Raises its staff and summons 5 sunsettias that fall from the sky, each dealing 50% ATK as Physical DMG on impact. It then proceeds to perform one of two possible attacks:
Spin: Performs continuous spinning attacks with its staff while moving towards the player, dealing 70% ATK as Physical DMG with each spin.
Pogo Stick Uses its staff to jump up and stab down at the player's location for a total of 8 times, dealing 70% ATK as Physical DMG on each impact.
The summoned sunsettias will burst when hit by a Normal Attack or Charged Attack and turn into sunsettia juice. If the player steps on sunsettia juice, they will be inflicted with Hydro application. If the Mystifying Megachurl steps on sunsettia juice, it will slip and fall, losing a percentage of its Max HP and becoming paralyzed for 10 seconds, during which its RES will be reduced. The percentage of HP lost starts at 18% and increases by 2% every time it has been paralyzed.
Raises its staff and summons 5 sunsettias that fall from the sky, each dealing 50% ATK as Physical DMG on impact. It then proceeds to perform one of two possible attacks:
Spin: Performs continuous spinning attacks with its staff while moving towards the player, dealing 70% ATK as Physical DMG with each spin.
Pogo Stick Uses its staff to jump up and stab down at the player's location for a total of 8 times, dealing 70% ATK as Physical DMG on each impact.
The summoned sunsettias will burst when hit by a Normal Attack or Charged Attack and turn into sunsettia juice. If the player steps on sunsettia juice, they will be inflicted with Hydro application. If the Mystifying Megachurl steps on sunsettia juice, it will slip and fall, losing a percentage of its Max HP and becoming paralyzed for 10 seconds, during which its RES will be reduced. The percentage of HP lost starts at 18% and increases by 2% every time it has been paralyzed.
Raises its staff, gains a shield, causes 3 3×3 areas of the floor to cave in, and continuously summons sunsettias and fish that fall from the sky, each dealing 50% ATK as Physical DMG on impact.
The falling fish will cause a 3×3 area of the floor to cave in where they land.
The cabbages will be launched towards the Mystifying Megachurl when hit by a Normal Attack or Charged Attack. The first shield requires 2 cabbages to destroy, and all subsequent shields will require 3.
Random summoned cabbages will be golden. Golden cabbages deal 100% ATK as Physical DMG on impact and immediately break the Mystifying Megachurl's shield when launched towards it.
When the Mystifying Megachurl's shield is broken, this attack will be interrupted, and it will lose a percentage of its Max HP and become paralyzed for 10 seconds, during which its RES will be reduced.
The percentage of HP lost starts at 18% and increases by 2% every time it has been paralyzed.
Raises its staff, gains a shield, causes 3 3×3 areas of the floor to cave in, and continuously summons sunsettias and fish that fall from the sky, each dealing 50% ATK as Physical DMG on impact.
The falling fish will cause a 3×3 area of the floor to cave in where they land.
The cabbages will be launched towards the Mystifying Megachurl when hit by a Normal Attack or Charged Attack. The first shield requires 2 cabbages to destroy, and all subsequent shields will require 3.
Random summoned cabbages will be golden. Golden cabbages deal 100% ATK as Physical DMG on impact and immediately break the Mystifying Megachurl's shield when launched towards it.
When the Mystifying Megachurl's shield is broken, this attack will be interrupted, and it will lose a percentage of its Max HP and become paralyzed for 10 seconds, during which its RES will be reduced.
The percentage of HP lost starts at 18% and increases by 2% every time it has been paralyzed.
Raises its staff and summons wind currents across the entire arena, granting players increased jumping height. It then gains a shield and performs 5 slow jumps towards the player's location in succession on its staff, dealing 100% ATK as Physical DMG over a large area every time it lands.
During this attack, when a player character successfully executes a Plunging Attack, they will deal additional Physical DMG equal to 10% of their ATK in a 8m radius.
The additional DMG scales with the character's stats, including CRIT, DMG Bonus, etc., but does not count as Plunging Attack DMG.
This additional DMG will also reduce the Mystifying Megachurl's shield durability by 34%.
Raises its staff and summons wind currents across the entire arena, granting players increased jumping height. It then gains a shield and performs 5 slow jumps towards the player's location in succession on its staff, dealing 100% ATK as Physical DMG over a large area every time it lands.
During this attack, when a player character successfully executes a Plunging Attack, they will deal additional Physical DMG equal to 10% of their ATK in a 8m radius.
The additional DMG scales with the character's stats, including CRIT, DMG Bonus, etc., but does not count as Plunging Attack DMG.
This additional DMG will also reduce the Mystifying Megachurl's shield durability by 34%.
↑Japanese:デカチャールDekachaaru is a portmanteau of デカいdekai, "big, huge" and ヒルチャールhiruchaaru, "hilichurl".
↑French:Mégatoshaman is a portmanteau of méga "mega" and Brutoshaman "Samachurl," lit. "HiliHiliHiliHiliTooltip for HiliHiliⓘfrom Latin for "brutish," short for Brutocollinus "Hilichurl"shaman."