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|tab1 = Overview |
|tab1 = Overview |
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|tab2 = Comparison |
|tab2 = Comparison |
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− | |tab3 = |
+ | |tab3 = Enemy |
+ | |tab4 = Shield Gauge Data |
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+ | |tab5 = Shield Poise Data |
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}} |
}} |
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{{Community}} |
{{Community}} |
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+ | {{stub|Fill in table info in [[#Enemy Shield Comparison]]}} |
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The following data contain details about elemental shields for the calculation of shield damages for elemental shields. |
The following data contain details about elemental shields for the calculation of shield damages for elemental shields. |
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− | ==Enemy== |
+ | ==Enemy Data== |
− | The following are data on Gauge Units (GU) needed to break enemy shields.<ref>[https://github.com/Dimbreath/GenshinData/tree/master/BinOutput/Ability/Temp/MonsterAbilities Source Data for Enemy Shields]</ref><ref>[https://library.keqingmains.com/enemy-data/mechanics/enemy-shields-armor Keqing Mains' Article on Enemy Shield Armor]</ref> |
+ | The following are data on Gauge Units (GU) needed to break enemy shields.<ref>[https://github.com/Dimbreath/GenshinData/tree/master/BinOutput/Ability/Temp/MonsterAbilities Source Data for Enemy Shields]</ref><ref>[https://library.keqingmains.com/enemy-data/mechanics/enemy-shields-armor Keqing Mains' Article on Enemy Shield Armor]</ref><ref name='ss'>[https://docs.google.com/spreadsheets/d/1GZHd0eLAv8364QKnwtUpraqWmKipXeWQ7S-lsgi69hw/edit#gid=0 Elemental Shields/Armor Guide (Spreadsheet)]</ref> See [[Shields/Enemy]] for definitions of damage ratio and HP ratio. |
+ | ;Note on Electro-Charged damage to shields |
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⚫ | |||
+ | |||
− | Breaking enemy shields requires a certain amount of Gauge Units to break. The following table consists of the different shields found in enemies, as well as the necessary amount of Gauge Units to break them: |
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+ | A single Electro-Charged reaction may deal multiple instances of gauge damage over time to the shield. This applies to certain {{Hydro}} and {{Electro}} enemy shields (e.g. Hydro Lector, Hydro/Electro Mage, Hydro Hypostasis Droplet). For example, on a Hydro Hypostasis Droplet (which requires 2.5 units of Electro/5 ticks of Electro-Charged damage to break): |
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+ | *One 1A Electro attack will deal 2 ticks of Electro-Charged damage to the shield |
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+ | *One 2B Electro attack will deal 4 ticks of Electro-Charged damage to the shield |
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+ | *One 4C Electro attack will deplete the shield (it will destroy the droplet in 5 ticks) |
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+ | So for the Electro-Charged reaction, the gauge damage is spread over time rather than done all at once. |
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+ | |||
+ | In the case of the Electro-Charged reaction, the convention used in this article is to count the number of gauge units of the element required to break the shield rather than the number of ticks of damage (as a single gauge unit application may deal multiple ticks of damage). |
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+ | |||
+ | See [[Gauge Unit Theory]] for more details on how reaction gauges are handled. |
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+ | |||
⚫ | |||
+ | The following table details the number of elemental gauge units needed to break various enemy shields. |
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{| class="wikitable" |
{| class="wikitable" |
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|+ Gauge Units Needed |
|+ Gauge Units Needed |
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|- align="center" |
|- align="center" |
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− | ! rowspan="2" |Enemy!! colspan="6" | |
+ | ! rowspan="2" |Enemy!! colspan="6" |Element Used |
|- align="center" |
|- align="center" |
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!{{Icon/Element|Anemo}}!!{{Icon/Element|Geo}}!!{{Icon/Element|Electro}}!!{{Icon/Element|Hydro}}!!{{Icon/Element|Pyro}}!!{{Icon/Element|Cryo}} |
!{{Icon/Element|Anemo}}!!{{Icon/Element|Geo}}!!{{Icon/Element|Electro}}!!{{Icon/Element|Hydro}}!!{{Icon/Element|Pyro}}!!{{Icon/Element|Cryo}} |
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|{{Enemy|Hydro Abyss Mage|50|notext=1}}||24 ||24||15||Null||24||'''12''' |
|{{Enemy|Hydro Abyss Mage|50|notext=1}}||24 ||24||15||Null||24||'''12''' |
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|- align="center" |
|- align="center" |
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− | |{{Enemy|Electro Abyss Mage|50|notext=1}} |
+ | |{{Enemy|Electro Abyss Mage|50|notext=1}} |
+ | |16 |
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+ | |16 |
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+ | |Null |
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+ | |10<ref name='ss' /><ref>Each 1A Hydro attack will do 2 instances of damage from Electro-Charged. 10 1A Hydro attacks will apply 20 instances of damage which will remove the shield.</ref> |
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+ | |'''8''' |
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+ | |'''8''' |
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|- align="center" |
|- align="center" |
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|{{Enemy|Abyss Herald: Wicked Torrents|50|notext=1}} |
|{{Enemy|Abyss Herald: Wicked Torrents|50|notext=1}} |
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|'''36''' |
|'''36''' |
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|'''36''' |
|'''36''' |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |- align="center" |
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⚫ | |||
+ | |- align="center" |
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+ | |{{Enemy|Fatui Cryogunner Legionnaire|50|notext=1}}||100||100||80||Null||{{Color|Pyro|4}}||Null |
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|- align="center" |
|- align="center" |
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|{{Enemy|Large Cryo Slime|50|notext=1}} |
|{{Enemy|Large Cryo Slime|50|notext=1}} |
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|'''4''' |
|'''4''' |
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|Null |
|Null |
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+ | |- align="center" |
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+ | |{{Enemy|Large Geo Slime|50|notext=1}} |
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⚫ | |||
+ | |'''4''' |
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⚫ | |||
+ | | |
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+ | | |
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+ | | |
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|- align="center" |
|- align="center" |
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|{{Enemy|Fatui Cryo Cicin Mage|50|notext=1}} |
|{{Enemy|Fatui Cryo Cicin Mage|50|notext=1}} |
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+ | |Null |
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⚫ | |||
|6 |
|6 |
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+ | |Null |
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⚫ | |||
|- align="center" |
|- align="center" |
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− | |{{Enemy| |
+ | |{{Enemy|Pyro Hypostasis|50|text=Shield}} |
+ | |56 |
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+ | |56 |
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+ | |28 |
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+ | |14 |
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+ | |Null |
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+ | |56 |
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|- align="center" |
|- align="center" |
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+ | |{{Enemy|Hydro Hypostasis|50|text=Droplets}} |
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⚫ | |||
+ | |4<!--two hits from Venti E--> |
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⚫ | |||
+ | |8 |
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⚫ | |||
+ | |2.5<ref>Each 1A Electro attack will do 2 ticks of shield damage from the Electro-Charged reaction. In total 5 ticks of Electro-Charged damage or 2.5 gauge units of Electro are needed to break the shield. This means 3 1A attacks can destroy the droplet. The first two 1A attacks will each do 2 ticks of damage through Electro-Charged, dealing 4 instances total. The third 1A attack will then remove the shield in 1 tick.</ref> |
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⚫ | |||
+ | |Null |
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+ | |4<!--two hits from Bennett E--> |
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⚫ | |||
+ | |2<!--one hit from Kaeya E, 2 hits from Diona E, would that count as 2 units?--><!--yes--> |
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| Noctilucous Jade Ore || Geo || 4 || |
| Noctilucous Jade Ore || Geo || 4 || |
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|- |
|- |
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− | | Cor Lapis |
+ | | Cor Lapis Ore || Geo || 4 || |
|- |
|- |
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− | | |
+ | | Amber Rocks (Mt. Hulao) || Geo || 2 || |
|- |
|- |
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− | | |
+ | | Geograna || Geo || 2 || |
|- |
|- |
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| Stone Wall in Expeditions || Geo || 1 || |
| Stone Wall in Expeditions || Geo || 1 || |
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|- |
|- |
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− | | Pyro Infusion |
+ | | Pyro Infusion Stones || Geo || 4 || |
|- |
|- |
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− | | |
+ | | Rock Piles || Geo || 0.4 || |
|- |
|- |
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− | | |
+ | | Ancient Rime (Dragonspine) || Cryo || 2 || |
|- |
|- |
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− | | Cryo Infusion |
+ | | Cryo Infusion Stones (Dragonspine) || Cryo || 4 || |
|- |
|- |
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| Thorns || Dendro || 1.2 || |
| Thorns || Dendro || 1.2 || |
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|- |
|- |
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− | | |
+ | | Bushes || Dendro || 1.2 || |
|- |
|- |
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− | | Wooden |
+ | | Wooden Crates || Dendro || 1.2 || |
|- |
|- |
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− | | Wooden |
+ | | Wooden Barrels || Dendro || 1.2 || |
|- |
|- |
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− | | |
+ | | Haystacks || Dendro || 2 || |
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|- |
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| Grassland || Dendro || 4.8 || |
| Grassland || Dendro || 4.8 || |
Revision as of 09:57, 17 September 2021
The following data contain details about elemental shields for the calculation of shield damages for elemental shields.
The data come from in-game testing and take source data as references.
Elemental Shields in Co-op
Some shields will increase their elemental gauges in Co-op mode.
The Co-op Multiplier is determined by the amount of players in the same area.
Players | Multiplier |
---|---|
2 | 1.5 |
3 | 1.7 |
4 | 2 |
Enemy Data
The following are data on Gauge Units (GU) needed to break enemy shields.[1][2][3] See Shields/Enemy for definitions of damage ratio and HP ratio.
- Note on Electro-Charged damage to shields
A single Electro-Charged reaction may deal multiple instances of gauge damage over time to the shield. This applies to certain Hydro and Electro enemy shields (e.g. Hydro Lector, Hydro/Electro Mage, Hydro Hypostasis Droplet). For example, on a Hydro Hypostasis Droplet (which requires 2.5 units of Electro/5 ticks of Electro-Charged damage to break):
- One 1A Electro attack will deal 2 ticks of Electro-Charged damage to the shield
- One 2B Electro attack will deal 4 ticks of Electro-Charged damage to the shield
- One 4C Electro attack will deplete the shield (it will destroy the droplet in 5 ticks)
So for the Electro-Charged reaction, the gauge damage is spread over time rather than done all at once.
In the case of the Electro-Charged reaction, the convention used in this article is to count the number of gauge units of the element required to break the shield rather than the number of ticks of damage (as a single gauge unit application may deal multiple ticks of damage).
See Gauge Unit Theory for more details on how reaction gauges are handled.
Enemy Shield Comparison
The following table details the number of elemental gauge units needed to break various enemy shields.
Enemy | Element Used | |||||
---|---|---|---|---|---|---|
24 | 24 | 12 | 6 | Null | 24 | |
24 | 24 | 12 | Null | 6 | Null | |
24 | 24 | 15 | Null | 24 | 12 | |
16 | 16 | Null | 10[3][4] | 8 | 8 | |
72 | 72 | 45 | Null | 72 | 36 | |
72 | 72 | Null | 45 | 36 | 36 | |
- | - | 1 | 1 | 1 | 1 | |
- | 6 | - | - | - | - | |
100 | 100 | Null | 80 | 4 | ||
100 | 100 | 5 | Null | 80 | 80 | |
100 | 100 | 80 | 4 | Null | 80 | |
100 | 100 | 80 | Null | 4 | Null | |
16 | 16 | 8 | Null | 4 | Null | |
4 | ||||||
8 x Cicins | 8 x Cicins | 4 x Cicins | Null | 2 x Cicins | Null | |
4 | 4 | 2 | Null | 1 | Null | |
4 | 4 | 2 | 1 | Null | 4 | |
1 | 1 | Null | 1 | 1 | 1 | |
60 | 60 | 30 | Null | 15 | Null | |
32 | 32 | Null | 16 | 16 | 16 | |
Core | 24 | 24 | 12 | 6 | Null | 24 |
Corolla | 12 | 12 | 6 | 3 | Null | 12 |
Core | 24 | 24 | 12 | Null | 6 | Null |
Corolla | 12 | 12 | 6 | Null | 3 | Null |
Ice Shield | Null | 6 | Null | |||
Shield | 56 | 56 | 28 | 14 | Null | 56 |
Droplets | 4 | 8 | 2.5[5] | Null | 4 | 2 |
Enemy Element Force Shield
The damage ratio is 0.2, and the shield HP ratio is 1.
Damage from characters cannot bypass the shield.
Elemental gauges of shields will increase in Co-op Mode.
Enemy | Element | Gauge Units | Other |
---|---|---|---|
Large Cryo Slime | Cryo | 8 | |
Large Geo Slime | Geo | 8 | |
Pyro Abyss Mage | Pyro | 12 | |
Cryo Abyss Mage | Cryo | 12 | |
Hydro Abyss Mage | Hydro | 12 | |
Hydro Abyss Herald | Hydro | 36 | |
Electro Abyss Lector | Electro | 36 | |
Fatui Electro Cicin Mage | Electro | 8 | The shield only lasts for 12.5 seconds and the gauge of the shield will slowly decay. The decay rate won't change in co-op mode. |
Fatui Cryo Cicin Mage | Cryo | 12/8/4 | The number of Cryo Cicins will affect the gauge of the shield (4 GU per 1 Cicin). |
Enemy Element Guard Shield
The damage ratio is 0.2, and the shield HP ratio is 1.
Damage from characters cannot bypass the shield.
Elemental gauges of shields will not increase in Co-op Mode.
Enemy | Element | Gauge Units | Other |
---|---|---|---|
Wooden Shield Hilichurl Guard | Dendro | 2 | - |
Rock Shield Hilichurl Guard | Geo | 8 | - |
Ice Shield Hilichurl Guard | Cryo | 8 | The elemental gauge of the shield will slowly recover overtime. |
Wooden Shieldwall Mitachurl | Dendro | 4 | - |
Rock Shieldwall Mitachurl | Geo | 20 | - |
Ice Shieldwall Mitachurl | Cryo | 10 | - |
Enemy Element Armor
The damage ratio is 0, and the shield HP ratio is 1.
Damage from characters can bypass the shield.
Elemental gauges of shields will not increase in Co-op Mode.
Enemy | Element | Gauge Units | Other |
---|---|---|---|
Cryo Whopperflower | Cryo | 2 | |
Pyro Whopperflower | Pyro | 2 | |
Cryo Regisvine (Root) | Cryo | 12 | |
Cryo Regisvine (Crown) | Cryo | 6 | |
Pyro Regisvine (Root) | Pyro | 12 | |
Pyro Regisvine (Crown) | Pyro | 6 | |
Stonehide Lawachurl | Geo | 21 | The shield only lasts for 90 seconds |
Frostarm Lawachurl | Cryo | 30 | The shield only lasts for 90 seconds |
Fatui Skirmisher - Pyroslinger Bracer | Pyro | 8 | This enemy uses the special Decrease Ratio. |
Fatui Skirmisher - Cryogunner Legionnaire | Frozen | 8 | This enemy uses the special Decrease Ratio. |
Fatui Skirmisher - Hydrogunner Legionnaire | Hydro | 4 | This enemy uses the special Decrease Ratio. |
Fatui Skirmisher - Electrohammer Vanguard | Electro | 8 | This enemy uses the special Decrease Ratio. |
Fatui Skirmisher - Geochanter Bracer | Geo | 8 |
Object Shield From Enemy
The damage ratio is 0, and the shield HP ratio is 1.
Damage from characters can not bypass the shield.
Elemental gauges of shields will not increase in Co-op Mode.
Enemy | Element | Gauge Units | Other |
---|---|---|---|
Geo Hypostasis (Normal Pillar) | Geo | 24 | |
Geo Hypostasis (Reborn Pillar) | Geo | 8 | |
Geo Hypostasis (Small Pillar) | Geo | 3 | |
Small Dendro Slime (Leaves) | Dendro | 2 | |
Large Dendro Slime (Large Flower) | Dendro | 8 | |
Geo Samachurl (Pillar) | Geo | 12 | |
Cryo Samachurl (Pillar) | Cryo | 12 | |
Dendro Samachurl (Thorny Vines) | Dendro | 1.2 | |
Hilichul Fighter (Wooden Club) | Dendro | 12 | |
Electro Hypostasis (Particle) | Electro | 3 | The reaction coefficient is 0 for Electro and Hydro, 1 for other elements |
Pyro Regisvine (Small Pyro Flower) | Pyro | 2 | |
Cryo Hypostasis (Reborn Shield) | Cryo | 88 | |
Pyro Hypostasis (Initial Shield) | Pyro | 28 | |
Pyro Hypostasis (Particle) | Pyro | 2 |
Enemy Special Shield
For Fatui Skirmisher - Anemoboxer Vanguard, their shields are special.
- Except Physical and Geo attacks, attacks with other elements will make him shut down the shield and do a counterattack.
- Damage from characters can not bypass the shield.
Object Shield[6]
The damage ratio is 0, and the shield HP ratio is 1.
Damage from characters can not bypass the shield.
Elemental gauges of shields will not increase in Co-op Mode.
Object | Element | Gauge Units | Other |
---|---|---|---|
Iron Ore | Geo | 0.4 | |
White Iron Ore | Geo | 0.4 | |
Starsilver Ore | Geo | 0.4 | |
Crimson Crystal Ore | Geo | 0.4 | |
Crystal Ore | Geo | 4 | |
Magical Crystal Ore | Geo | 4 | |
Noctilucous Jade Ore | Geo | 4 | |
Cor Lapis Ore | Geo | 4 | |
Amber Rocks (Mt. Hulao) | Geo | 2 | |
Geograna | Geo | 2 | |
Stone Wall in Expeditions | Geo | 1 | |
Pyro Infusion Stones | Geo | 4 | |
Rock Piles | Geo | 0.4 | |
Ancient Rime (Dragonspine) | Cryo | 2 | |
Cryo Infusion Stones (Dragonspine) | Cryo | 4 | |
Thorns | Dendro | 1.2 | |
Bushes | Dendro | 1.2 | |
Wooden Crates | Dendro | 1.2 | |
Wooden Barrels | Dendro | 1.2 | |
Haystacks | Dendro | 2 | |
Grassland | Dendro | 4.8 |
References
- ↑ Source Data for Enemy Shields
- ↑ Keqing Mains' Article on Enemy Shield Armor
- ↑ 3.0 3.1 Elemental Shields/Armor Guide (Spreadsheet)
- ↑ Each 1A Hydro attack will do 2 instances of damage from Electro-Charged. 10 1A Hydro attacks will apply 20 instances of damage which will remove the shield.
- ↑ Each 1A Electro attack will do 2 ticks of shield damage from the Electro-Charged reaction. In total 5 ticks of Electro-Charged damage or 2.5 gauge units of Electro are needed to break the shield. This means 3 1A attacks can destroy the droplet. The first two 1A attacks will each do 2 ticks of damage through Electro-Charged, dealing 4 instances total. The third 1A attack will then remove the shield in 1 tick.
- ↑ Source Data for Object Shields