Parties are teams of up to four Characters in Genshin Impact. Parties can benefit from Elemental Resonance, but it requires a full party of four. During trial character stages, a special case occurs where the party may be expanded to five characters if the player already has a full party of four which does not include the specific trial character, with the fifth character being said trial character.
The cooldown for switching between characters is 1 second. If attempting to switch multiple times too quickly, the screen will say that the character switching is in cooldown. The ability to change parties is unlocked at Adventure Rank 2.
Switching Characters
When switching between characters, some effects from Talents, Constellations, Weapons, and Artifacts may not remain once the active character has left the field.
Talents
12 Talents match the category selection:
Character | Name | Description | Type |
---|---|---|---|
Xiao dons the Yaksha Mask that set gods and demons trembling millennia ago. Yaksha's Mask
In this state, Xiao will continuously lose HP. |
Elemental Burst | ||
Triggers a spray of intense flames that rush at nearby opponents, dealing AoE Pyro DMG, granting Yanfei the maximum number of Scarlet Seals, and applying Brilliance to her. Brilliance Has the following effects:
The effects of Brilliance will end if Yanfei leaves the field or falls in battle. |
Elemental Burst | ||
Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance. In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows: Normal Attack Perform up to 6 consecutive Hydro strikes. Charged Attack Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG. Riptide Slash Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s. After 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD. The longer Tartaglia stays in his Melee Stance, the longer the CD. If the return to a ranged stance occurs automatically after 30s, the CD is even longer. |
Elemental Skill | ||
Brandishes her greatsword, dealing Cryo DMG to nearby opponents and creating a Lightfall Sword that follows her around for a duration of up to 7s. While present, the Lightfall Sword increases Eula's resistance to interruption. When Eula's own Normal Attack, Elemental Skill, and Elemental Burst deal DMG to opponents, they will charge the Lightfall Sword, which can gain an energy stack once every 0.1s. Once its duration ends, the Lightfall Sword will descend and explode violently, dealing Physical DMG to nearby opponents. This DMG scales on the number of energy stacks the Lightfall Sword has accumulated. If Eula leaves the field, the Lightfall Sword will explode immediately. |
Elemental Burst | ||
Only an unwavering flame can cleanse the impurities of this world. Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state. Paramita Papilio
Blood Blossom |
Elemental Skill | ||
Kamisato Ayato shifts positions and enters the Takimeguri Kanka state. After this shift, he will leave a watery illusion at his original location. After it is formed, the watery illusion will explode if opponents are nearby or after its duration ends, dealing AoE Hydro DMG. Takimeguri Kanka In this state, Kamisato Ayato uses his Shunsuiken to engage in blindingly fast attacks, causing DMG from his Normal Attacks to be converted into AoE Hydro DMG. This cannot be overridden. It also has the following properties:
Takimeguri Kanka will be cleared when Ayato leaves the field. Using Kamisato Art: Kyouka again while in the Takimeguri Kanka state will reset and replace the pre-existing state. |
Elemental Skill | ||
Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him. The Wolf Within will fight alongside Razor for the skill's duration. The Wolf Within
These effects end when Razor leaves the battlefield. |
Elemental Burst | ||
Summons the might of Watatsumi, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya. Ceremonial Garment
These effects will be cleared once Sangonomiya Kokomi leaves the field. |
Elemental Burst | ||
Yoimiya waves a sparkler and causes a ring of saltpeter to surround her. Niwabi Enshou During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2. This effect will deactivate when Yoimiya leaves the field. |
Elemental Skill | ||
Time to show 'em the might of the Arataki Gang! For a time, Itto lets out his inner Raging Oni King, wielding his Oni King's Kanabou in battle. This state has the following special properties:
The Raging Oni King state will be cleared when Itto leaves the field. |
Elemental Burst | ||
Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals AoE Electro DMG, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used. Musou Isshin While in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with Electro DMG, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration. While in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to Electro-Charged reaction DMG. While Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG. The effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field. Chakra Desiderata When nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts. The maximum number of Resolve stacks is 60. The Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field. |
Elemental Burst | ||
Klee's Blazing Delight! For the duration of this ability, continuously summons Sparks 'n' Splash to attack nearby opponents, dealing AoE Pyro DMG. | Elemental Burst |
Constellations
No Constellations match the category selection.
Weapons
1 Weapon matches the category selection:
Icon | Name | Rarity | Base ATK (Max) | 2nd Stat (Max) | Passive Ability |
---|---|---|---|---|---|
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Lost Prayer to the Sacred Winds | ![]() |
46 (608) |
CRIT Rate 7.2% (33.1%) |
Boundless Blessing Increases Movement SPD by 10%. When in battle, gain an 8~16% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat. |
Artifacts
No Artifact Sets match the category selection.
Party Effects
There are some effects from Talents, Constellations, Weapons, and Artifacts that apply to all characters in the party.
Talents
32 Talents match the category selection:
Character | Name | Description | Type |
---|---|---|---|
Using the Icevein Talisman, Qiqi brings forth the Herald of Frost, dealing Cryo DMG to surrounding opponents. Herald of Frost
|
Elemental Skill | ||
When Guoba Attack's effects end, Guoba leaves a chili pepper on the spot where it disappeared. Picking up a chili pepper increases ATK by 10% for 10s. | 4th Ascension Passive | ||
Summons protective stone armor, dealing Geo DMG to surrounding opponents and creating a shield. The shield's DMG Absorption scales based on Noelle's DEF. The shield has the following properties:
The amount of HP healed when regeneration is triggered scales based on Noelle's DEF. |
Elemental Skill | ||
When Sucrose triggers a Swirl effect, all characters in the party with the matching element (excluding Sucrose) have their Elemental Mastery increased by 50 for 8s. | 1st Ascension Passive | ||
Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. |
Utility Passive | ||
When Aloy receives the Coil effect from Frozen Wilds, her ATK is increased by 16%, while nearby party members' ATK is increased by 8%. This effect lasts 10s. | 1st Ascension Passive | ||
Decreases swimming Stamina consumption of your characters in the party by 20%. Not stackable with Passive Talents that provide the exact same effects. |
Utility Passive | ||
Calling upon the wind's protection, Jean creates a swirling Dandelion Field, launching surrounding opponents and dealing Anemo DMG. At the same time, she instantly regenerates a large amount of HP for all party members. The amount of HP restored scales off Jean's ATK. Dandelion Field
|
Elemental Burst | ||
When a Paramita Papilio state activated by Guide to Afterlife ends, all allies in the party (excluding Hu Tao herself) will have their CRIT Rate increased by 12% for 8s. | 1st Ascension Passive | ||
Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. |
Utility Passive | ||
Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. |
Utility Passive | ||
After using Juuga: Forward Unto Victory, all nearby party members' DEF is increased by 25% for 12s. | 1st Ascension Passive | ||
Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. |
Utility Passive | ||
Using Rite of Progeniture: Tectonic Tide increases the Elemental Mastery of nearby party members by 125 for 10s. | 4th Ascension Passive | ||
Summons water droplets resembling musical notes that form a Melody Loop, dealing Hydro DMG to surrounding opponents and applying the Wet status to them. Melody Loop
|
Elemental Skill | ||
Increases your own party members' Normal Attack Level by 1. | Utility Passive | ||
When Astable Anemohypostasis Creation - 6308 or Forbidden Creation - Isomer 75 / Type II hits an opponent, increases all party members' (excluding Sucrose) Elemental Mastery based on 20% of Sucrose's Elemental Mastery for 8s. | 4th Ascension Passive | ||
After Shikanoin Heizou's Heartstopper Strike hits an opponent, increases all party members' (excluding Shikanoin Heizou) Elemental Mastery by 80 for 10s. | 4th Ascension Passive | ||
Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. |
Utility Passive | ||
Decreases swimming Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. |
Utility Passive | ||
Yoimiya leaps into the air along with her original creation, the "Ryuukin Saxifrage," and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze. Aurous Blaze All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG. When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration. One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated. |
Elemental Burst | ||
Casting Rites of Termination increases CRIT Rate of all nearby party members (except Rosaria herself) by 15% of Rosaria's CRIT Rate for 10s. CRIT Rate Bonus gained this way cannot exceed 15%. |
4th Ascension Passive | ||
Heals your own party members and nearby teammates for a large amount of HP that scales with Barbara's Max HP. | Elemental Burst | ||
When Klee's Charged Attack results in a CRIT, all party members gain 2 Elemental Energy. | 4th Ascension Passive | ||
After Shenhe uses Spring Spirit Summoning, she will grant all nearby party members the following effects:
|
4th Ascension Passive | ||
Using Ryuukin Saxifrage causes nearby party members (not including Yoimiya) to gain a 10% ATK increase for 15s. Additionally, a further ATK Bonus will be added on based on the number of "Tricks of the Trouble-Maker" stacks Yoimiya possesses when using Ryuukin Saxifrage. Each stack increases this ATK Bonus by 1%. | 4th Ascension Passive | ||
Decreases climbing Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. |
Utility Passive | ||
Hits by Jean's Normal Attacks have a 50% chance to regenerate HP equal to 15% of Jean's ATK for all party members. | 1st Ascension Passive | ||
Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. |
Utility Passive | ||
Decreases sprinting Stamina consumption of your characters in the party by 20%. Not stackable with Passive Talents that provide the exact same effects. |
Utility Passive | ||
When a party member uses attacks to obtain wood from a tree, they have a 25% chance to obtain an additional log of wood. | Utility Passive | ||
The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu. Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma. Muji-Muji Daruma At specific intervals, the Daruma will take one of several actions based on the situation around it:
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Elemental Burst |
Constellations
8 Constellations match the category selection:
Character | Name | Description | Level |
---|---|---|---|
Fiery Rain increases all party members' Movement SPD by 15% and ATK by 15% for 10s. | 6 | ||
When the Raging Oni King state caused by Royal Descent: Behold, Itto the Evil! ends, all nearby party members gain 20% DEF and 20% ATK for 10s. | 4 | ||
Increases Icy Paws' DMG by 15%, and increases its shield's DMG Absorption by 15%. Additionally, when paws hit their targets, creates a shield for other nearby characters on the field with 50% of the Icy Paws shield's DMG Absorption for 5s. |
2 | ||
Using Adeptus Art: Preserver of Fortune revives all fallen party members nearby and regenerates 50% of their HP. This effect can only occur once every 15 mins. |
6 | ||
When a Blazing Barrier is obtained or refreshed, the DMG dealt by all party members' Normal, Charged, and Plunging Attacks is increased by 15% for 6s. | 6 | ||
For the duration of Pyronado, all party members receive a 15% Pyro DMG Bonus. | 6 | ||
After Cliffbreaker's Banner is unleashed, all nearby party members' Normal Attack DMG is increased by 15% for 12s. | 2 | ||
Planet Befall grants nearby characters on the field a Jade Shield when it descends. | 2 |
Weapons
5 Weapons match the category selection:
Icon | Name | Rarity | Base ATK (Max) | 2nd Stat (Max) | Passive Ability |
---|---|---|---|---|---|
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Elegy for the End | ![]() |
46 (608) |
Energy Recharge 12% (55.1%) |
The Parting Refrain A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60~120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100~200 and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack. |
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Freedom-Sworn | ![]() |
46 (608) |
Elemental Mastery 43 (198) |
Revolutionary Chorale A part of the "Millennial Movement" that wanders amidst the winds. Increases DMG by 10~20%. When the character wielding this weapon triggers Elemental Reactions, they gain a Sigil of Rebellion. This effect can be triggered once every 0.5s and can be triggered even if said character is not on the field. When you possess 2 Sigils of Rebellion, all of them will be consumed and all nearby party members will obtain "Millennial Movement: Song of Resistance" for 12s. "Millennial Movement: Song of Resistance" increases Normal, Charged, and Plunging Attack DMG by 16~32% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack. |
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Song of Broken Pines | ![]() |
49 (741) |
Physical DMG Bonus 4.5% (20.7%) |
Rebel's Banner Hymn A part of the "Millennial Movement" that wanders amidst the winds. Increases ATK by 16~32%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s. When you possess four Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s. "Millennial Movement: Banner-Hymn" increases Normal ATK SPD by 12~24% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Whispers for 20s. Of the many effects of the "Millennial Movement", buffs of the same type will not stack. |
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Wolf's Gravestone | ![]() |
46 (608) |
ATK 10.8% (49.6%) |
Wolfish Tracker Increases ATK by 20~40%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40~80% for 12s. Can only occur once every 30s. |
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Prototype Amber | ![]() |
42 (510) |
HP 9% (41.3%) |
Gilding Using an Elemental Burst regenerates 4~6 Energy every 2s for 6s. All party members will regenerate 4~6% HP every 2s for this duration. |
Artifacts
5 Artifact Sets match the category selection:
Set | Rarity | Pieces | Bonuses |
---|---|---|---|
Instructor | 3-4★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: Increases Elemental Mastery by 80. 4 Piece: Upon triggering an Elemental Reaction, increases all party members' Elemental Mastery by 120 for 8s. |
Noblesse Oblige | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: Elemental Burst DMG +20% 4 Piece: Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack. |
Maiden Beloved | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: Character Healing Effectiveness +15% 4 Piece: Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s. |
Archaic Petra | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: Geo DMG Bonus +15% 4 Piece: Upon obtaining an Elemental Shard created through a Crystallize Reaction, all party members gain 35% DMG Bonus for that particular element for 10s. Only one form of Elemental DMG Bonus can be gained in this manner at any one time. |
Tenacity of the Millelith | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: HP +20% 4 Piece: When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field. |
Co-Op Mode
When in Co-Op Mode, total number of characters available in the party remains at four, but the amount each player can use depend on the number of players and what number the player is.
# | P1 | P2 | P3 | P4 |
---|---|---|---|---|
1 | 4 | — | — | — |
2 | 2 | 2 | — | — |
3 | 2 | 1 | 1 | — |
4 | 1 | 1 | 1 | 1 |
Most Food effects do not apply to characters in the party that are owned by other players.
Trivia
- In Version ???, there was a bug that allowed the usage for 5 characters in a party through revival. This bug is related to the fact that the game's party system supports up to 5 characters to accommodate a fifth trial character when using a full party of four in a trial character stage.
Gallery
Change History
- Added ability to access Party Setup menu by holding the Character portrait when playing on mobile.
- Fixed the bug introduced in 2.4.
- Introduced a bug where whenever a player would swap parties, the newly deployed active character would always face west instead of facing the direction that the previous active character was facing.
- Added keybinds for opening the Party Setup menu on PC.
- Party was released.
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