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The emerald butterfly quietly awaits the opportune moment to spread its wings and soar.

The Pure Anemo Hypostasis - Etar is a special event boss appearing in the event Hypostatic Symphony.[1] It is one of the trio comprising of Pure Electro Hypostasis, Pure Anemo Hypostasis and Pure Geo Hypostasis.

By default, you have 420 seconds (or 7 minutes) to defeat the boss (this limit can be decreased via variations).

New Abilities and Attacks

Storm Rhopaloceros

Storm Rhopaloceros Interruption

Summons a whirlwind that envelops the entire field, that will be naturally dispelled after some time, or can be interrupted with a plunge attack by an upcurrent generated by destroying an Anemo Seed.

Vacuum Burst Weakness

Vacuum Burst Interruption

If the Pure Anemo Hypostasis absorbs a non-Anemo Elemental Orb while executing "Vacuum Burst", where it absorbs leftover Elemental Orbs on the field to perform shockwaves, its attack will be interrupted and its core will be exposed for an extended period of time.

Returning Abilities and Attacks

For most of the attacks below, the core will be exposed for a few seconds after the boss uses the attack. Use this opportunity to deal damage to the boss.

  • Clap: Quickly flies next to the player and forms a large wall, which folds in a "clapping" motion very quickly, dealing damage in an area in front of the wall. Dash sideways to dodge.
  • Crystalfly: Flies into the air and turns into a giant crystalfly, then shoots 2 blasts aimed at the player, dealing damage in a large AoE. Dash to dodge.
  • Missiles: Moves to a location away from the player and floats in the sky, forming a large circle with pieces of its shell. Forms elemental missiles with its shell pieces and fires them at the player. Move around to dodge (can dodge without dashing).
  • Meteors: Moves to a location away from the player and sends pieces of its shell into the sky. Over the next few seconds, creates falling meteors targeting the player's position, which leave updrafts at their location. The boss will not expose its core after this move, but its core will be exposed during the attack.
  • Tornadoes: Flies in a spiral high into the air, forming a tornado at the center of the arena. Over the next few seconds, forms multiple tornadoes at various locations in the arena, which chase the player when nearby.
  • Vacuum: Quickly flies next to the player and forms a ring around its core using pieces of its shell. Sends the pieces flying outward, creating a vacuum which pulls the player toward the center. Shortly after, a large explosion centered at its core deals heavy AoE damage. Dash away immediately when the ring is formed in order to escape the vacuum.
  • Vacuum Burst: Teleports next to the player and forms a spinning dome formation with its shell. Every few seconds, absorbs Anemo orbs scattered in the arena one by one, recovering its HP by 5% each and sends out a large shockwave for each orb absorbed which deals heavy damage. Emits 3 shockwaves total.
  • Second Wind: When HP is low (approx. 5%), moves to the center of the arena and forms 4 large Anemo Orbs which float, 1 moving large Anemo Orb, and several updrafts. After some time (approx. 15 seconds), absorbs any Anemo Orbs that remain, healing a large portion of its HP (approx. 15%) for each orb absorbed. Use the updrafts to glide into and dissipate the Anemo Orbs to prevent the boss from healing entirely before finishing it off with another move after it recovers and uses another attack.

Bosses and Characters with Event Bonus

Challenge and Boss Characters with Event Bonus
(+20% DMG)
Storm Butterfly Intermezzo
Pure Anemo Hypostasis
Pure Anemo Hypostasis

Difficulty Levels

Difficulty Score Multiplier Hypostasis Level
Easy ×1 20
Normal ×1.5 40
Hard ×2.5 60
Expert ×4.5 80

Variations

Storm Butterfly Intermezzo I

Variation Points
Challenge time may not exceed 300 seconds. 100
Challenge time may not exceed 180 seconds. 150
Challenge time may not exceed 120 seconds. 200
Opponents' HP increased by 25%. 100
Opponents' HP increased by 50%. 150
Opponents' HP increased by 100%. 200
Opponents' Electro RES increased by 50%. 40
Opponents' Pyro RES increased by 50%. 40
All party members' Shield Strength decreased by 50%. 40
All party members' CRIT Rate decreased by 50%. 50
When active character's HP is lower than 50%, ATK is decreased by 25%. 50
All party members' Energy Recharge decreased by 80%. 50
Increases the Stamina Consumption of sprinting by 100%. 60
After sprinting, all characters in your own party take 75% increased DMG for 10s. 60
Elemental Skill CD is increased by 100%. 60
Opponents' ATK increased by 50%. 60
Switching characters increases the DMG taken by all characters in that player's party for 25%. This effect stacks up to 4 times. 60
When active character's HP is less than 50%, CRIT Rate is increased by 20% and CRIT DMG is increased by 40%. -50
When active character's HP is greater than 90%, CRIT Rate is increased by 10% and CRIT DMG is increased by 20%. -50
Maximum Points
Difficulty Points
Easy 970
Normal 1,455
Hard 2,425
Expert 4,365

Storm Butterfly Intermezzo II

Variation Points
Challenge time may not exceed 300 seconds. 100
Challenge time may not exceed 180 seconds. 150
Challenge time may not exceed 120 seconds. 200
Opponents' HP increased by 25%. 100
Opponents' HP increased by 50%. 150
Opponents' HP increased by 100%. 200
Opponents' Cryo RES increased by 50%. 40
Opponents' Pyro RES increased by 50%. 40
All party members' Healing Effectiveness decreased by 40%. 40
All party members' CRIT DMG decreased by 50%. 50
Using an Elemental Burst increases the DMG taken by all characters in that player's party by 25%. This effect stacks up to 4 times. 50
When active character's HP is more than 50%, ATK is decreased by 25%. 50
Increases the Stamina Consumption of sprinting by 100%. 60
All party members' Movement SPD decreased by 20%. 60
Elemental Skill CD is increased by 100%. 60
Opponents' ATK increased by 50%. 60
After sprinting, all characters in your own party take 75% increased DMG for 10s. 60
When active character's HP is less than 50%, CRIT Rate is increased by 20% and CRIT DMG is increased by 40%. -50
When active character's HP is greater than 90%, CRIT Rate is increased by 10% and CRIT DMG is increased by 20%. -50
Maximum Points
Difficulty Points
Easy 970
Normal 1,455
Hard 2,425
Expert 4,365

Strategy

Low/Mid Tier Route (Storm Butterfly Intermezzo I)

  • Difficulty Level: Expert
  • Total Score: 2,745
  • Time Remaining: 21s

A rather difficult battle because there is a long time in-between openings to attack. In this case, taking Elemental Skill CD is not advisable as Elemental Skills are crucial to use with these small openings. Some additional concessions have to be made as the variation of CRIT DMG decrease has changed to CRIT Rate decrease, severely crippling damage if taken.

Variation Points
Challenge time may not exceed 300 seconds. 100
Challenge time may not exceed 180 seconds. 150
Challenge time may not exceed 120 seconds. 200
Opponents' HP increased by 25%. 100
Opponents' HP increased by 50%. 150
Opponents' HP increased by 100%. 200
Opponents' Electro RES increased by 50%. 40
Opponents' Pyro RES increased by 50%. 40
All party members' Shield Strength decreased by 50%. 40
All party members' CRIT Rate decreased by 50%. 50
When active character's HP is lower than 50%, ATK is decreased by 25%. 50
All party members' Energy Recharge decreased by 80%. 50
Increases the Stamina Consumption of sprinting by 100%. 60
After sprinting, all characters in your own party take 75% increased DMG for 10s. 60
Elemental Skill CD is increased by 100%. 60
Opponents' ATK increased by 50%. 60
Switching characters increases the DMG taken by all characters in that player's party for 25%. This effect stacks up to 4 times. 60
When active character's HP is less than 50%, CRIT Rate is increased by 20% and CRIT DMG is increased by 40%. -50
When active character's HP is greater than 90%, CRIT Rate is increased by 10% and CRIT DMG is increased by 20%. -50

Low/Mid Tier Route (Storm Butterfly Intermezzo II)

  • Difficulty Level: Expert
  • Total Score: 2,700
  • Time Remaining: 44s

Be sure to react away the tornados into other elements and/or collect the Anemo orbs leftover on the field as each absorbed during Vacuum Burst restores 5% of its HP. As with the regular Anemo Hypostasis, additional time has to be factored as the Pure Anemo Hypostasis revives once even if you collect all Anemo orbs during its Revival move.

Suggest Butterfly II Variation.png

Trivia

The Pure Hypostasis codenames Siras, Etar and Besanar are used in the spell for the 3rd Talisman in the book The Black Pullet (Grimoire).[2]

Other Languages

Language Official Name Literal Meaning
English Pure Anemo Hypostasis
Chinese
(Simplified)
至纯的无相之风
Chinese
(Traditional)
至純的無相之風
Japanese 純粋な無相の風
Korean 순수한 무상의 바람
Sunsuhan Musang-ui Baram
Pure Signless Wind
Spanish Hipostasis Anemo Puro Pure Anemo Hypostasis
French Hypostase Anémo pure Pure Anemo Hypostasis
Russian Чистый Анемо гипостазис
Chistyy Anemo gipostazis
Pure Anemo Hypostasis
Thai Pure Anemo Hypostasis
Vietnamese Phong Nguyên Bản Thuần Khiết
German Unberührte Anemo-Hypostase Untouched Anemo Hypostasis
Indonesian Pure Anemo Hypostasis
Portuguese Hypostasis Anemo Puro Pure Anemo Hypostasis

Change History

Released in Version 1.2

References

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