Preview

Oceanborne (Normal).gif

Attribute Scaling

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1-Hit DMG% 71.1 76.9 82.7 91.0 96.8 103 112 122 131 141 152 165 179 192 207
2-Hit DMG% 70.9 76.6 82.4 90.6 96.4 103 112 121 130 140 151 165 178 191 206
3-Hit DMG% 88.3 95.5 103 113 120 128 140 151 162 175 189 205 222 239 257
4-Hit DMG% 86.5 93.6 101 111 118 126 137 148 159 171 185 201 217 234 251
5-Hit DMG% 112 121 130 143 153 163 177 192 206 222 240 261 282 303 326
Charged Attack
Spinning DMG% 56.2 60.8 65.4 71.9 76.5 81.8 88.9 96.1 103 111 120 131 141 152 163
Final DMG% 102 110 118 130 139 148 161 174 187 201 218 237 256 275 296
Stamina Cost 40/s
Max Duration 5s
Plunging Attack
DMG% 74.6 80.7 86.7 95.4 101 108 118 127 137 147 158 168 179 189 199
Low DMG% 149 161 173 191 203 217 236 255 274 295 316 336 357 378 399
High DMG% 186 201 217 238 253 271 295 318 342 368 394 420 446 472 498

Attribute scaling was primarily sourced from Honey Impact[1]

Talent Leveling

Talent
Level
Required
Ascension
Mora Common
Material
Talent Level-Up
Material
1 → 2 Phase 2 12,500
2 → 3 Phase 3 17,500
3 → 4 Phase 3 25,000
4 → 5 Phase 4 30,000
5 → 6 Phase 4 37,500
6 → 7 Phase 5 120,000
7 → 8 Phase 5 260,000
8 → 9 Phase 6 450,000
9 → 10 Phase 6 700,000

Change History

Released in Version 1.0
Version 1.0
  • Oceanborne was available upon Beidou's release.

References

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