Dusk Bolts: Deal Electro DMG to opponents in its path, with DMG increased based on Sethos's Elemental Mastery. Sethos cannot perform Aimed Shots while in this state. DMG dealt by Dusk Bolts is considered Charged Attack DMG. This effect will be canceled when Sethos leaves the field. | Elemental Burst |
![]() Black Kite's Enigma ![]() ![]() ![]() | When Aiming, the charging time is decreased by 0.285s based on each point of Sethos's current Elemental Energy. Charging time can be reduced to a minimum of 0.3s through this method and a maximum of 20 Energy can be tallied. If a Shadowpiercing Shot is fired, consume the tallied amount of Elemental Energy; if it is a Charge Level 1 shot, then consume 50% of the tallied amount of Elemental Energy. | 1st Ascension Passive |
![]() The Sand King's Boon ![]() ![]() ![]() | Sethos gains the "Scorching Sandshade" effect, increasing the DMG dealt by Shadowpiercing Shots by 700% of Sethos's Elemental Mastery. The Scorching Sandshade effect will be canceled when any of the following conditions are met:
When a Shadowpiercing Shot affected by Scorching Sandshade first hits an opponent, Sethos will regain Scorching Sandshade after 15s. | 4th Ascension Passive |
![]() Thoth's Revelation ![]() ![]() ![]() | Displays the location of nearby resources unique to Sumeru on the mini-map. | Utility Passive |
![]() Dawnstar Piercer ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Spring Spirit Summoning ![]() ![]() ![]() | The frosted dew, silvery and dense, shall exorcise all demons. Grants all nearby party members the Icy Quill effect and deals Cryo DMG in different ways based on whether it is (pressedpressed/tappedtapped) or held. (PressPress/TapTap) Rushes forward together with a Talisman Spirit, dealing Cryo DMG to opponents along the path. Hold Commands the Talisman Spirit to deal AoE Cryo DMG. Icy Quill When Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts deal Cryo DMG to opponents, the DMG dealt is increased based on Shenhe's current ATK. The Icy Quill's effects will be cleared once its duration ends or after being triggered a certain number of times. When held rather than (pressedpressed/tappedtapped), the Icy Quill's effect lasts longer and can be triggered more times. When one Cryo DMG instance strikes multiple opponents, the effect is triggered multiple times based on the number of opponents hit. The number of times the effect is triggered is calculated independently for each party member with the Icy Quill. | Elemental Skill |
![]() Divine Maiden's Deliverance ![]() ![]() ![]() | Unleashes the power of the Talisman Spirit, allowing it to roam free in this plane, dealing AoE Cryo DMG. The Talisman Spirit then creates a field that decreases the Cryo RES and Physical RES of opponents within it. It also deals periodic Cryo DMG to opponents within the field. | Elemental Burst |
![]() Deific Embrace ![]() ![]() ![]() | An active character within the field created by Divine Maiden's Deliverance gains 15% Cryo DMG Bonus. | 1st Ascension Passive |
![]() Spirit Communion Seal ![]() ![]() ![]() | After Shenhe uses Spring Spirit Summoning, she will grant all nearby party members the following effects:
| 4th Ascension Passive |
![]() Precise Comings and Goings ![]() ![]() ![]() | Gains 25% more rewards when dispatched on a Liyue Expedition for 20 hours. | Utility Passive |
![]() Fudou Style Martial Arts ![]() ![]() ![]() | Normal Attack Performs up to 5 fisticuffs empowered by a mighty wind, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina and performs a sweeping kick that deals Anemo DMG. Plunging Attack Calling upon the surging wind, Heizou plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Anemo DMG upon impact with the ground. | Normal Attack |
![]() Heartstopper Strike ![]() ![]() ![]() | Press Wields the swift winds to launch a Heartstopper Strike that deals Anemo DMG. Hold Charges energy to unleash an even stronger blow. He will obtain the Declension effect while charging, which will increase the power of the Heartstopper Strike. When the skill button is released or the skill finishes charging, he will strike forward, dealing Anemo DMG. Declension Increases the power of the next Heartstopper Strike. Max 4 stacks. When you possess 4 Declension stacks, the Conviction effect will be produced, which will cause the next Heartstopper Strike to be even stronger and have a larger AoE. | Elemental Skill |
![]() Windmuster Kick ![]() ![]() ![]() | Leaps into the air and uses the Fudou Style Vacuum Slugger and kicks his opponent. The Vacuum Slugger will explode upon hit and create an Arresting Windtunnel that pulls in nearby objects and opponents, dealing AoE Anemo DMG. When Vacuum Slugger hits opponents affected by Hydro/Pyro/Cryo/Electro, these opponents will be afflicted with Windmuster Iris. This Windmuster Iris will explode after a moment and dissipate, dealing AoE DMG of the corresponding elemental type. Vacuum Slugger can afflict a maximum of 4 opponents with the Windmuster Iris. A single opponent cannot be under the effect of Windmuster Irises of different elements at the same time. | Elemental Burst |
![]() Paradoxical Practice ![]() ![]() ![]() | When Shikanoin Heizou activates a Swirl reaction while on the field, he will gain 1 Declension stack for Heartstopper Strike. This effect can be triggered every 0.1s. | 1st Ascension Passive |
![]() Penetrative Reasoning ![]() ![]() ![]() | After Shikanoin Heizou's Heartstopper Strike hits an opponent, increases all party members' (excluding Shikanoin Heizou) Elemental Mastery by 80 for 10s. | 4th Ascension Passive |
![]() Pre-Existing Guilt ![]() ![]() ![]() | Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Targeted Treatment ![]() ![]() ![]() | Normal Attack Performs up to 3 consecutive attacks. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, the power of Hydro will continually accumulate on the arrow. After fully charging, Sigewinne will periodically fire slow-moving Mini-Stration Bubbles toward the target, dealing Hydro DMG. When released, an arrow imbued with torrential energy will deal Hydro DMG to the opponent hit. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Rebound Hydrotherapy ![]() ![]() ![]() | Blows a Bolstering Bubblebalm that can stimulate blood flow and help patients drift off to sleep using a bubblegun specially made in the Fortress of Meropide. Bolstering Bubblebalms will bounce between nearby opponents, dealing Hydro DMG based on Sigewinne's max HP to opponents it hits. When it bounces, it will restore HP to all nearby party members except Sigewinne herself. The amount healed is based on Sigewinne's max HP. After bouncing 5 times, the Bolstering Bubblebalm will disappear and restore HP to Sigewinne based on her max HP value. When no opponents are present, the Bolstering Bubblebalm will bounce nearby. Only one Bolstering Bubblebalm created by a Sigewinne may exist at once. When Held, the Bolstering Bubblebalm can be boosted to an even bigger size. Hold Enter Aiming Mode to begin blowing an even bigger, even more breathtaking Bolstering Bubblebalm! The Bolstering Bubblebalm will grow bigger the longer the skill is Held, until it grows up to two tiers in size. Each tier it grows increases its DMG by 5% and healing by 5%. When a Bolstering Bubblebalm bounces, it will drop down a tier in size, until it returns to being a normal Bolstering Bubblebalm. After weaker opponents are hit by big Bolstering Bubblebalms, they will be imprisoned and will be unable to move. In addition, 2 Sourcewater Droplets will be created near Sigewinne when she uses this Skill. Each Sourcewater Droplet Sigewinne collects will grant her a Bond of Life worth 10% of her Max HP. When Sigewinne's Bond of Life is cleared, she regains 1 Elemental Energy for every 2,000 HP worth of the Bond of Life that was cleared. Sigewinne can regain up to 5 Elemental Energy in this way. Arkhe: Ousia Bolstering Bubblebalms periodically call down a Surging Blade on the position they hit, dealing Ousia-aligned Hydro DMG based on Sigewinne's max HP. | Elemental Skill |
![]() Super Saturated Syringing ![]() ![]() ![]() | Take out a special Fortress of Meropide-made syringe and assault the area in front with waves of kindness and medicine, dealing AoE Hydro DMG based on Sigewinne's max HP. In addition, Sigewinne absorbs up to 2 nearby Sourcewater Droplets within a certain range right before using the skill. | Elemental Burst |
![]() Requires Appropriate Rest ![]() ![]() ![]() | Sigewinne grants herself the "Semi-Strict Bedrest" effect for 18s after using Rebound Hydrotherapy: Sigewinne gains an 8% Hydro DMG Bonus and 10 stacks of Convalescence. When the Elemental Skills of your nearby off-field party members other than Sigewinne deal DMG, consume 1 stack of Convalescence, and increase the DMG dealt by this instance of Elemental Skill DMG. Every 1,000 Max HP Sigewinne has above 30,000 increases the DMG by 80. The maximum DMG increase for Elemental Skills that can be gained in this way is 2,800. | 1st Ascension Passive |
![]() Detailed Diagnosis, Thorough Treatment ![]() ![]() ![]() | When Sigewinne performs healing, the amount healed for this instance is increased based on the total current value of the Bonds of Life on all party members: For each 1,000 HP worth of Bonds of Life, the outgoing healing is increased by 3%. The amount of healing provided can be increased by up to 30% in this way. | 4th Ascension Passive |
![]() Emergency Dose ![]() ![]() ![]() | While underwater, heal your active character over 2.5s when their HP falls under 50%. The amount healed is equal to 50% of their Max HP, and their All Elemental and Physical RES will be decreased by 10% for 10s. This effect can be triggered up to once every 20s. | Utility Passive |
![]() Havoc: Sunder ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive attacks. Charged Attack Consumes a certain amount of Stamina to hurl a spinning crystal spear, dealing DMG to opponents ahead. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Havoc: Warp ![]() ![]() ![]() | Imitates the combat style of "The Foul." Produces different effects depending on whether you Tap or Hold. Tap Skirk gains 45 Serpent's Subtlety and switches to Seven-Phase Flash mode. Hold Skirk gains 45 Serpent's Subtlety and will continuously move at high speed. Her interruption resistance is increased in this state. During this time, Skirk can control her movement direction and move atop water. She can also use this Skill again to end rapid movement prematurely. | Elemental Skill |
![]() Havoc: Ruin ![]() ![]() ![]() | Skirk's Elemental Burst is not reliant on Elemental Energy but instead on Serpent's Subtlety. When Skirk has at least 50 Serpent's Subtlety, she can expend all her Serpent's Subtlety to unleash her Elemental Burst, ripping the space before her apart and using rapid consecutive slashes that deal AoE Cryo DMG. At the same time, the DMG dealt by an instance of this Elemental Burst will be increased by every point of Serpent's Subtlety over 50 when it is unleashed. Up to 12 points can be counted for this purpose. When Skirk is in Seven-Phase Flash mode, Havoc: Ruin will be replaced by Havoc: Extinction. Havoc: Extinction A special Elemental Burst that can be used even without consuming Serpent's Subtlety. After using it, Skirk will gain the "All Shall Wither" effect, which will last until Seven-Phase Flash ends. After unlocking the Passive Talent Reason Beyond Reason, she can also absorb nearby Void Rifts. While "All Shall Wither" is active, every 0.1s, after Skirk's Normal Attack hits an opponent, that Normal Attack will deal increased DMG. If she absorbed any Void Rifts while using Havoc: Extinction, this Normal Attack's DMG will be further increased based on the number of Rifts absorbed. This effect will be canceled when it has triggered 10 times. | Elemental Burst |
![]() Reason Beyond Reason ![]() ![]() ![]() | When nearby party members trigger Frozen, Superconduct, Cryo Swirl, or Cryo Crystallize reactions against opponents, a Void Rift will be created near this opponent. This effect can be triggered once every 2.5s. 3 Void Rifts created by Skirk herself can exist on the field at once. Skirk can use the following methods to absorb nearby Void Rifts:
Each Rift absorbed will grant her 8 Serpent's Subtlety points. | 1st Ascension Passive |
![]() Return to Oblivion ![]() ![]() ![]() | When nearby Hydro party members' Hydro attacks hit opponents, or when nearby Cryo party members apart from Skirk hit opponents with Cryo attacks, Skirk will gain the "Death's Crossing" effect for 20s. Max 3 stacks, each stack's duration is counted independently. Each character can grant Skirk at most 1 "Death's Crossing" stack by this means. Each "Death's Crossing" stack increases the Normal Attack DMG dealt by Skirk in Seven-Phase Flash mode to 110%/120%/170% of its original DMG and the DMG dealt when using her Elemental Burst Havoc: Ruin to 105%/115%/160% of its original DMG. | 4th Ascension Passive |
![]() Mutual Weapons Mentorship ![]() ![]() ![]() | When all party members are either Hydro or Cryo, and if there is at least 1 Hydro and 1 Cryo character, your own party members' Elemental Skill Level is increased by 1. | Utility Passive |
![]() Wind Spirit Creation ![]() ![]() ![]() | Normal Attack Performs up to 4 attacks using Wind Spirits, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina and deals AoE Anemo DMG after a short casting time. Plunging Attack Calling upon the power of her Wind Spirits, Sucrose plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground. | Normal Attack |
![]() Astable Anemohypostasis Creation - 6308 ![]() ![]() ![]() | Creates a small Wind Spirit that pulls opponents and objects towards its location, launches opponents within its AoE, and deals Anemo DMG. | Elemental Skill |
![]() Forbidden Creation - Isomer 75 / Type II ![]() ![]() ![]() | Sucrose hurls an unstable concoction that creates a Large Wind Spirit. While it persists, the Large Wind Spirit will continuously pull in surrounding opponents and objects, launch nearby opponents, and deal Anemo DMG. Elemental Absorption If the Wind Spirit comes into contact with Hydro/Pyro/Cryo/Electro energy, it will deal additional Elemental DMG of that type. Elemental Absorption may only occur once per use. | Elemental Burst |
![]() Catalyst Conversion ![]() ![]() ![]() | When Sucrose triggers a Swirl effect, all characters in the party with the matching element (excluding Sucrose) have their Elemental Mastery increased by 50 for 8s. | 1st Ascension Passive |
![]() Mollis Favonius ![]() ![]() ![]() | When Astable Anemohypostasis Creation - 6308 or Forbidden Creation - Isomer 75 / Type II hits an opponent, increases all party members' (excluding Sucrose) Elemental Mastery based on 20% of Sucrose's Elemental Mastery for 8s. | 4th Ascension Passive |
![]() Astable Invention ![]() ![]() ![]() | When Sucrose crafts Character and Weapon Enhancement Materials, she has a 10% chance to obtain double the product. | Utility Passive |
![]() Cutting Torrent ![]() ![]() ![]() | Normal Attack Performs up to 6 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, the power of Hydro will accumulate on the arrowhead. An arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status. Riptide Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack DMG.
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. When Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, he cannot perform a plunging attack. | Normal Attack |
![]() Foul Legacy: Raging Tide ![]() ![]() ![]() | Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance. In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows: Normal Attack Performs up to 6 consecutive Hydro strikes. Charged Attack Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG. Riptide Slash Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s. After 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD. The longer Tartaglia stays in his Melee Stance, the longer the CD. If the return to a ranged stance occurs automatically after 30s, the CD is even longer. | Elemental Skill |
![]() Havoc: Obliteration ![]() ![]() ![]() | Performs different attacks based on what stance Tartaglia is in when casting. Ranged Stance: Flash of Havoc Swiftly fires a Hydro-imbued magic arrow, dealing AoE Hydro DMG and applying the Riptide status. Returns a portion of its Energy Cost after use. Melee Stance: Light of Obliteration Performs a slash with a large AoE, dealing massive Hydro DMG to all surrounding opponents, which triggers Riptide Blast. Riptide Blast When the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Burst DMG. | Elemental Burst |
![]() Never Ending ![]() ![]() ![]() | Extends Riptide duration by 8s. | 1st Ascension Passive |
![]() Sword of Torrents ![]() ![]() ![]() | When Tartaglia is in Foul Legacy: Raging Tide's Melee stance, on dealing a CRIT hit, Normal and Charged Attacks apply the Riptide status effects to opponents. | 4th Ascension Passive |
![]() Master of Weaponry ![]() ![]() ![]() | Increases your own party members' Normal Attack Level by 1. | Utility Passive |
![]() Swiftshatter Spear ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Blazing Blessing ![]() ![]() ![]() | Thoma vaults forward with his polearm and delivers a flame-filled flying kick that deals AoE Pyro DMG, while also summoning a defensive Blazing Barrier. At the moment of casting, Thoma's Elemental Skill applies Pyro to himself. The DMG Absorption of the Blazing Barrier scales off Thoma's Max HP. The Blazing Barrier has the following traits:
The maximum DMG Absorprtion of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP. | Elemental Skill |
![]() Crimson Ooyoroi ![]() ![]() ![]() | Thoma spins his polearm, slicing at his foes with roaring flames that deal AoE Pyro DMG and weave themselves into a Scorching Ooyoroi. Scorching Ooyoroi While Scorching Ooyoroi is in effect, the active character's Normal Attacks will trigger Fiery Collapse, dealing AoE Pyro DMG and summoning a Blazing Barrier. Fiery Collapse can be triggered once every 1s. Except for the amount of DMG they can absorb, the Blazing Barriers created in this way are identical to those created by Thoma's Elemental Skill, Blazing Blessing:
The maximum DMG Absorption of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP. If Thoma falls, the effects of Scorching Ooyoroi will be cleared. | Elemental Burst |
![]() Imbricated Armor ![]() ![]() ![]() | When your current active character obtains or refreshes a Blazing Barrier, this character's Shield Strength will increase by 5% for 6s. This effect can be triggered once every 0.3 seconds. Max 5 stacks. | 1st Ascension Passive |
![]() Flaming Assault ![]() ![]() ![]() | DMG dealt by Crimson Ooyoroi's Fiery Collapse is increased by 2.2% of Thoma's Max HP. | 4th Ascension Passive |
![]() Snap and Swing ![]() ![]() ![]() | When you fish successfully in Inazuma, Thoma's help grants a 20% chance of scoring a double catch. | Utility Passive |
![]() Khanda Barrier-Buster ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, the power of Dendro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Vijnana-Phala Mine ![]() ![]() ![]() | Tighnari throws a Vijnana Stormheart ahead that deals AoE Dendro DMG, creating a Vijnana-Khanda Field that creates mysterious illusions that taunt opponents and draw their fire. Additionally, Tighnari gains the Vijnana Suffusion effect, which will decrease the Wreath Arrow's charging time by 2.4s. This effect will dissipate once the skill duration ends or after Tighnari has fired 3 Wreath Arrows. | Elemental Skill |
![]() Fashioner's Tanglevine Shaft ![]() ![]() ![]() | Combines the power of all seeds to fire 6 Tanglevine Shafts that can track opponents and deal Dendro DMG. After they hit, the Tanglevine Shafts will create a secondary wave of Tanglevine Shafts that can also track nearby opponents and deal Dendro DMG on hit. | Elemental Burst |
![]() Keen Sight ![]() ![]() ![]() | After Tighnari fires a Wreath Arrow, his Elemental Mastery is increased by 50 for 4s. | 1st Ascension Passive |
![]() Scholarly Blade ![]() ![]() ![]() | For every point of Elemental Mastery Tighnari possesses, his Charged Attack and Fashioner's Tanglevine Shaft DMG are increased by 0.06%. The maximum DMG Bonus obtainable this way is 60%. | 4th Ascension Passive |
![]() Encyclopedic Knowledge ![]() ![]() ![]() | Displays the location of nearby resources unique to Sumeru on the mini-map. | Utility Passive |
![]() Foreign Ironwind ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Palm Vortex ![]() ![]() ![]() | Grasping the wind's might, you form a vortex of vacuum in your palm, causing continuous Anemo DMG to opponents in front of you. The vacuum vortex explodes when the skill duration ends, causing a greater amount of Anemo DMG over a larger area. Hold DMG and AoE will gradually increase. Elemental Absorption If the vortex comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type. Elemental Absorption may only occur once per use. | Elemental Skill |
![]() Gust Surge ![]() ![]() ![]() | Guiding the path of the wind currents, you summon a forward-moving tornado that pulls objects and opponents towards itself, dealing continuous Anemo DMG. Elemental Absorption If the tornado comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type. Elemental Absorption may only occur once per use. | Elemental Burst |
![]() Slitting Wind ![]() ![]() ![]() | The last hit of a Normal Attack combo unleashes a wind blade, dealing 60% of ATK as Anemo DMG to all opponents in its path. | 1st Ascension Passive |
![]() Second Wind ![]() ![]() ![]() | Palm Vortex kills regenerate 2% HP for 5s. This effect can only occur once every 5s. | 4th Ascension Passive |
![]() Foreign Fieldcleaver ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Razorgrass Blade ![]() ![]() ![]() | With a flourish of your blade, you unleash a spray of razor-sharp leaves that go before you and deal Dendro DMG. | Elemental Skill |
![]() Surgent Manifestation ![]() ![]() ![]() | Calling upon the might of the flora all around you, you create a Lea Lotus Lamp. This Lamp will deal continuous Dendro DMG to opponents within its AoE. Lotuslight Transfiguration The Lea Lotus Lamp will undergo the following changes after it comes into contact with Hydro/Electro/Pyro:
Only one Lamp created by the Traveler can exist at any one time. | Elemental Burst |
![]() Verdant Overgrowth ![]() ![]() ![]() | Lea Lotus Lamp will obtain one level of Overflowing Lotuslight every second it is on the field, increasing the Elemental Mastery of active character(s) within its AoE by 6. Overflowing Lotuslight has a maximum of 10 stacks. | 1st Ascension Passive |
![]() Verdant Luxury ![]() ![]() ![]() | Every point of Elemental Mastery the Traveler possesses increases the DMG dealt by Razorgrass Blade by 0.15% and the DMG dealt by Surgent Manifestation by 0.1%. | 4th Ascension Passive |
![]() Foreign Thundershock ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Lightning Blade ![]() ![]() ![]() | Unleashes three swift thunder shadows that deal Electro DMG to opponents and leave an Abundance Amulet behind after hitting an opponent. 2 Abundance Amulets can be created initially. Using this skill will reset any Abundance Amulets that were generated. Abundance Amulets When a character is near an Abundance Amulet, they will absorb it and obtain the following effects:
| Elemental Skill |
![]() Bellowing Thunder ![]() ![]() ![]() | You call upon the protection of lightning, knocking nearby opponents back and dealing Electro DMG to them. Lightning Shroud When your active character's Normal or Charged Attacks hit opponents, they will call Falling Thunder forth, dealing Electro DMG. When Falling Thunder hits opponents, it will regenerate Energy for that character. One instance of Falling Thunder can be generated every 0.5s. | Elemental Burst |
![]() Thunderflash ![]() ![]() ![]() | When another nearby character in the party obtains an Abundance Amulet created by Lightning Blade, Lightning Blade's CD is decreased by 1.5s. | 1st Ascension Passive |
![]() Resounding Roar ![]() ![]() ![]() | Increases the Energy Recharge effect granted by Lightning Blade's Abundance Amulet by 10% of the Traveler's Energy Recharge. | 4th Ascension Passive |
![]() Foreign Rockblade ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Starfell Sword ![]() ![]() ![]() | You disgorge a meteorite from the depths of the earth, dealing AoE Geo DMG. The meteorite is considered a Geo Construct, and can be climbed or used to block attacks. Hold This skill's positioning may be adjusted. | Elemental Skill |
![]() Wake of Earth ![]() ![]() ![]() | Energizing the Geo deep underground, you set off expanding shockwaves. Launches surrounding opponents back and deals AoE Geo DMG. A stone wall is erected at the edges of the shockwave. The stone wall is considered a Geo Construct, and may be used to block attacks. | Elemental Burst |
![]() Shattered Darkrock ![]() ![]() ![]() | Reduces Starfell Sword's CD by 2s. | 1st Ascension Passive |
![]() Frenzied Rockslide ![]() ![]() ![]() | The final hit of a Normal Attack combo triggers a collapse, dealing 60% of ATK as AoE Geo DMG. | 4th Ascension Passive |
![]() Foreign Stream ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Aquacrest Saber ![]() ![]() ![]() | Unleashes a torrent that can cleanse the world. Press Sends a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with. Hold Enter Aiming Mode and constantly fire off Dewdrops in the direction in which you are aiming, dealing Hydro DMG to opponents they hit. When the skill ends, it will send a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with. Suffusion: When using the Hold configuration of this skill, if the Traveler's HP is higher than 50%, the DMG dealt by Dewdrops will increase based on the Traveler's Max HP, and the Traveler will lose a fixed amount of HP every second. Arkhe: Pneuma At certain intervals, after using Torrent Surge, this skill will unleash a Spiritbreath Thorn that pierces opponents, dealing Pneuma-aligned Hydro DMG. | Elemental Skill |
![]() Rising Waters ![]() ![]() ![]() | Unleashes a slow-moving floating bubble that deals continuous Hydro DMG to nearby opponents. | Elemental Burst |
![]() Spotless Waters ![]() ![]() ![]() | After the Dewdrop fired by the Hold Mode of the Aquacrest Saber hits an opponent, a Sourcewater Droplet will be generated near to the Traveler. If the Traveler picks it up, they will restore 7% HP. 1 Droplet can be created this way every second, and each use of Aquacrest Saber can create 4 Droplets at most. | 1st Ascension Passive |
![]() Clear Waters ![]() ![]() ![]() | If HP has been consumed via Suffusion while using the Hold Mode Aquacrest Saber, the Torrent Surge at the skill's end will deal Bonus DMG equal to 45% of the total HP the Traveler has consumed in this skill use via Suffusion. The maximum DMG Bonus that can be gained this way is 5,000. | 4th Ascension Passive |
![]() Foreign Blaze ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Flowfire Blade ![]() ![]() ![]() | Wields a searing flame that can incinerate the very earth. Has different effects when Tapped or Held. (PressPress/TapTap) Call forth flames in a raging blaze. When used, the Traveler gains 42 Nightsoul point and enters the Nightsoul's Blessing state, summoning a Blazing Threshold that follows the current active character. When the Blazing Threshold gets close to opponents, it will deal Nightsoul-aligned Pyro DMG to nearby opponents at intervals. Hold Unleash fire in a composed manner, dealing Nightsoul-aligned AoE Pyro DMG to nearby opponents. When used, the Traveler gains 42 Nightsoul points and enters the Nightsoul's Blessing state, summoning a Scorching Threshold that follows the current active character. When the current active character within a Scorching Threshold deals DMG to opponents, the Threshold will launch a Coordinated Attack that deals Nightsoul-aligned Pyro DMG based on the Traveler's ATK. This effect can occur once every 3s. Nightsoul's Blessing: Traveler Continuously consumes Nightsoul points. The Traveler's Nightsoul's Blessing state lasts 12s at maximum, and when their Nightsoul points are exhausted, this state will end. If this Elemental Skill is used again while active, the Traveler's Nightsoul points will be reset to 42 points. Blazing and Scorching Thresholds will disappear once the Traveler's Nightsoul's Blessing state ends, and only 1 Blazing or Scorching Threshold summoned by the Traveler themselves can exist at any one time. | Elemental Skill |
![]() Plains Scorcher ![]() ![]() ![]() | Condense the flames into a mark, dealing Nightsoul-aligned AoE Pyro DMG to opponents up ahead. Within the next 4s, the Traveler restores 7 Nightsoul point per second. | Elemental Burst |
![]() True Flame of Incineration ![]() ![]() ![]() | When the Traveler has over 20 Nightsoul points, the attack AoE of the Blazing and Scorching Thresholds from the Elemental Skill Flowfire Blade after they hit opponents is increased. | 1st Ascension Passive |
![]() Embers Unspent ![]() ![]() ![]() | After the current active character inside a Blazing Threshold or Scorching Threshold triggers a Pyro-related reaction, the Traveler will regain 5 Energy. This can occur once every 12s. Additionally, when a nearby party member triggers a Nightsoul Burst, the Traveler will regain 4 Energy. | 4th Ascension Passive |
![]() Past Memories ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() By the Horns ![]() ![]() ![]() | Normal Attack Gotta try... to do battle like the greatest champion luchadors do! Varesa launches up to 3 strikes, dealing Electro DMG. Charged Attack Consumes a certain amount of Stamina to headbutt opponents in front, dealing Nightsoul-aligned Electro DMG and using the momentum to leap into the air. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing Nightsoul-aligned AoE Electro DMG upon impact. If Varesa is in a combat state upon landing, or if the shockwave from her plunging attack hits an opponent, she will gain 25 Nightsoul points. She enters the Fiery Passion state upon reaching maximum Nightsoul points through this method. Fiery Passion In this state, Varesa's Normal, Charged, and Plunging Attacks will gain corresponding buffs: Normal Attack Fight like a superstar champion luchador! Launches up to 3 fierce strikes, dealing greater Electro DMG. Charged Attack Consumes a certain amount of Stamina to slam into her opponents, dealing greater amounts of Nightsoul-aligned Electro DMG and using the momentum to leap into the air. Plunging Attack Consumes all her Nightsoul points and slams down on the ground from mid-air, dealing DMG to opponents in her path and dealing greater amounts of Nightsoul-aligned AoE Electro DMG upon hitting the ground. | Normal Attack |
![]() Riding the Night-Rainbow ![]() ![]() ![]() | With footwork swift as lightning and fierce as thunder, Varesa displays the true spirit of lucha libre, rushing forward a certain distance and dealing Nightsoul-aligned Electro DMG to opponents in her path. After using this Skill, Varesa gains 20 Nightsoul points and gains the "Follow-Up Strike" effect: Varesa has increased interruption resistance during this time, and upon pressing her Normal Attack, she will quickly unleash a Charged Attack that does not consume Stamina. "Follow-Up Strike" will be canceled after Varesa uses a Charged Attack. She will use different techniques based on whether the skill is Tapped or Held. Tap Quickly rush a certain distance forward. Hold Varesa enters the Nightsoul's Blessing state and switches to Sudden Onrush mode. Sudden Onrush Continuously consumes Nightsoul points. In this state, Varesa's Movement SPD and interruption resistance are increased. She can use terrain to execute flying leaps or consume additional Nightsoul points to traverse atop water or liquid Phlogiston while remaining immune to DMG from the latter. Nightsoul's Blessing: Varesa When she runs out of Nightsoul points, her Nightsoul's Blessing state will be canceled. When Varesa is in the Sudden Onrush state or Fiery Passion state, she will always be counted as being in the Nightsoul's Blessing state. Has 2 charges. When Varesa enters the Fiery Passion state, she will obtain an additional Tap charge of her Elemental Skill and its DMG will be increased. Fiery Passion
| Elemental Skill |
![]() Guardian Vent! ![]() ![]() ![]() | Leaps into the air before using the momentum of the drop to unleash a powerful flying kick, dealing Nightsoul-aligned AoE Electro DMG to opponents — just like those heroes of justice in woven scrolls for kids! After using this Skill, Varesa's Nightsoul points will be restored to maximum and she will enter the Fiery Passion state. In the Fiery Passion state, Varesa's Elemental Burst will deal a greater amount of Nightsoul-aligned AoE Electro DMG. Additionally, she will briefly activate Apex Drive after using a Plunging Attack while in her Fiery Passion state. Apex Drive Increases Varesa's interruption resistance. While affected by Apex Drive, Varesa can ignore her Elemental Burst CD and consume less Energy to use her special Elemental Burst, "Guardian Vent: Volcano Kablam": This causes her to use the especially powerful Plunging Attack, the "Thunderous Tornado Eruption," which deals Nightsoul-aligned AoE Electro DMG upon landing before causing her to exit Apex Drive. This DMG is considered Plunging Attack DMG. Varesa will exit Apex Drive after using her Elemental Skill. | Elemental Burst |
![]() Tag-Team Triple Jump! ![]() ![]() ![]() | After using the Elemental Skill Riding the Night-Rainbow, Varesa gains "Rainbow Crash" for 5s. During this time, when Varesa uses a Plunging Attack, the shockwave DMG dealt when she hits the ground is increased by 50% of her ATK. If Varesa is in the Fiery Passion state, this ground impact DMG is increased by 180% of her ATK instead. The Rainbow Crash effect will be canceled once a ground impact hits an opponent, or when its duration expires. | 1st Ascension Passive |
![]() The Hero Twice-Returned! ![]() ![]() ![]() | When a nearby party member triggers a Nightsoul Burst, Varesa's ATK increases by 35% for 12s. Max 2 stacks. Each stack's duration is counted independently. | 4th Ascension Passive |
![]() A Torch That Incinerates Evil ![]() ![]() ![]() | After Nightsoul points have been fully depleted, Varesa will switch to using Phlogiston to maintain the Sudden Onrush mode from her Nightsoul's Blessing. While in an area with Phlogiston Mechanics within Natlan, Nightsoul Transmission: Varesa can be used. When the current active character is sprinting or in movement modes caused by certain Talents, or at a certain height in the air, switching to Varesa will trigger the following: Varesa enters the Nightsoul's Blessing state, switches to Sudden Onrush mode, and obtains 20 Nightsoul points. Nightsoul Transmission can be triggered once every 10s by your own party. While in an area with Phlogiston Mechanics within Natlan, Varesa will not take fall DMG when using terrain differences to make leaps. | Night Realm's Gift Passive |
![]() Blazing Heart, Singular Advance! ![]() ![]() ![]() | Varesa's Sprint speed is increased. When she is not in combat, her Sprint Stamina consumption will also increase. Additionally, while in an area with Phlogiston Mechanics within Natlan, your party members will restore 20 Phlogiston when consuming food. This effect can occur once every 10s and does not take effect in Domains, Trounce Domains, or the Spiral Abyss. | Utility Passive |
![]() Divine Marksmanship ![]() ![]() ![]() | Normal Attack Performs up to 6 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Skyward Sonnet ![]() ![]() ![]() | O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky! (PressPress/TapTap) Summons a Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air. Hold Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air. After unleashing the Hold version of this ability, Venti rides the wind into the air. Opponents hit by Skyward Sonnet will fall to the ground slowly. | Elemental Skill |
![]() Wind's Grand Ode ![]() ![]() ![]() | Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG. Elemental Absorption If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use. | Elemental Burst |
![]() Embrace of Winds ![]() ![]() ![]() | Holding Skyward Sonnet creates an upcurrent that lasts for 20s. | 1st Ascension Passive |
![]() Stormeye ![]() ![]() ![]() | Regenerates 15 Energy for Venti after the effects of Wind's Grand Ode end. If an Elemental Absorption occurred, this also restores 15 Energy to all characters of that corresponding element in the party. | 4th Ascension Passive |
![]() Windrider ![]() ![]() ![]() | Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Yuuban Meigen ![]() ![]() ![]() | Normal Attack Performs up to 3 attacks using wind blades, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina, gathers a build up of high wind pressure, and deals AoE Anemo DMG after a short casting time. Plunging Attack Calling upon the power of Anemo, the Wanderer plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Anemo DMG upon impact with the ground. | Normal Attack |
![]() Hanega: Song of the Wind ![]() ![]() ![]() | Concentrates the power of the winds to break free from the shackles of the earth, dealing AoE Anemo DMG before leaping into the air and entering the Windfavored state. Windfavored The Wanderer cannot perform Plunging Attacks in this state. When he uses Normal and Charged Attacks, they will be converted into Kuugo: Fushoudan and Kuugo: Toufukai respectively; the DMG they deal and their AoE will be increased, and their DMG will be considered Normal and Charged Attack DMG respectively. Kuugo: Toufukai will not consume Stamina. The Wanderer will hover persistently during this time. While this state is active, the Wanderer's movements gain the following properties:
Running out of Kuugoryoku Points will end the Windfavored state. A second cast during the duration of Windfavored will also end it. | Elemental Skill |
![]() Kyougen: Five Ceremonial Plays ![]() ![]() ![]() | Compresses the atmosphere into a singular vacuum that grinds all troubles away, dealing multiple instances of AoE Anemo DMG. If the character is in the Windfavored state due to the skill "Hanega: Song of the Wind," Windfavored state will end after casting. | Elemental Burst |
![]() Jade-Claimed Flower ![]() ![]() ![]() | If Hanega: Song of the Wind comes into contact with Hydro/Pyro/Cryo/Electro when it is unleashed, this instance of the Windfavored state will obtain buffs according to the contacted element(s):
You can have up to 2 different kinds of these buffs simultaneously. | 1st Ascension Passive |
![]() Gales of Reverie ![]() ![]() ![]() | When the Wanderer hits opponents with Kuugo: Fushoudan or Kuugo: Toufukai in his Windfavored state, he has a 16% chance to obtain the Descent effect: The next time the Wanderer accelerates in mid-air while in this instance of the Windfavored state, this effect will be removed, this acceleration instance will not consume any Kuugoryoku Points, and he will fire off 4 wind arrows that deal 35% of his ATK as Anemo DMG each. For each Kuugo: Fushoudan and Kuugo: Toufukai that does not produce this effect, the next attack of those types will have a 12% increased chance of producing it. The calculation of the effect production is done once every 0.1s. | 4th Ascension Passive |
![]() Strum the Swirling Winds ![]() ![]() ![]() | Mora expended when ascending Bows and Catalysts is decreased by 50%. | Utility Passive |
![]() Forceful Fists of Frost ![]() ![]() ![]() | Normal Attack Coalescing frost about his fist, Wriothesley will unleash powerful Repelling Fists, performing up to 5 rapid attacks that deal Cryo DMG. Apart from this, Normal Attack combo count will not reset for a short time after using Icefang Rush or sprinting. Charged Attack Consumes a fixed amount of Stamina to leap and unleash a Vaulting Fist, dealing AoE Cryo DMG. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE Cryo DMG upon impact. | Normal Attack |
![]() Icefang Rush ![]() ![]() ![]() | Adjusting his breathing, rhythm, and pace, Wriothesley sprints forward a short distance, entering the Chilling Penalty state and unleashing more powerful attacks than before. Chilling Penalty
| Elemental Skill |
![]() Darkgold Wolfbite ![]() ![]() ![]() | Activating his boxing gloves, Wriothesley strikes out with an icy straight, then uses Icicle Impact to cause multiple instances of AoE Cryo DMG in a frontal area. Arkhe: Ousia After Icicle Impact ends, a Surging Blade will descend upon the opponent's position, dealing Ousia-aligned Cryo DMG. | Elemental Burst |
![]() There Shall Be a Plea for Justice ![]() ![]() ![]() | When Wriothesley's HP is less than 60%, he will obtain a Gracious Rebuke. The next Charged Attack of his Normal Attack: Forceful Fists of Frost will be enhanced to become Rebuke: Vaulting Fist. It will not consume Stamina, will deal 50% increased DMG, and after hitting will restore HP for Wriothesley equal to 30% of his Max HP. You can gain a Gracious Rebuke this way once every 5s. | 1st Ascension Passive |
![]() There Shall Be a Reckoning for Sin ![]() ![]() ![]() | When Wriothesley's current HP increases or decreases, if he is in the Chilling Penalty state conferred by Icefang Rush, Chilling Penalty will gain one stack of Prosecution Edict. Max 5 stacks. Each stack will increase Wriothesley's ATK by 6%. | 4th Ascension Passive |
![]() The Duke's Grace ![]() ![]() ![]() | When Wriothesley crafts Weapon Ascension Materials, he has a 10% chance to receive double the product. | Utility Passive |
![]() Dough-Fu ![]() ![]() ![]() | Normal Attack Performs up to five consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Guoba Attack ![]() ![]() ![]() | Summons Guoba, who will continuously breathe fire at opponents, dealing AoE Pyro DMG. | Elemental Skill |
![]() Pyronado ![]() ![]() ![]() | Displaying her mastery over both fire and polearms, Xiangling sends a Pyronado whirling around her. The Pyronado will move with your character for the ability's duration, dealing Pyro DMG to all opponents in its path. | Elemental Burst |
![]() Crossfire ![]() ![]() ![]() | Increases the flame range of Guoba by 20%. | 1st Ascension Passive |
![]() Beware, It's Super Hot! ![]() ![]() ![]() | When Guoba Attack's effects end, Guoba leaves a chili pepper on the spot where it disappeared. Picking up a chili pepper increases ATK by 10% for 10s. | 4th Ascension Passive |
![]() Chef de Cuisine ![]() ![]() ![]() | When Xiangling cooks an ATK-boosting dish perfectly, she has a 12% chance to receive double the product. | Utility Passive |
![]() Word of Wind and Flower ![]() ![]() ![]() | Normal Attack Summons swirling winds to perform up to 4 attacks, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina and launches a Breeze Bolt in a straight line that deals Anemo DMG to opponents along its path. Plunging Attack Gathers the power of Anemo and plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground. | Normal Attack |
![]() White Clouds at Dawn ![]() ![]() ![]() | Xianyun enters the Cloud Transmogrification state, in which she will not take Fall DMG, and uses Skyladder once. In this state, her Plunging Attack will be converted into Driftcloud Wave instead, which deals AoE Anemo DMG and ends the Cloud Transmogrification state. This DMG is considered Plunging Attack DMG. Each use of Skyladder while in this state increases the DMG and AoE of the next Driftcloud Wave used. Skyladder Can be used while in mid-air. Xianyun leaps forward, dealing Anemo DMG to targets along her path. During each Cloud Transmogrification state Xianyun enters, Skyladder may be used up to 3 times and only 1 instance of Skyladder DMG can be dealt to any one opponent. If Skyladder is not used again in a short period, the Cloud Transmogrification state will be canceled. If Xianyun does not use Driftcloud Wave while in this state, the next CD of White Clouds at Dawn will be decreased by 3s. | Elemental Skill |
![]() Stars Gather at Dusk ![]() ![]() ![]() | Brings forth a sacred breeze that deals AoE Anemo DMG and heals all nearby characters based on Xianyun's ATK. It will also summon the "Starwicker" mechanism. Starwicker
| Elemental Burst |
![]() Galefeather Pursuit ![]() ![]() ![]() | Each opponent hit by Driftcloud Waves from White Clouds at Dawn will grant all nearby party members 1 stack of Storm Pinion for 20s. Max 4 stacks. These will cause the characters' Plunging Attack CRIT Rate to increase by 4%/6%/8%/10% respectively. Each Storm Pinion created by hitting an opponent has an independent duration. | 1st Ascension Passive |
![]() Consider, the Adeptus in Her Realm ![]() ![]() ![]() | When the Starwicker created by Stars Gather at Dusk has Adeptal Assistance stacks, nearby active characters' Plunging Attack shockwave DMG will be increased by 200% of Xianyun's ATK. The maximum DMG increase that can be achieved this way is 9,000. Each Plunging Attack shockwave DMG instance can only apply this increased DMG effect to a single opponent. Each character can trigger this effect once every 0.4s. | 4th Ascension Passive |
![]() Crane Form ![]() ![]() ![]() | Increases gliding SPD for your own party members by 15%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Whirlwind Thrust ![]() ![]() ![]() | Normal Attack Performs up to 6 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to perform an upward thrust. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. Xiao does not take DMG from performing Plunging Attacks. | Normal Attack |
![]() Lemniscatic Wind Cycling ![]() ![]() ![]() | Xiao lunges forward, dealing Anemo DMG to opponents in his path. Can be used in mid-air. Starts with 2 charges. | Elemental Skill |
![]() Bane of All Evil ![]() ![]() ![]() | Xiao dons the Yaksha Mask that set gods and demons trembling millennia ago. Yaksha's Mask
In this state, Xiao will continuously lose HP. The effects of this skill end when Xiao leaves the field. | Elemental Burst |
![]() Conqueror of Evil: Tamer of Demons ![]() ![]() ![]() | While under the effects of Bane of All Evil, all DMG dealt by Xiao increases by 5%. DMG increases by a further 5% for every 3s the ability persists. The maximum DMG Bonus is 25%. | 1st Ascension Passive |
![]() Dissolution Eon: Heaven Fall ![]() ![]() ![]() | Using Lemniscatic Wind Cycling increases the DMG of subsequent uses of Lemniscatic Wind Cycling by 15%. This effect lasts for 7s, and has a maximum of 3 stacks. Gaining a new stack refreshes the effect's duration. | 4th Ascension Passive |
![]() Transcension: Gravity Defier ![]() ![]() ![]() | Decreases climbing Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Ehecatl's Roar ![]() ![]() ![]() | Normal Attack Performs up to 3 rapid strikes. Charged Attack Consumes a fixed amount of Stamina and performs a forward kick. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact, both based on Xilonen's DEF. Nightsoul's Blessing: Blade Roller When in the Nightsoul's Blessing state, Xilonen will enter the Blade Roller mode. While in this mode, Xilonen's Normal Attacks will allow her to perform up to 4 kicks using her roller blades, and she will be unable to use Charged Attacks. When she uses Normal and Plunging Attacks in this mode, they will switch to being based on her DEF, and she will deal Nightsoul-aligned Geo DMG that cannot be overridden. | Normal Attack |
![]() Yohual's Scratch ![]() ![]() ![]() | Let the rhythms of passion resound throughout the land! Xilonen switches to high-speed combat blading gear and rushes forward a certain distance before dealing Nightsoul-aligned Geo DMG based on her DEF. After using this, Xilonen will gain 45 Nightsoul points and enter the Nightsoul's Blessing state. In this state, she will shift to the Blade Roller mode. Source Samples Xilonen has 3 Samplers with her that can generate different Soundscapes based on her other party members' Elemental Types, decreasing nearby opponents' corresponding Elemental RES while active. The initial recorded Source Sample within each Sampler will be Geo, and for each party member who is Pyro/Hydro/Cryo/Electro, 1 Geo Sampler will change to that corresponding Element. While Xilonen is in the Nightsoul's Blessing state, the Geo Source Sample she carries will always be active. After unlocking her Passive Talent, "Netotiliztli's Echoes," Xilonen can trigger said Passive Talent's effects to regenerate Nightsoul points for herself. When her Nightsoul points hit the maximum, she will consume all her Nightsoul points and activate the 3 Source Samples she has on hand for 15s. When the Source Samples are active, nearby opponents' corresponding Elemental RES will decrease. Source Sample effects of the same Elemental Type cannot stack. Xilonen can trigger these effects even when off-field. Nightsoul's Blessing: Xilonen Continuously consume Nightsoul points. When these points are depleted or if used again, this Nightsoul's Blessing state will end. This state has the following traits:
After Xilonen's Nightsoul points have expired while she is in the Nightsoul's Blessing state, she will no longer be able to generate Nightsoul points via the Passive Talent "Netotiliztli's Echoes." | Elemental Skill |
![]() Ocelotlicue Point! ![]() ![]() ![]() | Activates the Phlogiston Stereo DJ Controller (Portable) at full power, dealing Nightsoul-aligned AoE Geo DMG based on Xilonen's DEF. Additionally, she will trigger the following effects based on her different Source Samples:
| Elemental Burst |
![]() Netotiliztli's Echoes ![]() ![]() ![]() | While in the Nightsoul's Blessing state:
| 1st Ascension Passive |
![]() Portable Armored Sheath ![]() ![]() ![]() | While in the Nightsoul's Blessing state, when Xilonen's Nightsoul points reach the maximum, she will trigger an effect equal to that of her Nightsoul Burst. This effect can be triggered once every 14s. Additionally, when nearby party members trigger a Nightsoul Burst, Xilonen's DEF is increased by 20% for 15s. | 4th Ascension Passive |
![]() Blessing of Forge-Fire ![]() ![]() ![]() | After her Nightsoul points are fully depleted, Xilonen will switch to consuming Phlogiston to maintain her Nightsoul's Blessing. While in an area with Phlogiston Mechanics within Natlan, she can use Nightsoul Transmission: Xilonen. When the active character is currently sprinting, climbing, in a movement mode caused by certain Talents, or at a certain height in the air, the following will trigger when switching to Xilonen: Xilonen will enter the Nightsoul's Blessing state and gain 20 Nightsoul points. In this situation, Xilonen's Nightsoul points have a 4s time limit, after which her Nightsoul points will immediately expire. After she uses Yohual's Scratch within this time limit, her Nightsoul point time limit will be extended by 9s. Nightsoul Transmission can be triggered once every 10s by your own team. Additionally, while in Natlan, Xilonen will not consume Stamina when climbing while in the Nightsoul's Blessing state. | Night Realm's Gift Passive |
![]() Tour of Tepeilhuitl ![]() ![]() ![]() | Triggering Nightsoul Transmission restores 15 Phlogiston. | Utility Passive |
![]() Guhua Style ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Guhua Sword: Fatal Rainscreen ![]() ![]() ![]() | Xingqiu performs twin strikes with his sword, dealing Hydro DMG. At the same time, this ability creates the maximum number of Rain Swords, which will orbit your active character. The Rain Swords have the following properties:
20% of Xingqiu's Hydro DMG Bonus will be converted to additional DMG Reduction for the Rain Swords. The maximum amount of additional DMG Reduction that can be gained this way is 24%. The initial maximum number of Rain Swords is 3. Using this ability applies the Wet status onto the character. | Elemental Skill |
![]() Guhua Sword: Raincutter ![]() ![]() ![]() | Initiate Rainbow Bladework and fight using an illusory sword rain, while creating the maximum number of Rain Swords. Rainbow Bladework
| Elemental Burst |
![]() Hydropathic ![]() ![]() ![]() | When a Rain Sword is shattered or when its duration expires, it regenerates the current character's HP based on 6% of Xingqiu's Max HP. | 1st Ascension Passive |
![]() Blades Amidst Raindrops ![]() ![]() ![]() | Xingqiu gains a 20% Hydro DMG Bonus. | 4th Ascension Passive |
![]() Flash of Genius ![]() ![]() ![]() | When Xingqiu crafts Character Talent Materials, he has a 25% chance to refund a portion of the crafting materials used. | Utility Passive |
![]() Dance on Fire ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Sweeping Fervor ![]() ![]() ![]() | Xinyan brandishes her instrument, dealing Pyro DMG on nearby opponents, forming a shield made out of her audience's passion. The shield's DMG Absorption scales based on Xinyan's DEF and on the number of opponents hit.
The shield has the following special properties:
| Elemental Skill |
![]() Riff Revolution ![]() ![]() ![]() | Strumming rapidly, Xinyan launches nearby opponents and deals Physical DMG to them, hyping up the crowd. The sheer intensity of the atmosphere will cause explosions that deal Pyro DMG to nearby opponents. | Elemental Burst |
![]() "The Show Goes On, Even Without An Audience..." ![]() ![]() ![]() | Decreases the number of opponents Sweeping Fervor must hit to trigger each level of shielding.
| 1st Ascension Passive |
![]() "...Now That's Rock 'N' Roll!" ![]() ![]() ![]() | Characters shielded by Sweeping Fervor deal 15% increased Physical DMG. | 4th Ascension Passive |
![]() A Rad Recipe ![]() ![]() ![]() | When a Perfect Cooking is achieved on a DEF-boosting dish, Xinyan has a 12% chance to obtain double the product. | Utility Passive |
![]() Spiritfox Sin-Eater ![]() ![]() ![]() | Normal Attack Summons forth kitsune spirits, initiating a maximum of 3 attacks that deal Electro DMG. Charged Attack Consumes a certain amount of Stamina to deal Electro DMG after a short casting time. Plunging Attack Plunges towards the ground from mid-air, damaging all opponents in her path with thunderous might. Deals AoE Electro DMG upon impact with the ground. | Normal Attack |
![]() Yakan Evocation: Sesshou Sakura ![]() ![]() ![]() | To Yae, such dull tasks as can be accomplished by driving spirits out need not be done personally. Moves swiftly, leaving a Sesshou Sakura behind. Sesshou Sakura Has the following properties:
This skill has three charges. A maximum of 3 Sesshou Sakura can exist simultaneously. The initial level of each Sesshou Sakura is 1, and the initial highest level each sakura can reach is 3. If a new Sesshou Sakura is created too close to an existing one, the existing one will be destroyed. | Elemental Skill |
![]() Great Secret Art: Tenko Kenshin ![]() ![]() ![]() | Legends of "kitsunetsuki," or the manifestations of a kitsune's might, are common in Inazuma's folktales. One that particularly captures the imagination is that of the Sky Kitsune, said to cause lightning to fall down upon the foes of the Grand Narukami Shrine. Summons a lightning strike, dealing AoE Electro DMG. When she uses this skill, Yae Miko will unseal nearby Sesshou Sakura, destroying their outer forms and transforming them into Tenko Thunderbolts that descend from the skies, dealing AoE Electro DMG. Each Sesshou Sakura destroyed in this way will create one Tenko Thunderbolt. | Elemental Burst |
![]() The Shrine's Sacred Shade ![]() ![]() ![]() | When casting Great Secret Art: Tenko Kenshin, each Sesshou Sakura destroyed resets the cooldown for 1 charge of Yakan Evocation: Sesshou Sakura. | 1st Ascension Passive |
![]() Enlightened Blessing ![]() ![]() ![]() | Every point of Elemental Mastery Yae Miko possesses will increase Sesshou Sakura DMG by 0.15%. | 4th Ascension Passive |
![]() Meditations of a Yako ![]() ![]() ![]() | Has a 25% chance to get 1 regional Character Talent Material (base material excluded) when crafting. The rarity is that of the base material. | Utility Passive |
![]() Seal of Approval ![]() ![]() ![]() | Normal Attack Shoots fireballs that deal up to three counts of Pyro DMG. When Yanfei's Normal Attacks hit enemies, they will grant her a single Scarlet Seal. Yanfei may possess a maximum of 3 Scarlet Seals, and each time this effect is triggered, the duration of currently possessed Scarlet Seals will refresh. Each Scarlet Seal will decrease Yanfei's Stamina consumption and will disappear when she leaves the field. Charged Attack Consumes Stamina and all Scarlet Seals before dealing AoE Pyro DMG to the opponents after a short casting time. This Charged Attack's AoE and DMG will increase according to the amount of Scarlet Seals consumed. Plunging Attack Gathering the power of Pyro, Yanfei plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground. | Normal Attack |
![]() Signed Edict ![]() ![]() ![]() | Summons blistering flames that deal AoE Pyro DMG. Opponents hit by the flames will grant Yanfei the maximum number of Scarlet Seals. | Elemental Skill |
![]() Done Deal ![]() ![]() ![]() | Triggers a spray of intense flames that rush at nearby opponents, dealing AoE Pyro DMG, granting Yanfei the maximum number of Scarlet Seals, and applying Brilliance to her. Brilliance Has the following effects:
| Elemental Burst |
![]() Proviso ![]() ![]() ![]() | When Yanfei consumes Scarlet Seals by using a Charged Attack, each Scarlet Seal will increase Yanfei's Pyro DMG Bonus by 5%. This effect lasts for 6s. When a Charged Attack is used again during the effect's duration, it will dispel the previous effect. | 1st Ascension Passive |
![]() Blazing Eye ![]() ![]() ![]() | When Yanfei's Charged Attack deals a CRIT Hit to opponents, she will deal an additional instance of AoE Pyro DMG equal to 80% of her ATK. This DMG counts as Charged Attack DMG. | 4th Ascension Passive |
![]() Encyclopedic Expertise ![]() ![]() ![]() | Displays the location of nearby resources unique to Liyue on the mini-map. | Utility Passive |
![]() Toss 'N' Turn Spear ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Raphanus Sky Cluster ![]() ![]() ![]() | Calls upon "Yuegui: Throwing Mode," a special device created by a certain adeptus to help Yaoyao solve her problems. This skill will be used differently in Holding Mode. Hold Enters Aiming Mode to adjust the throw direction. Yuegui: Throwing Mode Throws out White Jade Radishes that will explode upon hitting characters or opponents, dealing Dendro DMG to opponents within a certain AoE, and healing characters within that same AoE based on Yaoyao's Max HP. If a radish does not hit either an opponent or a character, the radish will remain where it is and explode on contact with a character or opponent, or will explode after its duration expires. Yuegui: Throwing Mode will choose its radish-throw targets.
A maximum of 2 instances Yuegui: Throwing Mode can exist at any one time. | Elemental Skill |
![]() Moonjade Descent ![]() ![]() ![]() | At the enjoinment of a certain adeptus, Yuegui's full potential can be unleashed in an emergency, dealing Dendro DMG to nearby opponents and entering an (in some sense) unsurpassed Adeptal Legacy state. Adeptal Legacy
The Adeptal Legacy state will end once Yaoyao is off-field, and all remaining Yuegui: Jumping Mode will be cleared once this state ends. | Elemental Burst |
![]() Starscatter ![]() ![]() ![]() | While affected by the Adeptal Legacy state caused by Moonjade Descent, Yaoyao will constantly throw White Jade Radishes at nearby opponents when she is sprinting, jumping, or running. She can throw 1 White Jade Radish this way once every 0.6s. | 1st Ascension Passive |
![]() In Others' Shoes ![]() ![]() ![]() | When White Jade Radishes explode, active characters within their AoE will regain HP every 1s based on 0.8% of Yaoyao's Max HP. This effect lasts 5s. | 4th Ascension Passive |
![]() Tailing on Tiptoes ![]() ![]() ![]() | When Yaoyao is in the party, your characters will not startle Crystalflies and certain other animals when getting near them. Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on. | Utility Passive |
![]() Stealthy Bowshot ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flowing water will accumulate on the arrowhead. A fully charged torrential arrow will deal Hydro DMG. Breakthrough Yelan will enter a "Breakthrough" state after spending 5s out of combat, which will cause her next Charged Aimed Shot to have 80% decreased charge time, and once charged, she can fire a "Breakthrough Barb" that will deal AoE Hydro DMG based on Yelan's Max HP. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Lingering Lifeline ![]() ![]() ![]() | Fires off a Lifeline that allows her to move rapidly, entangling and marking opponents along its path. When this rapid movement ends, the Lifeline will explode, dealing Hydro DMG to the marked opponents based on Yelan's Max HP. Tap Moves a certain distance forward swiftly. Hold Engages in continuous, swift movement, during which Yelan's resistance to interruption is increased. During this time, Yelan can control this rapid movement and end it by using this Skill again. Additionally, each opponent marked by the Lifeline when it explodes grants Yelan a 34% chance to reset her Breakthrough state. | Elemental Skill |
![]() Depth-Clarion Dice ![]() ![]() ![]() | Deals AoE Hydro DMG and creates an "Exquisite Throw," which aids her in battle. Exquisite Throw Follows the character around and will initiate a coordinated attack under the following circumstances, dealing Hydro DMG based on Yelan's Max HP:
| Elemental Burst |
![]() Turn Control ![]() ![]() ![]() | When the party has 1/2/3/4 Elemental Types, Yelan's Max HP is increased by 6%/12%/18%/30%. | 1st Ascension Passive |
![]() Adapt With Ease ![]() ![]() ![]() | So long as an Exquisite Throw is in play, your own active character deals 1% more DMG. This increases by a further 3.5% DMG every second. The maximum increase to DMG dealt is 50%. The pre-existing effect will be dispelled if Depth-Clarion Dice is recast during its duration. | 4th Ascension Passive |
![]() Necessary Calculation ![]() ![]() ![]() | Gains 25% more rewards when dispatched on a Liyue Expedition for 20 hours. | Utility Passive |
![]() Firework Flare-Up ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Niwabi Fire-Dance ![]() ![]() ![]() | Yoimiya waves a sparkler and causes a ring of saltpeter to surround her. Niwabi Enshou During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2. This effect will deactivate when Yoimiya leaves the field. | Elemental Skill |
![]() Ryuukin Saxifrage ![]() ![]() ![]() | Yoimiya leaps into the air along with her original creation, the "Ryuukin Saxifrage," and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze. Aurous Blaze All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG. When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration. One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated. | Elemental Burst |
![]() Tricks of the Trouble-Maker ![]() ![]() ![]() | During Niwabi Fire-Dance, shots from Yoimiya's Normal Attack will increase her Pyro DMG Bonus by 2% on hit. This effect lasts for 3s and can have a maximum of 10 stacks. | 1st Ascension Passive |
![]() Summer Night's Dawn ![]() ![]() ![]() | Using Ryuukin Saxifrage causes nearby party members (not including Yoimiya) to gain a 10% ATK increase for 15s. Additionally, a further ATK Bonus will be added on based on the number of "Tricks of the Trouble-Maker" stacks Yoimiya possesses when using Ryuukin Saxifrage. Each stack increases this ATK Bonus by 1%. | 4th Ascension Passive |
![]() Blazing Match ![]() ![]() ![]() | When Yoimiya crafts Decoration, Ornament, and Landscape-type Furnishings, she has a 100% chance to refund a portion of the materials used. | Utility Passive |
![]() Pure Heart, Pure Dreams ![]() ![]() ![]() | Normal Attack Performs up to 3 attacks, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina and deals AoE Anemo DMG after a short casting time. Plunging Attack Calling upon the power of Anemo, she plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground. | Normal Attack |
![]() Aisa Utamakura Pilgrimage ![]() ![]() ![]() | Weaves memories of lovely dreams, entering a Dreamdrifter state where she floats above the ground, and dealing 1 instance of AoE Anemo DMG to nearby opponents. Dreamdrifter
| Elemental Skill |
![]() Anraku Secret Spring Therapy ![]() ![]() ![]() | Summons forth countless lovely dreams and nightmares that pull in nearby objects and opponents, dealing AoE Anemo DMG and summoning a Mini Baku. Mini Baku: Follows the current active character. At regular intervals, the Mini Baku will create 1 Yumemi Style Special Snack nearby. After a nearby active character picks up a Special Snack, if their HP is higher than 70%, the Snack will explode and unleash a Munen Shockwave, dealing 1 instance of AoE Anemo DMG to nearby opponents. Otherwise, it will heal the one who picked it up based on Yumemizuki Mizuki's Elemental Mastery. When Yumemizuki Mizuki triggers healing by picking up a Yumemi Style Special Snack, the amount of healing is increased by 100%. If some time passes without a Snack being picked up, it will explode and release a Munen Shockwave, dealing 1 instance of AoE Anemo DMG to surrounding opponents. | Elemental Burst |
![]() Bright Moon's Restless Voice ![]() ![]() ![]() | When Yumemizuki Mizuki triggers Swirl while in her Dreamdrifter state, Dreamdrifter's duration increases by 2.5s. This effect can trigger once every 0.3s for a maximum of 2 times per Dreamdrifter state. | 1st Ascension Passive |
![]() Thoughts by Day Bring Dreams by Night ![]() ![]() ![]() | While Yumemizuki Mizuki is in the Dreamdrifter state, when other nearby party members hit opponents with Pyro, Hydro, Cryo, or Electro attacks, her Elemental Mastery will increase by 100 for 4s. | 4th Ascension Passive |
![]() All Ailments Banished ![]() ![]() ![]() | When Yumemizuki Mizuki is in the party, party members have a chance to recover 30% additional HP when using healing foods that do not have reviving properties. The trigger chance for this effect increases with the corresponding character's Friendship Level. (This effect will always trigger if the Traveler is the character consuming healing food.) | Utility Passive |
![]() Cloud-Grazing Strike ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Opening Flourish ![]() ![]() ![]() | Ms. Yun may just be acting out fights on stage, but her skills with the spear are real enough to defend against her foes. (PressPress/TapTap) Flourishes her polearm in a cloud-grasping stance, dealing Geo DMG. Hold Takes up the Opening Flourish stance and charges up, forming a shield. DMG Absorption is based on Yun Jin's Max HP and has 150% effectiveness against all Elemental DMG and Physical DMG. The shield lasts until she finishes unleashing her Elemental Skill. When the skill is released, when its duration ends, or when the shield breaks, Yun Jin will unleash the charged energy as an attack, dealing Geo DMG. Based on the time spent charging, it will either unleash an attack at Charge Level 1 or Level 2. | Elemental Skill |
![]() Cliffbreaker's Banner ![]() ![]() ![]() | Deals AoE Geo DMG and grants all nearby party members a Flying Cloud Flag Formation. Flying Cloud Flag Formation When Normal Attack DMG is dealt to opponents, Bonus DMG will be dealt based on Yun Jin's current DEF. The effects of this skill will be cleared after a set duration or after being triggered a specific number of times. When one Normal Attack hits multiple opponents, the effect is triggered multiple times according to the number of opponents hit. The number of times that the effect is triggered is counted independently for each member of the party with Flying Cloud Flag Formation. | Elemental Burst |
![]() True to Oneself ![]() ![]() ![]() | Using Opening Flourish at the precise moment when Yun Jin is attacked will unleash its Level 2 Charged (Hold) form. | 1st Ascension Passive |
![]() Breaking Conventions ![]() ![]() ![]() | The Normal Attack DMG Bonus granted by Flying Cloud Flag Formation is further increased by 2.5%/5%/7.5%/11.5% of Yun Jin's DEF when the party contains characters of 1/2/3/4 Elemental Types, respectively. | 4th Ascension Passive |
![]() Light Nourishment ![]() ![]() ![]() | When Perfect Cooking is achieved on Food with Adventure-related effects, there is a 12% chance to obtain double the product. | Utility Passive |
![]() Rain of Stone ![]() ![]() ![]() | Normal Attack Performs up to 6 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, causing stone spears to fall along his path. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Dominus Lapidis ![]() ![]() ![]() | Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between. (PressPress/TapTap) Commands the power of earth to create a Stone Stele. Hold Causes nearby Geo energy to explode, causing the following effects:
Stone Stele When created, deals AoE Geo DMG. Additionally, it will intermittently resonate with other nearby Geo constructs, dealing Geo DMG to surrounding opponents. The Stone Stele is considered a Geo construct that can both be climbed and used to block attacks. Only one Stele created by Zhongli himself may initially exist at any one time. Jade Shield Possesses 150% DMG Absorption against all Elemental and Physical DMG. Characters protected by the Jade Shield will decrease the Elemental RES and Physical RES of opponents in a small AoE by 20%. This effect cannot be stacked. | Elemental Skill |
![]() Planet Befall ![]() ![]() ![]() | Brings a falling meteor down to earth, dealing massive Geo DMG to opponents caught in its AoE and applying the Petrification status to them. Petrification Opponents affected by the Petrification status cannot move. | Elemental Burst |
![]() Resonant Waves ![]() ![]() ![]() | When the Jade Shield takes DMG, it will Fortify:
| 1st Ascension Passive |
![]() Dominance of Earth ![]() ![]() ![]() | Zhongli deals bonus DMG based on his Max HP:
| 4th Ascension Passive |
![]() Arcanum of Crystal ![]() ![]() ![]() | Refunds 15% of the ore used when crafting Polearm-type weapons. | Utility Passive |