OverviewComparison
Below is a comparison of all Talents, Constellations, and weapons that can provide shields. Note that this page does not include shield improvements for any character, including unconditional improvements from the same character's Talents or Constellations.
Character or Weapon |
Source | DMG Absorption | Duration (s) |
CD (s) |
Stackable | Target |
---|---|---|---|---|---|---|
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0.8%–1.7% Max HP + 77–212 |
2.5/14 [Note 1] |
2.5/20 [Note 1] |
✘ | Team |
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14.4%–30.6% Max HP + 1386–3812 |
— | 7.5 | ✘ | Self |
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16% Max HP | 15 | 20 | ✘ | Team | |
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12%–25.5% Max HP + 1155–3178 |
— | 6/9 | ✘ | Self |
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576%–1224% Elemental Mastery + 1387–3814 |
20 | 16 | ✘ | Team |
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7.2%–16.2% Max HP + 693–2044 |
1.8–2.4 per Paw [Note 2] |
6/15 | ✘ | Team |
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30% Max HP | 20 | 60 | ✘ | Self |
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10%–21.25% Max HP + 962–2646 |
12 | 8–12 | ✔ | Team |
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20%/40%/60% of![]() ![]() |
12 | — | ✔ | Team | |
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276.48%-587.52% ATK + 1156-3178 | 12.5 | 16 | ✘ | Team |
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10.8%–22.95% Max HP + 1040–2860 |
12 | 12 | ✘ | Team |
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160%–360% DEF + 769–2271 |
12 | 24 | ✘ | Team |
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400% DEF | 20 | 60 | ✘ | Single | |
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30% Max HP | Up to 5.5 [Note 3] |
18/18 [Note 3] |
✘ | Self |
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7.2%–16.2% Max HP + 693–2046 |
8 | 15 | ✔ | Team |
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1.14%–2.6% Max HP + 110–325 |
8/15 [Note 4] |
1/20 [Note 4] |
✔ | Team | |
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10% Max HP | Up to 6 [Note 5] |
2/10 [Note 5] |
✘ | Self |
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45% Max HP | 15 | 20 | ✘ | Team |
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L1: 104.04%–234.1% DEF + 501–1737 |
12 | 18 | ✘ | Team |
L2: 122.4%–275.4% DEF + 501–1737 | ||||||
L3: 144%–324% DEF + 693–2044 | ||||||
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12%–25.5% Max HP + 1155–3177 |
— | 9 | ✘ | Self |
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12.8%–28.8% Max HP + 1232–3636 |
20 | 12 | ✘ | Team |
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20%–32% Max HP | 10 | 45 | ✘ | Self |
Notes[]
- ↑ 1.0 1.1 Shield lasts for 2.5s and refreshes every 2.5s during Pulsing Clarity, which lasts for 14s with 20s CD.
- ↑ Fires 2 Paws if pressed and 5 Paws if held. Paws will only contribute to shield duration if they hit a target or the terrain.
- ↑ 3.0 3.1 Rebound Hydrotherapy can be held up to about 4s, the shield lasts as long as it remains held. Super Saturated Syringing lasts 2.5s or 5.5s if C4 "Can the Loveliest of Spirits Keep Decay at Bay?" is active, the shield lasts as long as the ability is active. Both abilities have 18s cooldowns.
- ↑ 4.0 4.1 Shield lasts for 8s and can be refreshed every 1s during Scorching Ooyoroi, which lasts for 15s with 20s CD.
- ↑ 5.0 5.1 Aquacrest Saber can be held up to 6s and has a 10s CD, the shield lasts as long as it remains held and refreshes every 2s.