Parry is a combat mechanic that allows the player to take a defensive stance and reduce or negate incoming damage.
It is available during the Nightsoul Totem challenge against the "Atlatl's Blessing" — Will of Plumes Swift enemy.
It was available during the following Events:
Gameplay Notes[]
- If the Parry button is held, incoming DMG will be reduced by 80%.
- If the Parry button is tapped at the precise moment of an incoming hit, a Perfect Parry will be triggered, completely negating DMG and resetting the ability's Cooldown.
- Perfect Parrying strong attacks will result in a counterattack, dealing Physical CRIT DMG.
- In Hues of the Violet Garden, the base DMG of the counterattack is 2250% ATK.
- In Warrior's Spirit, the base DMG of the counterattack is 2625% ATK.
- Perfect Parrying certain ranged attacks will deflect them towards the enemy to deal CRIT DMG to the enemy instead. The DMG dealt scales with the Traveler's ATK.
- In Hues of the Violet Garden, the base DMG of deflected ranged attacks is 750% ATK.
- In Warrior's Spirit, the base DMG of deflected ranged attacks is 525% ATK.
- Perfect Parrying Burning Grass will heal the Traveler.
Previews[]
- Aether
Hover over previews to view in higher quality.
- Lumine
Hover over previews to view in higher quality.
- Special
Hover over previews to view in higher quality.
Trivia[]
- Beidou, Candace, and Yun Jin's Elemental Skills, Tidecaller, Sacred Rite: Heron's Sanctum, Opening Flourish, combined with their Passive Talents Retribution, Aegis of Crossed Arrows, and True to Oneself respectively, are similar to the Parry mechanic. However, they are not the same. Parry can completely negate incoming damage due to invincibility frames, but the aforementioned Elemental Skills prevent damage with their shields, which can be broken with enough damage. In addition, Parry reflects enemy damage, while "parrying" with the aforementioned Elemental Skills increases their own damage.
Change History[]
Released in Version 2.6
[]
|