Genshin Impact Wiki
Genshin Impact Wiki

A giant alien war machine.
They are said to be remnants from a lost ancient nation. Apparently, the creators opted to forgo the low-performing humanoid-design in pursuit of improved combat effectiveness. They are extremely dangerous both in melee and ranged combat. Considering these mere relics possess such extraordinary power, one cannot help but wonder — what must the civilization that produced them have looked like at its height?

Ruin Hunters are Elite Enemies that are part of the Humanoid Ruin Machines enemy group and the Automatons family.

For specific locations, see the HoYoLAB Teyvat Interactive Map.


Item Mora.png ≤600 Mora
Item Chaos Device.png Lv. 1+ Chaos Device
Item Chaos Circuit.png Lv. 40+ Chaos Circuit
Item Chaos Core.png Lv. 60+ Chaos Core
Item Berserker.png3-4★ Set Berserker
Item Instructor.png3-4★ Set Instructor
Item The Exile.png3-4★ Set The Exile


Physical Pyro Hydro Electro Cryo Anemo Geo
50% 10% 10% 10% 10% 10% 10%
Level Scaling
1 438 178 505
5 985 297 525
10 1,720 475 550
15 3,063 750 575
20 5,311 1,171 600
25 6,871 1,600 625
30 8,837 1,912 650
35 12,532 2,303 675
40 16,169 2,859 700
45 21,559 3,557 725
50 29,979 4,409 750
55 36,881 5,223 775
60 50,288 6,208 800
65 59,897 7,332 825
70 78,312 8,570 850
75 89,525 9,772 875
80 111,394 11,027 900
85 122,546 11,992 925
90 146,125 13,322 950
95 166,493 15,282 975
100 220,591 17,235 1,000

Note that HP and ATK values may change in Co-Op, some Quests, and certain Domains. The change usually involves multiplying some of the values by a constant scale factor.

Abilities and Attacks

  • Blade Slash: Transforms its left arm into a blade and raises it up, then quickly slashes once in front of it, dealing 30% ATK and 50% ATK as Physical DMG.
  • Slash Combo: Transforms and raise its right arm, then attacks twice forward, followed by a spinning slash, ended by one final slash, dealing 30% ATK, 30% ATK, 20% ATK * 2, 40% ATK respectively as Physical DMG with each hit.
    • Whirling Slash: On occasions where they end Slash Combo, they have a chance to perform a far-reaching sideways spin at the end of Slash Combo, dealing heavy Physical DMG.
  • Drill Thrust: If the player roams too far, they will change their right hand to a drill and prepare to strike, after 2 seconds they will instantly charge towards the player, covering tons of distance in the process, dealing 200% ATK as Physical DMG.
  • Airborne State: If the player runs too far, is at a different elevation, or after 3 minutes have passed since entering combat, The Ruin Hunter may occasionally enter an airborne state by detaching its limbs which then serve as its propulsion, pushing all nearby players away, and becoming airborne for a while or until its core is hit. It will immediately enter this mode of attack if its current target is too high or low in elevation. While airborne, its core weak spot is exposed, and may perform one of the four following attacks:
    • Bombardment: All thrusters point skyward and fire a barrage of 8 missiles into the air which shortly after, strike the ground randomly in a grid-like fashion. These missiles each deals 50% ATK as AoE Physical DMG. This attack can be performed up to 10 times.
    • Rapid Fire: If the player roams too far, the Ruins Hunter will fire 4 quick volleys of bullets toward its target, each dealing 20% ATK as Physical DMG.
    • Focused Beam: If the player roams too far, the Ruins Hunter will shoot multiple homing missiles that each deals 10% ATK as Physical DMG on hit, then charges up for a few seconds to unleash a focused beam attack, dealing 200% ATK as AoE Pyro DMG.
    • Quad Lasers: All four thrusters face downward and quickly spin before unleashing four simultaneous laser blasts, directly below itself, dealing 100% ATK as AoE Physical DMG. After this attack is performed, it will exit Bombardment Mode and return to the ground.


Ability Logic

  • An ability will only be used if they meet all of the following conditions:
    • The ability is not on cooldown
    • The target is within the range and angle required by the ability
    • The ability has the highest priority out of all that meet the previous 2 conditions
      • A lower priority number indicates a higher priority.
      • If multiple abilities share the highest priority, one will be chosen at random.
State Ability Range Req. (m) Priority CD (s) Initial CD (s) Shared CD (s) Action Interval (s) Triggers Act. Int. Ignores Act. Int.
Normal Enter Airborne State (Close) 0–30 3 30 120 30 3
Enter Airborne State (Far) 30–50 2 30
Blade Slash (Close) 0–4 5 3 3
Blade Slash (Far) 4–7.5 5 3
Slash Combo (Close) 0–7.5 5 15 15 3
Slash Combo (Far) 7.5–12.5 5 7.5 15
Drill Thrust (Close) 7.5–12.5 5 10 30 3
Drill Thrust (Far) 12.5–20 5 5 30
Airborne Rapid Fire + Focused Beam 25–50 5
Quad Lasers 0–7.5 1 5 30
Bombardment (Close) 0–25 3 1–4
Bombardment (Far) 25–50 2 5–15


Ruin Hunter locations can be pinpointed on the map by using the Adventurer Handbook.


Ruin Hunters are significantly faster and pack a stronger punch compared to Ruin Guards. To make up for this, they possess lower physical resistance, but it is still recommended to use elemental attacks against them. Note that while they are hovering on the ground, they cannot be disabled at all.

If too much time has passed or the player is at a higher elevation than it on ground level, the Ruin Hunter will enter Bombardment mode. This includes being airborne (e.g. Venti's held Skyward Sonnet), gliding, climbing, or being on drastically higher ground (or a Geo Construct). In this state, the Ruin Hunter's eye will glow brightly, turning it into a weak spot. Because it flies up even higher in this state, Bow and Catalyst users are the only ones capable of damaging it. The Ruin Hunter remains in this state unless struck in the eye or it uses its Quad Lasers attack, the latter signifying the end of Bombardment Mode.

Only one successful strike on the glowing eye is needed to bring it crashing down - a follow-up hit is not required as with the Ruin Guards. The Ruin Hunter will be disabled in a manner similar to Ruin Guards, but no protective rune appears after it recovers, meaning that Bombardment Mode can be abused to greatly weaken its offense.

When the Ruin Hunter is preparing to use its move Blade Slash, be aware that it only strikes at the last moment because it is aiming for a target, which means it can be dashed through easily. Drill Slash is particularly dangerous and must be dodged as it deals very high, if not outright fatal damage.

Ruin Hunters can be Frozen, so permafreeze teams that can repeatedly apply Frozen can be very effective.


  • Ruin Hunters sometimes go by names like Fo-62012, beginning with the prefix Fo and ending in a numeric code. This is demonstrated in certain boss fights like the ones in the quest "Where is the Unseen Razor?".
    • Possible names include Fo-11226, Fo-11711, Fo-12062, Fo-14258, Fo-19101, Fo-20118, Fo-21226, Fo-22019, Fo-23232, Fo-24742, Fo-31124, Fo-33007, Fo-36108, Fo-38518, Fo-41125, Fo-44232, Fo-49101, Fo-54221, Fo-62012, Fo-66931, Fo-69320, Fo-74931, Fo-78469, Fo-89128, Fo-89211, Fo-92681, Fo-93777, Fo-94553, Fo-98435, and Fo-99411.
  • Like Ruin Guards, Ruin Hunters can also appear as harmless scenery, although these are significantly smaller in size.
  • It is the only ruin machine that can deal elemental damage.


Video Guides

How to Easily Beat the Ruin Hunter

Other Languages

LanguageOfficial NameLiteral Meaning
EnglishRuin Hunter
Yíjì Lièzhě
Ruin Hunter
Yíjī Lièzhě
Iseki Hantaa
Ruin Hunter
Korean유적 헌터
Yujeok Heonteo
Ruin Hunter
SpanishCazador de las RuinasHunter of the Ruins
FrenchChasseur des ruinesRuin Hunter
RussianРуинный охотник
Ruinnyy okhotnik
ThaiRuin Hunter
VietnameseThợ Săn Di TíchRuin Hunter
GermanRuinenjägerRuin Hunter
IndonesianRuin Hunter
PortugueseCaçador das RuínasHunter of the Ruins

Change History

Released in Version 1.0
Version 1.5
  • Fixed an issue in languages other than Simplified Chinese whereby the description for the Ruin Hunter entry in the Archive is missing.

Version 1.0

  • Ruin Hunters were released.