Swirl is the Elemental Reaction triggered by inflicting Anemo on a target that is already affected by Pyro, Electro, Hydro, or Cryo. Swirl can also be triggered in the other direction by inflicting Pyro, Electro, Hydro, or Cryo to a target that is already affected by Anemo, but aside from enemies that apply long-lasting Anemo to themselves, Anemo applications do not linger, so Anemo is the only element that can trigger Swirl most of the time. This reaction deals elemental DMG of the non-Anemo element involved.
Unlike other elemental reactions, Swirl can spread elements (specifically, the non-Anemo element involved in the reaction) to nearby targets, usually in the direction of the Swirl reaction.
Swirl damage should not be confused with the non-Anemo damage that comes from Elemental Absorption. Swirl damage is fixed damage based only on character level and elemental mastery, while additional elemental damage from Elemental Absorption is regular damage and is thus affected by the stats that normally affect damage, including attack, critical hit rate and damage, elemental damage bonuses, and the level of the talent with the potential for Elemental Absorption.
Every time Anemo interacts with an enemy, ally, or object affected by Pyro, Electro, Hydro or Cryo, a Swirl reaction can occur. If the triggering element dealt damage, then the Swirl reaction will also deal damage of the element that was Swirled. If the triggering element did not deal damage, then the Swirl reaction also does not deal damage, but the non-Anemo element will still spread to surrounding targets.
The Swirl reaction causes an Area of Effect reaction that spreads the Swirled element to any foe or object in range. In the case of Pyro, Electro, and Cryo the swirled element also damages; but in the case of Hydro it only spreads the Wet status without damaging.
Generally the Swirled element will be strongly applied (see Gauge Unit Theory). There is a limit (per character) of two instances of Swirl damage per 0.5 seconds. (Similar behavior is also seen with the Superconduct Area of Effect damage on groups of enemies.)
- On enemies affected by Electro-Charged (dual Aura of Hydro and Electro) both Electro and Hydro can be Swirled.
- Frozen can be spread to affected enemies with Swirl (without damage)
- Triggering other elemental reactions and spreading them via Swirl usually results in the loss of one or both of the elements (e.g. Overloaded, Melt)
On a Swirl, the spread of the Swirled element can cause secondary reactions. Damage from these are based on the Elemental Mastery and level of the Anemo character. So in the end, Anemo characters can eventually indirectly cause reactions of any kind. For example:
- Monster 1 has Hydro state.
- Monster 2 has Electro state.
- Causing Anemo damage to Monster 2 will cause a Swirl, spreading the previous Electro state to everyone in range.
- Monster 1, previously wet, will receive Electro state from Swirl and this will cause an Electro-Charged reaction.
|Base Swirl Damage||10||20||48||82||124||194||294||460||648||868|
The elemental mastery bonus and any enemy resistances are applied multiplicatively with the base damage.
Since Swirl depends on the triggering element, Transformative and Amplifying Reactions are possible on enemy units with compatible elements. For example: Swirling an enemy unit afflicted with Pyro which is nearby another enemy unit that is afflicted Cryo will cause a Melt Reaction.
The Swirl damage and Melt damage received by each unit is dependent on each other's resistances. The Swirled enemy unit will receive damage based on its resistance while the Melted enemy unit will receive damage based on the Swirl damage before resistance of the Swirled enemy unit then applying its own resistance and additional reaction multipliers.
For the full formula, see the main article, Damage.
When Anemo comes into contact with Hydro/Pyro/Cryo/Electro, the Swirl reaction will be triggered. This reaction will cause the element in contact with Anemo to affect a larger area, and can even trigger other reactions...
Use Hydro, Pyro, Cryo and Electro attacks in battle to infuse opponents with the elements. Switch to an Anemo character and use Anemo attacks to trigger the Swirl reaction to affect opponents with the elements more effectively!
These artifact sets increase the damage from Swirl reactions.
1 Artifact Sets match the category selection:
|Viridescent Venerer||4-5★||2 Piece: Anemo DMG Bonus +15%|
4 Piece: Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s.
- How to use Swirl, 2min40sec. Terraflop www.youtube.com
- How to use Swirl, 3min50sec. Terraflop www.youtube.com
- KeqingMains Theorycrafting Library Transformative Reactions