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EventStory
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One day, you and Paimon receive an enthusiastic invitation from Mualani to attend a new "music party' at the People of the Springs...

Rhythm Ball Meztli is an Event in Version 5.5.

Event Details[]

Duration[]

  • 2025/04/28 10:00 - 2025/05/06 03:59

Requirements[]

Summary[]

  • In this gameplay, Travelers must move their paddle to return incoming balls and break bricks. Achieve higher scores within the time limit or defeat Rhythm Bosses as quickly as possible to earn resources and rewards.
  • From the first day of the event, a new stage will unlock every day. A total of six stages will be unlocked.
  • Traveler needs to control the bar to return incoming balls and break various bricks.
  • By using the Elemental Type of your character, you can imbue the bar with the corresponding element, altering the ball's Elemental Type to trigger reactions to clear challenges more effectively.
  • Achieve higher scores within the time limit or defeat Rhythm Bosses as quickly as possible to earn resources and rewards.

Tutorial[]

Rhythm Ball: Rules
While playing Rhythm Ball, the player must actively serve their ball, and propel the Pinball forward.
The Pinball will rebound upon colliding with the bar. If the collision occurs while the bar is moving, the rebound vector of the ball will also change.
The more efficiently you destroy bricks during a stage, the more points you will gain when the stage ends.

Based on the Elemental Type possessed by the character controlling the bar, the bar will be infused with the corresponding element and apply the same element to the Pinball.
During Rhythm Ball, when there are Pyro, Hydro, Cryo, Electro, or Anemo Characters on the field, they will apply their corresponding element to the bar.
Detailed Elemental reaction rules can be found in the event menu.

Reserve balls have a limit during challenges. Once the last Pinball shoots past the lower boundary, it will be considered lost, and will permanently reduce the number of balls in your reserve.
When reserve balls are at zero, you will fail the challenge.

Bass Bricks will appear in the stage at intervals. Destroy them to gain the buff effects for this stage.
After gaining the buff that increases the number of Pinballs, up to 3 Pinballs can exist on the field at a time.

When there are less than a requisite amount of bricks on the field, the bar will fire a flurry of fireworks forward. Should any of these fireworks hit a brick, they will inflict DMG. You can use this method to destroy bricks that are hard to hit.
Rhythm Ball: Detonatorball
After a Pinball triggers an Overloaded reaction with the bar, it will gain the Detonate effect: Upon hitting a brick, a blast that deals AoE DMG to surrounding bricks will occur.
Rhythm Ball: Freezeball
After a Pinball triggers a Frozen reaction with the bar, it will temporarily halt in place on the bar, though the bar will still be able to move. After the Frozen duration elapses, the Pinball will automatically shoot forward. Alternatively, it can also be preemptively propelled by active choice.
Rhythm Ball: Surgeball
After a Pinball hits the bar and causes an Electro-Charged reaction, the Surge effect will be applied, unleashing lightning from the struck brick that randomly deals DMG within a fixed AoE to surrounding bricks.
Rhythm Ball: Dissipate
When a Pinball hits a brick and causes a Swirl reaction, the Dissipate effect will be triggered, applying the Element within a fixed AoE to surrounding bricks. When these bricks come into contact with other Elements, they will perform the relevant reactions.
Rhythm Ball: Detonate
When a Pinball hits a brick and causes an Overloaded reaction, the Detonate effect will be triggered, unleashing a blast that deals AoE DMG to surrounding bricks.
Rhythm Ball: Coagulating
When a Pinball hits a brick and triggers the Frozen reaction, it will unleash the Coagulating effect: Causes all bricks of the same type that are connected to the struck brick to be frozen. Should the Pinball strike a frozen brick again, it will immediately shatter that brick along with all other frozen bricks connected to it.
Rhythm Ball: Surge
After a Pinball hits a brick and causes an Electro-Charged reaction, the Surge effect will be triggered, unleashing lightning from the struck brick's position that randomly deals DMG within a fixed AoE to surrounding bricks.
Rhythm Ball: Pierce
When a Pinball hits a brick and causes the Superconduct reaction, the Pierce effect will be inflicted: Hit bricks no longer cause reflections. Instead, the ball will continue moving forward, punching through all bricks in its path. The effect ends when the Pinball strikes the boundary.
Rhythm Ball: Steaming
After a Pinball hits a brick and causes the Vaporize reaction, the Steaming effect will be triggered, dealing higher DMG to the struck brick.
Rhythm Ball: Liquefy
After a Pinball hits a brick and causes the Melt reaction, the Liquefy effect will be triggered, dealing higher DMG to the struck brick.
Rhythm Boss I
The Rhythm Boss "Dopey Floaty Freebird" will summon multiple Electro bricks onto the field. Perhaps you can take advantage by causing your Pinballs to bounce between your opponent and these Electro bricks, or use Elemental Reactions to trigger an effect and deal DMG...
Defeat the Rhythm Boss to win the challenge stage!
Rhythm Boss II
The Rhythm Boss "Searing Lavabird" will protect itself with a ring of bricks. Use the buff effects gained by destroying Bass Bricks to obtain enhanced fireworks so you can quickly take out the surrounding bricks and deal DMG.
Defeat the Rhythm Boss to win the challenge stage!
Rhythm Boss III
The Rhythm Boss "Blazing Beat Lavabird" has multiple Lava Deflectors behind it. When your Pinballs hit these, they will split into multiple balls and bounce back. As the Rhythm Boss's HP decreases, Pinballs will split into even more balls.
Defeat the Rhythm Boss to win the challenge stage!

Location[]

Stages[]

I — Performance: Ascending Scales[]

Unlocks 2025-04-28 10:00

Combat Strategy

  • Break Bass Bricks to gain an additional Pinball
  • Use the Dissipate effect from Swirl reactions and the Detonate effect from Overloaded reactions to break bricks more effectively
Required Elements

AnemoPyroElectro

Trial Characters
Yumemizuki MizukiAnemo Lv. 80
MavuikaPyro Lv. 80
OroronElectro Lv. 80
Rewards
Objective Rewards
Complete the challenge and achieve a score of 1,000
Primogem 40
Guide to Contention 3
Complete the challenge and achieve a score of 2,000
Primogem 30
Mora 20,000
Complete the challenge and achieve a score of 3,000
Hero's Wit 2
Mystic Enhancement Ore 4

II — Chords That Hit Like a Wall of Sound[]

Unlocks 2025-04-29 04:00

Combat Strategy

  • Break Bass Bricks to gain an additional Pinball, and gain a protective wall effect
  • Use Electro-Charged and Swirl reactions on the Electro bricks surrounding the Rhythm Boss to trigger their corresponding destructive effects and deal DMG quickly!
Required Elements

AnemoHydroElectro

Trial Characters
Yumemizuki MizukiAnemo Lv. 80
MualaniHydro Lv. 80
OroronElectro Lv. 80
Rewards
Objective Rewards
Complete the challenge and achieve a score of 1,000
Primogem 40
Guide to Kindling 3
Complete the challenge and achieve a score of 2,000
Primogem 30
Mora 20,000
Complete the challenge and achieve a score of 3,000
Hero's Wit 2
Mystic Enhancement Ore 4

III — Arpeggios That Swell Like a Surging Tide[]

Unlocks 2025-04-30 04:00

Combat Strategy

  • Break Bass Bricks to widen your bar
  • Use Cryo to freeze connected Hydro bricks with the Coagulating effect, or use the Pierce effect to deal with Electro bricks in your path!
Required Elements

CryoElectro

Trial Characters
OroronElectro Lv. 80
CitlaliCryo Lv. 80
Rewards
Objective Rewards
Complete the challenge and achieve a score of 1,000
Primogem 40
Guide to Conflict 3
Complete the challenge and achieve a score of 2,000
Primogem 30
Mora 20,000
Complete the challenge and achieve a score of 3,000
Hero's Wit 2
Mystic Enhancement Ore 4

IV — Conflagrated Melody: Multiple Strikes[]

Unlocks 2025-05-01 04:00

Combat Strategy

  • Break Bass Bricks to widen your bar
  • Use Overloaded and Swirl reactions on the Pyro bricks surrounding the Rhythm Boss to trigger their corresponding destructive effects and deal DMG quickly!
Required Elements

PyroElectro

Trial Characters
MavuikaPyro Lv. 80
OroronElectro Lv. 80
Rewards
Objective Rewards
Complete the challenge and achieve a score of 1,000
Primogem 40
Guide to Contention 3
Complete the challenge and achieve a score of 2,000
Primogem 30
Mora 20,000
Complete the challenge and achieve a score of 3,000
Hero's Wit 2
Mystic Enhancement Ore 4

V — The Syncopated Magic of Swing[]

Unlocks 2025-05-02 04:00

Combat Strategy

  • Break Bass Bricks to gain an additional Pinball
  • Use Swirl and Electro-Charged reactions and trigger their corresponding destructive effects to break bricks more effectively
Required Elements

AnemoHydro

Trial Characters
Yumemizuki MizukiAnemo Lv. 80
MualaniHydro Lv. 80
Rewards
Objective Rewards
Complete the challenge and achieve a score of 1,000
Primogem 40
Guide to Kindling 3
Complete the challenge and achieve a score of 2,000
Primogem 30
Mora 20,000
Complete the challenge and achieve a score of 3,000
Hero's Wit 2
Mystic Enhancement Ore 4

VI — Passioned Polyphony and Irregular Beats[]

Unlocks 2025-05-03 04:00

Combat Strategy

  • Break Bass Bricks to widen your bar
  • Use Overloaded and Electro-Charged reactions on the various elemental bricks surrounding the Rhythm Boss to trigger their corresponding destructive effects and deal DMG quickly!
  • The Lava Deflectors behind the Rhythm Boss can split your Pinball into multiple balls
Required Elements

ElectroHydro

Trial Characters
MualaniHydro Lv. 80
OroronElectro Lv. 80
Rewards
Objective Rewards
Complete the challenge and achieve a score of 1,000
Primogem 40
Guide to Conflict 3
Complete the challenge and achieve a score of 2,000
Primogem 30
Mora 20,000
Complete the challenge and achieve a score of 3,000
Hero's Wit 2
Mystic Enhancement Ore 4

Match Dialogue[]

One of the following voice-overs from Yumemizuki Mizuki, Mualani and Xilonen play when breaking a Bass Brick:

Battle Pass Missions[]

This event added additional "This BP Period" Battle Pass missions to the Floral Odyssey Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.

MissionsBattle Pass EXP BP EXP
[Event] Reach a score of 2000 in the "Passioned Polyphony and Irregular Beats" challenge during the "Rhythm Ball Meztli" event1,500

Total Rewards[]

Mora 160,000 Mora

Soundtracks[]

No.Soundtrack NameAlbumPlayed In
07Triumph of MirthThe Shimmering Voyage Vol. 3Spino Blaster, Dance of Flashing Thought, Bing-Bang Finchball, Spino Doubleblaster, Gratifying Gathering, Mondstadt Tourism Revitalization Project (pre-registration interface), Rhythm Ball Meztli (stages II, IV, and VI)
Locations
08Cheerful MarchThe Shimmering Voyage Vol. 3Spino Blaster, Bing-Bang Finchball, Dance Dance Resolution (I: Precise Rhythm), Dodoco's Bomb-Tastic Adventure, Xtreme Drive, Spino Doubleblaster, Bing-Bang Finchball 2024-08-06, Conch Reminiscences, Rhythm Ball Meztli (stages I, III, and V)
Locations, Quests
10Chirping With GleeThe Shimmering Voyage Vol. 3Spino Blaster, Dance of Flashing Thought, Bing-Bang Finchball, Spino Doubleblaster, Bing-Bang Finchball 2024-08-06, Rhythm Ball Meztli (stages I, III, and V)
Locations, Quests

Other Languages[]

LanguageOfficial NameLiteral Meaning
EnglishRhythm Ball Meztli
Chinese
(Simplified)
节拍撞球・梅兹特利篇
Chinese
(Traditional)
節拍撞球・梅茲特利篇
Japaneseビートボール・メツトリ編
Biitobooru Metsutori Hen
Beatball Meztli Edition
Korean리듬 공・메즈틀리편
Rideum Gong - Mejeuteullipyeon
Rhythm Ball - Meztli Edition
SpanishRítbol: MeztliRhythmball: Meztli
FrenchBalles en rythme : MeztlisBalls in Rhythm: Meztli
RussianМяч под ритмы: Мецтли
Myach pod ritmy: Metstli
Rhythm Ball: Meztli
Thaiตีบอลตามจังหวะ Meztli
VietnameseBóng Nhịp Điệu Meztli
GermanRhythmische Balljagd – MeztliRhythmic Ball Hunt - Meztli
IndonesianBola Irama Meztli
PortugueseBilhar Rítmico: Meztli
TurkishMeztli Ritim Topu
ItalianSfera ritmica Meztli

Change History[]