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The vibrations under your feet are not the portents of an earthquake, but rather that of a raging thunderstorm...

The Pure Electro Hypostasis - Siras is a special event boss appearing in the event Hypostatic Symphony.[1] It is one of the trio comprising of Pure Electro Hypostasis, Pure Anemo Hypostasis and Pure Geo Hypostasis.

By default, you have 420 seconds (or 7 minutes) to defeat the boss (this limit can be decreased via variations).

New Abilities and Attacks

Amethyst Prisms

Amethyst Prism Disabled with Elemental Reaction

Unlike the standard Electro Hypostasis, this creature has special Amethyst Prism objects surrounding the map that when activated by Electro DMG deal AoE Electro DMG to nearby characters, and can only be deactivated by Elemental Reactions. One can choose to avoid the corners of the map where they are situated.

Returning Abilities and Attacks

For most of the attacks below, the core will be exposed for a few seconds after the boss uses the attack. Use this opportunity to deal damage to the boss.

  • Rock, Scissors, Paper: Flies next to the player and turns into a giant fist, punching in the player's direction. Then, turns into giant scissors and deals damage in a "cutting" motion. Finally, turns into a giant hand and slaps the ground in front of it. Sometimes only performs 1 or 2 of the attacks, but will always perform them in the given order. Dash to dodge.
  • Drill: Turns into a giant drill and rams across the arena. Dash to dodge.
  • Missiles: Flies into the air and forms a circle with its shell pieces. Forms homing elemental missiles using its shell pieces and fires them at the player. Move around to dodge.
  • Clap: Quickly flies next to the player and forms a large wall, which folds in a "clapping" motion very quickly, dealing damage in an area in front of the wall. Dash sideways to dodge.
  • Tremors: Moves to the center of the arena and sends out small waves of shell pieces. Weave between the waves to dodge.
  • Cage: Sends shell pillars into the sky and rains them down in a circle formation around the player, trapping them. Then, rains Electro meteors within the cage. The cage can be broken by attacking the pillars with elemental damage. The core will be exposed during this attack. Dash toward the first pillar, and then out of the cage before the complete cage is formed.
  • Rotating Lasers: Forms a ring around its core with its shell pieces and fires lasers out in 8 directions (as opposed to only 4 directions in the original version). The ring will then rotate, the lasers moving with it. When the lasers turn off, the shell pieces quickly converge on the core. Sprint in a circle close to the ring to dodge lasers. Alternatively, stand inside the ring to dodge the lasers, but make sure to leave the ring before the pieces converge (indicated by the ground rune disappearing). The core will be exposed during this attack, allowing the player to safely continue damaging the Hypostasis for a duration.
  • Rebirth: When HP is low (approx. 5%), teleports to the center of the arena and forms multiple large Revival Prisms, which can only be damaged by Elemental damage (may only be reaction damage, such as Pyro and Cryo). After 15 seconds, absorbs the particles and heals for approx. 15% of its HP for each particle absorbed. If a particle is destroyed, it does not add to the healing and does not respawn next time the Electro Hypostasis uses Power Surge. When the player destroys all Electro particles, the Electro Hypostasis dies immediately. Using a wide reaching Elemental Burst (such as Xiangling's Pyronado) is suggested.

Bosses and Characters with Event Bonus

Challenge and Boss Characters with Event Bonus
(+20% DMG)
Violet Lightning Concerto
Pure Electro Hypostasis
Pure Electro Hypostasis

Difficulty Levels

Difficulty Score Multiplier Hypostasis Level
Easy ×1 20
Normal ×1.5 40
Hard ×2.5 60
Expert ×4.5 80

Variations

Violet Lightning Concerto I

Variation Points
Challenge time may not exceed 300 seconds. 100
Challenge time may not exceed 180 seconds. 150
Challenge time may not exceed 120 seconds. 200
Opponents' HP increased by 25%. 100
Opponents' HP increased by 50%. 150
Opponents' HP increased by 100%. 200
Opponents' Cryo RES increased by 50%. 40
Opponents' Physical RES increased by 50%. 40
All party members' Healing Effectiveness decreased by 40%. 40
When active character's HP is lower than 50%, ATK is decreased by 25%. 40
All party members' CRIT DMG decreased by 50%. 50
All party members' Energy Recharge decreased by 80%. 50
Switching characters increases the DMG taken by all characters in that player's party for 25%. This effect stacks up to 4 times. 50
Opponents' ATK increased by 50%. 60
All party members' Movement SPD decreased by 20%. 60
After sprinting, all characters in your own party take 75% increased DMG for 10s. 60
Elemental Skill CD is increased by 100%. 60
When active character's HP is greater than 90%, CRIT Rate is increased by 10% and CRIT DMG is increased by 20%. -50
All party members' Shield Strength increased by 30%. -50
Maximum Points
Difficulty Points
Easy 950
Normal 1,425
Hard 2,375
Expert 4,275

Violet Lightning Concerto II

Variation Points
Challenge time may not exceed 300 seconds. 100
Challenge time may not exceed 180 seconds. 150
Challenge time may not exceed 120 seconds. 200
Opponents' HP increased by 25%. 100
Opponents' HP increased by 50%. 150
Opponents' HP increased by 100%. 200
Opponents' Pyro RES increased by 50%. 40
Opponents' Physical RES increased by 50%. 40
All party members' Shield Strength decreased by 50%. 40
All party members' CRIT Rate decreased by 50%. 50
When active character's HP is more than 50%, ATK is decreased by 25%. 50
Using an Elemental Burst increases the DMG taken by all characters in that player's party by 25%. This effect stacks up to 4 times. 50
Increases the Stamina Consumption of sprinting by 100%. 50
Opponents' ATK increased by 50%. 60
All party members' Movement SPD decreased by 20%. 60
After sprinting, all characters in your own party take 75% increased DMG for 10s. 60
Elemental Skill CD is increased by 100%. 60
When active character's HP is greater than 90%, CRIT Rate is increased by 10% and CRIT DMG is increased by 20%. -50
All party members' Shield Strength increased by 30%. -50
Maximum Points
Difficulty Points
Easy 960
Normal 1,440
Hard 2,400
Expert 4,320

Strategy

Low/Mid Tier Route (Violet Lightning Concerto I)

  • Difficulty Level: Expert
  • Total Score: 3,555
  • Time Remaining: 23s

The sprinting variation was not taken as it would close to double the damage taken from the boss (+75%) just for sprinting. Avoid the prisms surrounding the stage that deal major damage when activated.

Variation Points
Challenge time may not exceed 300 seconds. 100
Challenge time may not exceed 180 seconds. 150
Challenge time may not exceed 120 seconds. 200
Opponents' HP increased by 25%. 100
Opponents' HP increased by 50%. 150
Opponents' HP increased by 100%. 200
Opponents' Cryo RES increased by 50%. 40
Opponents' Physical RES increased by 50%. 40
All party members' Healing Effectiveness decreased by 40%. 40
When active character's HP is lower than 50%, ATK is decreased by 25%. 40
All party members' CRIT DMG decreased by 50%. 50
All party members' Energy Recharge decreased by 80%. 50
Switching characters increases the DMG taken by all characters in that player's party for 25%. This effect stacks up to 4 times. 50
Opponents' ATK increased by 50%. 60
All party members' Movement SPD decreased by 20%. 60
After sprinting, all characters in your own party take 75% increased DMG for 10s. 60
Elemental Skill CD is increased by 100%. 60
When active character's HP is greater than 90%, CRIT Rate is increased by 10% and CRIT DMG is increased by 20%. -50
All party members' Shield Strength increased by 30%. -50

Low/Mid Tier Route (Violet Lightning Concerto II)

  • Difficulty Level: Expert
  • Total Score: 3,150
  • Time Remaining: 34s

Not much has changed other than a possible need to use Xiangling's Elemental Burst for the finisher if you don't have any other Pyro character.

Suggest Violet II Variation.png

Trivia

  • The Pure Hypostasis codenames Siras, Etar and Besanar are used in the spell for the 3rd Talisman in the book The Black Pullet (Grimoire).[2]
  • The Pure Electro Hypostasis is also seen in Inazuma during Sakura Arborism.

Other Languages

Language Official Name Literal Meaning
English Pure Electro Hypostasis
Chinese
(Simplified)
至纯的无相之雷
Chinese
(Traditional)
至純的無相之雷
Japanese 純粋な無相の雷
Korean 순수한 무상의 뇌전
Sunsuhan Musang-ui Noejeon
Pure Signless Thunder and Lightning
Spanish Hipostasis Electro Puro Pure Electro Hypostasis
French Hypostase Électro pure Pure Electro Hypostasis
Russian Чистый Электро гипостазис
Chistyy Elektro gipostazis
Pure Electro Hypostasis
Thai Pure Electro Hypostasis
Vietnamese Lôi Nguyên Bản Thuần Khiết
German Unberührte Elektro-Hypostase Untouched Electro Hypostasis
Indonesian Pure Electro Hypostasis
Portuguese Hypostasis Electro Puro Pure Electro Hypostasis

Change History

Released in Version 1.2

References

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