Perpetual Mechanical Array is a Normal Boss challenge found in Araumi, Narukami Island, Inazuma. In order to access the boss, the player can enter through a portal on Jinren Island. A faster route is unlocked through a Teleport Waypoint next to the boss; this requires completion of the Araumi section of Cleansing Defilement.
Drops[]
Items[]
Claiming the Trounce Blossom for Original Resin ×40 after defeating the boss offers the following possible rewards:
- Basic Drops
- Ascension Gems
- Artifacts
World Level | Boss Level | |||||
---|---|---|---|---|---|---|
0 | 36 | 200 | 3,450 | 138 | 30 | 1 + 61.85% |
1 | 37 | 200 | 3,450 | 138 | 30 | 1 + 61.85% |
2 | 41 | 200 | 3,650 | 144 | 30 | 1 + 70.37% |
3 | 50 | 200 | 3,850 | 155 | 35 | 1 + 87.41% |
4 | 62 | 200 | 4,125 | 166 | 35 | 2 + 4.45% |
5 | 72 | 200 | 4,450 | 178 | 40 | 2 + 21.49% |
6 | 83 | 200 | 4,725 | 189 | 40 | 2 + 38.52% |
7 | 91 | 200 | 5,200 | 200 | 45 | 2 + 55.56% |
8 | 93 | 200 | 6,000 | 200 | 45 | 2 + 55.56% |
World Level | Boss Level | Ascension Gems | |||||||
---|---|---|---|---|---|---|---|---|---|
Range | Avg. | Range | Avg. | Range | Avg. | Range | Avg. | ||
0 | 36 | 2–3 | 2.1057 | — | — | — | |||
1 | 37 | 2–3 | 2.1057 | — | — | — | |||
2 | 41 | 0–2 | 1.0323 | 1–4 | 1.2954 | — | — | ||
3 | 50 | 0–2 | 1.2579 | 1–4 | 1.3554 | — | — | ||
4 | 62 | 0–2 | 1.4835 | 1–4 | 1.4157 | 0–2 | 0.099 | — | |
5 | 72 | 0–3 | 1.7091 | 1–5 | 1.4757 | 0–3 | 0.114 | — | |
6 | 83 | 0–3 | 1.9354 | 1–5 | 1.5358 | 0–3 | 0.1287 | 0–3 | 0.0129 |
7 | 91 | 0–3 | 2.1607 | 1–5 | 1.5961 | 0–3 | 0.144 | 0–3 | 0.0141 |
8 | 93 | 0–3 | 2.1607 | 1–5 | 1.5961 | 0–3 | 0.1440 | 0–3 | 0.0141 |
World Level | Boss Level | Artifacts | |||
---|---|---|---|---|---|
0 | 36 | 1 + 42.8% | 2 + 77.2% | — | — |
1 | 37 | 1 + 42.8% | 2 + 77.2% | — | — |
2 | 41 | 1 + 42.8% | 2 + 77.2% | — | — |
3 | 50 | — | 3 + 78% | 42% | — |
4 | 62 | — | 3 + 36% | 84% | — |
5 | 72 | — | 2 + 94% | 1 + 5% | 21% |
6 | 83 | — | 2 + 52% | 1 + 26% | 42% |
7 | 91 | — | 2 + 10% | 1 + 47% | 63% |
8 | 93 | — | 2 + 10% | 1 + 47% | 1 |
Artifact and material drop ranges are primarily sourced from the Genshin Data Gathering team.
Energy[]
Energy Drops | ||
---|---|---|
Type | HP Threshold | Drop(s) |
Non-Elemental | 66% | Orb ×1 |
33% | Orb ×1 | |
0% | Orb ×1 |
Stats[]
RES | ||||||||
---|---|---|---|---|---|---|---|---|
State | ||||||||
Normal | 70% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
Paralyzed | 20% | −40% | −40% | −40% | −40% | −40% | −40% | −40% |
Level Scaling | |||
---|---|---|---|
Level | HP | ATK | DEF |
1 | 1,175 | 183 | 505 |
10 | 4,627 | 488 | 550 |
20 | 13,618 | 1,204 | 600 |
30 | 25,360 | 1,967 | 650 |
40 | 45,534 | 2,941 | 700 |
50 | 83,897 | 4,535 | 750 |
60 | 141,743 | 6,386 | 800 |
70 | 234,434 | 8,815 | 850 |
80 | 378,186 | 11,342 | 900 |
90 | 593,605 | 13,703 | 950 |
100 | 887,360 | 17,728 | 1,000 |
104 | 997,812 | 19,145 | 1,020 |
Note that HP and ATK values may change in Co-Op Mode, some Quests, and certain Domains (including Spiral Abyss and Imaginarium Theater). For more details, see Enemy/Level Scaling § Other Multipliers.
Abilities[]
Most ability names are unofficial.
Rocket Blast | |
---|---|
Transforms into a rocket and targets the player's position before slamming down, dealing 91.6% ATK as Physical DMG.
| |
Transforms into a rocket and targets the player's position before slamming down, dealing 91.6% ATK as Physical DMG. | |
Orbital Strike | |
Targets the player's current position with a reticle that focuses before striking down, dealing 100% ATK as Physical DMG.
| |
Targets the player's current position with a reticle that focuses before striking down, dealing 100% ATK as Physical DMG. | |
Cube Roll | |
Only uses this move at long ranges. Transforms into a Cube and rolls repeatedly with high speed. When it catches up to the player, releases a shockwave with the final roll, dealing 75% ATK as Physical DMG.
| |
Only uses this move at long ranges. Transforms into a Cube and rolls repeatedly with high speed. When it catches up to the player, releases a shockwave with the final roll, dealing 75% ATK as Physical DMG. | |
Sword Slash | |
Only uses this move at Melee ranges. Transforms into a giant sword and slashes Right to Left, dealing 75% ATK as Physical DMG.
| |
Only uses this move at Melee ranges. Transforms into a giant sword and slashes Right to Left, dealing 75% ATK as Physical DMG. | |
Blade Spin | |
Only uses this move at Melee ranges. Transforms into a giant spinning blade and does a zig-zag pattern before slashing Left to Right, dealing 58.3% ATK as Physical DMG.
| |
Only uses this move at Melee ranges. Transforms into a giant spinning blade and does a zig-zag pattern before slashing Left to Right, dealing 58.3% ATK as Physical DMG. | |
Energy Cannon | |
Charges up for a short time before firing a beam of pure energy that deals 33.3% ATK as Physical DoT to those touching the beam. The beam follows the player.
| |
Charges up for a short time before firing a beam of pure energy that deals 33.3% ATK as Physical DoT to those touching the beam. The beam follows the player. | |
Defensive Mode | |
Assumes a defensive stance and launches four cubes that transform into Ruin Sentinels. Only one highlighted Ruin Sentinel can be damaged, and defeating it will paralyze the Perpetual Mechanical Array and lower its base resistances by 50%. If the highlighted Ruin Sentinel is not defeated after a long period of time, the Perpetual Mechanical Array will exit Defensive Mode. Defensive Mode always triggers when the boss's HP reaches 35% before its first timed Defensive Mode activation. The boss cannot be damaged past 30% HP until Defensive Mode has been triggered at least once.
| |
Assumes a defensive stance and launches four cubes that transform into Ruin Sentinels. Only one highlighted Ruin Sentinel can be damaged, and defeating it will paralyze the Perpetual Mechanical Array and lower its base resistances by 50%. If the highlighted Ruin Sentinel is not defeated after a long period of time, the Perpetual Mechanical Array will exit Defensive Mode. Defensive Mode always triggers when the boss's HP reaches 35% before its first timed Defensive Mode activation. The boss cannot be damaged past 30% HP until Defensive Mode has been triggered at least once. |
AI Logic[]
- An ability will only be used if all of the following conditions have been met:
- The ability is not on cooldown
- The target is within the range required by the ability
- The ability has the highest priority out of all that meet the previous 2 conditions
- A lower priority number indicates a higher priority.
- If multiple abilities share the highest priority, one will be chosen at random.
- Certain abilities with extra trigger conditions may defy regular ability logic.
Ability | Range Req. (m) | Priority | CD (s) | Initial CD (s) | Shared CD (s) | Action Interval (s) |
---|---|---|---|---|---|---|
Rocket Blast | 0–99 | 4 | 30–35 | 5 | 10 | 2 |
Combo 1 (Sword Slash + Rocket Blast) | 0–10 | 4 | 30–35 | 10 | ||
Combo 2 (Blade Spin + Sword Slash + Rocket Blast) | 0–7.5 | 4 | 15–25 | 5 | ||
Orbital Strike | 0–99 | 4 | 15–22.5 | 5 | — | |
Cube Roll | 20–40 | 3 | 15–22.5 | 5 | — | |
Energy Cannon | 5–15 | 4 | 15–22.5 | 5 | — | |
Enter Defensive Mode | — | 1 | — | 40 | — | |
Exit Defensive Mode | — | 1 | 150 | 150 | — |
Strategy[]
The boss uses a wide array of attacks, most of which are fairly easy to dodge. As an Ruin Machine enemy, the boss is highly resistant towards Physical DMG and can be more efficiently fought with Elemental DMG.
While performing its Energy Cannon attack, the boss is unable to turn and only attacks in a forward arc. Running past/behind it will interrupt its attack.
As the fight progresses, the boss will eventually assume Defensive Mode, summoning four Ruin Sentinels — one each of a Scout, Defender, Destroyer and Cruiser. One of these four sentinels will be highlighted with runes and the game will inform that this Ruin unit will need to be disabled to end the boss' Defensive Mode. The boss does not attack in this state.
The Ruin Sentinels share the same level as the boss and apart from the glowing runes, the targeted Ruin unit shows its level and health bar — the others do not. There are no other differences between the boss' Ruin Sentinels and those found elsewhere. Once the targeted Ruin Sentinel loses all of its health, the boss breaks out of Defensive Mode and will be paralyzed for 20 seconds alongside all the Ruin Sentinels. During this time, the boss's base resistances to all DMG is lowered by 50%, so dump as much damage as possible. When the boss recovers from its dazed state, it will become briefly invulnerable for a second before pulling the sentinel cubes back in.
The attack pattern resets and remains this way until the boss is defeated.
Achievements[]
There are 4 Achievements obtainable from Perpetual Mechanical Array:
Achievement | Category | Description | |
---|---|---|---|
The Battle of Narukami Island | Challenger: Series IV | Defeat the Perpetual Mechanical Array in its weakened state. | 5 |
Core Breakthrough | Wonders of the World | Defeat a Perpetual Mechanical Array after paralyzing all 4 types of its Ruin Sentinels. | 10 |
Could All Uninvolved Machinery Please Leave Immediately? | Wonders of the World | Defeat the Perpetual Mechanical Array without defeating any of its Ruin Sentinels. | 10 |
The Not-So-Perpetual Mechanical Array | Meetings in Outrealm: Series II | Defeat a Perpetual Mechanical Array in Co-Op Mode. | 10 |
Tutorials[]
- Perpetual Mechanical Array
A mysterious ruin machine that can reconfigure itself into various forms. In battle, the Perpetual Mechanical Array will enter the Absolute Defense state, in which it splits and summons several different kinds of Ruin Sentinels. After defeating the enhanced Ruin Sentinels, Absolute Defense state will be removed and it will enter a weakened state.
Descriptions[]
They say that it is a war machine left behind by a nation that has already been destroyed. Composed of several different parts, it can adapt to its combat environment and employ a variety of attacks. This machine, comprised of cubic shapes, is on some level very much like the elemental hypostases.
Soundtracks[]
No. | Soundtrack Name | Album | Played In |
---|---|---|---|
62 | Fiery Pursuit | Realm of Tranquil Eternity | Combat in Inazuma: Maguu Kenki, Perpetual Mechanical Array, Pyro Hypostasis, Hydro Hypostasis, Thunder Manifestation, Golden Wolflord |
Trivia[]
- According to the Perpetual Heart's description, it is theorized that the Perpetual Mechanical Array was once 4 small machines that discarded their biomimesis and came together of their own accord.
- It would appear that the 4 machines that came together had advanced cores and formed a hive mind.
- The Perpetual Mechanical Array is also known as the Bulky Iron Chunk by the Aranara.
Gallery[]
Machine Battlefront[]
Destroy the Perpetual Mechanical Array at the bottom of the sea and preempt the attack of the Ruin machines!
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Perpetual Mechanical Array | — |
Chinese (Simplified) | 恒常机关阵列 Héngcháng Jīguānzhènliè | Perpetual Mechanical Array |
Chinese (Traditional) | 恒常機關陣列 Héngcháng Jīguānzhènliè | |
Japanese | 恒常からくり陣形 Koujou Karakuri Jinkei | Perpetual Mechanical Array |
Korean | 영구영구 장치장치 진영진영 Yeonggu Jangchi Jinyeong | Perpetual Mechanical Array |
Spanish | Maquinaria Eterna | Eternal Machinery |
French | Matrice mécanique perpétuelle | Perpetual Mechanical Matrix |
Russian | Бесконечный механический массив Beskonechnyy mekhanicheskiy massiv | Endless Mechanical Array |
Thai | Perpetual Mechanical Array | — |
Vietnamese | Mô HìnhMô Hình Động CơĐộng Cơ Vĩnh CửuVĩnh Cửu | Eternal Mechanical Paradigm |
German | Anordnung immerwährender Vorrichtungen | Array of Perpetual Mechanisms |
Indonesian | Perpetual Mechanical Array | — |
Portuguese | Formação Mecânica Perpétua | Perpetual Mechanical Formation |
Turkish | Ölümsüz Mekanik Dizilim | Perpetual Mechanic Array |
Italian | Macchinario perpetuo | Perpetual Machinery |
Change History[]
- ATK increased by 20%.
- DMG multipliers decreased by 1/6.
- Fixes an issue whereby the Perpetual Mechanical Array may get blocked by Geo Constructs when splitting and is unable to return to the center of the arena normally.
- Perpetual Mechanical Array was released.