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Parry is a combat mechanic that allows the player to take a defensive stance and reduce or negate incoming damage.

It is available during the Nightsoul Totem challenge against the "Atlatl's Blessing" — Will of Plumes Swift enemy.

It was available during the following Events:

Gameplay Notes[]

  • If the Parry button is held, incoming DMG will be reduced by 80%.
  • If the Parry button is tapped at the precise moment of an incoming hit, a Perfect Parry will be triggered, completely negating DMG and resetting the ability's Cooldown.
  • Perfect Parrying strong attacks will result in a counterattack, dealing Physical CRIT DMG.
  • Perfect Parrying certain ranged attacks will deflect them towards the enemy to deal CRIT DMG to the enemy instead. The DMG dealt scales with the Traveler's ATK.
    • In Hues of the Violet Garden, the base DMG of deflected ranged attacks is 750% ATK.
    • In Warrior's Spirit, the base DMG of deflected ranged attacks is 525% ATK.
  • Perfect Parrying Burning Grass will heal the Traveler.

Previews[]

Aether
Lumine
Special

Trivia[]

Change History[]

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