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Pursina's Spikes are mechanisms invented by Pursina featured in the Shadow of the Ancients and A Muddy Bizarre Adventure events. According to Hosseini, in theory, they can be used to disrupt the flow of ley line energies.[1]

Shadow of the Ancients[]

Tutorial Shadow of the Ancients Sampling 1
When the challenge starts, you will have to use Electro attacks to activate Pursina's Spikes and continue charging them.

Tutorial Shadow of the Ancients Sampling 2
Activated Pursina's Spikes will convert Electro energy into motive force to recharge itself.
The recharge rate of Pursina's Spikes is dependent on the levels of Electro energy provided. When the Electro energy provided is low, its recharge rate will be slowed. If its Electro levels drop to their lowest point, the Spikes will stop charging altogether.

Tutorial Shadow of the Ancients Sampling 3
Before an activated Pursina's Spike is fully charged, it will attract nearby opponents to come and attack it.
Defeat these opponents to prevent the Pursina's Spikes' integrity from dropping. If one Spike's integrity drops fully, the challenge will fail.

A Muddy Bizarre Adventure[]

Circulation Theory[]

In Circulation Theory, the Pursina's Spike will release a shockwave every 5 seconds, dealing AoE True Physical DMG. This DMG is considered a Blunt Attack and can trigger Shatter. Enemies hit by the shockwave will have their Resistances reduced by 20% for 6 seconds.

Tutorial A Muddy Bizarre Adventure 5
As you defeat all opponents within the time limit, the Pursina's Spike in operation will release shockwaves at intervals that will deal DMG to opponents they hit and dispel the buffs that those opponents possess.

Tutorial A Muddy Bizarre Adventure 6
The arena will constantly brim over with dark mud. Once this mud covers the Pursina's Spike, it will cause a fault that prevents the Spike from unleashing shockwaves. Use Blooming Light to destroy Oozing Concretions to maintain the Spike's operation such that it may continue to aid you.

The DMG dealt by Pursina's Spike Shockwaves in Circulation Theory is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.

LevelDamage
1128
5169
10256
15403
20604
25813
301,022
351,268
401,555
451,920
502,427
552,989
603,678
654,559
705,401
756,231
807,097
857,999
909,021
9510,588
10012,561

Continued Cleanup[]

In Continued Cleanup, the Pursina's Spike will release two shockwaves every 5 seconds, dealing AoE True Physical DMG. This DMG is considered a Blunt Attack and can trigger Shatter. Enemies hit by the shockwave will have their Resistances reduced by 40% for 6 seconds.

Tutorial A Muddy Bizarre Adventure 8
Use the Pursina's Spike to defeat opponents and clear the dark mud within the time limit to accrue score. Defeating certain stronger opponents will grant you more points than defeating ordinary ones.

The DMG dealt by Pursina's Spike Shockwaves in Continued Cleanup is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.

LevelDamage
1171
5226
10341
15537
20805
251,084
301,362
351,691
402,073
452,560
503,236
553,986
604,904
656,078
707,201
758,309
809,463
8510,666
9012,028
9514,117
10016,748

Other Languages[]

LanguageOfficial NameLiteral Meaning
EnglishPursina's Spike
Chinese
(Simplified)
普尔希娜光钉
Pǔ'ěrxīnà Guāng Dīng
Pursina Light Nail
Chinese
(Traditional)
普爾希娜光釘
Pǔ'ěrxīnà Guāng Dīng
Japaneseプルシナスパイク
Purushina Supaiku
Pursina Spike
Korean푸르시나 볼트
Pureusina Bolteu
Pursina Bolt
SpanishClavos de PursinaPursina's Nails
FrenchPointe de PursinaPursina's Spike
RussianШип Пурсины
Ship Pursiny
Pursina's Thorn
ThaiPursina's Spike
VietnameseGai PursinaPursina Spike
GermanPursina-LichtnagelPursina Light Nail
IndonesianPursina's Spike
PortuguesePonta de Pursina

Change History[]

References[]

  1. Event Shadow of the Ancients World Quest, Part 1: Journey to Tsurumi

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