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Gold-weaver, Jade-spinner.

The Pure Geo Hypostasis - Besanar is a special event boss appearing in the event Hypostatic Symphony.[1] It is one of the trio comprising of Pure Electro Hypostasis, Pure Anemo Hypostasis and Pure Geo Hypostasis.

By default, you have 420 seconds (or 7 minutes) to defeat the boss (this limit can be decreased via variations).

New Abilities and Attacks

Basalt Column Changes

Destroying Basalt Columns generates shards

  • When on a Basalt Column, the Hypostasis Core will not change position as it attacks. After a time, the Basalt Column that the Hypostasis Core is currently on will explode, causing AoE DMG, and will create a Sandstone Vortex that deals continuous DMG. Once destroyed, a Basalt Column will generate a Geo Elemental Shard, which will provide a shield for the character that picks it up.
  • Shortly into the battle, the Hypostasis will activate the other Basalt Columns it is not on, and they will continuously fire rock needles that deal DMG to characters.

Gilded Tide

Destroying Stone Beams interrupts Gilded Tide

  • If not defeated by the time all Basalt Columns are destroyed, the Hypostasis core will use a new attack known as "Gilded Tide", gathering power from summoned Stone Beams in the area and continuously generate shockwaves. Destroy all these Stone Beams to interrupt Gilded Tide. No more Basalt Columns will be generated after this attack.

Returning Abilities and Attacks

  • Summon Basalt Columns: Summons multiple Basalt Columns in the vicinity that can be destroyed with Claymores. Breaking the pillar where the Hypostasis is located will make it fall into a vulnerable state for a while.
  • Shockwave: A single shockwave is emitted from the Basalt Column when the Hypostasis is on top of it.
  • Shockwave Combo: After charging for a while, multiple shockwaves are emitted from each of the Basalt Column. This attack is deadly and deals a massive amount of damage. Attack the concentrated Geo energy near one of the Basalt Columns to create a Geo forcefield that blocks attacks. While inside the forcefield, attack the Basalt Column it is on nearby to bring the Geo Hypostasis back down to ground level.
  • Stone Pellets: An attack that shoots multiple small rocks that can be avoided by moving around or hiding behind a pillar.
  • Seals of Rock: Continuously forms magic seals around the player, dropping Geo energy at the location to damage the player.
  • Clap: Quickly flies next to the player and forms a large wall, which folds in a "clapping" motion very quickly, dealing damage in an area in front of the wall. Dash sideways to dodge.
  • Hammerfall: Only used after "Gilded Tide". Takes the form of a large hammer and crashes it down at the player's general location.
  • Terra Resurgence: At low HP, the Hypostasis teleports to the center of the arena and forms 3 Geo pillars that channels Geo energy, which must be destroyed using attacks like Claymores. After 15 seconds, the pillars are absorbed to heal ~15% of its HP for each pillar absorbed.

Bosses and Characters with Event Bonus

Challenge and Boss Characters with Event Bonus
(+20% DMG)
Stone Heart Sonata
Pure Geo Hypostasis
Pure Geo Hypostasis

Difficulty Levels

Difficulty Score Multiplier Hypostasis Level
Easy ×1 20
Normal ×1.5 40
Hard ×2.5 60
Expert ×4.5 80

Variations

Stone Heart Sonata I

Variation Points
Challenge time may not exceed 300 seconds. 100
Challenge time may not exceed 180 seconds. 150
Challenge time may not exceed 120 seconds. 200
Opponents' HP increased by 25%. 100
Opponents' HP increased by 50%. 150
Opponents' HP increased by 100%. 200
Opponents' Electro RES increased by 50%. 40
Opponents' Pyro RES increased by 50%. 40
All party members' Healing Effectiveness decreased by 40%. 40
All party members' CRIT DMG decreased by 50%. 50
All party members' Energy Recharge decreased by 80%. 50
When active character's HP is lower than 50%, ATK is decreased by 25%. 50
Switching characters increases the DMG taken by all characters in that player's party for 25%. This effect stacks up to 4 times. 50
Opponents' ATK increased by 50%. 60
Increases the Stamina Consumption of sprinting by 100%. 60
After sprinting, all characters in your own party take 75% increased DMG for 10s. 60
Elemental Skill CD is increased by 100%. 60
When not protected by a shield, Character ATK is decreased by 50%. 60
When active character's HP is less than 50%, CRIT Rate is increased by 20% and CRIT DMG is increased by 40%. -50
When active character's HP is greater than 90%, CRIT Rate is increased by 10% and CRIT DMG is increased by 20%. -50
Maximum Points
Difficulty Points
Easy 1,020
Normal 1,530
Hard 2,550
Expert 4,590

Stone Heart Sonata II

Variation Points
Challenge time may not exceed 300 seconds. 100
Challenge time may not exceed 180 seconds. 150
Challenge time may not exceed 120 seconds. 200
Opponents' HP increased by 25%. 100
Opponents' HP increased by 50%. 150
Opponents' HP increased by 100%. 200
Opponents' Cryo RES increased by 50%. 40
All party members' Healing Effectiveness decreased by 40%. 40
All party members' CRIT Rate decreased by 50%. 50
Using an Elemental Burst increases the DMG taken by all characters in that player's party by 25%. This effect stacks up to 4 times. 50
All party members' Shield Strength decreased by 50%. 50
Opponents' Physical RES increased by 50%. 50
Opponents' ATK increased by 50%. 60
When active character's HP is more than 50%, ATK is decreased by 25%. 60
All party members' Movement SPD decreased by 20%. 60
After sprinting, all characters in your own party take 75% increased DMG for 10s. 60
Elemental Skill CD is increased by 100%. 60
When not protected by a shield, Character ATK is decreased by 50%. 60
When active character's HP is less than 50%, CRIT Rate is increased by 20% and CRIT DMG is increased by 40%. -50
When active character's HP is greater than 90%, CRIT Rate is by 10% and CRIT DMG is increased by 20%. -50
Maximum Points
Difficulty Points
Easy 1,040
Normal 1,560
Hard 2,600
Expert 4,680

Strategy

Low/Mid Tier Route (Stone Heart Sonata I)

  • Difficulty Level: Expert
  • Total Score: 2,475
  • Time Remaining: 80s

With Stamina being used for destroying pillars through Normal Attack cancels, more concessions had to be taken for a low end geared team.

Variation Points
Challenge time may not exceed 300 seconds. 100
Challenge time may not exceed 180 seconds. 150
Challenge time may not exceed 120 seconds. 200
Opponents' HP increased by 25%. 100
Opponents' HP increased by 50%. 150
Opponents' HP increased by 100%. 200
Opponents' Electro RES increased by 50%. 40
Opponents' Pyro RES increased by 50%. 40
All party members' Healing Effectiveness decreased by 40%. 40
All party members' CRIT DMG decreased by 50%. 50
All party members' Energy Recharge decreased by 80%. 50
When active character's HP is lower than 50%, ATK is decreased by 25%. 50
Switching characters increases the DMG taken by all characters in that player's party for 25%. This effect stacks up to 4 times. 50
Opponents' ATK increased by 50%. 60
Increases the Stamina Consumption of sprinting by 100%. 60
After sprinting, all characters in your own party take 75% increased DMG for 10s. 60
Elemental Skill CD is increased by 100%. 60
When not protected by a shield, Character ATK is decreased by 50%. 60
When active character's HP is less than 50%, CRIT Rate is increased by 20% and CRIT DMG is increased by 40%. -50
When active character's HP is greater than 90%, CRIT Rate is increased by 10% and CRIT DMG is increased by 20%. -50

Mid Tier Route (Stone Heart Sonata II)

  • Difficulty Level: Expert
  • Total Score: 3,960

A bizarre scenario where you are given back 25% attack if you get hit until you are below 50% HP. If the Pure Geo Hypostasis does not attack, you can try keeping a mid-range distance and move backwards and forwards to trigger the next attack.

Suggest Stone Heart Sonata II Variation.png

Trivia

The Pure Hypostasis codenames Siras, Etar and Besanar are used in the spell for the 3rd Talisman in the book The Black Pullet (Grimoire).[2]

Change History

Released in Version 1.2
Version 1.2

References

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