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Statuses can be applied to Characters and Enemies to provide relevant effects. If a character is imposed with a buff, arrows surrounding the character will move upward. If a character is imposed with a debuff, arrows surrounding the character will move downward.

Status Effects are primarily broken into four main categories: Elements, Ley Line Disorders, Auras, and Climate effects. There are also character- and enemy-related status effects.

Elements

Icon Status Description
Pyro Pyro No special effect.
Cryo Cryo Slows down all animation speed by 15%.
Cryo Frozen No special effect.
Hydro Wet Wet entities within the AoE of the Electro-Charged reaction become targets of its DMG.
Electro Electro Enables interaction with certain Inazuma mechanics.
Anemo Anemo Can not be applied as status.
Geo Geo Can not be applied as status.
Dendro Dendro No special effect.

Buffs

Most of these effects do not stack when applied using Food.

Icon Status Description
Icon ATK Up.png Attack Up Temporarily increases ATK by a set percentage.
Icon CRIT Rate Up.png CRIT Rate Up Temporarily increases the probability of scoring a critical hit.
Icon CRIT DMG Up.png CRIT Damage Up Temporarily increases the critical DMG dealt by a character.
Icon Cooldown Reduction.png Cooldown Reduction Decreases the cooldown of Elemental Skills and Elemental Bursts.
Icon DEF Up.png Defense Up Increases damage reduction by a set increase.
Icon Stamina Reduction.png Stamina Reduction Decreases the amount of stamina consumed by swimming/gliding/sprinting/attacks.
Icon Stamina Increase.png Stamina Increase Restores a set amount of stamina. This has a cooldown of 300 seconds.
Icon Movement Speed Up.png Movement Speed Up Increases the speed of the current character.
Icon Healing.png Healing Restores a set amount of HP.
Icon Regeneration.png Regeneration Restores a set amount of HP and automatically regenerates HP for a period of time.
Icon Revive.png Revive Revives the current character. This has a cooldown of 180 seconds.
Icon Sheer Cold Resistance.png Sheer Cold Resistance Decreases the rate of sheer cold accumulation.
Icon Anemo DMG Up.png Anemo DMG Up Increases Anemo DMG by 25% for 300s.
Icon Pyro DMG Up.png Pyro DMG Up Increases Pyro DMG by 25% for 300s.
Icon Hydro DMG Up.png Hydro DMG Up Increases Hydro DMG by 25% for 300s.
Icon Geo DMG Up.png Geo DMG Up Increases Geo DMG by 25% for 300s.
Icon Electro DMG Up.png Electro DMG Up Increases Electro DMG by 25% for 300s.
Icon Cryo DMG Up.png Cryo DMG Up Increases Cryo DMG by 25% for 300s.
Icon Anemo RES Up.png Anemo Resistance Up Increases Anemo RES by 25% for 300s.
Icon Pyro RES Up.png Pyro Resistance Up Increases Pyro RES by 25% for 300s.
Icon Hydro RES Up.png Hydro Resistance Up Increases Hydro RES by 25% for 300s.
Icon Geo RES Up.png Geo Resistance Up Increases Geo RES by 25% for 300s.
Icon Electro RES Up.png Electro Resistance Up Increases Electro RES by 25% for 300s.
Icon Cryo RES Up.png Cryo Resistance Up Increases Cryo RES by 25% for 300s.

Debuffs

Icon Status Description
Icon ATK Down.png Attack Down Temporarily decreases ATK power for a set amount of time.
Icon DEF Down.png Defense Down Temporarily decreases DMG reduction for a set amount of time.
Icon Movement Speed Down.png Movement Speed Down Temporarily decreases the speed of movement for a set amount of time.

Ley Line Disorders

11 Statuses match the category selection:

Name Element Effect
Subzero Climate
  • Characters in Subzero Climate will continuously accumulate Sheer Cold. When Sheer Cold reaches its limit, they will start losing HP.
  • Bonfires and other sources of heat will diminish Sheer Cold.
  • Certain conditions like Snowstorms and actions like swimming will accelerate Sheer Cold's accumulation.
Energy Blasts Physical
Physical
  • When (desired reaction) is triggered, an Energy Blast will occur, dealing DMG to surrounding enemies.
  • When (undesired reaction) is triggered, you will be hit by a powerful blast, causing your character to take DMG.
Chaos Cluster Physical
Physical

A Chaos Cluster will chase characters around once the challenge begins. When the Chaos Cluster touches a character or opponents, it will deal immense DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.

Corrosion

Characters being Corroded will lose a fraction of their HP every second. Active characters can be brought down by Corrosion. When a non-active character's HP is less than 15%, they will no longer lose HP due to Corrosion.

Attendants

Each Attendant will increase the Leader's Element RES and Physical RES by 10%. The Attendants will restore the Leader's HP every 12s, with each Attendant restoring 5% HP, When there are no Attendants. the Leader will not have any of the above enhancement and restoration effects.

Plasma Field Electro
Electro

A plasma field will be generated at the edge of the challenge arena once the challenge begins. Characters outside the field will take Electro DMG every 5 seconds they are outside of the field. The field gradually shrinks in size as additional reinforcements appear.

Honed Spirit

Grants opponents 10% Physical and All Elemental RES. When opponents with Honed Spirit take hits from attacks that are considered Normal Attack DMG, they will lose 3% Physical and All Elemental RES. A maximum of 30% of each may be lost this way. The RES lost this way will be reset every 20s.

Smoldering Flames Pyro
Pyro

Your character will be periodically inflicted with Smoldering Flames, causing you to take Pyro DMG until the inflicted Pyro element is removed.

Condensed Ice Cryo
Cryo

Your character will be periodically inflicted with Condensed Ice, greatly increasing your Stamina Consumption until the inflicted Cryo element is removed.

Engulfing Storm Electro
Electro

Your character will be periodically inflicted with Engulfing Storm, continuously draining your Energy until the inflicted Electro element is removed.

Slowing Water Hydro
Hydro

Your character will be periodically inflicted with Slowing Water, greatly increasing your skills' CD duration until the inflicted Hydro element is removed.

Auras

8 Statuses match the category selection:

Name Element Effect
Attendants

Each Attendant will increase the Leader's Element RES and Physical RES by 10%. The Attendants will restore the Leader's HP every 12s, with each Attendant restoring 5% HP, When there are no Attendants. the Leader will not have any of the above enhancement and restoration effects.

Plasma Field Electro
Electro

A plasma field will be generated at the edge of the challenge arena once the challenge begins. Characters outside the field will take Electro DMG every 5 seconds they are outside of the field. The field gradually shrinks in size as additional reinforcements appear.

Smoldering Flames Pyro
Pyro

Your character will be periodically inflicted with Smoldering Flames, causing you to take Pyro DMG until the inflicted Pyro element is removed.

Paired Opponents

Revives a fallen opponent if its comrades are not defeated within a set time frame.

Curious Vitality

This opponent has powerful regenerative abilities. When their HP falls below a certain percentage, they will recover 50% of their HP after 10s. This effect can be triggered only once by each opponent.

Condensed Ice Cryo
Cryo

Your character will be periodically inflicted with Condensed Ice, greatly increasing your Stamina Consumption until the inflicted Cryo element is removed.

Engulfing Storm Electro
Electro

Your character will be periodically inflicted with Engulfing Storm, continuously draining your Energy until the inflicted Electro element is removed.

Slowing Water Hydro
Hydro

Your character will be periodically inflicted with Slowing Water, greatly increasing your skills' CD duration until the inflicted Hydro element is removed.

Climate

4 Statuses match the category selection:

Name Element Effect
Subzero Climate
  • Characters in Subzero Climate will continuously accumulate Sheer Cold. When Sheer Cold reaches its limit, they will start losing HP.
  • Bonfires and other sources of heat will diminish Sheer Cold.
  • Certain conditions like Snowstorms and actions like swimming will accelerate Sheer Cold's accumulation.
Balethunder
  • Some regions in Inazuma are affected by high Electro concentration. While in these regions, you will gradually lose HP. This phenomenon is known as Balethunder.
  • Use Electrograna to protect yourself against the harmful effects of Balethunder.
Fog

In the Golden Apple Archipelago

  • Fog rolls over the surface of the sea in the Golden Apple Archipelago, and it is incredibly easy to lose one's way when sailing amidst such weather.
  • Use the Glimmering Beacons on the sea surface to find the various islands in the fog and unlock their Teleport Waypoints.
  • Your minimap will start to pulse when you approach a Beacon, and the pulses get stronger the closer you are to a Beacon.
  • These Beacons will switch from a twinkling to a shining mode once you sail your Waverider to them and interact with them.

In Tsurumi Island

  • It is said that those who are not accepted by the mysterious fog will get lost within before finally being expelled.
  • The Stormstones that can be lit by Electro might help you forge a path through the thick fog, as they provide respite from the fog's continuous encroachment.
The Encroaching Dark
  • Current Corrosion Index: X
  • When the Bokuso Box's Corrosion Resistance is lower than an area's Corrosion Intensity, your party will be exposed to Corrosion — which will accumulate over time and drain the energy of your Bokuso Box. The bigger the gap, the quicker Corrosion builds up and the energy depletes. Choose the Recuperate option at the statue to clear the accumulated Corrosion.
  • Higher Corrosion Index decreases characters' Physical and All Elemental RES and also lowers the DMG they deal.

Characters

Talents

10 Talents match the category selection:

Character Name Description Type
Qiqi Qiqi A Glimpse Into Arcanum A Glimpse Into Arcanum When Qiqi hits opponents with her Normal and Charged Attacks, she has a 50% chance to apply a Fortune-Preserving Talisman to them for 6s. This effect can only occur once every 30s. 4th Ascension Passive
Qiqi Qiqi Adeptus Art: Preserver of Fortune Adeptus Art: Preserver of Fortune Qiqi releases the adeptus power sealed within her body, marking nearby opponents with a Fortune-Preserving Talisman that deals Cryo DMG.

Fortune-Preserving Talisman
When opponents affected by this Talisman take DMG, the character that dealt this DMG regenerates HP.
Elemental Burst
Tartaglia Tartaglia Cutting Torrent Cutting Torrent Normal Attack
Perform up to 6 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, the power of Hydro will accumulate on the arrowhead. An arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status.

Riptide
Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack DMG.
  • Riptide Flash: A fully-charged Aimed Shot that hits an opponent affected by Riptide deals consecutive bouts of AoE DMG. Can occur once every 0.7s.
  • Riptide Burst: Defeating an opponent affected by Riptide creates a Hydro burst that inflicts the Riptide status on nearby opponents hit.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
When Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, he cannot perform a plunging attack.

Normal Attack
Hu Tao Hu Tao Guide to Afterlife Guide to Afterlife Only an unwavering flame can cleanse the impurities of this world.
Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state.

Paramita Papilio
  • Increases Hu Tao's ATK based on her Max HP at the time of entering this state. ATK Bonus gained this way cannot exceed 400% of Hu Tao's Base ATK.
  • Converts attack DMG to Pyro DMG, which cannot be overridden by any other elemental infusion.
  • Charged Attacks apply the Blood Blossom effect to the enemies hit.
  • Increases Hu Tao's resistance to interruption.

Blood Blossom
Enemies affected by Blood Blossom will take Pyro DMG every 4s. This DMG is considered Elemental Skill DMG.
Each enemy can be affected by only one Blood Blossom effect at a time, and its duration may only be refreshed by Hu Tao herself.

Paramita Papilio ends when its duration is over, or Hu Tao has left the battlefield or fallen.

Elemental Skill
Lisa Lisa Induced Aftershock Induced Aftershock Hits by Charged Attacks apply Violet Arc's Conductive status to opponents. 1st Ascension Passive
Zhongli Zhongli Planet Befall Planet Befall Brings a falling meteor down to earth, dealing massive Geo DMG to opponents caught in its AoE and applying the Petrification status to them.

Petrification
Opponents affected by the Petrification status cannot move.
Elemental Burst
Yoimiya Yoimiya Ryuukin Saxifrage Ryuukin Saxifrage Yoimiya leaps into the air along with her original creation, the "Ryuukin Saxifrage," and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze.

Aurous Blaze
All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG.
When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration.

One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated.
Elemental Burst
Mona Mona Stellaris Phantasm Stellaris Phantasm Mona summons the sparkling waves and creates a reflection of the starry sky, applying the Illusory Bubble status to opponents in a large AoE.

Illusory Bubble
Traps opponents inside a pocket of destiny and also makes them Wet.
Renders weaker opponents immobile.
When an opponent affected by Illusory Bubble sustains DMG, it has the following effects:
  • Applies an Omen to the opponent, which gives a DMG Bonus, also increasing the DMG of the attack that causes it.
  • Removes the Illusory Bubble, dealing Hydro DMG in the process.

Omen
During its duration, increases DMG taken by opponents.

Elemental Burst
Tartaglia Tartaglia Sword of Torrents Sword of Torrents When Tartaglia is in Foul Legacy: Raging Tide's Melee stance, on dealing a CRIT hit, Normal and Charged Attacks apply the Riptide status effects to opponents. 4th Ascension Passive
Lisa Lisa Violet Arc Violet Arc Channels the power of lightning to sweep bothersome matters away.

Press
Releases a homing Lightning Orb.
On hit, it deals Electro DMG, and applies a stack of the Conductive status (max 3 stacks) to opponents in a small AoE.

Hold
After an extended casting time, calls down lightning from the heavens, dealing massive Electro DMG to all nearby opponents.
Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them, and clears their Conductive status.
Elemental Skill

Constellations

3 Constellations match the category selection:

Character Name Description Level
Hu Tao Hu Tao Ominous Rainfall Ominous Rainfall Increases the Blood Blossom DMG by an amount equal to 10% of Hu Tao's Max HP at the time the effect is applied.
Additionally, Spirit Soother will also apply the Blood Blossom effect.
2
Lisa Lisa Pulsating Witch Pulsating Witch When Lisa takes the field, she applies 3 stacks of Violet Arc's Conductive status onto nearby opponents.
This effect can only occur once every 5s.
6
Xiangling Xiangling Oil Meets Fire Oil Meets Fire The last attack in a Normal Attack sequence applies the Implode status onto the opponent for 2s. An explosion will occur once this duration ends, dealing 75% of Xiangling's ATK as AoE Pyro DMG. 2

Enemies

The following enemies are all capable of inflicting a unique status effect to the player.

Enemy Status Description
Mark When Azhdaha's Cryo, Pyro, Electro, and Hydro attacks hit characters who are not under the protection of a shield, that character will be marked. Marked characters will continuously take Elemental DMG.
Riptide (Hydro) While marked by Riptide, the player will be affected by a constant Hydro status until Riptide is removed.
Some attacks that hit characters already marked by Riptide will consume the mark to deal an additional 200% ATK as AoE Hydro DMG.
Riptide (Electro) While marked by Riptide, the player will be affected by a constant Electro status until Riptide is removed.
Some attacks that hit characters already marked by Riptide will consume the mark to deal an additional 200% ATK as AoE Electro DMG.
Brand of the Abyssal Flame When certain attacks by the Abyss Lector deal DMG to the player, they will apply the Brand of the Abyssal Flame status to the player. Shortly after being applied, the Brand of Abyssal Flame expires, causing the entire party to suffer HP Loss.
Eye of Stormy Judgement When a character is marked with the Eye of Stormy Judgement and hit with "The Final Calamity," it will trigger death for the active character.

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