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Can the player go ahead and approach the Forest Rangers without investigating Caribert's scarf?
Portended Fate is the fourth part in the Teyvat storyline Archon Quest Chapter III: Act VI - Caribert.
Steps[]
- Enter the cavern again
- Enter the Quest Domain: Unknown Sanctuary
- If the player leaves the Domain, their quest progress will be reset to this step, and they will be transported to the Domain's entrance in the normal Teyvat map. The Domain can be re-entered from both there, which allows the player to adjust their party as usual, and the special story mode.
- Go to the mysterious statue
- Return to Eide's house
- Look for clues outside
- Continue to search for Caribert
- Talk to the Forest Rangers
- Use the clue to continue searching for Caribert
- Talk to Dainsleif
- Light the bonfire
Gameplay Notes[]
- Starting from the beginning of Fortune-Mocking Pedigree, the player will be in a Special Story Mode.
- If the player leaves this mode, they will be teleported to the main overworld outside of the hut where Caribert stays, and the active quest step will change to "Go inside" with the quest marker at the entrance to the hut, unless otherwise noted in the quest steps. Entering the hut will return the player to the special story mode, even if the latest quest checkpoint appears to be different.
- The Paimon Menu button is replaced with an exit button (as in Domains) which displays a notice when used:
- Hint: You are currently in a special story mode. You will be able to continue it even if you leave. Do you wish to leave?
- Most other menus are also not accessible through the UI, hotkeys, or Shortcut Wheel, including the Party Setup, Map, Time, and Settings menus.
- The minimap:
- Displays a temporary red world border.
- When approaching the border, the player's character will stop by themselves and return on their own with a voiced line from the Traveler (as Paimon is not present during this quest sequence).
- Will always be lit up, regardless of whether or not the player has unlocked the Statue of The Seven.
- Does not show the map icons for Spire of Solitary Enlightenment or Teleport Waypoints, including the Teleport Waypoint located within the bounded area, even though they are present (but unusable) in the world.
- Does not show the player's map pins, even if they have some set in the bounded area on the normal map.
- Does not show the "Hidden Cavern: I" or "Hidden Cavern: II" map layers.
- Displays a temporary red world border.
- The tunnel coming from the Chasm is blocked off by a solid fog wall at the Sumeru-Liyue border within the tunnel.
- The cavern below the Spire of Solitary Enlightenment (the "Hidden Cavern: I" map layer) is accessible from both entrances, regardless of whether or not the player has removed the vines. It is also flooded, regardless of whether or not the player has drained the water.
- This mode has its own set of collectible items (Kalpalata Lotus, Harra Fruit, etc.), enemies, and wildlife, independent of those found in the main overworld. Some entities are only found in either the special story mode or the main overworld, while others are present in both.
- Collecting items or killing enemies or wildlife in one will not affect the presence of any entities in the other.
- Enemies and wildlife do not drop anything other than their normal amount of energy particles and orbs.
- Enemies respawn when the special story mode is re-entered. No items respawn.
- There are no ores.
- Most NPCs and interactables (such as cooking pots, Investigation spots, Elemental Monuments, Bouncy Mushrooms, and Clusterleaves of Cultivation) are removed.
- There is special dialogue in this mode.
- The Statue of The Seven:
- Only has the "Leave" dialogue option.
- Displays in the dilapidated Level 1 style, regardless of how much it has been repaired by the player.
- Has its own pool of Restorative Power, which appears to hold an infinite amount of HP.
- Will auto-recover the player's characters to 100% HP, regardless of what auto-recover maximum the player has set and whether or not the player has auto-recover turned on.
- Characters who are healed to 100% HP by the Statue of The Seven trigger overhealing effects such as Furina's 1st Ascension Passive, which does not happen with normal Statues of The Seven.
- Does not continuously heal nearby characters who lose HP after the initial heal from the Statue.
- Restores 10% of the Max HP of fallen characters when reviving them upon approaching the Statue of The Seven. (Characters are still healed by the usual 35% of their Max HP when revived after the whole party falls.)
- Serves as the respawn location when the player's party falls.
- Hitting trees will not yield wood.
- Most gadgets cannot be used. Gadgets that can be used include: Wind Catcher, NRE (Menu 30), Memento Lens, Peculiar Pinion, Red Feather Fan, Windblume Festival Commemorative Balloon, Jumpy Dumpty Party Popper, Adepti Seeker's Stove, Warming Bottle, "Special Analysis Zoom Lens," most "equipment" gadgets, and gadgets that are not located in the "Gadgets" tab of the Inventory,[Scarlet Sand Slate?] such as the Aranyaka gadget.
- Although the Seed Dispensary cannot be "used," its contents can still be viewed (which is what "using" the Seed Dispensary does) from the Inventory screen. Additionally, having the Seed Dispensary equipped will still allow the player to obtain seeds as usual.
- Unlike other "equipment" gadgets, Liloupar[verification needed] and Sorush cannot be equipped.
- No character can be targeted by Nahida's All Schemes to Know.
- As the Time menu is inaccessible, the time of day during some parts of the quest cannot be changed until the story advances.
- Other quests that take place in this area, such as the World Quest Starry Night Chapter in Series Agnihotra Sutra, cannot be started or progressed, although the "Trackable Quest(s) Nearby" notice will still appear.
- Completing the quest grants the Wonders of the World achievement Caribert.
Dialogue[]
Quest Description
The previous events might have been mysterious, but miraculous. Caribert's consciousness has returned, and his mind is whole again. However, might this achievement bear a price yet unknown...
- (Approach the location of the crystal in the Unknown Sanctuary)
- Eide: No, impossible... What happened?
- It's gone...
- But it was right here...
- Eide: The hilichurl worshipers have disappeared, too...
- Eide: Was it all an illusion?
- That seems unlikely...
- We couldn't have both seen the exact same illusion.
- Eide: That's true... Yes, it can't have been an illusion. I still feel that awesome and wondrous power flowing through my mind and body...
- Eide: It was neither illusion, nor coincidence, and certainly no dream! It was a wonder... yes, a divine wonder.
- Eide: ...Let's go, Traveler. There is surely a reason for its disappearance... And I do believe that some day in the future, we shall see it again.
- You're turning into a zealot...
- Let's just get back.
- Eide: Could he really have been a "Sinner," and not a god...?
- You take Eide, who seems to be in a trance, back to the small house...
- Eide: Caribert? Where has he gone!?
- He's not in here...
- Uh-oh...
- Eide: Oh no, no, no... Maybe someone else came by and found him?
- Eide: No, no, it can't have been that. There's no sign of a break-in, and no sign of anyone having been here...
- Maybe he ran off?
- But why?
- Eide: This does not bode well. What if he's spotted by a Forest Ranger? Or an adventurer? In his current state, they'd...
- Then we have to find him first...
- There's no time to lose...
- (The box on the table is open)
Eide: Wait a minute... This isn't how we left it...
- (A mirror is face-down on the floor)
Eide: Oh no, did he...
- Eide: ...
- Eide: The mirror... It's broken...
- (TravelerTraveler): (Hmm? But... hasn't the mirror been broken this whole time?)
- What does the broken mirror mean?
- Eide: He must've taken his mask off... and seen what he looks like beneath it...
- Eide: Ugh, if he'd just done as he was told... We have to find him!
- (Investigate the silk scarf on the crate)
- Eide: It's his scarf... he dropped it.
- Eide: Looks like we're going the right way. Come on.
- (While following the path)
- Eide: Caribert...! Caribert...! Where are you?
- (Approach the Forest Rangers)
- Eide: Curses... Forest Rangers.
- Forest Ranger: Hey! Who are you? We haven't seen you around here before. What's your business here?
- Eide: Have you seen a hilichurl? A hilichurl should have come past this way... have you seen it?
- Forest Ranger: I asked you first... Don't make this more difficult than it needs to be!
- Eide: I said... have you seen... a HILICHURL!!!
- Eide...
- Forest Ranger: Hey, whoa... Look, Sir, there's no need to get so worked up...
- Forest Ranger: There are hilichurls everywhere, what's the big deal? We see plenty of them out here...
- Ranger Guard: Exactly. Matter of fact, we just took out a few of them back there. Those dumb boneheads...
- Eide: You... you...!
- Eide: Forest Ranger scum! You spawn of The Seven are all the same! I'll have your heads if you so much as laid a finger on Caribert!
- Forest Ranger: You...! You're raving mad! You've got some gall, coming here to our nation, insulting the Forest Rangers!
- Eide: Curse you all, Forest Rangers...
- Stop it, Eide!
- Stop. Or the Forest Rangers and I will have to make you.
- Both sides calm down for now, thanks to your urging...
- Ranger Guard: I don't get it. Why make such a huge fuss over a few hilichurls...? It makes no sense...
- Eide: You...
- Eide: He'd only just regained his mind. How could you do this to him...
- Eide: So tell me, Forest Rangers... Did you really spare none of them? Did you really take out every last hilichurl you saw?
- Ranger Guard: Geez, you're really not gonna let this go... Fine, you weirdo. If you must know, I happened to cross paths with a solitary hilichurl when I left the team to, uh... use the toilet.
- Ranger Guard: I was frightened at first, but it didn't seem to have any interest in me at all. It was just bumbling along, in... that direction. So I left it alone.
- There's still hope!
- That could well have been Caribert!
- Eide: Yes! Wonderful... Wonderful. Let's go! We have to find him!
- Forest Ranger: Wait, you're leaving? Not even a "Thanks for the info, goodbye"?
- (Approach Caribert)
- Caribert: ...
- Eide: Caribert!
- We found him!
- Eide: Caribert, stop! It's me! It's Papa!
- Eide: Whatever you saw, it was... it was all a trick! An illusion!
- Eide: I told you, we're in a fairytale world now, nothing here is real... Please, Caribert, come back... it's time to go back!
- Caribert: ...
- Eide: Caribert?
- He's not responding...
- He's relapsed...
- Eide: How could this happen? He regained his mind... He must be able to hear me, surely?
- Eide: Come, Caribert, we have to go home now... Papa's here to take you home, alright?
- Hold on, something's not right with him...
- What has that strange power done to him?
- Caribert: ...
- (A cinematic plays)
- Cutscene's Travel Log summary:
- (Caribert begins to glow with purple energy)
- Caribert: Papa...
- Eide: Caribert...
- Caribert: ...
- Caribert: Papa, I can't take it...
- Eide: Please, Caribert, it's my fault. I'm so sorry... If only I'd known...
- Caribert: It's all... it's all too much, Papa...
- (Caribert pulls off his mask and purple energy bursts out)
- (Cinematic ends)
- (Back in the house)
- Eide: ...Haha, I see, I understand now...
- (The Traveler awakes and sits up on the bed)
Eide: Finally, it all makes sense...
- (TravelerTraveler): (What happened... did I faint? I remember Caribert taking his mask off, but then...)
- Eide: Aha, Traveler, you're awake... Finally, we can rejoice together!
- Eide: Wait, no... Why am I still calling you "Traveler"? I have known your true identity for some time now.
- What do you mean, "true identity"?
- Eide, are you okay?
- Eide: Hehehe... I suspected it was you from the beginning! I had to talk to you to be sure.
- But I've never met you...
- Eide: Oh, of course you haven't. With your status? You can hardly be expected to know all of us.
- Eide: In any case... I've been using a fake name this entire time. "Eide" is the name of a servant I once had...
- Eide: My real name is Chlothar...
- Chlothar: ...Chlothar Alberich.
- Alberich!?
- You can't be!?
- Chlothar: You saw it too, didn't you? Unmistakable... The power inside Caribert and the power of the one you call a "Sinner," it was one and the same...
- Chlothar: I am positive now... it's the power of the Abyss, isn't it?
- Chlothar: At long last, I have seen it with my own eyes...
- I didn't see clearly...
- What happened to Caribert?
- Chlothar: That is no business of yours!
- ...
- Chlothar: A sinner... Yes, salvation for a sinner can only come from a sinner...
- Chlothar: Caribert did not deserve his fate, but now... It's wonderful — he will be able to weave his own destiny anew.
- Chlothar: Born into abject sorrow, he shall now become...
- Chlothar: ..."The Loom of Fate."
- (TravelerTraveler): (There's that term again... the "Loom of Fate"...)
- You're right about this being from the Abyss...
- But the Abyss is sinister and dangerous...
- Chlothar: ...
- Chlothar: ...Sinister? ...Dangerous?
- Chlothar: I never imagined that you, of all people, would deny the Abyss... How ridiculous!
- Chlothar: We once believed that you would bring new strength and hope to Khaenri'ah.
- Chlothar: To us, you were the Abyss... A wondrous mystery far beyond our imagination and comprehension...
- Chlothar: ...And the one who controls the Abyss can control everything!
- Chlothar: We yearned for that future. We looked to you to take us there.
- Chlothar: But what did you bring us instead?
- (PrincessPrincess/
PrincePrince)... of Khaenri'ah?
Chlothar: O - (A cinematic plays)
- Cutscene's Travel Log summary:
- (The Traveler stumbles back)
- (TravelerTraveler): What did he just... call me?
- (The Traveler picks up the mirror from the table only to see their sibling's reflection)
- (The Traveler, now appearing as their sibling drops the mirror in shock and recalls all the events with Eide as the sibling)
- Dainsleif: ...Traveler...
- Dainsleif: ...Hey, Traveler!
- (The Traveler, still as their sibling, breaks out of their spell and turns to face the door)
- Dainsleif: Traveler!
- (Cinematic ends)
- Paimon: ...You're awake! Oh, thank goodness, you're awake!
- TravelerTraveler)? (TravelerTraveler)? Paimon: Paimon was worried sick! ...Uh, (
- (TravelerTraveler): ...
- Dainsleif: What happened while you were unconscious?
- Dainsleif: I checked the Ley Lines nearby. It appears that the Abyss tampered with them, and they've been in turmoil ever since...
- Dainsleif: Information and memories flow within the Ley Lines... What did you witness?
- The founder of the Abyss Order... Alberich...
- What happened to him?
- Dainsleif: You mean Chlothar Alberich?
- Dainsleif: After founding the Abyss Order, his faith in the Abyss led him to do a great many things.
- Dainsleif: But the curse of immortality continued to torment his body and mind, and in the end, neither his faith nor the Abyss he worshiped could save him.
- Dainsleif: After a hundred years, he lost his mind completely, and was never seen again.
- Dainsleif: Yet his dark legacy lived on... The Defiled Statue that we encountered previously was just one perverse product of his use of Abyssal power during his life.
- And despite that...
- My (sistersister/
brotherbrother) ultimately sided with him, didn't (sheshe/ hehe)? - (SheShe/
HeHe) wouldn't be the Abyss Order's (PrincessPrincess/ PrincePrince) otherwise.
Dainsleif: You could say that. - Paimon: Are you alright? You have a troubled look on your face... What happened?
- I... have a story to tell you.
- Dainsleif: ...
- Your words send Dainsleif deep into thought...
- (herher/
hishis) memories from centuries ago... through your own eyes. It all but defies belief.
Dainsleif: So, you saw - Dainsleif: Still, as I'd suspected, the notion of the "Loom of Fate" did indeed rear its head during that time...
- Dainsleif: And it seems closely connected to Chlothar Alberich's son, Caribert, and what happened to him...
- (sistersister/
brotherbrother) never breathed a word of this incident to me... I wonder, was that the moment that (sheshe/ hehe) decided to go down this path...?
Dainsleif: And yet your - I also wish that I could know...
- But one thing is clear:
- ...This was not a happy memory.
- What (sheshe/
hehe) thought about all of this. - But one thing is clear:
- ...This was not a happy memory.
- Dainsleif: Indeed. Clearly, this series of events sparked a long period of deep contemplation. This... was where it all began.
- Yes... Oh, I almost forgot...
- There's something I need to check.
- Dainsleif: What is it?
- I need to know what lies buried in this field.
- Paimon: The field? What does that have to do with anything...
- Dainsleif: ...You mean, here? Well, let's start digging and see.
- After some time, you and Dainsleif discover what is buried in the field...
- Paimon: ...You scared the dook outta Paimon. D—Did you re-bury them yet?
- We're done. You can open your eyes now.
- Dainsleif: A male and female skeleton, buried together...
- Dainsleif: Interestingly, the male skeleton appears to have been interred much later... and it's holding a silk scarf in its hand.
- Dainsleif: But what does this mean? And how did you know that there were bodies buried here?
- I think that the bones of the man...
- Belong to Chlothar Alberich.
- Dainsleif: What? That's impossible...
- Dainsleif: Unless... Chlothar Alberich finally found a way to rid himself of the curse.
- Perhaps he did...
- Dainsleif: ...
- Dainsleif: This all raises far too many questions... I need time to think. And to search my memories for some missing pieces...
- Dainsleif: We should part ways here.
- Paimon: Huh? You're just gonna leave? Why? You could come with us, y'know.
- Dainsleif: It's better that we split up for now... I think that "he" might have seen you.
- Paimon: Who's "he"?
- You mean...
- The voice that I heard inside my head?
- Dainsleif: Yes. I have my suspicions as to his identity, but I need to confirm some other details before I can be sure.
- Dainsleif: If the time is right, I will tell you when we next meet.
- TravelerTraveler)? How is that possible? Paimon: But what do you mean that he "saw" (
- It was just a memory...
- It all happened hundreds of years in the past...
- Dainsleif: I fear that while these things would limit anyone else... they are no obstacle to him.
- Paimon: What? Why? ...What IS he?
- A "Sinner"...
- Dainsleif: Alright, let's leave it there. Get some rest... Goodbye.
- Paimon: There goes Dain. And just like that, it's back to being the two of us again, huh?
- Oh, Paimon... one more thing:
- Paimon: Hmm? What is it?
- ...I missed you.
- (The Traveler hugs Paimon)
- Paimon: Huh!?
Unsorted Voice-Overs[]
- Ranger Guard: There's no talking sense with this guy, let's teach him a lesson!
- TravelerTraveler): Eide's out of control. I have to end this fight... (
- Forest Ranger: Don't go thinking this is over! Our superiors are gonna hear of this when we get back to Gandharva Ville!
Soundtracks[]
No. | Soundtrack Name | Album | Played In |
---|---|---|---|
52 | Serenade of the Distant Realm | The Shimmering Voyage Vol. 3 | Portended Fate (cutscene) |
53 | Occluded Blight | The Shimmering Voyage Vol. 3 | Portended Fate (cutscene) |
Trivia[]
Translation Notes[]
- When Chlothar says "...And the one who controls the Abyss can control everything!", his original Chinese line specifies that Khaenri'ah hoped to control the Abyss: 而坎瑞亚只要掌控了深渊,就能掌控一切! "And as long as Khaenri'ah could control the Abyss, they could control everything!"
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Portended Fate | — |
Chinese (Simplified) | 既已写下的命运 Jìyǐ Xiěxià de Mìngyùn | |
Chinese (Traditional) | 既已寫下的命運 Jìyǐ Xiěxià de Mìngyùn | |
Japanese | 既に記された運命 Sude ni Shirusareta Unmei[!][!] | Destiny Already Written |
Korean | 이미 쓰여진 운명 Imi Sseuyeojin Unmyeong | Destiny Already Written |
Spanish | Nuestro sino está escrito | Our Fate Is Written |
French | Présage du destin | Omen of Fate |
Russian | Предначертание судьбы Prednachertaniye sud'by | Predestination of Fate |
Thai | โชคชะตาที่ถูกขีดเขียนเอาไว้แล้ว | |
Vietnamese | Vận Mệnh Đã Được Ghi Lại | Written Destiny |
German | Das geschriebene Schicksal | The Written Destiny |
Indonesian | Takdir Tertulis | Written Fate |
Portuguese | Destino Anunciado | |
Turkish | Kaderin Alameti | Destiny's Sign |
Italian | Destino preannunciato | Foretold Fate |
Change History[]
Released in Version 3.5