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Overview

Sayu (Japanese: Sayu) is a playable Anemo character in Genshin Impact.

A ninja from the Shuumatsuban that is struggling with growing tall. Sayu believes that sleeping can help her growth, which is why she prefers to use her ninja techniques to hide and "laze around."

Combat Info

Ascensions and Stats

Ascension
Phase
Level Base
HP
Base
ATK1
Base
DEF
Special Stat2
(Elemental Mastery)
0✦ 1/20 994 20 62
20/20 2,553 53 160
Ascension Cost (0 → 1)
Item Mora.png 20,000 Mora
1✦ 20/40 3,296 68 207
40/40 4,937 102 310
Ascension Cost (1 → 2)
Item Mora.png 40,000 Mora
2✦ 40/50 5,464 113 343 24
50/50 6,285 130 395
Ascension Cost (2 → 3)
Item Mora.png 60,000 Mora
3✦ 50/60 6,988 144 439 48
60/60 7,809 161 491
Ascension Cost (3 → 4)
Item Mora.png 80,000 Mora
4✦ 60/70 8,337 172 524 48
70/70 9,157 189 575
Ascension Cost (4 → 5)
Item Mora.png 100,000 Mora
5✦ 70/80 9,684 200 608 72
80/80 10,505 216 660
Ascension Cost (5 → 6)
Item Mora.png 120,000 Mora
6✦ 80/90 11,033 227 693 96
90/90 11,854 244 745

1 Does not include weapon ATK value.
2 Characters gain special stats starting with 2✦.
Total Cost (0 → 6)

Item Mora.png 420,000 Mora

Talents

IconNameType
Talent Shuumatsuban Ninja Blade.pngShuumatsuban Ninja BladeNormal Attack
Normal Attack: Performs up to 4 consecutive strikes.

Charged Attack: Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, perform a more powerful slash.

Plunging Attack: Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
1234567891011
1-Hit DMG%72.278.18492.498.28105114.24123.48132.72142.8154.35
2-Hit DMG%71.477.28391.397.11103.75112.88122.01131.14141.1152.51
3-Hit DMG%43.4
+
43.4
47
+
47
50.5
+
50.5
55.55
+
55.55
59.09
+
59.09
63.13
+
63.13
68.68
+
68.68
74.23
+
74.23
79.79
+
79.79
85.85
+
85.85
92.79
+
92.79
4-Hit DMG%98.1106.1114.1125.51133.5142.63155.18167.73180.28193.97209.66
Charged Attack
Charged Attack Spinning DMG%62.567.672.78085.0990.9198.91106.91114.91123.64133.64
Charged Attack Final DMG%113122132144.65153.86164.38178.84193.31207.77223.55241.63
Charged Attack Stamina Cost40/s
Max Duration5s
Plunging Attack
Plunge DMG%74.680.786.795.4101.47108.41117.95127.49137.03147.44157.85
Low Plunge DMG%149161173190.77202.91216.78235.86254.93274.01294.82315.63
High Plunge DMG%186201217238.28253.44270.77294.6318.42342.25368.25394.24

values are approximative

Talent Yoohoo Art Fuuin Dash.pngYoohoo Art: Fuuin DashElemental Skill
The special technique of the Yoohoo Ninja Arts!

Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG.
When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.
Press: Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.
Hold: Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.
During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.
The Hold version of this skill can trigger Elemental Absorption.
This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD.
Elemental Absorption: If Sayu comes into contact with Hydro, Pyro, Cryo and Electro while in her Windwheel state, she will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use of this skill.

  • This skill generates 2 elemental particles when pressed and with the final hit when hold, if it hits at least 1 target. Additionally, when hold, 1 particle is generated when it hit an enemy, with a cooldown of ~2.5s.
    • The hold version can generate up to 5 elemental particle (3*1 while rolling + 2 with the final hit).
  • Sayu rolls into a ball.
    • When Sayu is in a ball, she rolls around in high speed, Elemental Absorption can occur while she rolls.
    • The Hold form of this Skill can be canceled with a Dash or a Jump, which will start the Skill's cooldown. However, it will NOT trigger the ending Fuufuu Whirlwind Kick or the corresponding particle generation, so it's generally better to cancel the skill by Pressing.
    • Sayu will NOT regenerate Stamina whilst in Fuufuu Windwheel State (Hold). In addition Stamina regeneration is delayed by twice as long after exiting Hold E (Stamina regen starts after 2 seconds, whereas it normally only takes 1 second).
    • The skill key/button does not need to remain pressed once the Hold version of this skill triggers (takes about 1 second).
    • The Party screen can be loaded while Sayu is rolling.
  • Elemental Absorption can occur from elements on herself. For example Barbara's Let the Show Begin♪, and quick switching from Xinyan's Sweeping Fervor allow reliable absorption of Hydro and Pyro respectively. (It does not seem possible to switch quick enough to absorb Cryo from Diona's Icy Paws)
    • The Cryo absorption of this skill will freeze the water when it comes into contact with it.
    • The Pyro absorption of this skill will set the grass the fire but it will be spaced out.
12345678910111213
Fuufuu Windwheel DMG%36.038.741.44547.750.45457.661.264.868.47276.5
Fuufuu Whirlwind Kick Press DMG%158.4170.3182.2198209.88221.76237.6253.44269.28285.12300.96316.8336.6
Fuufuu Whirlwind Kick Hold DMG%217.6233.9250.2272288.32304.64326.4348.16369.92391.68413.44435.2462.4
Fuufuu Windwheel Elemental DMG%16.818.119.32122.2623.5225.226.8828.5630.2431.9233.635.7
Fuufuu Whirlwind Kick Elemental DMG76.281.987.695.2100.91106.62114.24121.86129.47137.09144.7152.32161.84
Talent Yoohoo Art Mujina Flurry.pngYoohoo Art: Mujina FlurryElemental Burst
The other super special technique of the Yoohoo Ninja Arts!

It summons a pair of helping hands for Sayu.
Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.
Muji-Muji Daruma: At specific intervals, the Daruma will take one of several actions based on the situation around it:

  • If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.
  • If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left.

If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.

  • Muji-Muji Daruma can be manipulated with Vacuum Field skills that can suck in objects, like Anemo Traveler's Palm Vortex, Jean's Gale Blade, or Kazuha's Chihayaburu.
  • After performing the initial attack and heal upon skill activation, the Muji-Muji Daruma will attack or heal (or both, with Sayu's first constellation) 7 more times (once per ~1.7 seconds).
12345678910111213
Skill Activation DMG%117126134146154.76163.52175.2186.88198.56210.24221.92233.6248.2
Skill Activation Healing92.2% ATK
+
577
99.1% ATK
+
635
106.0% ATK
+
698
115.2% ATK
+
765
122.11% ATK
+
837.2
129.02% ATK
+
914.2
138.24% ATK
+
996
147.46% ATK
+
1,082
156.67% ATK
+
1,174
165.89% ATK
+
1,270
175.1% ATK
+
1,371
184.32% ATK
+
1,477
195.84% ATK
+
1,587
Muji-Muji Daruma DMG%5256606568.972.87883.288.493.698.8104110.5
Muji-Muji Daruma Healing79.9% ATK
+
500
85.9% ATK
+
550
91.9% ATK
+
605
99.8% ATK
+
663
105.83% ATK
+
725
111.82% ATK
+
792
119.81% ATK
+
863
127.8% ATK
+
938
135.78% ATK
+
1,017
143.77% ATK
+
1,100
151.76% ATK
+
1,188
159.74% ATK
+
1,280
169.73% ATK
+
1,376
Talent Someone More Capable.pngSomeone More Capable1st Ascension Passive
When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has.
This effect can be triggered once every 2s.
Talent No Work Today!.pngNo Work Today!4th Ascension Passive
The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects:
  • When healing a character, it will also heal characters near that healed character for 20% the amount of HP.
  • Increases the AoE of its attack against opponents.
Talent Yoohoo Art Silencer's Secret.pngYoohoo Art: Silencer's SecretUtility Passive
When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them.
Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.
  • This skill works on the following Wildlife:
  • When a character interacts with one Crystalfly or Golden Loach, any other nearby will become startled and start to flee. This does not happen to the other wildlife creatures mentioned above. However, crabs may still flee under certain conditions, such as if they are near other wildlife that is startled, like birds.

Talent Upgrade

Talent
Level
Required
Ascension
Mora
[Subtotal]
Common Materials
[Subtotal]
Talent Level-Up Materials
[Subtotal]
1 → 2 2✦
Item Mora.png 12,500 Mora
[12,500]
[6]
[3]
2 → 3 3✦
Item Mora.png 17,500 Mora
[30,000]
[3]
[2]
3 → 4
Item Mora.png 25,000 Mora
[55,000]
[7]
[6]
4 → 5 4✦
Item Mora.png 30,000 Mora
[85,000]
[13]
[12]
5 → 6
Item Mora.png 37,500 Mora
[122,500]
[22]
[21]
6 → 7 5✦
Item Mora.png 120,000 Mora
[242,500]
[4]
[4]
[1]
7 → 8
Item Mora.png 260,000 Mora
[502,500]
[10]
[10]
[2]
8 → 9 6✦
Item Mora.png 450,000 Mora
[952,500]
[19]
[22]
[4]
9 → 10
Item Mora.png 700,000 Mora
[1,652,500]
[31]
[38]
[6]
[1]

Total Cost (1→10)

Item Mora.png 1,652,500 Mora

Constellation

Level Icon Name Effect
1 Constellation Multi-Task no Jutsu.png Multi-Task no Jutsu The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry will ignore HP limits and can simultaneously attack nearby opponents and heal characters.
2 Constellation Egress Prep.png Egress Prep Yoohoo Art: Fuuin Dash gains the following effects:
  • DMG of Fuufuu Whirlwind Kick in Tapping (mobile)/Press (PC & PlayStation) Mode increased by 3.3%.
  • Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.
3 Constellation Eh, the Bunshin Can Handle It.png Eh, the Bunshin Can Handle It Increases the Level of Yoohoo Art: Mujina Flurry by 3.
Maximum upgrade level is 15.
4 Constellation Skiving New and Improved.png Skiving: New and Improved Sayu recovers 1.2 Energy when she triggers a Swirl reaction.
This effect occurs once every 2s.
5 Constellation Speed Comes First.png Speed Comes First Increases the Level of Yoohoo Art: Fuuin Dash by 3.
Maximum upgrade level is 15.
6 Constellation Sleep O'Clock.png Sleep O'Clock The Muji-Muji Daruma created by Sayu's Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu's Elemental Mastery will produce the following effects:
  • Increases the damage dealt by the Muji-Muji Daruma's attacks by 0.2% ATK. A maximum of 400% ATK can be gained via this method.
  • Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.

Each Constellation activation requires a Stella Fortuna 4 Star Stella Fortuna.

Availability

Event Wishes

Sayu was promoted or featured with a drop-rate boost in 1 Event Wishes:

Image Name Featured
Wish Tapestry of Golden Flames 2021-08-10.png Tapestry of Golden Flames 2021-08-10
AnemoCharacter Sayu Thumb.png Sayu

Change History

Released in Version 2.0
Version 2.1

Version 2.0

  • Sayu was released as a Playable Character.

References

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