Guided by the flame, you pass through lengthy gorges and valleys to reach the land where the torches blaze, where all fires converge. Upon the blazing fields where Saurians roam, witness the end of the ancient war alongside the valiant warriors who resist the darkness.
Natlan is one of the seven regions of Teyvat. It is the nation led by Mavuika, the Pyro Archon and God of War.
Archon Quest Chapter V takes place in this region.
Description[]
Beyond the fiery altars and the mysterious realm of night, an unprecedented adventure is about to unfold in the land where humans and Saurians dwell together.
Natlan is located beyond the west side of Sumeru's desert region, the Great Red Sand, from the Desert of Hadramaveth. It is also home to natural hot springs created from volcanic activity.[3][4] Its people are grouped into six tribes, all of whom are united behind the Pyro Archon against the Abyss. People in Natlan live alongside dragons known as saurians, descendants of Natlan's ancient dragons who come in many shapes and sizes.
According to Ranjit, people in Natlan have a lot of reservations about leaving their homeland, but he doesn't feel comfortable talking about it as a foreigner. He does not believe it is due to a fear of unfamiliar environments.[5] On this, Mavuika clarifies that the reason is due to the people's survival being tied with the Wayob against the Abyss; even if left with no choice, those departing Natlan must seek their tribal chief's approval with the Wayob in order to grant them leave.[6] After the Abyss was purged from the Night Kingdom, the rule no longer applies and Natlanese are able to leave the nation as they wish without consequences. Though Mualani mentions that one still needs to ask their chief for permission, this is likely more of a fresh formality stemming from when it was a necessity and may fade away as the years go by.
Areas[]
Subareas[]
Ancient Sacred Mountain[]
Atocpan[]
Basin of Unnumbered Flames[]
Coatepec Mountain[]
Ochkanatlan[]
Quahuacan Cliff[]
Tequemecan Valley[]
Tezcatepetonco Range[]
Toyac Springs[]
Characters[]
Playable Characters[]
11 Characters match the category selection:
Icon | Name | Quality | Element | Weapon | Model Type |
---|---|---|---|---|---|
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Chasca | ![]() |
Anemo | ![]() |
Tall Female |
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Citlali | ![]() |
Cryo | ![]() |
Medium Female |
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Iansan | ![]() |
Electro | ![]() |
Short Female |
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Ifa | ![]() |
Anemo | ![]() |
|
![]() |
Kachina | ![]() |
Geo | ![]() |
Short Female |
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Kinich | ![]() |
Dendro | ![]() |
Medium Male |
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Mavuika | ![]() |
Pyro | ![]() |
Tall Female |
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Mualani | ![]() |
Hydro | ![]() |
Medium Female |
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Ororon | ![]() |
Electro | ![]() |
Tall Male |
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Varesa | ![]() |
Electro | ![]() |
Medium Female |
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Xilonen | ![]() |
Geo | ![]() |
Tall Female |
Upcoming Characters[]
No Characters match the category selection.
NPCs[]
There are 641 NPCs who appear in Natlan:
- "Beast With Fur Like That of Night"
- "Crimson Dancer"
- "Dopey Dazzler"
- "Gigadrill"
- "Half-Baked"
- "Jade"
- "King Coconut"
- "Kururuk"
- "Marigold"
- "Mural Maniac"
- "Projection of an Obsidian Tablet"
- "Ripple"
- Abundi
- Acama
- Acat
- Acatl
- Achiyaku
- Ackon
- Aclla
- Acomitl
- Agemo
- Ahoeitu
- Ajaw
- Akatanga
- Akeor
- Alakai
- Alem
- Allier
- Allpa
- Alom
- Alrani
- Amaru
- Amauta
- Amazolli
- Amina
- Ammuna
- Amsalu
- Anaa
- Anchieta
- Andinet
- Anela
- Angry Saurian Trafficker (Female)
- Angry Saurian Trafficker (Male)
- Anpao
- Antu
- Aphila
- Apoxpalon
- Arcantel
- Ardra
- Asiri
- Askia
- Asmerom
- Asmu
- Ata (Koholasaur)
- Atea
- Atihk
- Atoco
- Atolli
- Atzi
- Aucaman
- Auki
- Avilix
- Avuia
- Awanyu
- Awhina
- Ayamis
- Ayele
- Ayo
- Ayun
- Aywastin
- Azmera
- Baak
- Badru
- Bagayogo
- Bahati
- Balam
- Ballo
- Baranov
- Baret
- Battuta
- Batz
- Bayajidda
- Becan
- Berehanu
- Besuci
- Bifrons
- Big Parenty Tepetlisaurus
- Bikwani
- Biram
- Bitsin
- Bold Investigator
- Bona
- Botwe
- Boulsa
- Bounama
- Brave Yumkasaur
- Burkina
- Cacucu
- Cadmael
- Caholom
- Cahuia
- Caipa
- Calm "Children of Echoes" Warrior
- Camac
- Camotli
- Capac
- Capitano
- Capulin
- Caramuru
- Carrewoof
- Caua
- Cauich
- Cautious Investigator
- Cazcal
- Cempoa
- Centaca
- Cetan
- Chanca
- Chanil
- Chatraka
- Chayohtli
- Cheven
- Chikya
- Chimalli
- Chime
- Chimpu
- Chogan
- Chuno
- Chuychu
- Cima
- Cintli
- Cip
- Cipac
- Cipitz
- Cisik
- Citrouillard
- Cival
- Claricia
- Clever Little Tepetlisaurus
- Coa
- Cochitta
- Cocouik
- Comonqui
- Confused Investigator
- Conulaf
- Copa
- Copan
- Coya
- Coyllur
- Coyopa (Open-World)
- Coyopa (To Whence the Smoke Drifts)
- Coztic
- Cuallee
- Cuaxilo
- Cuchihua
- Cucuya
- Curious Investigator
- Cusco
- Dabuya
- Dargo
- Dedougou
- Diligent Yumkasaur
- Dingonek
- Direi
- Dopey Alpaca
- Dopey Little Tepetlisaurus
- Doubtful Investigator
- Duniya
- Dutse
- Dutta
- Ecate
- Echuah
- Ehecatl
- Ekwensu
- Elderly Merchant
- Eluney
- Energetic Alpaca
- Enjou
- Erdalf
- Erinle
- Etchemin
- Exhausted Iktomisaurus
- Ezana
- Fietena
- Freycinet
- Furball
- Gajere
- Gathabo
- Golikov
- Greedy Alpaca
- Grispan
- Grobel
- Grudoc
- Guaman
- Gulema
- Guselnikov
- Guthred
- Haiyue
- Hakau
- Haloa Nui
- Hampeq
- Hanwi
- Haronga
- Haumia
- Helka
- Hidalgo
- Hiia
- Hikueru
- Hinchei
- Hine
- Hinekea
- Hnaska
- Hoa
- Hora
- Hoturoa
- Huaccue
- Huamanga
- Huascar
- Huatli
- Hueliyo
- Humboldt
- Huni
- Hunza
- Huqiru
- Huruk
- Huzziya
- Icayo
- Ichca
- Icmotza
- Iengu
- Iknal
- Illapa
- Illimani
- Imara
- Imix
- Inkanak
- Inna
- Iolana
- Ipora
- Irade
- Isidore
- Itotia
- Itsaho
- Itzayah
- Itzcuin
- Itzna
- Iwai
- Ixcatl
- Ixim
- Ixlel
- Ixtli
- Iyoba
- Izcalli
- Izze
- Jember
- Jinghe
- Jonvelle
- Kaan
- Kabewa
- Kabnal
- Kaeho
- Kahuna
- Kaiulani
- Kallfu
- Kalunga
- Kamaka
- Kanaloa
- Kane
- Kannek
- Karpa
- Karya
- Katari
- Kaulu
- Keita
- Kerih
- Khadija
- Kibangu
- Kidane
- Kimosi
- Kinai
- King of Grilled Fish in Mint Sauce
- Kinne
- Kinyan
- Kizole
- Koholasaurus (NPC)
- Kokpon
- Komina
- Koolau
- Kosterlitzky
- Kotimy
- Koyonki
- Kuhimana
- Kukulkan
- Kulahaw
- Kulemana
- Kumayo
- Kunak
- Kunnau
- Kupo Nui
- Kusi
- Kuymi
- Kwame
- Kweku
- Kyssa
- Labna
- Lakamha
- Lamanai
- Lamizana
- Lastan
- Lautaro
- Lazy Koholasaurus
- Legba
- Leyla
- Libiac
- Liliuo
- Lillo
- Liloa
- Linaha
- Lirio
- Little One
- Little Tepetlisaurus Learning How to Dig
- Lively Little Tepetlisaurus
- Lliuyaq
- Lliwa
- Loshts
- Louqua
- Luta
- Ma'chah
- Macacoz
- Machinna
- Magnifico
- Mahina Nui
- Maile
- Makemo
- Mallko
- Mama Coco
- Mamull
- Manaia
- Manqu
- Mansa
- Manua
- Manyoya
- Manzana
- Marokau
- Masa
- Masose
- Matahga
- Mataoho
- Matho
- Maticui
- Matla
- Matlan
- Matthias
- Matzahtli
- Matzatli
- Mausau
- Mayahuel
- Mayta
- Mazatan
- Mazkal
- Maztla
- Mbweni
- Melancholic Qucusaurus
- Menilek
- Mersa
- Michica
- Milray
- Milu Nui
- Mimic Wayob Manifestation
- Mint Daifuku
- Mitl
- Moeava
- Monetech
- Montluson
- Moo
- Mouse
- Mposo
- Muepu
- Muisa
- Mukki
- Munay
- Mushrial
- Mushriu
- Mushriwaili
- Mushwatalli
- Mutota
- Muuziyaa
- Naiyan
- Nalani
- Namaka
- Nampole
- Nanaxa
- Nanna
- Nanse
- Nappa
- Narzam
- Nechca
- Nehsi
- Nellan
- Nepecha
- Ngahue
- Ngendi
- Night Owl
- Nightsoul Spirit
- Ninan
- Nini
- Niu
- Nkunga
- Nlteego
- Ntotila
- Nusta
- Nuu
- Nzambe
- Nzaya
- Nzinga
- Oberon
- Och-Kan
- Ocotlan
- Oeno
- Ogun
- Ohtli
- Oia
- Okanbi
- Olapa
- Olaya
- Oroluk
- Orqo
- Osawe
- Ossie
- Otaska
- Pacal
- Pacha
- Pahua
- Paio
- Pajaten
- Pakaa Nui
- Pampa
- Pania
- Paqarin
- Paran
- Paricia
- Pele Nui
- Pezuta
- Piltzin
- Pisac
- Pisasa
- Pixica
- Poca
- Pocchi
- Pochtli
- Poggi
- Poloa
- Ponche
- Ponini
- Pulmari
- Puma
- Pumpu
- Purum
- Qax
- Qhispe
- Qica
- Qispi
- Qucusaurus (NPC)
- Quenin
- Quidel
- Quilla
- Quiltec
- Quipia
- Quiz
- Raman
- Rayen
- Relaxed "Flower-Feather Clan" Warrior
- Rezanov
- Rhythmos
- Roca
- Rongo
- Rotchev
- Runa
- Runtuma
- Sabea
- Sacbe
- Sachya
- Sadigua
- Sadira
- Sakaw
- Sakowew
- Sanhaj
- Sanora
- Sausa
- Sayil
- Scaredy-Cat Alpaca
- Secret Source Servant (NPC)
- Seketo
- Shana
- Shanga
- Shirahama
- Sibu
- Sinchi
- Sitina
- Siyah
- Sleepy Qucusaurus
- Soletl
- Solnev
- Soncco
- Soncoyoc
- Sorimana
- Stadukhin
- Strange Yumkasaurus
- Sumac
- Sundjatta
- Suriqui
- Suya
- Taenga
- Taheta
- Tahmures
- Tairona
- Tamal
- Tamuin
- Tano
- Tantoo
- Tarko
- Taruka
- Teayo
- Tecoma
- Temach
- Tenehua
- Tenoch
- Teoxoletl
- Tepache
- Tepal
- Tepanahui
- Tepano
- Tepexpan
- Tepoz
- Tetisheri
- Tewodros
- Tezozo
- Thiago
- Timid Little Yumkasaur
- Tirda
- Tisoc
- Titu
- Tiyaca
- Tizlo
- Tizoc
- Tlaco
- Tlalepa
- Tlamot
- Tlapal
- Tlapo
- Tlatem
- Tlazolli
- Tlilhua
- Toba
- Toch
- Tochlan
- Todar
- Toltec
- Tonaca
- Tonina
- Totec
- Toto
- Toyanna
- Tozan
- Tree-Climbing Little Tepetlisaurus
- Trinidad
- Tumpis
- Tundama
- Tupac
- Tuqllaki
- Uchu
- Ullanta
- Umi
- Ur
- Urubamba
- Usukan
- Utsil
- Uturunku
- Valiant Tepetlisaur
- Vanana
- Vichama
- Vilca
- Vinesh
- Viramdra
- Vitusov
- Vora
- Waaj
- Wactana
- Wakanka
- Wakea Nui
- Wampuna
- Waniyetu
- Wanjiru
- Waqar
- Waranka
- Warmi
- Wayna
- Wayta
- Weakened Qucusaur
- Weakened Wayob Manifestation
- Weqro
- Wichasa
- Will of the Mysterious Graffiti
- Wisa
- Wuttunee
- Xalapa
- Xbalanque
- Xican
- Xipilli
- Xiuhyo
- Xoctli
- Xona
- Xpuhil
- Xueyoni
- Yagbeu
- Yanovsky
- Yantasar
- Yantho
- Yareche
- Yaretzi
- Yata
- Yatlan
- Yawar
- Yelafath
- Yerimen
- Yohualtecuhtin, Lord of the Night
- Yokina
- Yoleehe
- Yolehua
- Yolo
- Yolotli
- Yopia
- Young Merchant
- Young Yumkasaur
- Yukom
- Zacatula
- Zashari
- Zhunan
- Zicheng
- Zumalli
- Zyanya
Related NPCs
There are 9 additional NPCs related to Natlan:
Mentioned Characters
There are 28 mentioned characters related to Natlan:
Upcoming NPCs
There are no upcoming NPCs related to Natlan.
Notable Features[]
Natlan features many unique mechanics and environmental hazards:
Saurian Indwelling[]
When approaching a Spiritsconce or adult Saurian enemies, the player can tap a button to temporarily "indwell" a Saurian. This allows the player to use the Saurian's special abilities which are useful for interacting with various exploration mechanics in Natlan. These abilities can also be performed by using the Elemental Skills of playable characters from the Saurian's associated tribe. Trainers found throughout Natlan can conduct Warrior's Challenges to test the player's skills in using these abilities.
The Saurians and their associated tribes are listed below, with their corresponding abilities:
- Koholasaur/People of the Springs
- Swim rapidly in water or Liquid Phlogiston without harm
- Perform high leaps at Jet-Set Eddies
- Ride Spiritways
- Collect Unveiling Scripts
- Tepetlisaur/Children of Echoes
- Move along most surfaces while burrowing
- Discover certain buried objects
- Ascend Phlogiston crystals
- Enter Molten Fissures
- Yumkasaur/Scions of the Canopy
- Grab and shoot Relay Balls, Coagulation Pearls, Flamegranates, or Phlogiston Explosive Barrels (the latter two causing explosions that can damage enemies or destroy certain objects such as cracked rocks)
- Grapple objects and Coilgrass Sigils
- Pull grappling hooks
- Qucusaurs/Flower-Feather Clan
- Fly and glide in the air (consuming Phlogiston to climb higher or fly faster)
- Fly through Recon Rings and attack Recon Targets to restore Phlogiston
- Unharmed by Gaseous Phlogiston and can ride Phlogiston Wind Tunnels
- Gain max Phlogiston and consume no Phlogiston for a short time by touching a Scorchwind Conflux
- Iktomisaur/Masters of the Night-Wind
- Use a special form of Elemental Sight to see invisible objects and highlight objects that can be activated with their elemental skill
- Enter the Spiritseeker State absorb phlogiston from objects remotely or activate effects from Ancient Inscribed Rings, Nightspirit Graffiti, Nightspirit Sigils, or Phlogiston Engravings
- Leap high in the air and float down slowly
- Use their ability in mid-air, momentarily suspending their fall
- Tatankasaurs/Collective of Plenty
- Stomp to collapse Geothermal Vents, triggering various effects
- Consume Phlogiston to sprint at a normal speed
- Enter Spirited state to charge at a faster speed by passing through a Ring of Speed or tapping the skill button when hitting an obstacle during the regular sprint, then sprinting again (remaining abilities below require Spirited state)
- Run over water or Liquid Phlogiston
- Perform flying leaps
- Destroy Pulverite and volcanic boulders
- Shut down Secret Source Dragon Cannons
- Stop Matador Monetoo
Mavuika has a combination of special abilities from multiple tribes, including driving over water or Liquid Phlogiston, riding Spiritways, entering Molten Fissures, gliding, and immunity to Gaseous Phlogiston.
Monetoo[]
Monetoo are similar to Seelies: following them back to ancient graffiti earns a reward. Aside from regular Monetoo, there are three variants:
- Hued Monetoo can be tossed onto Painted Stones or special graffiti to change their color. They come in red, yellow, and blue colors, and any two of them can be mixed to produce new colors. Unlike other Monetoo, they are not lead back to ancient graffiti.
- Naughty Monetoo run away from the player rather than return to the ancient graffiti. Generating a Wind Current under one causes it to be lifted into the air, after which the player can interact with it to capture it. It will then turn into a normal Monetoo.
- Matador Monetoo taunt nearby Tatankasauri with their capes, and put up a shield when the player comes near. Repeatedly bashing them with a Tatankasaur in Spirited state will overcome the shield and force them back to the ancient graffiti, though they still taunt the player. One more attack with a Tatankasaur will trigger the reward.
Nightsoul Abilities[]
- Natlanese characters can enter the Nightsoul's Blessing state by using their Elemental Skills, which increases their movement and combat abilities. Using these abilities consumes Nightsoul Points; once they are exhausted, Phlogiston is used instead. The abilities of indwelled Saurians behave in a similar fashion, as mentioned above.
- Void Wards act as shields that protect enemies until it is destroyed by Elemental attacks. Attacks delivered while in the Nightsoul's Blessing state are particularly effective. Cocouik's Rings of Light also rapidly deplete Void Wards.
- Having a Natlanese character in the player's party causes a Nightsoul Burst to be triggered when any character in the party deals Elemental DMG to an enemy. Nightsoul Bursts may enhance character abilities through certain Talents or Artifacts.
- Within Natlan, during certain movement modes (sprinting, climbing, swimming, jumping), the player can seamlessly switch to another Natlanese character without having to exit the movement mode in question. This technique is called Nightsoul Transmission. The availability of this Nightsoul Transmission ability is indicated by the character's on-screen avatar lighting up.
Phlogiston[]
Phlogiston is an advanced form of Pyro unique to Natlan. It can be collected by a variety of means throughout the nation, and can be used to power Nightsoul's Blessing and Saurian abilities. The amount of Phlogiston the player has available is displayed as a meter above the HP meter. Certain devices require the expenditure of Phlogiston to activate.
Phlogiston is also found in various forms in the world:
- Solid Phlogiston is found in the form of large crystals or uniform orange blocks. These structures are not climbable by normal means, but can be ascended using the abilities of Tepetlisaurs or playable characters from the Children of Echoes. Certain large solid phlogiston deposits can be broken with simultaneous attacks on structural weak points.
- Liquid Phlogiston is a hazard that rapidly depletes the player's HP. It can be traversed safely by Koholasaurs, Mavuika or characters from the People of the Springs (while using their Elemental Skill), or Tatankasaurs in Spirited state. Liquid Phlogiston can also be solidified by a nearby Coagulation Pearl that is inserted into a Coagulated Pedestal or is held by an indwelled Yumkasaur, which allows the player to stand on it safely.
- Gaseous Phlogiston acts similarly to a Wind Current, except that it also restores the player's phlogiston and depletes their HP while inside it. Qucusaurs, Mavuika, and characters from the Flower-Feather Clan can ride in the current without harm. Gaseous Phlogiston also fills Hot Phlogiston Balloons, which restore phlogiston to the player when they are burst.
- Unstable Phlogiston Crystals explode after a short delay when the player gets close. Some of them are located underground and can only be sensed by the special abilities of Tepetlisaurs or playable characters from the Children of Echoes.
- Pulverite is a Phlogiston-laced stone that can be found in large chunks in Atocpan. It can be destroyed by the Spirited state of a Tatankasaur or character from the Collective of Plenty.
Other[]
- Abyssal Blight and Abyssal Vortices that block access to objects and areas can be melted away with Cocouik's Rings of Light, or by lighting up a nearby Radiant Pillar. This is required to cleanse the Core of Chu'ulel during the World Quest Palace of the Vision Serpent in Series Lost Traveler in the Ashen Realm: Act II - A Dream of Gazing Upon the Distant Sky.
- When collected, the All-purifying Sacred Flame can ignite certain braziers in Natlan.
- Crackling Mysterious Firestones can be collected and delivered to the Altar of Primal Flame on the Legendary Tonatiuh to obtain the second Golden Entreaty. The player will have to operate the sky-ship's Ancient Mechanisms to retrieve them during the World Quest The Other Side of the Sky in Series Lost Traveler in the Ashen Realm: Act III - The Tonatiuh Quivers.
- Dark Mud similar to that found in The Chasm is found within the Ancient Sacred Mountain. It slows the player's movement and continuously drains HP.
- The Great Volcano of Tollan periodically erupts, spewing fireballs in many areas of Atocpan. In certain locations, giant boulders will roll downhill, which can be destroyed by Tatankasaurs or characters from the Collective of Plenty in Spirited state.
- Iridescent Beams periodically fire on the player until they are touched.
- The player meets Little One upon first entering Natlan. He will spontaneously appear from time to time to guide the player to locations of interest. The World Quest Revelations from the Past in Series Between Pledge and Forgettance allows the player to take control of Little One to help solve some puzzles. He cooperates with the player to defeat the Primeval Source Dragon Mech in World Quest An Omen of Annihilation and the Final Entreaty in Series A Finale Emberforged.
- Nightsoul Totems lead to locations in the Night Kingdom to face trials against Local Legends.
- Certain areas are affected by Pale Mist, causing all color within them to be washed out. Hued Monetoos become inactive within the Mist and cannot paint. Certain stone statues purify the Mist within a certain radius after being activated, and can be moved along a track with attacks, causing the purified area to move with them. The player can permanently dispel the Mist from an area by correctly painting a nearby stone monument, then interacting with it.
- Pyro Sigils can be collected and offered at the Tablet of Tona for rewards.
Pyroculi can be offered at Statues of the Seven in Natlan for rewards.
- Sealed Flamecrystals block passageways and bind Ix Uxul Tz'ib Bolon Ch'ule-L's consciousness during the World Quest Open Your Heart to Me. They can be broken with attacks.
- Secret Source Sentinels can move objects when activated, or can act as enemies guarding certain areas.
- Spores of Repose can be used to create a temporary Leaf of Repose in mid-air to stand on, similar to the ones created when grappling Coilgrass Sigils.
- Strange Mechanism Components can be used to activate some Ruin Mechanisms during World Quest Open Your Heart to Me. They must be oriented correctly, then inserted into the corresponding hole.
- The "Super Awesomesauce Laser" is Paimon's name for an ability Cocouik obtains to fire a strong beam of energy during the World Quest Vaulting the Wall of Morning Mist in Series Lost Traveler in the Ashen Realm: Act I - City Buried By Ash. It is used to ground the Dragon of the City of Flowing Ash so that it may be defeated.
- Tribal Secret Spaces can be unlocked using Obsidian Rings which are assembled from fragments found in Precious and Luxurious Chests in Natlan. Each tribe's space requires a separate ring in a unique color: azure, crimson, green, purple, yellow, and sunset-blue.
- Many enemies unique to Natlan (including Saurians) that become aware of the player's presence do not immediately become aggravated. Indwelling a Saurian allows the player to approach other Saurians without aggravating them at all unless the player attacks, or aggravates a nearby non-Saurian.
Gallery[]
Soundtracks[]
Trivia[]

Screenshot from Teyvat Chapter Storyline Preview: Travail
- In the trailer Teyvat Chapter Storyline Preview: Travail, under the title of the quest Incandescent Ode of Resurrection, there is a line written in Teyvat's Latin script. It reads "Surge vir fortis i natam victoriam" roughly meaning "Rise, O strong man, and go to your destined victory."
- Natlan is the last of the seven regions to be directly mentioned in-game and the only region that does not have any NPCs from the nation prior to its version of release. It was first mentioned by name in Version 2.0 through Tingting, Aikawa Susumu, and Mikawa Akane's dialogues.
- All other nations have some of their NPCs revealed in Version 1.0.
- Two bathhouse NPCs in Inazuma, Mikawa Akane in Tenshukaku and Aikawa Susumu in Tenryou, mention that Natlan contains hot-springs created from volcanic activity. As Inazuma does not have natural volcanic hot springs, Snezhnaya lent the Royal Bath Commission a device which would create artificial ones.
- Shousen mentions that the people of Natlan practice shadowboxing.
- A sailor in Romaritime Harbor, Lectoure, mentions that there are a few different tribes with different rules in Natlan.
- Adel, an NPC located in the Bayda Harbor, speaks very highly of the place, stating that its population is energetic and that "their souls are forged for battle from birth", that they love street graffiti, showing off and comparing fashionable trinkets. He also states it's a "contradictory, charming and colorful" place.
- Ranjit mentions that the people there, especially the warriors, dress in imitation of their Saurians.[7]
- The Natlan Preview Teaser video was the first regional preview teaser not to reveal the new characters' names. Kachina, Mualani and Kinich appeared, but were not named until Ignition Teaser: A Name Forged in Flames.
- Fauna unique to Natlan was also shown in the Natlan Preview Teaser. A cervid or deer-like animal, as well as a sauropod-like animal were briefly shown.
Etymology[]
- Natlan's name likely derives from Aztlán, the legendary homeland of the Aztecs.
- Natlan's name is likely structured of the noun "Na" and the suffix -tlan which is a locative suffix to denote adjacency, distance below or to describe abundance in Classical Nahuatl.
- The "Na" in Natlan could possibly be taken from the word Nahuatl.
- Alternatively, while both Quechua and Nahuatl are unrelated, "Na" could be taken from Nina meaning "fire" in Quechua.
Cultural References[]
- Natlan appears to be inspired by several indigenous cultures, primarily those of Pre-Columbian Americas, Sub-Saharan Africa, and Oceania. It also draws from cultures of Southeast Asia, modern Latin America, and modern North America (particularly African-American culture).
- The names of Natlan's tribes derive from the Thirteen Heavens of Nahua cosmology.
- The names of Tenoch's fighting companions, as mentioned in the Talking Stick lore, are of Kenyan, Ethiopian, Amazigh, Burkinese, Malian and Inca origin, respectively.
- The names of characters from Ignition Teaser: A Name Forged in Flames also come from the languages and cultures of Hopi (Pueblo), Yucatec (Maya), Hawaiian, Yoruba, Nahua, and Māori.
- A book titled An Environmental History of Latin America can be seen on a developer's desk during the 4.4 Special Program.[8]
- The music in the Teyvat Chapter Storyline Preview: Travail includes guitar and castanets, which are often heard in traditional Latin music.
- The music in the first preview teaser includes balafon and fula flutes, which are often heard in West African music.[9]
- The music in the second preview teaser included a didgeridoo, a well-known traditional Aboriginal instrument from Australia.[10]
- The people of Natlan, particularly the Children of Echoes, enjoy breakdancing, hip-hop, and rap, all of which have their roots in African-American culture.
- Graffiti is a popular art form in Natlan. For the Masters of the Night-Wind, it also plays a role in spiritual traditions (e.g., as Nightspirit Graffiti). Many pieces imitate the art style of modern American graffiti.
- Some visuals in Natlan utilize the "classic" American comic book art style of the mid-20th century, which features techniques like half-tone dots.
- The terrain of Natlan is modeled after landscapes such as horst and grabens and mesas. These are similar to various African and South American canyons and landscapes, such as the Chapada Diamantina, Monte Roraima, and the Blyde River Canyon.
Other Languages[]
Language | Official Name |
---|---|
English | Natlan |
Chinese (Simplified) | 纳塔 Nàtǎ |
Chinese (Traditional) | 納塔 Nàtǎ |
Japanese | ナタ Nata |
Korean | 나타 Nata |
Spanish | Natlan |
French | Natlan |
Russian | Натлан Natlan |
Thai | Natlan |
Vietnamese | Natlan |
German | Natlan |
Indonesian | Natlan |
Portuguese | Natlan |
Turkish | Natlan |
Italian | Natlan |
Change History[]
References[]
- ↑ Traveler's Voice-Over: About Natlan's Adventurers...
- ↑ Traveler's Voice-Over: About Graffiti...
- ↑ NPC Dialogue: Mikawa Akane
- ↑ NPC Dialogue: Aikawa Susumu
- ↑ NPC Dialogue: Ranjit
- ↑ Archon Quest, Chapter V, Act II - Black Stone Under a White Stone, Part 5: Past and Future
Mavuika: Ah, that also comes down to the longstanding effects of the Abyss. Our people's survival is inextricably tied to the Wayob.
Mavuika: But, their power has its limits. They cannot offer our people the same degree of protection outside our borders. In fact, people who do decide to leave often suffer from memory loss and emotional issues.
Mavuika: Everyone in Natlan understands this. That's why our people never leave without a good cause. Even if someone is left with no choice, the chief of their tribe must seek approval with the Wayob to grant them leave.
Mavuika: The Wayob have always been very strict about granting that approval, since extending protection beyond our borders means consuming power reserved for our fight against the Abyss. - ↑ Event Specially-Shaped Saurian Search World Quest, Part 1: Search Chronicle: Burning Up!
- ↑ YouTube: Version 4.4 Special Program.
- ↑ YouTube: Natlan Preview Teaser - Saurian Wanderings.
- ↑ YouTube: Natlan Preview Teaser - Need a Hand?