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This page contains information about a past event that may or may not return in a future version.

The "Genius Inventor" of the Gardes has created a new kind of remote cannon. In order to test its combat effectiveness, they are looking for professionals to participate in firing experiments...

Rolling Crossfire is an Event in Version 4.5.

Event Details[]

Duration[]

  • 2024/04/01 10:00 - 2024/04/11 03:59

Requirements[]

Summary[]

  • During the event, control the turret remotely and defeat as many of the endless hordes of Slimes that show up as possible. Reach specific score milestones to obtain Primogems, Hero's Wit, Weapon Ascension Materials, and other rewards.
  • A new stage will unlock each day for the first five days after the event starts. Score a certain number of points in the previous stage to open the following one.

Tutorial[]

In Rolling Crossfire challenges, you must use the remote-controlled cannon to fire at Slimes. The more Slimes you defeat within the time limit, the higher your test score will be.
Large Slimes are harder to defeat, but award more points once felled.

The cannon will face along the axis linking your character and the cannon. You can adjust the turret's aim by moving your character.

Press the "Fire" button to control the cannon remotely, causing it to fire the shell currently loaded in the direction it is aiming. After firing, the cannon will immediately load one of the three random elemental shell types: Electro, Pyro, or Cryo. Look at the color of the aiming guide line to see which type of shell has been loaded.

After elemental shells hit different Slimes, they will deal the corresponding Elemental DMG and trigger special effects.
Operation Overload: Causes an explosion, sending nearby opponents flying.
Frigid Frost: Deals Cryo and Physical DMG over a wide area, decreasing All Elemental RES for opponents in the area.
Aggressive Ablation: Greatly enhances this attack, increasing its AoE and dealing additional Physical DMG.
Hitting Slimes of the same Elemental Type as the shell will have no effect due to immunity.

The turret will charge up over time. Once it has accumulated enough energy, you can approach the turret and consume the energy to fire off a powerful Piercing Shell.
The turret can store energy for up to 2 such Piercing Shells.
Standard Testing Details
Standard Tests are time-limited challenges. In such tests, Slimes will not move. You can also use special equipment that will appear on the field as you operate the turret to defeat more Slimes.
Stress Testing Details
Stress Tests are time-limited challenges. During such tests, Slimes will constantly move toward a withdrawal line. Once a Slime reaches the withdrawal line, it will immediately retreat and not add to your test score.
Seize the moment and defeat as many of them as possible before they withdraw!
Limit Testing Details
Limit Tests are time-limited tests in which the remaining test progress will continuously tick down, with the challenge ending once the test progress hits zero.
Use the turret to defeat slimes, receiving test time rewards and increasing your test progress.
After the test begins, the test difficulty will increase at intervals, which will increase both the rate at which test progress declines and the score multiplier for defeating slimes.
Operation Overload
Operation Overload: Causes an explosion that sends nearby opponents flying.
Knock Slimes out of bounds from the field to defeat them quickly.
Frigid Frost
Frigid Frost: Deals Cryo and Physical DMG to opponents in an AoE and decreases these opponents' All Elemental RES.
Aggressive Ablation
Aggressive Ablation: greatly enhances this attack, increasing its AoE and dealing additional Physical DMG.

Stages[]

I - Standard Testing: First Round[]

Rolling Crossfire Stage 1

Unlocks 2024-04-01 10:00

Testing Rewards
Objective Rewards
Score 1,000 test points
Primogem 80
Chapter of an Ancient Chord 6
Score 2,000 test points
Mora 20,000
Hero's Wit 3
Score 3,000 test points
Mora 20,000
Mystic Enhancement Ore 4
Mechanical Device Preview
Device Description
Unending Firepower After Unending Firepower is struck by any shell, the turret will switch to continuously firing special shells which deal Physical DMG to opponents. This switch lasts 6s.
If this device is not hit within a certain period of time, it will disappear.

II - Stress Testing: First Round[]

Rolling Crossfire Stage 2

Unlocks 2024-04-02 04:00

Testing Rewards
Objective Rewards
Score 2,000 test points
Primogem 80
Sanctifying Unction 6
Score 3,000 test points
Mora 20,000
Hero's Wit 3
Score 4,000 test points
Mora 20,000
Mystic Enhancement Ore 4
Mechanical Device Preview
Device Description
Loaded Field After Loaded Field is struck by any shell, it will create a hazardous zone that continuously pulls nearby Slimes in and deals Physical DMG to them.
If this device is not hit within a certain period of time, it will disappear.
Unending Firepower After Unending Firepower is struck by any shell, the turret will switch to continuously firing special shells which deal Physical DMG to opponents. This switch lasts 6s.
If this device is not hit within a certain period of time, it will disappear.

III - Standard Testing: Second Round[]

Rolling Crossfire Stage 3

Unlocks 2024-04-03 04:00

Testing Rewards
Objective Rewards
Score 2,000 test points
Primogem 80
Sublimation of Pure Sacred Dewdrop 6
Score 3,000 test points
Mora 20,000
Hero's Wit 3
Score 4,000 test points
Mora 20,000
Mystic Enhancement Ore 4
Mechanical Device Preview
Device Description
Solid Strike Solid Strikes are divided into Electro, Pyro, and Cryo types. After a Solid Strike is hit by any shell, it will immediately defeat all Slimes of that same Elemental Type on the field.
If this device is not hit within a certain period of time, it will disappear.
Simulated Obstacle Piercing Shells can destroy this device. This device can stop all shells other than Piercing Shells.
Unending Firepower After Unending Firepower is struck by any shell, the turret will switch to continuously firing special shells which deal Physical DMG to opponents. This switch lasts 6s.
If this device is not hit within a certain period of time, it will disappear.

IV - Stress Testing: Second Round[]

Rolling Crossfire Stage 4

Unlocks 2024-04-04 04:00

Testing Rewards
Objective Rewards
Score 2,000 test points
Primogem 80
Sanctifying Unction 6
Score 3,000 test points
Mora 20,000
Hero's Wit 3
Score 4,000 test points
Mora 20,000
Mystic Enhancement Ore 4
Mechanical Device Preview
Device Description
Solid Strike Solid Strikes are divided into Electro, Pyro, and Cryo types. After a Solid Strike is hit by any shell, it will immediately defeat all Slimes of that same Elemental Type on the field.
If this device is not hit within a certain period of time, it will disappear.
Loaded Field After Loaded Field is struck by any shell, it will create a hazardous zone that continuously pulls nearby Slimes in and deals Physical DMG to them.
If this device is not hit within a certain period of time, it will disappear.
Unending Firepower After Unending Firepower is struck by any shell, the turret will switch to continuously firing special shells which deal Physical DMG to opponents. This switch lasts 6s.
If this device is not hit within a certain period of time, it will disappear.

V - Limit Testing[]

Rolling Crossfire Stage 5

Unlocks 2024-04-05 04:00

Testing Rewards
Objective Rewards
Score 2,000 test points
Primogem 80
Wine Goblet of the Pristine Sea 6
Score 4,000 test points
Mora 20,000
Hero's Wit 3
Score 6,000 test points
Mora 20,000
Mystic Enhancement Ore 4
Mechanical Device Preview
Device Description
Solid Strike Solid Strikes are divided into Electro, Pyro, and Cryo types. After a Solid Strike is hit by any shell, it will immediately defeat all Slimes of that same Elemental Type on the field.
If this device is not hit within a certain period of time, it will disappear.
Simulated Obstacle Piercing Shells can destroy this device. This device can stop all shells other than Piercing Shells.
Loaded Field After Loaded Field is struck by any shell, it will create a hazardous zone that continuously pulls nearby Slimes in and deals Physical DMG to them.
If this device is not hit within a certain period of time, it will disappear.
Unending Firepower After Unending Firepower is struck by any shell, the turret will switch to continuously firing special shells which deal Physical DMG to opponents. This switch lasts 6s.
If this device is not hit within a certain period of time, it will disappear.

Battle Pass Missions[]

This event added additional "This BP Period" Battle Pass missions to the Arcane Amassing Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.

MissionsBattle Pass EXP BP EXP
[Event] Reach 2,000 test points in the 5th stage of the "Rolling Crossfire" event1,500

Total Rewards[]

Mora 250,000 Mora

Soundtracks[]

No.Soundtrack NameAlbumPlayed In
04Flanerie sur le marcheThe Shimmering Voyage Vol. 3Sojourns of the Barking Fox, Rolling Crossfire
Locations

Other Languages[]

LanguageOfficial NameLiteral Meaning
EnglishRolling Crossfire
Chinese
(Simplified)
圆圆滚滚交叉火力
Yuányuán Gǔngǔn Jiāochā Huǒlì
Roly-Poly Crossfire
Chinese
(Traditional)
圓圓滾滾交叉火力
Yuányuán Gǔngǔn Jiāochā Huǒlì
Japaneseポヨコロ・クロスファイア
Poyokoro Kurosufaia
Bouncy-Rolly Crossfire
Korean둥글뒹굴 집중포격
Dunggeuldwinggul Jipjungpogyeok
Spanish¡Bota, bota, fuego, explota!Bounce, Bounce, Fire, Explode![• 1]
FrenchFeux croisés tournoyantsSpinning Crossfire
RussianВихрь перекрёстного огня
Vikhr' perekryostnogo ognya
Vortex of Crossfire
ThaiCrossfire กลมกลิ้ง
VietnameseHỏa Lực Lăn Tròn
GermanKugelrundes KreuzfeuerSpherical Crossfire
IndonesianBaku Tembak BergulirRolling Crossfire
PortugueseFogo Cruzado Rechonchudo
TurkishAteş Hattında Yuvarlanma
ItalianFuoco incrociato roteante
  1. Spanish: This references a Spanish language playground taunt.

Change History[]

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