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Below is a comparison of all Talents, Constellations, and weapons that can provide shields. Note that this page does not include shield improvements for any character, including unconditional improvements from the same character's Talents or Constellations.

Character
or Weapon
Source DMG Absorption Duration
(s)
CD
(s)
Stackable Target
Baizhu Baizhu Holistic Revivification Burst 0.8%–1.7% Max HP
+ 77–212
2.5/14
[Note 1]
2.5/20
[Note 1]
Team
Beidou Beidou Tidecaller Skill 14.4%–30.6% Max HP
+ 1386–3812
7.5 Self
Sea Beast's Scourge C1 16% Max HP 15 20 Team
Candace Candace Sacred Rite: Heron's Sanctum Skill 12%–25.5% Max HP
+ 1155–3178
6/9 Self
Diona Diona Icy Paws Skill 7.2%–16.2% Max HP
+ 693–2044
1.8–2.4
per Paw
[Note 2]
6/15 Team
Kaeya Kaeya Frozen Kiss C4 30% Max HP 20 60 Self
Kirara Kirara Meow-teor Kick Skill 10%–21.25% Max HP
+ 962–2646
12 8–12 Team
Bewitching, Betwitching Tails A1 20%/40%/60% of
Meow-teor Kick Skill
12 Team
Layla Layla Nights of Formal Focus Skill 10.8%–22.95% Max HP
+ 1040–2860
12 12 Team
Noelle Noelle Breastplate Skill 160%–360% DEF
+ 769–2271
12 24 Team
Devotion A1 400% DEF 20 60 Single
Thoma Thoma Blazing Blessing Skill 7.2%–16.2% Max HP
+ 693–2046
8 15 Team
Crimson Ooyoroi Burst 1.14%–2.6% Max HP
+ 110–325
8/15
[Note 3]
1/20
[Note 3]
Team
Traveler (Hydro) Traveler (Hydro) Pouring Descent C4 10% Max HP Up to 6
[Note 4]
2/10
[Note 4]
Self
Yanfei Yanfei Supreme Amnesty C4 45% Max HP 15 20 Team
Xinyan Xinyan Sweeping Fervor Skill L1: 104.04%–234.1% DEF
+ 501–1737
12 18 Team
L2: 122.4%–275.4% DEF
+ 501–1737
L3: 144%–324% DEF
+ 693–2044
Yun Jin Yun Jin Opening Flourish Skill 12%–25.5% Max HP
+ 1155–3177
9 Self
Zhongli Zhongli Dominus Lapidis Skill 12.8%–28.8% Max HP
+ 1232–3636
20 12 Team
The Bell The Bell 20%–32% Max HP 10 45 Self

Notes[]

  1. 1.0 1.1 Shield lasts for 2.5s and refreshes every 2.5s during Pulsing Clarity, which lasts for 14s with 20s CD.
  2. Fires 2 Paws if pressed and 5 Paws if held. Paws will only contribute to shield duration if they hit a target or the terrain.
  3. 3.0 3.1 Shield lasts for 8s and can be refreshed every 1s during Scorching Ooyoroi, which lasts for 15s with 20s CD.
  4. 4.0 4.1 Aquacrest Saber can be held up to 6s and has a 10s CD, the shield lasts as long as it remains held and refreshes every 2s.
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