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Various bizarrely-shaped machines that have taken different forms and functions to adapt to different goals.
Legend has it that they are war machines left behind by a nation that has already been destroyed. Compared to the more common Ruin Guards, their design has greater value in the study of biomimesis. Exactly why the form and movements of certain deep-sea lifeforms are being imitated is not known. But either way, tangling with them is hardly the best idea.

The Ruin Scout is a Ruin Sentinel in the Inazuma region.

Description

The Ruin Scout resembles a jellyfish-looking Automaton.

Drops

Item Mora.pngMora
Item Chaos Gear.png Lv.1+ Chaos Gear
Item Chaos Axis.png Lv.40+ Chaos Axis
Item Chaos Oculus.png Lv.60+ Chaos Oculus
Item Berserker's Rose.png3-4★ Set Berserker
Item Instructor's Brooch.png3-4★ Set Instructor
Item Exile's Flower.png3-4★ Set The Exile

Stats

Resistances
Physical Pyro Hydro Electro Cryo Anemo Geo
50% 10% 10% 10% 10% 10% 10%

The following table describes the level scaling. Note that values may change in Co-Op, some Quests, and certain Domains (such as the Spiral Abyss). The change usually involves multiplying some of the values by a constant scale factor.

Level HP ATK DEF
1 308 76 505
5 695 127 525
10 1,215 203 550
15 2,189 321 575
20 3,575 502 600
25 5,004 686 625
30 6,657 820 650
35 8,936 987 675
40 11,953 1,225 700
45 16,057 1,525 725
50 22,023 1,889 750
55 28,576 2,239 775
60 37,208 2,661 800
65 48,917 3,142 825
70 61,539 3,673 850
75 77,003 4,188 875
80 99,274 4,726 900
85 126,832 5,140 925
90 155,821 5,709 950
95 190,800 6,549 975
100 232,932 7,387 1,000

Abilities and Attacks

Names are unofficial

  • Headbutt: Turning its body on the side, it charges up a lunge to headbutt its target, dealing Phyiscal DMG. Its core is exposed while charging but is protected while it lunges.
  • Tentacle Spin: The Scout spins its 4 tentacles dealing AoE Phyiscal DMG. Core is protected.
  • Orb Lay: The Scout quickly charges an energized orb and sets it right below itself. The orb deals Phyiscal DMG to players that come in contact and bursts after some time has passed or when walked into, dealing Phyiscal DMG over a small area. When two or more orbs are on the field, the orbs will make an energized beam that connects them, dealing Phyiscal DMG to players that come in contact. If one of the orbs burst, the beam connecting to it will disappear. During this whole attack its core is protected.
  • Discharge: Planting itself, the Scout charges up before discharging energy around itself, dealing Phyiscal DMG. Its core is protected during this attack.
  • Deactivated: After having its core hit twice while exposed, it will fall to the ground and deactivate. During this short time the Scout will not attack.

Previews

Strategy

The easiest of the Ruin Sentinels as its main job is setting up traps and blockades to stop its targets. It can only do close-ranged attacks, meaning any bow user can take them out from afar. However, when two or more Ruin Scouts are together, they go from being an easy enemy to a moderate annoyance. As the two Scouts will now always form a connection with their Orb Lay attack, one of them can headbutt you and the other can charge up its Discharge attack. It should be noted that you must not stand on high constructs when fighting them as they will just lose focus of you and return to their spawn point.

Gallery

Trivia

Other Languages

Language Official Name Literal Meaning
English Ruin Scout
Chinese
(Simplified)
遗迹侦察者
Yíjī Zhēnchá-zhě
Ruin Scout
Chinese
(Traditional)
遺蹟偵察者
Yíjī Zhēnchá-zhě
Japanese 遺跡偵察者
Korean 유적 정찰자
Yujeok Jeongchalja
Ruin Scout
Spanish Explorador de las RuinasExplorer of the Ruins
French Éclaireur des ruinesRuin Scout
Russian Руинный шпион
Thai Ruin Scout
Vietnamese Trinh Sát Di Tích
German RuinenspäherRuin Scout
Indonesian Ruin Scout
Portuguese Batedor das Ruínas

Change History

Released in Version 2.0

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