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This layout of Spiral Abyss enemies started during Version 1.6 and lasted from June 16, 2021 to August 01, 2021.

Blessings of the Abyssal Moon[]

Duration: June 16, 2021 04:00:00 AM – July 01, 2021 03:59:59 AM
Waning Phase – Whirlpool Moon
Spiral Abyss Blessing 20
  • When an active character triggers a Swirl reaction on a nearby opponent, they will trigger a shockwave at that opponent's position that deals AoE DMG. A shockwave can be triggered in this manner once every 3.5s.
Duration: July 01, 2021 04:00:00 AM – July 16, 2021 03:59:59 AM
Waxing Phase – Breezecall Moon
Spiral Abyss Blessing 21
  • When an active character triggers a Swirl reaction on a nearby opponent, they will regenerate 4 Energy for all characters in the party. This effect can be triggered once every 3.5s.
Duration: July 16, 2021 04:00:00 AM – August 01, 2021 03:59:59 AM
Waning Phase – Brumous Moon
Spiral Abyss Blessing 22
  • When an active character triggers a Swirl reaction on nearby enemies, a Brumous Aura that lasts 8s will be left at the location of the Swirl reaction. Deals damage to enemies inside the Aura every 2s. A Brumous Aura can only be generated once every 9s.

Abyssal Moon Spire[]

Floor 9[]

  • Ley Line Disorder
    • Characters on the field will continuously accumulate Sheer Cold, and will continually lose HP after Sheer Cold reaches its limit.
    • There will also be a Ruin Brazier on the field. While the Ruin Brazier is activated, getting close to it will reduce Sheer Cold.
    • Enemies will attack the Ruin Braziers, preventing them from diminishing the effects of Sheer Cold in the area. Deactivated Ruin Braziers will restart after a while.
  • Additional Effects
Chamber 1
Enemy
Level
72
Challenge
Target
Remaining challenge time longer than 60/180/300 sec.
Enemies
(First Half)
Enemies
(Second Half)
Cryo Abyss Mage 1 Cryo Abyss Mage (the enemy has the Freezing Filament aura attached)
Chamber 2
Enemy
Level
74
Challenge
Target
Remaining challenge time longer than 60/180/300 sec.
Enemies
(First Half)
Enemies
(Second Half)
Fatui Cryogunner Legionnaire 1 Fatui Cryogunner Legionnaire (the enemy has the Freezing Filament aura attached)
Chamber 3
Enemy
Level
76
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Enemies
(Second Half)
Ice Shieldwall Mitachurl 1 Ice Shieldwall Mitachurl (the enemy has the Discharge aura attached)

Floor 10[]

  • Ley Line Disorder
    • Characters on the field will continuously accumulate Sheer Cold, and will continually lose HP after Sheer Cold reaches its limit.
    • Warming Seelie will appear on the field, and will continually alleviate nearby character's Sheer Cold.
Chamber 1
Enemy
Level
80
Challenge
Target
Remaining challenge time longer than 60/180/300 sec.
Enemies
(First Half)
Hydro Abyss Mage 1 Hydro Abyss Mage (the enemy has the Mist Bubble aura attached)
Enemies
(Second Half)
Cryo Abyss Mage 1 Cryo Abyss Mage (the enemy has the Freezing Filament aura attached)
Chamber 2
Enemy
Level
82
Challenge
Target
Remaining challenge time longer than 60/180/300 sec.
Enemies
(First Half)
Enemies
(Second Half)
Cryo Abyss Mage 1 Cryo Abyss Mage (the enemy has the Freezing Filament aura attached)
Chamber 3
Enemy
Level
85
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Enemies
(Second Half)
Hydro Abyss Mage 1 Hydro Abyss Mage (the enemy has the Discharge aura attached)

Floor 11[]

  • Ley Line Disorder
    • Increases Swirl DMG by 300% and AoE by 100%
Chamber 1
Enemy
Level
88
Challenge
Target
Target defense progress greater than 20/40/60%.
Enemies
(First Half)
Enemies
(Second Half)
Chamber 2
Enemy
Level
90
Challenge
Target
Remaining challenge time longer than 60/180/300 sec.
Enemies
(First Half)
Enemies
(Second Half)
Fatui Hydrogunner Legionnaire 1 Fatui Hydrogunner Legionnaire (periodically inflicts Slowing Water)
Chamber 3
Enemy
Level
92
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Enemies
(Second Half)

Floor 12[]

  • Ley Line Disorder
    • For this floor only, the ley line flow will be normal.
Chamber 1
Enemy
Level
95
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Enemies
(Second Half)
Chamber 2[DN • 1]
Enemy
Level
98
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Stonehide Lawachurl 1 Stonehide Lawachurl (the enemy has the Rumbling Stone aura attached)
Chamber 3
Enemy
Level
100
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Enemies
(Second Half)
  1. Chamber 2:
    • First Half, there is a Cryo mechanism that applies a Cryo aura to enemies.
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