Superconduct is the Elemental Reaction triggered by inflicting Electro on a target that is already affected by Cryo or vice versa. This reaction deals AoE Cryo DMG and reduces the physical resistance of all enemies in the AoE by 40% for 12 seconds.
Superconduct can also occur in the environment when dealing Electro to water that was previously frozen by Cryo, shortening the frozen duration and causing the water underneath to be Electro-Charged. However, no AoE damage is dealt, nor does the defense of any nearby enemies decrease. Superconduct will not occur when dealing Cryo to Electro-Charged water. However, using Cryo on an Electro Crystal or Electro on a Mist Flower will also cause Superconduct and deal DMG to nearby enemies.
Superconduct damage is only affected by the level and Elemental Mastery of the character causing the reaction (and enemy elemental resistance). It ignores the target's defense stat and the attacker's attack stat, and it also cannot deal critical hits.
The elemental mastery bonus and any enemy resistances are applied multiplicatively with the base damage.
Number of Hits
If one attack triggers multiple Superconduct reactions, each enemy will only take at most 2 hits even if they are in the AoE of more.
Physical Resistance Debuff
The resistance debuff caused by Superconduct is reduction of -40% physical damage resistance for 12 seconds. Any reduction of physical resistance below 0% has only half the effect on final damage however, so Superconduct is less effective on foes that are already weakly resistant to physical damage. (See Resistance for more details)
The resistance debuff caused by Superconduct is unrelated to the character's level. A level 10 character and a level 70 character will inflict the same debuff value from causing Superconduct on enemies.