Not to be Missed is a World Quest that occurs in Starfell Valley, Mondstadt. This quest is mutually exclusive with Time Waits For No Man.
Start Location[]
Start location (Nighttime)
Steps[]
- Talk to Cyrus
- Check the suspicious location and eliminate any threats (0/3)
- Defeat the attacking monsters
- Talk to Cyrus
Enemies[]
- Barrel location
- Tower location
- Bonfire location
- Attacking monsters
Gameplay Notes[]
- This quest can only be accepted and completed before completing Archon Quest Prologue, Act III: Song of the Dragon and Freedom.
Dialogue[]
- (Talk to Cyrus)
- Cyrus: The storms suddenly stopped...
Is that a bad thing?
- Cyrus: Ah, no... It's good that they stopped, yes.
- Cyrus: Hmm... But it's all too sudden. I came up with so many contingency plans. Are we not going to get the chance to any of them?
- Cyrus: My contingencies included ways to scatter the people in the wild to avoid the storms, teach them how to survive...
- Cyrus: ...We were going to teach them to set up basic camps, do pest control, avoid beasts and monsters...
- Cyrus: Ah, never mind. Rather than take our chances out there, better to remain safe within these walls.
- Cyrus: Ah, yes. Some of our investigating adventurers have informed me that there are monsters congregating in the Whispering Woods.
- Cyrus: Almost everyone is out investigating, and I must remain here to command them.
- Cyrus: Traveler, can I count on you to clear those monsters out?
Consider it done.
- Cyrus: I'll leave it to you, then. Don't worry, you will be compensated fairly!
You seem unhappy about this.
- Cyrus: Ah, this... Well, you know how the young people in Mondstadt all wish to join the Knights of Favonius, with their shining armor, their flying banners, the glory, and Master Jean as well...
- Cyrus: As for the Adventurers' Guild, the only impression of us people have is that of people who bumble about outdoors... Basically, no one cares about us.
- Cyrus: I thought to myself that if there was an opportunity to show the Guild's mettle, we might be able to bring in more fresh blood.
- Cyrus: Ah, but it doesn't matter. The safety of Mondstadt is more important than my own personal wishes.
- Cyrus: I'll leave those monsters to you. I'll have your compensation ready.
I've got other matters...
- Cyrus: Alright. Go get your affairs in order first. I'll think of a way to get someone to clear those monsters out.
- Cyrus: *sigh* Where has that kid Bennett run off to? I hope he didn't run into any trouble.
- (Does not accept the quest)
- (Talk to Cyrus again)
- Cyrus: *sigh* Where has that kid Bennett run off to? I hope he didn't run into any trouble.
- (Approach the first location)
- Paimon: Look at all those barrels of Pyro Slime! Only those monsters would dare to do something so dangerous. Let's help them clear these away, shall we?
- (Approach the second location)
- Paimon: Look at this tower... Are the monsters preparing to build a camp here?
- (Approach the third location)
- Paimon: Hmm... Paimon's got a bad feeling about this bonfire. Wonder what they could be using it for?
- (After defeating all the enemies)
- Paimon: There's still so many monsters... Seems we've only seen the beginning of them...
- Paimon: Let's go tell Cyrus about what we've seen here.
- (Talk to Cyrus)
- Cyrus: You're back. What's the situation?
There are still monsters out and about...
- Cyrus: Monsters are still in the area, eh? So it seems that the effects of the Storm have yet to disperse...
- Cyrus: Hahaha! So there's still time, then – time for the Adventurers' Guild to show its quality.
- Cyrus: It is up to us to take those monsters out in the wild on, while the Knights of Favonius are still focused on defending the city and the area around Mondstadt.
- Cyrus: I understand. Thanks for your help investigating. I will reconsider the commissions that we will be sending out. Take these as your reward.
Trivia[]
- During the quest, Cyrus will be present at the Adventurers' Guild headquarters and the Angel's Share tavern at the same time, regardless if it daytime or nighttime.
- At Angel's Share, he will stand instead of being seated on the table.
- Only the line "*sigh* Where has that kid Bennett run off to? I hope he didn't run into any trouble" is available when the player interacts with him, although his daytime and nighttime idle quotes do not change.
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Not to be Missed | — |
Chinese (Simplified) | 机不可失 Jī Bùkě Shī | Opportunity Not to Be Missed |
Chinese (Traditional) | 機不可失 Jī Bùkě Shī | |
Japanese | 機は失するべからず Ki wa Shissuru Bekarazu | Chance That Must Not Be Missed |
Korean | 놓칠 수 없는 기회 Nochil Ssu Eomneun Gihoe | Chance That Must Not Be Missed |
Spanish | ¡No hay tiempo que perder! | There's no Time to Lose! |
French | Savoir saisir sa chance | To Know How to Seize One's Chance |
Russian | Не упусти! Ne upusti! | Won't Let Go! |
Thai | ไม่ควรพลาดโอกาส | |
Vietnamese | Không Thể Bỏ Lỡ | Can't Be Missed |
German | Unverzichtbare Chance | Vital Chance |
Indonesian | Kesempatan yang Tak Boleh Terlewatkan | Chance that Cannot Be Missed |
Portuguese | Não há tempo para perder! | |
Turkish | Özlenmeyecek | |
Italian | Un'opportunità da non perdere |
Change History[]
Released in Version 1.0