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The one who once dwelt in that lonely tower is no more. The murmuring winds that shroud the desolate city tell of that most ancient of stories, which no mortal now remembers: they tell of their erstwhile master, the nameless wind sprite, and the chorus that caused the tower to quail...

Abandoned Capital of Howling Winds

Stormterror's Lair was once the capital of Old Mondstadt, ruled by the God of Storms, Decarabian. After he was slain in an uprising, Barbatos took his place and reshaped the land. The people then moved the capital to an island in the middle of Cider Lake, where the City of Mondstadt remains to this day.

Five hundred years ago, victorious but grievously injured by the corrupted dragon Durin, the Dragon of the East Dvalin fell into a deep slumber in the ruins of the former capital. However, the people of Mondstadt forgot about him and when he reawakened, feared him and called him "Stormterror"—giving the region its current name. This, along with the pain from the poisonous blood clots inflicted by Durin, allowed him to be manipulated by the Abyss Order.

The region is protected by a storm barrier, preventing players from entering the area until the Archon Quest Prologue, Act 3 quest Hurdle.


Ruins of an ancient city filled with magical mechanisms and painful memories.
It was once used as a lair by the dangerous dragon, Stormterror.
Despite the danger, many audacious adventurers seek the treasures hidden in this place.

Expedition description

Notable Features



Item Specialty Notes
Windwheel Aster Windwheel Aster

Points of Interest

Decarabian's Tower

Decarabian's tower is located in the middle of the city and is first scaled as part of the Archon Quest Empty Abode. As its name implies, it was where the God of Storms once resided and overlooked his people.

The very bottom of the tower is treated as an Out of Bounds area; upon reaching a certain altitude on the lowest floor of the tower, the screen cuts to black. Players will then find themselves at the nearby wind current, and Paimon remarks "Watch out! Don't go near there!"

On the second-topmost floor is the Weird Statue, a prototype Ruin Guard also known as the "first Field Tiller" by the people of Khaenri'ah.[1]

The top floor contains a Light Actuator and the domain entrance for Confront Stormterror, unlocked after completing the Archon Quest A Long Shot; the description for the domain implies that the domain area was where Decarabian personally resided.

To obtain the achievement The Remains of the Gale for reaching the very top of the tower, ride the wind current used to reach the top floor all the way to the roof of the tower. Then, climb the broken but intact pillar. (The other intact pillars will block you from reaching the top.)

In recent history, while exploring the area to write her Teyvat Travel Guide, Alice blew up some arcades in the tower to make it easier to climb.[2]

Massive Chamber

Nestled within the southwestern mountains of Stormterror's Lair is a massive chamber built for an unknown purpose, although it clearly served some purpose to the people of Decarabian's Mondstadt. The walls of the mountain have been smoothed out and adorned with Decarabian's cercelée.

Now, Hilichurls reside within the chamber.

Mysterious Camp

The mysterious camp

A mysterious camp is located by the southwestern mountains of Stormterror's Lair, at the top of a tall rock formation.

To reach it, activate the Anemo Monument guarded by two Anemo Samachurls within the nearby peristyle. Activating the Anemo Monument generates two Wind Currents, with which you can glide up to the top of the formation. There, two Large Anemo Slimes and one Eye of the Storm will lie in wait.

After defeating all enemies, two Common Chests and one Exquisite Chest will be unlocked. There is a sword stuck into the ground in front of a tent, but it cannot be interacted with, leaving the exact origin and purpose of this camp a mystery. The enemies in this area will respawn.


  • The Out of Bounds warning that results from entering the bottom floor of Decarabian's tower is currently one of only two special Out of Bounds reactions in the game.
  • Battle music does not play in this area.


The following soundtracks are played in Stormterror's Lair.

Soundtrack No. Soundtrack Name Player Played in
The Wind and The Star Traveler
4 A Storm, A Spire, and a Sanctum (Dvalin's Nest)
Stormterror's Lair
5 Caelestinum Finale Termini
Confront Stormterror
City of Winds and Idylls
47 Forsaken Child of Archaic Winds (Dvalin's Nest)
Stormterror's Lair
48 Forsaken Child of Ancient Times (Dvalin's Nest)
Stormterror's Lair
61 Riders of the Wind, Onward
Stormterror (1st battle)


Change History

Released in Version 1.0


  1. Archon Quest Chapter I, Act IV, Part 3: Dishonorable Trial
  2. Teyvat Travel Guide - Mondstadt