In "Trick Shots, Tricky Lights," defeat opponents that endlessly appear within the time limit to score points. Once the challenge is over, medals will be distributed based on your score. Adjust your lineup according to the Special Lighting before starting the challenge.
Defeating enemies during the challenge will accumulate progress toward Special Lighting. Once ready, use it at the right time to receive a temporary yet powerful combat buff. Use these effects well to complete the challenge efficiently.
Difficulties[]
Difficulty
Score Multiplier
Enemy Level
Simple Scene
×1
40
Standard Scene
×2
70
Complex Scene
×4
90
Challenge Rewards[]
Objective
Rewards
Bronze
Score 1000 points
30
50
80
3
Silver
Score 2000 points
30
50
4
Gold
Score 4000 points
20
30
6
Platinum
Score 10000 points
Stages[]
A Stormy Encounter on a Stormier Night[]
"A sudden squall is the ideal indicator of imminent conflict, and is the perfect prelude for this picture." The props crew has already set up the scene and the props, and is quietly waiting for the first shot to be filmed...
Biting Glacial Ray — For 12s after using, unleash a Hydro shockwave centered around your active character every 4s. Opponents hit will be dealt Hydro DMG. All Cryo DMG dealt by party members will be increased by 60%.
Trial Characters
Lv. 80
Lv. 80
A Furious Clash of Rage[]
"Not enough! Not enough conflict! What I want is rage, such rage as though it is on the verge of exploding!" At Melies' instructions, the cameraman has switched to monochrome. Perhaps only such a stylized scene can meet the stringent requirements of this director "overflowing with talent"...
Sharp Silhouette Ray — For 12s after using, unleash a shockwave at the location of opponents hit by your active character's Normal Attacks, dealing True DMG to nearby opponents. 1 such shockwave can be released every 1s.
Trial Characters
Lv. 80
Lv. 80
Attack of the Out-of-Position False Images[]
"Excellent! Let's go deeper!" A plethora of disorderly lighting effects are quietly pushing the story towards its climax, but it isn't easy to execute a combat performance in such conditions...
Distorted Dazzling Ray — For 12s after using, the Elemental Burst DMG of all characters in the party is increased by 80%. When characters have less than 70% Elemental Energy, their Energy Recharge is increased by 50%.
Trial Characters
Lv. 80
Lv. 80
Termination in Twilight Most Terrible[]
"This is the final action scene. Everyone, give it your best!" The stage for the final battle is set, and the Kameras are ready to roll. The most unique scene in this experimental film is about to be wrapped up!
Focused Arc Ray — For 12s after using, when a character obtains an Elemental Shard created by the Crystallize reaction, all Geo DMG dealt by characters in the party will be increased by 30%. This effect lasts for 6s and may stack up to 6 times.