Genshin Impact Wiki
Genshin Impact Wiki
This content is no longer available.
This page contains information about a past event that may or may not return in a future version.

A booth set up by the Ministry of Civil Affairs. It is said to offer a game where you can use rattan figures to battle against each other...

Map Description

Immortal Combat is a part of the Springtime Charms event.

It is accessed by speaking to Yaolu from the icon.

Tutorial[]

In Immortal Combat, new blocks will constantly appear in the marked zone at the top of the arena and drop down. You can control the blocks by moving them left and right, rotating them, or speeding up their descent. When 4 or more blocks of the same color are connected, they will be cleared.

After clearing blocks, your rattan figure will attack the opposing rattan figure and gain energy based on your Chain Level.
Attacks will deal DMG to the opposing rattan figure and deploy obstacles onto your opponent's field.
When the rattan figure on one side loses all its HP, the other side achieves victory.

After blocks are cleared, the blocks above the blocks that were cleared will drop down. If the blocks that drop trigger another block clear, a Chain Clear will be triggered.
Chain Clears will increase the rattan figure's ATK and energy gained, and will also strengthen the effect of any deployed obstacles.

Different rattan figures have skills that can be tapped and unleashed to produce different effects that can grant buffs to your side.
When a rattan figure has finished charging, it will automatically use a powerful skill to obstruct your opponent.

Blocks can be invested with different effects during the match due to skill effects. Check each rattan figure's skill details to learn more about these effects.
In "Friendly Contests" and "Full-Force Faceoffs," different opponents will periodically deploy blocks with various negative effects on your side of the field.

Challenges[]

The First Clear on Friendly Contest and Full-Force Faceoff of each stage rewards 100 Score.

Clearing Full-Force Faceoff will also grant the rewards of Friendly Contest.

Rattan Figure: Jade-Plumed Silverwing[]

Unlocks 2025-01-24 10:00

Difficulty
Difficulty Stage Details
Friendly Contest
  • Opponent's Falling Speed: Moderate
  • Block Types: 3
Full-Force Faceoff
  • Opponent's Falling Speed: Fast
  • Block Types: 4
  • Falling speed will begin to gradually increase once the battle has been going on for more than 2 minutes
Opposing Character
 Jade-Plumed Silverwing
Icon Name & Description

Eliminate (Place Blocks)
CD: 4040/3030
Randomly generates a certain number of regular blocks on the opponent's field.

Nightmare (Create Disruptions)
Energy Required: 60
When your opponent generates a falling block, 2 random regular blocks on their field will gain Nightmare.
Nightmare: If a block with this effect is not cleared in the current block-fall, it will be converted into an obstacle, and another random regular block will gain Nightmare.

Rattan Figure: Gold-Eyed Celadon Mare[]

Unlocks 2025-01-24 10:00

Difficulty
Difficulty Stage Details
Friendly Contest
  • Opponent's Falling Speed: Moderate
  • Block Types: 3
Full-Force Faceoff
  • Opponent's Falling Speed: Fast
  • Block Types: 4
  • Falling speed will begin to gradually increase once the battle has been going on for more than 2 minutes
Opposing Character
 Gold-Eyed Celadon Mare
Icon Name & Description

Citrine (Place Blocks)
CD: 4040/3030
Randomly generates a certain number of blocks with the Frost Curse effect on the opponent's field.

Frost Curse (Create Disruptions)
Energy Required: 60
When your opponent generates a falling block, 6 random regular blocks on their field will gain Frost Curse.
Frost Curse: Blocks with this effect cannot be cleared. This effect will expire when an adjacent regular block is cleared.

Rattan Figure: Yunlai Angler[]

Unlocks 2025-01-24 10:00

Difficulty
Difficulty Stage Details
Friendly Contest
  • Opponent's Falling Speed: Moderate
  • Block Types: 3
Full-Force Faceoff
  • Opponent's Falling Speed: Fast
  • Block Types: 4
  • Falling speed will begin to gradually increase once the battle has been going on for more than 2 minutes
Opposing Character
 Yunlai Angler
Icon Name & Description

Silence (Place Blocks)
CD: 4040/3030
Randomly creates a certain number of blocks affected by Shadowstorm in your opponent's area.
Shadowstorm: If a block with this effect is not cleared in the current block-fall, Blasting Thunder will be triggered, turning up to 8 surrounding blocks into obstacles.

Controlled Shock (Create Disruptions)
Energy Required: 60
When the opponent's next set of blocks begins to fall, their field will gain Static Shock.
Static Shock: No blocks can be cleared. This effect will expire after 6 sets of blocks have been generated.

Rattan Figure: Lone Butterfly of the Crimson Flame[]

Unlocks 2025-01-24 10:00

Difficulty
Difficulty Stage Details
Friendly Contest
  • Opponent's Falling Speed: Moderate
  • Block Types: 3
Full-Force Faceoff
  • Opponent's Falling Speed: Fast
  • Block Types: 4
  • Falling speed will begin to gradually increase once the battle has been going on for more than 2 minutes
Opposing Character
 Lone Butterfly of the Crimson Flame
Icon Name & Description

Crimson (Place Blocks)
CD: 4040/3030
Randomly generates a certain number of blocks with the Scorch effect on the opponent's field.

Scorch (Create Disruptions)
Energy Required: 60
When your opponent generates a falling block, 10 random regular blocks on their field will gain Scorch.
Scorch: Blocks with this effect will deal 20 DMG to the rattan figure on the same side when cleared.

Rattan Figure: Sage Hu[]

Unlocks 2025-01-26 04:00

Difficulty
Difficulty Stage Details
Friendly Contest
  • Opponent's Falling Speed: Moderate
  • Block Types: 3
Full-Force Faceoff
  • Opponent's Falling Speed: Fast
  • Block Types: 4
  • Falling speed will begin to gradually increase once the battle has been going on for more than 2 minutes
Opposing Character
 Sage Hu
Icon Name & Description

Azure (Place Blocks)
CD: 4040/3030
Randomly generates a certain number of blocks with the Blizzard effect on the opponent's field.

Blizzard (Create disruptions)
Energy Required: 60
When your opponent generates a falling block, 2 random regular blocks on their field will gain Blizzard.
Blizzard: If a block with this effect is not cleared in the current block-fall, an ice explosion will be triggered, causing up to 8 surrounding regular blocks to gain Frost Curse.
Frost Curse: Blocks with this effect cannot be cleared. This effect will expire when an adjacent regular block is cleared.

Rattan Figure: Sage Jian[]

Unlocks 2025-01-26 04:00

Difficulty
Difficulty Stage Details
Friendly Contest
  • Opponent's Falling Speed: Moderate
  • Block Types: 3
Full-Force Faceoff
  • Opponent's Falling Speed: Fast
  • Block Types: 4
  • Falling speed will begin to gradually increase once the battle has been going on for more than 2 minutes
Opposing Character
 Sage Jian
Icon Name & Description

Emerald (Place Blocks)
CD: 4040/3030
Randomly generates a certain number of regular blocks on the opponent's field.

Storm (Create disruptions)
Energy Required: 60
When your opponent's next falling block is generated, 10 obstacle blocks will appear and fall onto the opponent's field.

Rattan Figure: Wind Reader[]

Unlocks 2025-01-28 04:00

Difficulty
Difficulty Stage Details
Friendly Contest
  • Opponent's Falling Speed: Moderate
  • Block Types: 3
Full-Force Faceoff
  • Opponent's Falling Speed: Fast
  • Block Types: 4
  • Falling speed will begin to gradually increase once the battle has been going on for more than 2 minutes
Opposing Character
 Wind Reader
Icon Name & Description

Flux (Place blocks)
CD: 4040/3030
Randomly generates a certain number of regular blocks on the opponent's field.

Restricted (Create disruptions)
Energy Required: 60
When your opponent generates a falling block, their field will gain Restricted.
Restricted: Blocks cannot be rotated. This effect will be removed after 5 sets of blocks have fallen.

Rattan Figure: Wuwang Kid[]

Unlocks 2025-01-28 04:00

Difficulty
Difficulty Stage Details
Friendly Contest
  • Opponent's Falling Speed: Moderate
  • Block Types: 3
Full-Force Faceoff
  • Opponent's Falling Speed: Fast
  • Block Types: 4
  • Falling speed will begin to gradually increase once the battle has been going on for more than 2 minutes
Opposing Character
 Wuwang Kid
Icon Name & Description

Dispel (Place Blocks)
CD: 4040/3030
Randomly generates a certain number of blocks with the Shadowstorm effect on the opponent's field.

Thunder's Call (Create disruptions)
Energy Required: 60
When your opponent generates a falling block, 2 random regular blocks on their field will gain Shadowstorm.
Shadowstorm: If a block with this effect is not cleared in the current block-fall, Blasting Thunder will be triggered, turning up to 8 surrounding blocks into obstacles.

Active Character[]

Skill Icon Name & Description
 Lone Butterfly of the Crimson Flame

Crimson (Change Blocks in an Area)
CD: 30
The blocks in your current set of falling blocks turn red and gain Crimson.
Crimson: If a block with this effect is cleared in the current block-fall, the energy gained and DMG dealt to your opponent after this clearance is over will be increased. If a block with this effect is not cleared in the current block-fall, it will cause up to 8 surrounding non-red regular blocks to turn red.

Scorch (Set blocks alight)
Energy Required: 60
When your opponent generates a falling block, 10 random regular blocks on their field will gain Scorch.
Scorch: Blocks with this effect will deal 20 DMG to the rattan figure on the same side when cleared.

 Jade-Plumed Silverwing

Eliminate (Clear blocks of the same color)
CD: 30
1 random regular block on your field gain Eliminate.
Eliminate: When a block with this effect is cleared, up to 8 other blocks of the same color will also be cleared from the field.

Nightmare (Scatter obstacles)
Energy Required: 60
When your opponent generates a falling block, 2 random regular blocks on their field will gain Nightmare.
Nightmare: If a block with this effect is not cleared in the current block-fall, it will be converted into an obstacle, and another random regular block will gain Nightmare.

 Gold-Eyed Celadon Mare

Citrine (Pre-determine the color of blocks)
CD: 20
Change the current and 4 subsequent sets of falling blocks to the same color.

Frost Curse (Freeze random blocks)
Energy Required: 60
When your opponent generates a falling block, 6 random regular blocks on their field will gain Frost Curse.
Frost Curse: Blocks with this effect cannot be cleared. This effect will expire when an adjacent regular block is cleared.

 Sage Hu

Azure (Change the color of blocks)
CD: 30
Turn 6 random regular non-blue blocks on your field blue.

Blizzard (Freeze blocks)
Energy Required: 60
When your opponent generates a falling block, 2 random regular blocks on their field will gain Blizzard.
Blizzard: If a block with this effect is not cleared in the current block-fall, an ice explosion will be triggered, causing up to 8 surrounding regular blocks to gain Frost Curse.
Frost Curse: Blocks with this effect cannot be cleared. This effect will expire when an adjacent regular block is cleared.

 Sage Jian

Emerald (Change the color of blocks)
CD: 30
Turn 6 random regular non-green blocks on your field green.

Storm (Create obstacles for your opponent)
Energy Required: 60
When your opponent's next falling block is generated, 10 obstacle blocks will appear and fall onto the opponent's field.

 Yunlai Angler

Silence (Clear wider areas)
CD: 30
2 random regular blocks on your field gain Temperance.
Temperance: When a block with this effect is cleared, up to 8 surrounding blocks will also be cleared.

Controlled Shock (Prohibit block-clearing)
Energy Required: 60
When the opponent's next set of blocks begins to fall, their field will gain Static Shock.
Static Shock: No blocks can be cleared. This effect will expire after 6 sets of blocks have been generated.

 Wuwang Kid

Dispel (Enhance blocks)
CD: 30
1 random regular block on your field gains Dispel. Additionally, when your next set of falling blocks is generated, 6 regular purple blocks will generate on your field, with 1 of them also gaining Dispel.
Dispel: When a block with this effect is cleared, the energy gained and DMG dealt to your opponent after this clearance is over will be increased.

Thunder's Call (Obstruct areas)
Energy Required: 60
When your opponent generates a falling block, 2 random regular blocks on their field will gain Shadowstorm.
Shadowstorm: If a block with this effect is not cleared in the current block-fall, Blasting Thunder will be triggered, turning up to 8 surrounding blocks into obstacles.

 Wind Reader

Flux (Enhance block-clearing)
CD: 30
Your current falling block gains Flux.
Flux: When a block with this effect is cleared, the chain count for this clearance is increased by an extra +1.

Restricted (Prohibit rotating)
Energy Required: 60
When your opponent generates a falling block, their field will gain Restricted.
Restricted: Blocks cannot be rotated. This effect will be removed after 5 sets of blocks have fallen.

Rewards[]

Objective Rewards
Total Score Obtained: 200
Primogem 30
Festive Fever (Springtime Charms) 100
Mora 30,000
Eight Adepts Mask: "Lone Butterfly of the Crimson Flame" 1
Total Score Obtained: 400
Primogem 30
Festive Fever (Springtime Charms) 100
Mora 30,000
Eight Adepts Mask: "Jade-Plumed Silverwing" 1
Total Score Obtained: 600
Primogem 30
Festive Fever (Springtime Charms) 100
Mora 30,000
Eight Adepts Mask: "Gold-Eyed Celadon Mare" 1
Total Score Obtained: 800
Primogem 30
Festive Fever (Springtime Charms) 100
Mora 30,000
Eight Adepts Mask: "Yunlai Angler" 1
Total Score Obtained: 1,000
Primogem 30
Festive Fever (Springtime Charms) 100
Mora 30,000
Eight Adepts Mask: "Sage Hu" 1
Total Score Obtained: 1,200
Primogem 30
Festive Fever (Springtime Charms) 100
Mora 30,000
Eight Adepts Mask: "Sage Jian" 1
Total Score Obtained: 1,400
Primogem 30
Festive Fever (Springtime Charms) 100
Mora 30,000
Eight Adepts Mask: "Wuwang Kid" 1
Total Score Obtained: 1,600
Primogem 30
Festive Fever (Springtime Charms) 100
Mora 30,000
Eight Adepts Mask: "Wind Reader" 1

Game Settings[]

Speed Settings
Falling Speed
2-5

Soundtracks[]

No.Soundtrack NameAlbumPlayed In
24Pleasure of Rural LifeJadeite RedolenceJoyful Beasts and Their Auspices, Iridescent Cloud-Striding, Immortal Combat, Dancing Beasts and Soaring Kites (puzzle)

Trivia[]

  • "Immortal Combat" is a reference to the video game series Mortal Kombat.

Other Languages[]

LanguageOfficial NameLiteral Meaning
EnglishImmortal Combat
Chinese
(Simplified)
八奇乱斗
Chinese
(Traditional)
八奇亂鬥
Japanese八奇乱闘
Korean팔기 난투
Palgi Nantu
SpanishRefriega de los Ocho AdeptosFray of the Eight Adepts
FrenchCombat immortelImmortal Combat
RussianБой бессмертных
Boy bessmertnykh
Thaiสงครามแปดผู้วิเศษ
VietnameseBát Kỳ Loạn Đấu
GermanAcht wundersam wuselnde FäusteEight Wondrously Scurrying Fists
IndonesianPertarungan Para Pahlawan
PortugueseCombate Imortal
TurkishÖlümsüz Savaş
ItalianScontro immortale

Change History[]