There are currently 13 Statues of the Seven in Teyvat: 5 in Mondstadt, 5 in Liyue, and 3 in Inazuma.
Statues of The Seven have many purposes:
- Fill in areas (larger named regions) of the Map when found and resonated with once (one Statue of the Seven per area).
- Unlock additional expedition options corresponding to the area when found and resonated with once.
- Serve as Teleport Waypoints for the Traveler.
- Change the Traveler's elemental talents by interacting with them while playing as Traveler, depending on the nation the statue is in.
- Serve as a source of warmth in Subzero Climate.
- Increase maximum stamina (Mondstadt and Liyue statues only) and give other rewards in exchange for Oculi.
- Heal characters automatically and manually, depending on how much Restorative Power is available and settings on the Statue's Blessing screen.
All Statues of The Seven across all nations in a player's world share a pool of HP called Restorative Power. Restorative Power is used to heal characters and regenerates itself at a rate of 1% of the maximum Restorative Power per 15 seconds in real time, even while the game is paused (fully restored in 25 minutes). The maximum Restorative Power is 5,000 × the number of Statues of the Seven that the player has unlocked. Currently, there are 13 Statues of the Seven available, so the maximum possible Restorative Power is 65,000 HP.
Restorative Power can be used on the Statue's Blessing screen to manually heal characters in the active party ("In combat") or characters not in the active party ("Preparing for combat") by clicking them. This ignores all limits except for available Restorative Power. Each click heals a character by ?? HP.
If "Auto-recover when nearby" is selected on the Statue's Blessing screen, then when the active character stands near any Statue of the Seven, all incapacitated characters in the active party are immediately revived with 35% of their maximum HP (this does not use Restorative Power), and then after staying near the Statue for an additional 2 seconds, all characters in the active party are healed as much as possible.
Upon opening the Statue's Blessing screen, the same thing (need to check revival HP) happens for characters who are not in the active party, with a caveat: If automatic full healing for all characters combined exceeds the maximum Restorative Power, then "Preparing for combat" characters cannot receive automatic full healing, even if there is Restorative Power available. This limit is a daily limit. When the limit has been reached, "Preparing for combat" characters who are not yet at full health will be "Recovering" and will instead heal 1% of their maximum HP for every 15 minutes that have passed since the Statue's Blessing screen was last opened (needs testing), as long as the character has not lost more HP. "Preparing for combat" characters who are incapacitated after the daily limit is reached will be revived with an extremely small amount of HP (a random amount up to 50 HP?). If there is enough Restorative Power available, players can bypass a character's "Recovering" state either by manually healing the character or by putting the character in the active party, which will allow the character to receive automatic full healing as usual.
Automatic full healing cannot exceed the available Restorative Power or the limit on HP set by the player on the Statue's Blessing screen.
Players who are in the same world heal using the same Restorative Power HP pool (namely, that of the host in Co-Op Mode).
World Map Description
Monumental stone statues that watch over the whole of Teyvat. Legends say they were sculpted in the images of The Seven who sustain this world. Travelers would pray for the statue's protection should they come across one, while it silently anticipates the arrival of a noble soul...
A monumental stone statue that watches over Mondstadt. Legends say that it was sculpted in the image of the Anemo Archon. "Seeds brought by the wind will grow over time." The statue silently anticipates the arrival of a noble soul to arrive, while thousand winds of time will soon unfold a new story...
A monumental stone statue that watches over Liyue. Legends say it was sculpted in the image of the Geo Archon. Despite its bustling harbor which attracts many traders, Liyue's history is calm and peaceful like its archon.
Large statues found scattered across the islands of Inazuma. Many believe that the statues were carved in the image of the Electro Archon. "Glory to the Shogun and her everlasting reign!" Just like this statue, the islands of Inazuma may very well transcend the ages in their pursuit of Eternity.
How to Unlock
Upon beginning the game, only the Statues of The Seven of Starfell Valley (in Starfell Lake; unlocked as part of Bird's Eye View) and Galesong Hill (in Windrise) can be unlocked, as the map is initially limited to about half of Starfell Valley plus, roughly, Windrise, Falcon Coast, and Springvale.
Upon completion of The Outlander Who Caught the Wind (which quest?), the rest of the map becomes available, but not all Statues of the Seven can be immediately unlocked.
The following Statues can only be unlocked after clearing obstacles:
- Mondstadt - Windwail Highland (Dawn Winery): Defeat the Eye of the Storm that's guarding it. There are also voicelines that play when you approach the Statue of the Seven:
- Paimon: This Statue of the Seven seems to be affected by a monster nearby.
- Paimon: Defeating that monster might remove the strange wind current seal thingy around the Statue of the Seven.
- Mondstadt - Dragonspine (Entombed City - Ancient Palace): Melt the Ancient Rime encasing the Statue using an attack with the power of Scarlet Quartz.
- Mondstadt - Brightcrown Mountains (Stormterror's Lair): Complete Hurdle (Prologue Act III) to unlock the entire Stormterror's Lair area.
- Inazuma - Narukami Island (Ritou): Complete Setting Sail (Chapter II Act I) to unlock the entire Ritou subarea.
- Inazuma - Kannazuka (Tatarasuna) and Yashiori Island (Higi Village): Complete Ritou Escape Plan (Chapter II Act I) to unlock the rest of the entire nation of Inazuma.
Stamina gained from leveling up the Statues is added to the player's Maximum Stamina.
|1 → 2||1 ||5||10||80||7|
|2 → 3||2 ||5||10||120||7|
|3 → 4||4 ||5||10||160||8|
|4 → 5||6 ||10||10||200||8|
|5 → 6||7 ||10||10||240||8|
|6 → 7||8 ||10||10||280||8|
|7 → 8||10 ||15||10||320||8|
|8 → 9||12 ||15||10||360||8|
|9 → 10||15 ||15||10||400||8|
|1 → 2||2 ||5||10||80||7||Stone of Remembrance ×1|
|2 → 3||4 ||5||10||120||7||Stone of Remembrance ×1|
|3 → 4||8 ||5||10||160||8||Stone of Remembrance ×1|
|4 → 5||12 ||10||10||200||8||Stone of Remembrance ×1|
|5 → 6||14 ||10||10||240||8||Stone of Remembrance ×1|
|6 → 7||16 ||10||10||280||8||Stone of Remembrance ×1|
|7 → 8||20 ||15||10||320||8||Stone of Remembrance ×1|
|8 → 9||24 ||15||10||360||8||Stone of Remembrance ×1|
|9 → 10||30 ||15||10||400||8||Stone of Remembrance ×1|
|Total||130||90||90||2,160||70||Stone of Remembrance ×9|
|1 → 2||10 ||5||60||80||Inazuma Shrine of Depths Key ×1|
|2 → 3||12 ||5||60||120||Memory of Violet Flash ×1|
|3 → 4||15 ||5||60||160||Inazuma Shrine of Depths Key ×1|
|4 → 5||18 ||10||60||200||Memory of Violet Flash ×1|
|5 → 6||20 ||10||60||240||Inazuma Shrine of Depths Key ×1|
|6 → 7||22 ||10||60||280||Memory of Violet Flash ×1|
|7 → 8||? [?]||15||60||320||Memory of Violet Flash ×1|
|8 → 9||? [?]||15||60||360||Memory of Violet Flash ×1|
|9 → 10||? [?]||15||60||400||Memory of Violet Flash ×1|
|Total||?||90||540||2,160||Memory of Violet Flash ×6,|
Statues of The Seven start out as stone statues that only have a gold plate at the bottom. As more and more oculi are offered, the Statue of the Seven for that particular nation becomes more and more ornate. Upon maxing out a Statue of the Seven, the Statue gains a gold ring under the Statue's figure and designs with the Celestial motif at the base and near the top.
Statues of The Seven depict the nation's Archon dressed in a hooded cloak and holding an object whose shape roughly matches the shape of the nation's Vision or Vision gem. There are no variations between Statues of The Seven that are found in the same nation.
Lost Statue of the Seven
- A few voicelines play upon interacting with the Statue of the Seven at Dihua Marsh:
- Paimon: Did... did you just feel the power of Geo?
- Paimon: Your connection to the elements is so different from the Vision bearers'! Seems like you can physically switch between elements...
- Paimon: If so, then you just need to make an offering to a Statue of The Seven and the elements will respond — just like they did in Mondstadt.
- Paimon: We're now in Liyue, which is ruled over by the Geo Archon. That's why the statues here look a bit different.
- Paimon: If you ever miss using your Anemo powers, you can just get them back from a Statue of The Seven in Mondstadt.
- Like with all dialogue options, the statue cannot be interacted with while playing in Co-Op Mode. However, you can still receive healing by standing near it. The HP pool is tied to a player's world and is therefore shared by all players who are in the same world.
- When trying to interact with a statue in another player's world, it returns you with the message "Leave".
- When you fully upgrade the statues, a floating ring appears around the top.
- When viewing the Statue's Blessing, the characters displayed under the "Preparing for combat" section appear in the order that you unlocked them in.
- Statues of The Seven differ in where the player is located when teleporting to them. Some Statues will place the player close enough to receive healing upon loading, while others place the player far enough that the player must move to the Statue to receive healing.
- Resonate with Element
- With Event Decorations
- A ring of circles, with the Electro symbol on each, can be found on the statues in Inazuma. This resembles the Shinto god of lightning, thunder, and storms, Raijin, and the Taiko thunder drum scaffold that surrounds him, which he uses to make the sound of thunder. They are also similar to the design around Inazuma Visions.
- As seen in the commission Grateful to the Gods, the Statues of The Seven can get dusty. Due to the Statues' power, the dust ends up with elemental energy and cannot be wiped off easily without elemental powers.