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Ochimusha: Ensorcelled Thunder are Quest Enemies that are part of the Ochimusha enemy group and the Other Human Factions family.

Stats

Resistances
Physical Pyro Hydro Electro Cryo Anemo Geo
-20% 10% 10% 10% 10% 10% 10%
Level Scaling
Level HP ATK DEF
1 352 127 505
5 794 212 525
10 1,388 339 550
15 2,502 536 575
20 4,085 836 600
25 5,718 1,143 625
30 7,608 1,366 650
35 10,213 1,645 675
40 13,660 2,042 700
45 18,351 2,416 725
50 25,169 2,872 750
55 32,659 3,309 775
60 42,523 3,836 800
65 55,905 4,438 825
70 70,330 5,102 850
75 88,003 6,257 875
80 113,456 7,411 900
85 144,951 8,566 925
90 178,081 9,516 950
95 218,058 10,915 975
100 266,208 12,311 1,000

Note that HP and ATK values may change in Co-Op, some Quests, and certain Domains. The change usually involves multiplying some of the values by a constant scale factor.

Drops

Abilities and Attacks

DMG Reduction
Description
Shortly after being aggravated, the Ochimusha gains a 80% Damage Reduction, which reduces the Damage Bonus of incoming attacks by 80%.
Slashes
Description
The Ochimusha slashes at the player three times, dealing 70% ATK as Physical DMG or Electro DMG with each slash. When the blade is infused with Electro, there is a possibility that the final strike may be substituted for a Spinning Slash instead.
Charge
Description
The Ochimusha will point its blade towards the player and charge towards them once, dealing 100% ATK as Physical DMG or Electro DMG. This attack also destroys all player-created Geo Constructs in its path.
Spinning Slash
Description
The Ochimusha performs a spin attack, dealing 100% ATK * 2 as Physical DMG or Electro DMG.
Jump and Strike
Description
The Ochimusha will jump towards the player's location and perform a downwards strike, dealing 120% ATK as Physical DMG or Electro DMG. In the Avenger state, It is possible for the Ochimusha to perform a double slash after this attack.
Dodge
Description
The Ochimusha jumps backwards, away from the player.
Electro Infusion
Description
The Ochimusha infuses its blade with Electro and performs a ground slam, dealing 150% ATK as Electro DMG. This Electro infusion will last for 30 seconds and will cause all other attacks to be imbued with Electro as well. Note that this weapon infusion cannot be neutralised by any Elemental Reactions.
Taunt
Description
The Ochimusha will clench and raise their fist to taunt their opponents, said taunt is identical to that of the Maguu Kenki. They will not perform this move if they are in an Avenger state.
Block
Description
The Ochimusha enters a stance with its blade held downwards, pointed diagonally, during which it will block player attacks from the direction they're facing, similarly to shield-using Mitachurls.
Avenge the Fallen
Description
When an ally Ochimusha dies in battle, the other Ochimusha will attempt to avenge their fallen comrade. The Ochimusha imbues itself with a dark-purple aura, as well as infusing its blade with Electro. While in this state, the Ochimusha is also immune to immobilization effects, including Frozen elemental reactions and Planet Befall's petrification. The Ochimusha will then gain a 30-second 50% max HP increase (this will also heal the Ochimusha if it is under its max HP) and will then enter the Avenger state permanently. While in this state the Ochimusha has increased Interruption Resistance and will always prioritize infusing their blade if their blade's infusion ends. Ochimusha can also perform a number of different attack combos while in this state.
  • The first attack combo consists of a Electro Infusion, followed by a Charge and a Jump and Strike as the combo finisher.
  • The second attack combo consists of a Electro Infusion, followed by a Charge and Slashes to end off the combo.

Strategy

Ochimusa are the same as Kairagi and are dealt with the same way. With the exception of one Sword Hilt puzzle, all Ochimusa are fought alone, although the one in Higi Village also has a Kairagi: Dancing Thunder at the spot.

Voice-Overs

English

Attack or ConditionAudio & Text
Spotting the Player Let me try my blade.
What's one more opponent...?
Sword Lunge Taste my blade!
One strike will suffice.
Spinning Slash I'm ready!
Take this!
Jump and Strike Fall before me!
Elemental Infusion This will do!
This will end you!
Dodging This isn't over!
I've got the upper hand!
Blocking That won't work!
Cheap tricks...
Defeated You win... this... battle...
Cut down... like... this...

Simplified Chinese

Attack or ConditionAudio & Text
Spotting the Player 让我试试刀吧!
再多个对手也无妨!
Sword Lunge 借你试刀!
只此一刀!
Spinning Slash 准备好了!
接这一刀!
Jump and Strike 给我倒下!
Elemental Infusion 这就,足够了!
这招对付你!
Dodging 还没结束!
有一手!
Blocking 这招,无用!
小把戏!
Defeated 你…胜一筹…
凋零…于此…

Japanese

Attack or ConditionAudio & Text
Spotting the Player お主でこの刀を試す。
大勢でかかってきても構わんぞ。
Sword Lunge 刀を試す!
この一撃で仕留める!
Spinning Slash
これで…どうだ!
Jump and Strike くたばれ!
Elemental Infusion これで…十分!
これでも…くらえ!
Dodging まだ終わらぬ!
奥の手だ!
Blocking その手は食わぬ。
こざかしい。
Defeated お主の、勝ちだ…
ここで、散る…か…

Appearances

Other Languages

LanguageOfficial NameLiteral Meaning
EnglishOchimusha: Ensorcelled Thunder
Chinese
(Simplified)
落武者・咒雷
Luòwǔzhě - Zhòu Léi
Fallen Warrior - Cursing Thunder
Chinese
(Traditional)
落武者・咒雷
Luòwǔzhě - Zhòu Léi
Japanese落武者・呪雷
Ochimusha - Jurai[!]
Fallen Warrior - Cursed Thunder
Korean낙무자・주뢰
Nakmuja - Juroe
Ochimusha - Ensorcelled Thunder
SpanishGuerrero caído - Trueno embrujado
FrenchOchimusha - Tonnerre ensorceléOchimusha - Ensorcelled Thunder
RussianОтимуся: Проклятый гром
Otimusya: Proklyatyy grom
Ochimusha: Accursed Thunder
ThaiOchimusha: Ensorcelled Thunder
VietnameseOchimusha - Chú LôiOchimusha - Cursing Thunder
GermanOchimusha – ZauberblitzOchimusha: Magic Lightning
IndonesianOchimusha: Ensorcelled Thunder
PortugueseGuerreiro Caído: Trovão Amaldiçoado

Change History

Released in Version 2.0
Version 2.8
  • The Ochimusha: Ensorcelled Thunder was changed to use the Type 2 ATK Scaling, resulting in varying degrees of ATK decrease from Level 41 to Level 89.

Version 2.0

  • Ochimusha: Ensorcelled Thunder was released.

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