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This page contains information about a past event that may or may not return in a future version.
The "Genius Inventor" of the Gardes has created a new kind of remote cannon. In order to test its combat effectiveness, they are looking for professionals to participate in firing experiments...
Rolling Crossfire is an Event in Version 4.5.
Event Details[]
Duration[]
- 2024/04/01 10:00 - 2024/04/11 03:59
Requirements[]
- Adventure Rank 20 or above
- Complete Archon Quest Prologue: Act III "Song of the Dragon and Freedom"
Summary[]
- During the event, control the turret remotely and defeat as many of the endless hordes of Slimes that show up as possible. Reach specific score milestones to obtain Primogems, Hero's Wit, Weapon Ascension Materials, and other rewards.
- A new stage will unlock each day for the first five days after the event starts. Score a certain number of points in the previous stage to open the following one.
Tutorial[]

In Rolling Crossfire challenges, you must use the remote-controlled cannon to fire at Slimes. The more Slimes you defeat within the time limit, the higher your test score will be.
Large Slimes are harder to defeat, but award more points once felled.
Large Slimes are harder to defeat, but award more points once felled.

The cannon will face along the axis linking your character and the cannon. You can adjust the turret's aim by moving your character.

Press the "Fire" button to control the cannon remotely, causing it to fire the shell currently loaded in the direction it is aiming. After firing, the cannon will immediately load one of the three random elemental shell types: Electro, Pyro, or Cryo. Look at the color of the aiming guide line to see which type of shell has been loaded.

After elemental shells hit different Slimes, they will deal the corresponding Elemental DMG and trigger special effects.
Operation Overload: Causes an explosion, sending nearby opponents flying.
Frigid Frost: Deals Cryo and Physical DMG over a wide area, decreasing All Elemental RES for opponents in the area.
Aggressive Ablation: Greatly enhances this attack, increasing its AoE and dealing additional Physical DMG.
Hitting Slimes of the same Elemental Type as the shell will have no effect due to immunity.
Operation Overload: Causes an explosion, sending nearby opponents flying.
Frigid Frost: Deals Cryo and Physical DMG over a wide area, decreasing All Elemental RES for opponents in the area.
Aggressive Ablation: Greatly enhances this attack, increasing its AoE and dealing additional Physical DMG.
Hitting Slimes of the same Elemental Type as the shell will have no effect due to immunity.
- Standard Testing Details
- Stress Testing Details
- Limit Testing Details

Limit Tests are time-limited tests in which the remaining test progress will continuously tick down, with the challenge ending once the test progress hits zero.
Use the turret to defeat slimes, receiving test time rewards and increasing your test progress.
After the test begins, the test difficulty will increase at intervals, which will increase both the rate at which test progress declines and the score multiplier for defeating slimes.
Use the turret to defeat slimes, receiving test time rewards and increasing your test progress.
After the test begins, the test difficulty will increase at intervals, which will increase both the rate at which test progress declines and the score multiplier for defeating slimes.
- Operation Overload
- Frigid Frost
- Aggressive Ablation
Stages[]
I - Standard Testing: First Round[]

Unlocks 2024-04-01 10:00
- Testing Rewards
Objective | Rewards |
---|---|
Score 1,000 test points | |
Score 2,000 test points | |
Score 3,000 test points |
- Mechanical Device Preview
Device | Description | |
---|---|---|
![]() |
Unending Firepower | After Unending Firepower is struck by any shell, the turret will switch to continuously firing special shells which deal Physical DMG to opponents. This switch lasts 6s. If this device is not hit within a certain period of time, it will disappear. |
II - Stress Testing: First Round[]

Unlocks 2024-04-02 04:00
- Testing Rewards
Objective | Rewards |
---|---|
Score 2,000 test points | |
Score 3,000 test points | |
Score 4,000 test points |
- Mechanical Device Preview
Device | Description | |
---|---|---|
![]() |
Loaded Field | After Loaded Field is struck by any shell, it will create a hazardous zone that continuously pulls nearby Slimes in and deals Physical DMG to them. If this device is not hit within a certain period of time, it will disappear. |
![]() |
Unending Firepower | After Unending Firepower is struck by any shell, the turret will switch to continuously firing special shells which deal Physical DMG to opponents. This switch lasts 6s. If this device is not hit within a certain period of time, it will disappear. |
III - Standard Testing: Second Round[]

Unlocks 2024-04-03 04:00
- Testing Rewards
Objective | Rewards |
---|---|
Score 2,000 test points | |
Score 3,000 test points | |
Score 4,000 test points |
- Mechanical Device Preview
Device | Description | |
---|---|---|
![]() |
Solid Strike | Solid Strikes are divided into Electro, Pyro, and Cryo types. After a Solid Strike is hit by any shell, it will immediately defeat all Slimes of that same Elemental Type on the field. If this device is not hit within a certain period of time, it will disappear. |
![]() |
Simulated Obstacle | Piercing Shells can destroy this device. This device can stop all shells other than Piercing Shells. |
![]() |
Unending Firepower | After Unending Firepower is struck by any shell, the turret will switch to continuously firing special shells which deal Physical DMG to opponents. This switch lasts 6s. If this device is not hit within a certain period of time, it will disappear. |
IV - Stress Testing: Second Round[]

Unlocks 2024-04-04 04:00
- Testing Rewards
Objective | Rewards |
---|---|
Score 2,000 test points | |
Score 3,000 test points | |
Score 4,000 test points |
- Mechanical Device Preview
Device | Description | |
---|---|---|
![]() |
Solid Strike | Solid Strikes are divided into Electro, Pyro, and Cryo types. After a Solid Strike is hit by any shell, it will immediately defeat all Slimes of that same Elemental Type on the field. If this device is not hit within a certain period of time, it will disappear. |
![]() |
Loaded Field | After Loaded Field is struck by any shell, it will create a hazardous zone that continuously pulls nearby Slimes in and deals Physical DMG to them. If this device is not hit within a certain period of time, it will disappear. |
![]() |
Unending Firepower | After Unending Firepower is struck by any shell, the turret will switch to continuously firing special shells which deal Physical DMG to opponents. This switch lasts 6s. If this device is not hit within a certain period of time, it will disappear. |
V - Limit Testing[]

Unlocks 2024-04-05 04:00
- Testing Rewards
Objective | Rewards |
---|---|
Score 2,000 test points | |
Score 4,000 test points | |
Score 6,000 test points |
- Mechanical Device Preview
Device | Description | |
---|---|---|
![]() |
Solid Strike | Solid Strikes are divided into Electro, Pyro, and Cryo types. After a Solid Strike is hit by any shell, it will immediately defeat all Slimes of that same Elemental Type on the field. If this device is not hit within a certain period of time, it will disappear. |
![]() |
Simulated Obstacle | Piercing Shells can destroy this device. This device can stop all shells other than Piercing Shells. |
![]() |
Loaded Field | After Loaded Field is struck by any shell, it will create a hazardous zone that continuously pulls nearby Slimes in and deals Physical DMG to them. If this device is not hit within a certain period of time, it will disappear. |
![]() |
Unending Firepower | After Unending Firepower is struck by any shell, the turret will switch to continuously firing special shells which deal Physical DMG to opponents. This switch lasts 6s. If this device is not hit within a certain period of time, it will disappear. |
Battle Pass Missions[]
This event added additional "This BP Period" Battle Pass missions to the Arcane Amassing Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.
Missions | ![]() ![]() |
---|---|
[Event] Reach 2,000 test points in the 5th stage of the "Rolling Crossfire" event | 1,500 |
Total Rewards[]



Soundtracks[]
No. | Soundtrack Name | Album | Played In |
---|---|---|---|
04 | Flanerie sur le marche | The Shimmering Voyage Vol. 3 | Sojourns of the Barking Fox, Rolling Crossfire Locations |
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Rolling Crossfire | — |
Chinese (Simplified) | 圆圆滚滚交叉火力 Yuányuán Gǔngǔn Jiāochā Huǒlì | Roly-Poly Crossfire |
Chinese (Traditional) | 圓圓滾滾交叉火力 Yuányuán Gǔngǔn Jiāochā Huǒlì | |
Japanese | ポヨコロ・クロスファイア Poyokoro Kurosufaia | Bouncy-Rolly Crossfire |
Korean | 둥글뒹굴 집중포격 Dunggeuldwinggul Jipjungpogyeok | |
Spanish | ¡Bota, bota, fuego, explota! | Bounce, Bounce, Fire, Explode![• 1] |
French | Feux croisés tournoyants | Spinning Crossfire |
Russian | Вихрь перекрёстного огня Vikhr' perekryostnogo ognya | Vortex of Crossfire |
Thai | Crossfire กลมกลิ้ง | |
Vietnamese | Hỏa Lực Lăn Tròn | |
German | Kugelrundes Kreuzfeuer | Spherical Crossfire |
Indonesian | Baku Tembak Bergulir | Rolling Crossfire |
Portuguese | Fogo Cruzado Rechonchudo | |
Turkish | Ateş Hattında Yuvarlanma | |
Italian | Fuoco incrociato roteante |
- ↑ Spanish: This references a Spanish language playground taunt.
Change History[]
Released in Version 4.5