Seelie (both singular and plural) are mysterious beings throughout Teyvat. Each Seelie (except Electro ones) belongs to its respective Seelie Court, a statue the Seelie seem to finally rest at. Electro Seelie will instead "generate" their own court once they reached their destination.
Seelie can often be found around treasure, puzzles, or locations of interest. Seelie and Seelie Courts can be out in the open or hidden behind breakable objects, such as the large rock formations with cracks in them. Treasure chests will appear once the Seelie has settled back into the court. The player can activate their Elemental Sight near an empty Seelie Court and a blue trail will lead in the direction that the Seelie currently is and vice versa. Seelie will return to their starting location after a certain amount of time.
According to legend, Seelie are the remnants of a bygone race that once held beautiful forms and immense wisdom and used it to guide mankind. They had palaces outside the realm the gods currently hold authority over, which may be referring to Celestia or, more likely, the Dark Sea.
The ancestor of the Seelie once met a traveler from afar, with whom they married. Their marriage was witnessed by the three sisters of the Lunar Palace — Aria, Sonnet, and Canon. Thirty days after the union, a disaster struck; the Seelie and their lover fled into exile, but the disaster eventually caught up with them. As punishment, they were separated, and their memories were wiped.
Their previous form, voice, and wisdom are now lost, and now all they will offer is small treasures to those willing to follow them.
In Dragonspine, a unique type of Seelie have evolved to survive the harsh colds. These Seelie are different to the average Seelie, having a red appearance resembling flames. They produce enough heat to keep nearby travelers warm and insulated from Sheer Cold.
Additionally, once settled in their Seelie Courts, the Warming Seelie will continue to produce heat.
The Warming Bottle that players can craft were made to imitate the heat that Warming Seelie produce, to better help adventurers survive in cold climates.
In Inazuma, Electro Seelie are a variant that moves at a high speed when the player moves close to them. Upon approaching it, it will unleash an Electro shockwave that applies a non-volatile Electro element to nearby players and enemies. This Electro application does not deal DMG and is incapable of causing Elemental Reactions.
Electro Seelie may also appear as part of other puzzles. These Electro Seelie do not wait for player proximity, come to rest in a Seelie Court, or lead directly to chests as usual. Instead, they fly in a path to help the player solve a puzzle, such as indicating the order in which to light up Elemental Monuments. They may appear when a mechanism is activated and disappear at the end of their path, or they may persist and only disappear when the puzzle is completed.
In the unique climate of the Underground Mines of The Chasm, Seelie have mutated to Luminous Seelie. Being close to a Luminous Seelie will gradually recharge the Lumenstone Adjuvant's energy. They can also activate Lumentorches when nearby.
Mini Seelie appear to be infant versions of the Seelie. They only have the "head" part of an adult Seelie and do not possess the pointed lower body, the flowing "scarf," or the two trailing whiskers. They also lack the typical chime-like sounds associated with the presence of an adult Seelie, instead occasionally bursting out with very excited squeaky noises.
A notable one is a Treasure-Seeking Seelie, which actively searches for treasures (namely Iron Coins) instead of going back to their Court. Ulman formerly had one who aided him but unfortunately stopped responding to him, and he instead lent it to the Traveler (whom the Mini Seelie was rather fond of).
By attaining enough Silver Coins, one of the 4 variations of Mini Seelie can be exchanged: Mini Seelie: Rosé, Mini Seelie: Dayflower, Mini Seelie: Curcuma, or a Mini Seelie: Viola. Unlike the Treasure Seeking Seelie, these 4 Seelie have an idle animation and make noises.
There are currently 321 Seelie (208 Mysterious Seelie, 32 Warming Seelie, 81 Electro Seelie) throughout the land of Teyvat:
- 51 Seelie in Mondstadt
- After version 1.2, the Seelie located east of the Temple of the Falcon no longer counts towards achievement; the total is 52 if Travelers followed this Seelie prior to version 1.2.
- For the achievement "Guiding Wind," follow 10/20/40 Seelie back to their courts.
- 32 Warming Seelie in Dragonspine
- For the achievement "Seelie in the Snow," follow 5/10/20 Warming Seelie back to their courts.
- 80 Seelie in Liyue
- 37 Seelie and 73 Electro Seelie in Inazuma
- For the achievement "Naku Weed Whacker (I)," follow 10/20/40 Electro Seelie back to their courts on Narukami Island, Kannazuka, and Yashiori Island (max total is 43).
- For the achievement "Naku Weed Whacker (II)," follow 4/8/16 Electro Seelie back to their courts on Watatsumi Island and Seirai Island (max total is 19). Please note: 17 are available through exploration, and 2 additional Electro Seelie can be obtained as part of hidden objective, "Komaki's Spiritherb Fortune".
- For the achievement "Flashes in the Night," follow 6 Electro Seelie back to their courts on Tsurumi Island (max total is 11)
- For the achievement "Lights Will Guide You Home (I)," follow 4/8/16 Seelie back to their courts on Narukami Island, Kannazuka, and Yashiori Island (max total is 21).
- For the achievement "Lights Will Guide You Home (II)," follow 6 Seelie back to their courts on Watatsumi Island and Seirai Island (max total is 7).
- For the achievement "Foggy Guidance," follow 6 Seelie back to their courts on Tsurumi Island (max total is 9)
- 39 Seelie in Enkanomiya
- 9 Seelie and 30 Luminous Seelie in The Chasm and The Chasm: Underground Mines respectively
- For the achievement "Gorge Guide," follow 6/12/24 Seelie back to their courts.
- Seelie in both the surface and underground mines count towards the achievement.
- 3 of the underground Seelie are from a puzzle in the Perils in the Dark World Quest and may not be registered as part of the achievement count, so the total will be 36 instead.
- 3 additional Seelie are available during the The Illumiscreen: II event World Quest. These 3 Seelie count towards the Lithic Guide achievement.
- 14 Seelie are available during the Three Realms Gateway Offering event. These Seelie do not count towards the Phosphoros' Guidance.
- They resemble a will-o'-the-wisp from classic folklore. They also resemble the real-life sea creatures called clione in terms of appearance.
- The Seelie Courts (the statues) in Teyvat and Enkanomiya have the same appearance, but the ones in Enkanomiya are more intact compared to those in Teyvat.
- There is currently a bug in-game that will incorrectly count progress towards the "Guiding Wind" and "Lithic Guide" achievements, where the game may miss a Seelie that has already been followed back to their court or may count some additional times.
- These loading screen tips relate to the Seelie:
- "Now you see them; now you don't. Once a mighty race that lived to guide mankind, now the most Seelie offer is a little treasure to willing followers."
- "Seelie all want to return to their Seelie Courts. If you see the remains of a small statue like this, you can use Elemental Sight to find traces of the Seelie..."
- "Dragonspine's unique climate has caused even the Seelie to mutate. The gentle warmth of a Warming Seelie can help alleviate the effects of the bitter cold. Perhaps its warmth can also be used to trigger mechanisms..."
- "The Chasm's unique climate has caused even the Seelie to mutate. Being close to a Luminous Seelie will gradually recharge the Lumenstone Adjuvant's energy. The light from such a Seelie can also activate some devices."
- The Seelie and their statues are named after the Seelie Courts of Scottish Folklore. They are described as fairies who seek help from humans and would return kindness favors of their own. The behavior of the Seelie in Genshin Impact (rewarding with treasures if they are followed back to their statues) alludes to this folklore.
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