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Shield Gauge Data
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The following data contain details about elemental shields for the calculation of shield damages for elemental shields.

The data come from in-game testing and take source data as references.

Elemental Shields in Co-op

Some shields will increase their elemental gauges in Co-op mode.

The Co-op Multiplier is determined by the amount of players in the same area.

Players Multiplier
2 1.5
3 1.7
4 2

Enemy Data

The following are data on Gauge Units (GU) needed to break enemy shields.[1][2][3] See Shields/Enemy for definitions of damage ratio and HP ratio.

Note on Electro-Charged damage to shields

A single Electro-Charged reaction may deal multiple instances of gauge damage over time to the shield. This applies to certain Hydro and Electro enemy shields (e.g. Hydro Lector, Hydro/Electro Mage, Hydro Hypostasis Droplet). For example, on a Hydro Hypostasis Droplet (which requires 2.5 units of Electro/5 ticks of Electro-Charged damage to break):

  • One 1A Electro attack will deal 2 ticks of Electro-Charged damage to the shield
  • One 2B Electro attack will deal 4 ticks of Electro-Charged damage to the shield
  • One 4C Electro attack will deplete the shield (it will destroy the droplet in 5 ticks)

So for the Electro-Charged reaction, the gauge damage is spread over time rather than done all at once.

In the case of the Electro-Charged reaction, the convention used in this article is to count the number of gauge units of the element required to break the shield rather than the number of ticks of damage (as a single gauge unit application may deal multiple ticks of damage).

See Gauge Unit Theory for more details on how reaction gauges are handled.

Enemy Shield Comparison

The following table details the number of elemental gauge units needed to break various enemy shields.

Gauge Units Needed
Enemy Element Used
Anemo Geo Electro Hydro Pyro Cryo
Pyro Abyss Mage 24 24 12 6 Null 24
Cryo Abyss Mage 24 24 12 Null 6 Null
Hydro Abyss Mage 24 24 15 Null 24 12
Electro Abyss Mage 16 16 Null 10[3][4] 8 8
Abyss Herald: Wicked Torrents 72 72 45 Null 72 36
Abyss Lector: Violet Lightning 72 72 Null 45 36 36
Fatui Anemoboxer Vanguard - - 1 1 1 1
Fatui Geochanter Bracer - 6 - - - -
Fatui Electrohammer Vanguard 100 100 Null 80 4
Fatui Hydrogunner Legionnaire 100 100 5 Null 80 80
Fatui Pyroslinger Bracer 100 100 80 4 Null 80
Fatui Cryogunner Legionnaire 100 100 80 Null 4 Null
Large Cryo Slime 16 16 8 Null 4 Null
Large Geo Slime 4
Fatui Cryo Cicin Mage 8 x Cicins 8 x Cicins 4 x Cicins Null 2 x Cicins Null
Cryo Whopperflower 4 4 2 Null 1 Null
Pyro Whopperflower 4 4 2 1 Null 4
Electro Whopperflower 1 1 Null 1 1 1
Frostarm Lawachurl 60 60 30 Null 15 Null
Thunderhelm Lawachurl 32 32 Null 16 16 16
Pyro Regisvine
Core
24 24 12 6 Null 24
Pyro Regisvine
Corolla
12 12 6 3 Null 12
Cryo Regisvine
Core
24 24 12 Null 6 Null
Cryo Regisvine
Corolla
12 12 6 Null 3 Null
Ice Shieldwall Mitachurl
Ice Shield
Null 6 Null
Pyro Hypostasis
Shield
56 56 28 14 Null 56
Hydro Hypostasis
Droplets
4 8 2.5[5] Null 4 2

Enemy Element Force Shield

The damage ratio is 0.2, and the shield HP ratio is 1.

Damage from characters cannot bypass the shield.

Elemental gauges of shields will increase in Co-op Mode.

Enemy Element Gauge Units Other
Large Cryo Slime Cryo 8
Large Geo Slime Geo 8
Pyro Abyss Mage Pyro 12
Cryo Abyss Mage Cryo 12
Hydro Abyss Mage Hydro 12
Hydro Abyss Herald Hydro 36
Electro Abyss Lector Electro 36
Fatui Electro Cicin Mage Electro 8 The shield only lasts for 12.5 seconds and the gauge of the shield will slowly decay. The decay rate won't change in co-op mode.
Fatui Cryo Cicin Mage Cryo 12/8/4 The number of Cryo Cicins will affect the gauge of the shield (4 GU per 1 Cicin).

Enemy Element Guard Shield

The damage ratio is 0.2, and the shield HP ratio is 1.

Damage from characters cannot bypass the shield.

Elemental gauges of shields will not increase in Co-op Mode.

Enemy Element Gauge Units Other
Wooden Shield Hilichurl Guard Dendro 2 -
Rock Shield Hilichurl Guard Geo 8 -
Ice Shield Hilichurl Guard Cryo 8 The elemental gauge of the shield will slowly recover overtime.
Wooden Shieldwall Mitachurl Dendro 4 -
Rock Shieldwall Mitachurl Geo 20 -
Ice Shieldwall Mitachurl Cryo 10 -

Enemy Element Armor

The damage ratio is 0, and the shield HP ratio is 1.

Damage from characters can bypass the shield.

Elemental gauges of shields will not increase in Co-op Mode.

Enemy Element Gauge Units Other
Cryo Whopperflower Cryo 2
Pyro Whopperflower Pyro 2
Cryo Regisvine (Root) Cryo 12
Cryo Regisvine (Crown) Cryo 6
Pyro Regisvine (Root) Pyro 12
Pyro Regisvine (Crown) Pyro 6
Stonehide Lawachurl Geo 21 The shield only lasts for 90 seconds
Frostarm Lawachurl Cryo 30 The shield only lasts for 90 seconds
Fatui Skirmisher - Pyroslinger Bracer Pyro 8 This enemy uses the special Decrease Ratio.
Fatui Skirmisher - Cryogunner Legionnaire Frozen 8 This enemy uses the special Decrease Ratio.
Fatui Skirmisher - Hydrogunner Legionnaire Hydro 4 This enemy uses the special Decrease Ratio.
Fatui Skirmisher - Electrohammer Vanguard Electro 8 This enemy uses the special Decrease Ratio.
Fatui Skirmisher - Geochanter Bracer Geo 8

Object Shield From Enemy

The damage ratio is 0, and the shield HP ratio is 1.

Damage from characters can not bypass the shield.

Elemental gauges of shields will not increase in Co-op Mode.

Enemy Element Gauge Units Other
Geo Hypostasis (Normal Pillar) Geo 24
Geo Hypostasis (Reborn Pillar) Geo 8
Geo Hypostasis (Small Pillar) Geo 3
Small Dendro Slime (Leaves) Dendro 2
Large Dendro Slime (Large Flower) Dendro 8
Geo Samachurl (Pillar) Geo 12
Cryo Samachurl (Pillar) Cryo 12
Dendro Samachurl (Thorny Vines) Dendro 1.2
Hilichul Fighter (Wooden Club) Dendro 12
Electro Hypostasis (Particle) Electro 3 The reaction coefficient is 0 for Electro and Hydro, 1 for other elements
Pyro Regisvine (Small Pyro Flower) Pyro 2
Cryo Hypostasis (Reborn Shield) Cryo 88
Pyro Hypostasis (Initial Shield) Pyro 28
Pyro Hypostasis (Particle) Pyro 2

Enemy Special Shield

For Fatui Skirmisher - Anemoboxer Vanguard, their shields are special.

  • Except Physical and Geo attacks, attacks with other elements will make him shut down the shield and do a counterattack.
  • Damage from characters can not bypass the shield.

Object Shield[6]

The damage ratio is 0, and the shield HP ratio is 1.

Damage from characters can not bypass the shield.

Elemental gauges of shields will not increase in Co-op Mode.

Object Element Gauge Units Other
Iron Ore Geo 0.4
White Iron Ore Geo 0.4
Starsilver Ore Geo 0.4
Crimson Crystal Ore Geo 0.4
Crystal Ore Geo 4
Magical Crystal Ore Geo 4
Noctilucous Jade Ore Geo 4
Cor Lapis Ore Geo 4
Amber Rocks (Mt. Hulao) Geo 2
Geograna Geo 2
Stone Wall in Expeditions Geo 1
Pyro Infusion Stones Geo 4
Rock Piles Geo 0.4
Ancient Rime (Dragonspine) Cryo 2
Cryo Infusion Stones (Dragonspine) Cryo 4
Thorns Dendro 1.2
Bushes Dendro 1.2
Wooden Crates Dendro 1.2
Wooden Barrels Dendro 1.2
Haystacks Dendro 2
Grassland Dendro 4.8

References

  1. Source Data for Enemy Shields
  2. Keqing Mains' Article on Enemy Shield Armor
  3. 3.0 3.1 Elemental Shields/Armor Guide (Spreadsheet)
  4. Each 1A Hydro attack will do 2 instances of damage from Electro-Charged. 10 1A Hydro attacks will apply 20 instances of damage which will remove the shield.
  5. Each 1A Electro attack will do 2 ticks of shield damage from the Electro-Charged reaction. In total 5 ticks of Electro-Charged damage or 2.5 gauge units of Electro are needed to break the shield. This means 3 1A attacks can destroy the droplet. The first two 1A attacks will each do 2 ticks of damage through Electro-Charged, dealing 4 instances total. The third 1A attack will then remove the shield in 1 tick.
  6. Source Data for Object Shields
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