Seelie (both singular and plural) are mysterious beings throughout Teyvat. Each Seelie (except Electro ones) belongs to its respective Seelie Court, a statue the Seelie seem to finally rest at. Electro Seelie will instead "generate" their own court once they reached their destination.
Seelie can often be found around treasure, puzzles, or locations of interest. Seelie and Seelie Courts can be out in the open or hidden behind breakable objects, such as the large rock formations with cracks in them. Treasure chests will appear once the Seelie has settled back into the court. If you find an empty Seelie Court, the player can activate their Elemental Sight, and a blue trail will lead in the direction that the Seelie currently is. Similarly, if you see a Seelie but cannot find its court, using your elemental sight near it will show a trail in the direction of their court.
"The chirping of insects on a long-gone autumn night is the chorus of exiles, singing mankind's most ancient song as they live out their plight..."
"Stripped of all that the body once held close and the soul once held dear, song and memories are all that now remain of yesteryear."
"The last singers, the first Seelie, they played their final tune in the halls of angels."Part of "a song of Seelie"
According to legend, Seelie are the remnants of a bygone race that once held beautiful forms and immense wisdom, and used it to guide mankind. They also had palaces outside the realm the gods currently hold authority over, which may be referring to Celestia or more likely the Dark Sea.
However, now all they will offer is small treasures to those willing to follow them.
In Dragonspine, a unique type of Seelie have evolved to survive the harsh colds. These Seelie are different to the average Seelie, having a red appearance resembling flames. They produce enough heat to keep nearby travelers warm and insulated from Sheer Cold.
Additionally, once settled in their Seelie Courts, the Warming Seelie will continue to produce heat.
The Warming Bottle that players can craft were made to imitate the heat that Warming Seelie produce, to better help adventurers survive in cold climates.
In Inazuma, Electro Seelie are a variant that moves at a high speed when the player moves close to them. Upon approaching it, it will unleash an Electro shockwave that applies a non-volatile Electro element to nearby players and enemies. This Electro application does not deal DMG and is incapable of causing Elemental Reactions.
As of Version 2.2, there are 81 Electro Seelie throughout Inazuma.
Mini Seelie appear to be infant versions of the Seelie. They only have the "head" part of an adult Seelie and do not possess the pointed lower body, the flowing "scarf" or the two trailing whiskers. They also lack the typical chime-like sounds associated with the presence of an adult Seelie, instead occasionally bursting out with very excited squeaky noises.
A notable one is a Treasure-Seeking Seelie, which actively searches for treasures (namely Iron Coins) instead of going back to their Court. Ulman formerly had one who aided him but unfortunately stopped responding to him, and he instead lent it to the Traveler (whom the Mini Seelie was rather fond of).
By attaining enough Silver Coins, one of the 4 variations of Mini Seelie can be exchanged: Mini Seelie: Rosé, Mini Seelie: Dayflower, Mini Seelie: Curcuma, or a Mini Seelie: Viola. Unlike the Treasure Seeking Seelie, these 4 Seelie have an idle animation and make noises.
As of Version 2.1, there are currently 262 Seelie throughout the land of Teyvat:
- 51 Seelie in Mondstadt
- After version 1.2 the Seelie located east of the Temple of the Falcon no longer counts towards achievement; the total is 53 if Travelers followed this Seelie prior to version 1.2.
- For the achievement "Guiding Wind", you need to guide 10/20/40 Seelie back to their courts.
- 32 Warming Seelie in Dragonspine
- For the achievement "Seelie in the Snow", you need to guide 5/10/20 Warming Seelie back to their courts.
- 80 Seelie in Liyue
- 38 Seelie and 81 Electro Seelie in Inazuma
- For the achievement "Naku Weed Whacker (I)", you need to follow 10/20/40 Electro Seelie on Narukami Island, Kannazuka and Yashiori Island (max total is 45).
- For the achievement "Naku Weed Whacker (II)", you need to follow 4/8/16 Electro Seelie on Watatsumi Island and Seirai Island (max total is 25).
- For the achievement "Flashes in the Night", you need to guide 6 Electro Seelie on Tsurumi Island (max total is 11)
- For the achievement "Lights Will Guide You Home (I)", you need to guide 4/8/16 Seelie back to their courts on Narukami Island, Kannazuka and Yashiori Island (max total is 22).
- For the achievement "Lights Will Guide You Home (II)", you need to guide 6 Seelie back to their courts on Watatsumi Island and Seirai Island (max total is 7).
- For the achievement "Foggy Guidance", you need to guide 6 Seelie back to their courts on Tsurumi Island (max total is 9)
- They resemble a will-o'-the-wisp from classic folklore and also the real life sea creatures called clione in terms of appearance.
- The Seelie and their statues are named after the Seelie Courts of Scottish Folklore. They are described as fairies who seek help from humans, and would return kindness favors of their own. The behavior of the Seelie in Genshin Impact (rewarding you with treasures if you guide them to their statues) alludes to this folklore.
- There is currently a bug in game that will incorrectly count your progress towards the "Guiding Wind" and "Lithic Guide" achievements, where the game may miss a Seelie you have already guided, or may count some additional times.
- Three loading screen tips relate to the Seelie:
- "Now you see them, now you don't. Once a mighty race that lived to guide mankind, now the most Seelie offer is a little treasure to willing followers."
- "Seelie all want to return to their Seelie Courts. If you see the remains of a small statue like this, you can use Elemental Sight to find traces of the Seelie..."
- "Dragonspine's unique climate has caused even the Seelie to mutate. The gentle warmth of a Warming Seelie can help alleviate effects of the bitter cold. Perhaps its warmth can also be used to trigger mechanisms..."