Ruin Scouts are Elite Enemies that are part of the Ruin Sentinels enemy group and the Automatons family.
Drops[]
Items[]
For Artifact and Weapon drop rates of Elite Enemies, see Loot System/Artifact Drop Distribution and Loot System/Material Drop Distribution.
Level | |||||
---|---|---|---|---|---|
90+ | 200 | 60 | 2 + 62.63% | 70.03% | 17.51% |
Energy[]
Energy Drops | ||
---|---|---|
Type | HP Threshold | Drop(s) |
Non-Elemental | 66% | Particle ×1 |
33% | Particle ×1 | |
0% | Particle ×2 |
Stats[]
RES | ||||||||
---|---|---|---|---|---|---|---|---|
50% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
Level Scaling | |||
---|---|---|---|
Level | HP | ATK | DEF |
1 | 308 | 99 | 505 |
10 | 1,215 | 264 | 550 |
20 | 3,575 | 652 | 600 |
30 | 6,657 | 1,065 | 650 |
40 | 11,953 | 1,593 | 700 |
50 | 22,023 | 2,456 | 750 |
60 | 37,208 | 3,459 | 800 |
70 | 61,539 | 4,775 | 850 |
80 | 99,274 | 6,144 | 900 |
90 | 155,821 | 7,422 | 950 |
100 | 232,932 | 9,603 | 1,000 |
104 | 261,926 | 10,370 | 1,020 |
Note that HP and ATK values may change in Co-Op Mode, some Quests, and certain Domains (including Spiral Abyss and Imaginarium Theater). For more details, see Enemy/Level Scaling § Other Multipliers.
Weak Point Location[]
- The Weak Point is only exposed during the Headbutt attack.
Abilities[]
Most ability names are unofficial.
Hover over previews to view in higher quality.
Headbutt | |
---|---|
Turning its body on the side, it charges up a lunge to headbutt its target, dealing 100% ATK as Physical DMG. Its core is exposed while charging but is protected while it lunges.
| |
Turning its body on the side, it charges up a lunge to headbutt its target, dealing 100% ATK as Physical DMG. Its core is exposed while charging but is protected while it lunges. | |
Tentacle Spin | |
The Scout spins its 4 tentacles dealing 30.7% ATK as Physical DMG. Core is protected.
| |
The Scout spins its 4 tentacles dealing 30.7% ATK as Physical DMG. Core is protected. | |
Orb Lay | |
The Scout quickly charges an energized orb and sets it right below itself. The orb deals 38.4% ATK as Physical DMG to players that come in contact. When two or more orbs are on the field, the orbs will make an energized beam that connects them, dealing 38.4% ATK as Physical DMG to players that come in contact. If one of the orbs disappears, the beam connecting to it will disappear. During this whole attack, its core is protected.
| |
The Scout quickly charges an energized orb and sets it right below itself. The orb deals 38.4% ATK as Physical DMG to players that come in contact. When two or more orbs are on the field, the orbs will make an energized beam that connects them, dealing 38.4% ATK as Physical DMG to players that come in contact. If one of the orbs disappears, the beam connecting to it will disappear. During this whole attack, its core is protected. | |
Discharge | |
Planting itself, the Scout charges up before discharging energy around itself, dealing 76.9% ATK as Physical DMG. Its core is protected during this attack.
| |
Planting itself, the Scout charges up before discharging energy around itself, dealing 76.9% ATK as Physical DMG. Its core is protected during this attack. | |
Deactivated | |
After having its core hit twice while exposed, it will fall to the ground and deactivate. During this short time the Scout will not attack.
| |
After having its core hit twice while exposed, it will fall to the ground and deactivate. During this short time the Scout will not attack. |
AI Logic[]
See also: Cooldown § Enemy Cooldowns
- An ability will only be used if they meet both of the following conditions:
- The ability is not on cooldown
- The target is within the range required by the ability
- If multiple abilities meet both conditions, one will be chosen at random.
- Global CD is shared with all nearby Ruin Sentinels.
Ability | Range Req. (m) | CD (s) | Initial CD (s) | Global CD | Action Interval (s) | Ignores Act. Int. | |
---|---|---|---|---|---|---|---|
Group | CD (s) | ||||||
Tentacle Spin | 0–4 | 12 | 3 | Ruin Sentinel Melee | 8 | 2 | ✘ |
Discharge | 0–6 | 12 | 6 | Ruin Sentinel Melee | 8 | ✘ | |
Headbutt | 2–10 | 15–18 | — | Ruin Sentinel Melee | 8 | ✔ | |
Orb Lay | 0–20 | — | — | — | ✔ |
Descriptions[]
Various bizarrely-shaped machines that have taken different forms and functions to adapt to different goals.
Legend has it that they are war machines left behind by a nation that has already been destroyed. Compared to the more common Ruin Guards, their design has greater value in the study of biomimesis. Exactly why the form and movements of certain deep-sea lifeforms are being imitated is not known. But either way, tangling with them is hardly the best idea.
Legend has it that they are war machines left behind by a nation that has already been destroyed. Compared to the more common Ruin Guards, their design has greater value in the study of biomimesis. Exactly why the form and movements of certain deep-sea lifeforms are being imitated is not known. But either way, tangling with them is hardly the best idea.
Trivia[]
- It resembles the Psy Meduzoa from Honkai Impact 3rd.
Gallery[]
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Ruin Scout | — |
Chinese (Simplified) | 遗迹侦察者 Yíjì Zhēnchá-zhě | Ruin Scout |
Chinese (Traditional) | 遺蹟偵察者 Yíjī Zhēnchá-zhě | |
Japanese | 遺跡偵察者 Iseki Teisatsusha | Ruin Scout |
Korean | 유적 정찰자 Yujeok Jeongchalja | Ruin Scout |
Spanish | Explorador de las Ruinas | Explorer of the Ruins |
French | Éclaireur des ruines | Ruin Scout |
Russian | Руинный шпион Ruinnyy shpion | Ruin Spy |
Thai | Ruin Scout | — |
Vietnamese | Trinh Sát Di Tích | Ruin Scout |
German | Ruinenspäher | Ruin Scout |
Indonesian | Ruin Scout | — |
Portuguese | Batedor das Ruínas | |
Turkish | Harabe Gözcüsü | Ruin Scout |
Italian | Ricognitore delle rovine | Ruin Scout |
Change History[]
Released in Version 2.0
Version 3.6
- Updated icon:
- ATK increased by 30%.
- DMG multipliers decreased by 3/13.
- Ruin Scout was released.
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