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− | |~3<ref>Each Electro attack will apply 2 instances of shield damage, the second instance coming from the Electro-Charged reaction. If using only 1A attacks, 5 instances of damage are required to destroy the droplet. This means 3 1A attacks |
+ | |~3<ref>Each Electro attack will apply 2 instances of shield damage, the second instance coming from the Electro-Charged reaction. If using only 1A attacks, 5 instances of damage are required to destroy the droplet. This means 3 1A attacks can destroy the droplet. The first two 1A attacks will each do 2 instances of damage through Electro-Charged, dealing 4 instances total. The third 1A attack will then remove the shield.</ref> |
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Revision as of 04:23, 15 September 2021
The following data contain details about elemental shields for the calculation of shield damages for elemental shields.
The data come from in-game testing and take source data as references.
Elemental Shields in Co-op
Some shields will increase their elemental gauges in Co-op mode.
The Co-op Multiplier is determined by the amount of players in the same area.
Players | Multiplier |
---|---|
2 | 1.5 |
3 | 1.7 |
4 | 2 |
Enemy
The following are data on Gauge Units (GU) needed to break enemy shields.[1][2][3]
Enemy Shield Comparison
Breaking enemy shields requires a certain amount of Gauge Units to break. The following table consists of the different shields found in enemies, as well as the necessary amount of Gauge Units to break them:
Enemy | Element Used | |||||
---|---|---|---|---|---|---|
24 | 24 | 12 | 6 | Null | 24 | |
24 | 24 | 12 | Null | 6 | Null | |
24 | 24 | 15 | Null | 24 | 12 | |
16 | 16 | Null | 10[3][4] | 8 | 8 | |
72 | 72 | 45 | Null | 72 | 36 | |
72 | 72 | Null | 45 | 36 | 36 | |
- | - | 1 | 1 | 1 | 1 | |
- | 6 | - | - | - | - | |
100 | 100 | Null | 80 | 4 | ||
100 | 100 | 5 | Null | 80 | 80 | |
100 | 100 | 80 | 4 | Null | 80 | |
100 | 100 | 80 | Null | 4 | Null | |
16 | 16 | 8 | Null | 4 | Null | |
4 | ||||||
8 x Cicins | 8 x Cicins | 4 x Cicins | Null | 2 x Cicins | Null | |
4 | 4 | 2 | Null | 1 | Null | |
4 | 4 | 2 | 1 | Null | 4 | |
1 | 1 | Null | 1 | 1 | 1 | |
60 | 60 | 30 | Null | 15 | Null | |
32 | 32 | Null | 16 | 16 | 16 | |
Core | 24 | 24 | 12 | 6 | Null | 24 |
Corolla | 12 | 12 | 6 | 3 | Null | 12 |
Core | 24 | 24 | 12 | Null | 6 | Null |
Corolla | 12 | 12 | 6 | Null | 3 | Null |
Ice Shield | Null | 6 | Null | |||
Droplets | 4 | 8 | ~3[5] | Null | 4 | 2 |
Enemy Element Force Shield
The damage ratio is 0.2, and the shield HP ratio is 1.
Damage from characters cannot bypass the shield.
Elemental gauges of shields will increase in Co-op Mode.
Enemy | Element | Gauge Units | Other |
---|---|---|---|
Large Cryo Slime | Cryo | 8 | |
Large Geo Slime | Geo | 8 | |
Pyro Abyss Mage | Pyro | 12 | |
Cryo Abyss Mage | Cryo | 12 | |
Hydro Abyss Mage | Hydro | 12 | |
Hydro Abyss Herald | Hydro | 36 | |
Electro Abyss Lector | Electro | 36 | |
Fatui Electro Cicin Mage | Electro | 8 | The shield only lasts for 12.5 seconds and the gauge of the shield will slowly decay. The decay rate won't change in co-op mode. |
Fatui Cryo Cicin Mage | Cryo | 12/8/4 | The number of Cryo Cicins will affect the gauge of the shield (4 GU per 1 Cicin). |
Enemy Element Guard Shield
The damage ratio is 0.2, and the shield HP ratio is 1.
Damage from characters cannot bypass the shield.
Elemental gauges of shields will not increase in Co-op Mode.
Enemy | Element | Gauge Units | Other |
---|---|---|---|
Wooden Shield Hilichurl Guard | Dendro | 2 | - |
Rock Shield Hilichurl Guard | Geo | 8 | - |
Ice Shield Hilichurl Guard | Cryo | 8 | The elemental gauge of the shield will slowly recover overtime. |
Wooden Shieldwall Mitachurl | Dendro | 4 | - |
Rock Shieldwall Mitachurl | Geo | 20 | - |
Ice Shieldwall Mitachurl | Cryo | 10 | - |
Enemy Element Armor
The damage ratio is 0, and the shield HP ratio is 1.
Damage from characters can bypass the shield.
Elemental gauges of shields will not increase in Co-op Mode.
Enemy | Element | Gauge Units | Other |
---|---|---|---|
Cryo Whopperflower | Cryo | 2 | |
Pyro Whopperflower | Pyro | 2 | |
Cryo Regisvine (Root) | Cryo | 12 | |
Cryo Regisvine (Crown) | Cryo | 6 | |
Pyro Regisvine (Root) | Pyro | 12 | |
Pyro Regisvine (Crown) | Pyro | 6 | |
Stonehide Lawachurl | Geo | 21 | The shield only lasts for 90 seconds |
Frostarm Lawachurl | Cryo | 30 | The shield only lasts for 90 seconds |
Fatui Skirmisher - Pyroslinger Bracer | Pyro | 8 | This enemy uses the special Decrease Ratio. |
Fatui Skirmisher - Cryogunner Legionnaire | Frozen | 8 | This enemy uses the special Decrease Ratio. |
Fatui Skirmisher - Hydrogunner Legionnaire | Hydro | 4 | This enemy uses the special Decrease Ratio. |
Fatui Skirmisher - Electrohammer Vanguard | Electro | 8 | This enemy uses the special Decrease Ratio. |
Fatui Skirmisher - Geochanter Bracer | Geo | 8 |
Object Shield From Enemy
The damage ratio is 0, and the shield HP ratio is 1.
Damage from characters can not bypass the shield.
Elemental gauges of shields will not increase in Co-op Mode.
Enemy | Element | Gauge Units | Other |
---|---|---|---|
Geo Hypostasis (Normal Pillar) | Geo | 24 | |
Geo Hypostasis (Reborn Pillar) | Geo | 8 | |
Geo Hypostasis (Small Pillar) | Geo | 3 | |
Small Dendro Slime (Leaves) | Dendro | 2 | |
Large Dendro Slime (Large Flower) | Dendro | 8 | |
Geo Samachurl (Pillar) | Geo | 12 | |
Cryo Samachurl (Pillar) | Cryo | 12 | |
Dendro Samachurl (Thorny Vines) | Dendro | 1.2 | |
Hilichul Fighter (Wooden Club) | Dendro | 12 | |
Electro Hypostasis (Particle) | Electro | 3 | The reaction coefficient is 0 for Electro and Hydro, 1 for other elements |
Pyro Regisvine (Small Pyro Flower) | Pyro | 2 | |
Cryo Hypostasis (Reborn Shield) | Cryo | 88 | |
Pyro Hypostasis (Initial Shield) | Pyro | 28 | |
Pyro Hypostasis (Particle) | Pyro | 2 |
Enemy Special Shield
For Fatui Skirmisher - Anemoboxer Vanguard, their shields are special.
- Except Physical and Geo attacks, attacks with other elements will make him shut down the shield and do a counterattack.
- Damage from characters can not bypass the shield.
Object Shield[6]
The damage ratio is 0, and the shield HP ratio is 1.
Damage from characters can not bypass the shield.
Elemental gauges of shields will not increase in Co-op Mode.
Object | Element | Gauge Units | Other |
---|---|---|---|
Iron Ore | Geo | 0.4 | |
White Iron Ore | Geo | 0.4 | |
Starsilver Ore | Geo | 0.4 | |
Crimson Crystal Ore | Geo | 0.4 | |
Crystal Ore | Geo | 4 | |
Magical Crystal Ore | Geo | 4 | |
Noctilucous Jade Ore | Geo | 4 | |
Cor Lapis Ore | Geo | 4 | |
Amber Rocks (Mt. Hulao) | Geo | 2 | |
Geograna | Geo | 2 | |
Stone Wall in Expeditions | Geo | 1 | |
Pyro Infusion Stones | Geo | 4 | |
Rock Piles | Geo | 0.4 | |
Ancient Rime (Dragonspine) | Cryo | 2 | |
Cryo Infusion Stones (Dragonspine) | Cryo | 4 | |
Thorns | Dendro | 1.2 | |
Bushes | Dendro | 1.2 | |
Wooden Crates | Dendro | 1.2 | |
Wooden Barrels | Dendro | 1.2 | |
Haystacks | Dendro | 2 | |
Grassland | Dendro | 4.8 |
References
- ↑ Source Data for Enemy Shields
- ↑ Keqing Mains' Article on Enemy Shield Armor
- ↑ 3.0 3.1 Elemental Shields/Armor Guide (Spreadsheet)
- ↑ Each Hydro attack will apply 2 instances of shield damage, the second instance coming from the Electro-Charged reaction (which does damage over time). So in total, 10 1A Hydro attacks will apply 20 instances of damage which will remove the shield.
- ↑ Each Electro attack will apply 2 instances of shield damage, the second instance coming from the Electro-Charged reaction. If using only 1A attacks, 5 instances of damage are required to destroy the droplet. This means 3 1A attacks can destroy the droplet. The first two 1A attacks will each do 2 instances of damage through Electro-Charged, dealing 4 instances total. The third 1A attack will then remove the shield.
- ↑ Source Data for Object Shields