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An disciplined mechanical swordsman.
Doesn't seem to have the ability nor will to speak, but instead only seeks to communicate with crossed swords.
It is said that this machine was made using the memories of the first-generation master of a certain sword school. However, it malfunctioned, lost control, and was ultimately discarded.
Some sing that the machine's spirit still lingers in the place where its fate was ended. They also say that the vicious mask that serves as its guard was inspired by a famous oni from that era.

An autonomous humanoid swordsman. It is said that this machine was made using the culminative memory of the first-generation master of a certain sword technique known for its secret technique, the Tengu Sweeper. However, it malfunctioned, lost control, and was ultimately discarded. Some sing that this blade-ghost wanders about in a place where fate was severed.

The Maguu Kenki (Japanese: 魔偶剣鬼 "Magic Puppet Sword Demon") is a Normal Boss challenge found in Yashiori Island, Inazuma.

Types

Rewards

Claiming the Trounce Blossom after defeating the boss offers the following exclusive Character Ascension Material:

The blossom also offers the following Artifact Sets:

Item Lucky Dog.png2-3★ Set Lucky Dog
Item Instructor.png3-4★ Set Instructor
Item Berserker.png3-4★ Set Berserker

The cost of claiming the Trounce Blossom is Original Resin Original Resin ×40.

Rewards and difficulty increase with Adventure Rank (AR).

At all World Levels, Maguu Kenki rewards Adventure EXP Adventure EXP ×200.

World
Level
Boss
Level
Mora Character EXP Companionship EXP Ascension
Gems
Artifacts
2 Stars 3 Stars 4 Stars 5 Stars
0 36 3,450 138 30 2–3 1–2 2–3
1 37 3,450 138 30 2–3 1–2 2–3
2 41 3,650 144 30 Previous Rewards +
2–3 1–2 2–3
3 50 3,850 155 35 2–4 3–4 0–1
4 62 4,125 166 35 Previous Rewards +
2–4 3–4 0–1
5 72 4,450 178 40 3–5 2–3 1–2 0–1
6 83 4,725 189 40 Previous Rewards +
3–5 2–3 1–2 0–1
7 91 5,200 200 45 3–5 2–3 1–2 0–1
8 93 6,000 200 45 3–5 2–3 1–2 1

Artifact drop ranges are primarily sourced from the Genshin Data Gathering team.

Stats

Resistances
Physical Pyro Hydro Electro Cryo Anemo Geo
10% 10% 10% 10% 10% 10% 10%
Level Scaling
Level HP ATK DEF
1 1,458 203 505
5 3,282 339 525
10 5,732 542 550
15 10,212 857 575
20 17,704 1,338 600
25 22,903 1,828 625
30 29,456 2,185 650
35 41,772 2,632 675
40 53,897 3,267 700
45 71,863 3,866 725
50 99,930 4,596 750
55 122,938 5,294 775
60 167,625 6,138 800
65 199,658 7,101 825
70 261,039 8,163 850
75 298,417 10,011 875
80 371,315 11,858 900
85 408,487 13,706 925
90 487,082 15,225 950
95 554,977 17,465 975
100 735,302 19,698 1,000

Note that HP and ATK values may change in Co-Op, some Quests, and certain Domains. The change usually involves multiplying some of the values by a constant scale factor.

Abilities and Attacks

Unconditional

  • Oni Mask: Maguu Kenki uses several oni masks in battle.
    • Oushi no Omote (Protective Mask): Summons an oni mask to protect it from ranged attacks if it is not performing one of its other attacks.
    • Pushing Mask: Summons a large oni mask in front of it before pushing it forward to deal 100% ATK as AoE Anemo DMG.
    • Exploding Mask: Summons a large oni mask at the player's position that swirls uncontrollably before exploding, dealing 100% ATK as AoE Cryo DMG.
  • Dash: Performs up to 5 short dashes creating afterimage behind to approach the player.
  • Taunt: The Maguu Kenki will clench and raise its fist to taunt its opponent if they are far away from it after an attack. It is vulnerable to attacks while in this state.

Previews

Above 71% HP

  • Slashes: Slashes at the player three times, dealing 50% ATK as Physical DMG with each slash.
  • Iai: Shadowrush: Enters Iai stance and rushes toward the player while drawing its sword, dealing 60% ATK as Physical DMG.
  • Whirlwind Slash: Enters Iai stance and charges for a while before quickly slashing around itself once, dealing 100% ATK as AoE Physical DMG.

Previews

At 71% HP or Lower

  • Frost Dive: Summons an additional sword, charging up before slamming the ground for a wide AoE, dealing 80% ATK as both AoE Anemo DMG and AoE Cryo DMG.
  • Flowing Water: Performs a slash, sending a wind blade towards the player's current location, dealing 50% ATK as Anemo DMG. The single-slash version of this attack is only used to follow up Iai: Shadowrush or Phantom: Slashes when certain conditions are met.
  • Iai: Shadowrush (Enhanced): Enters Iai stance and rushes toward the player while drawing its sword, dealing 60% ATK as Anemo DMG.
    • If the player is 7m or farther from the Maguu Kenki after the initial attack, follows up with Flowing Water.
    • If the player is less than 7m from the Maguu Kenki after the initial attack, follows up with Phantom: Slashes.
  • Phantom: Slashes: Maguu Kenki and a phantom each performs up to 3 consecutive sword slashes at the player. With each slash, the Maguu Kenki deals 50% ATK as Anemo DMG while the phantom deals 30% ATK as Anemo DMG or Cryo DMG.
    • The phantom's element is determined by the player's movement. If the player moves to the left of the first slash, the phantom will be Anemo. If the player moves to the right of the first slash, the phantom will be Cryo.
      • If the player stays less than 7m from the Maguu Kenki throughout the entire attack, performs 3 consecutive slashes.
      • If the player runs 7m or farther away from the Maguu Kenki, performs 2 consecutive slashes and a follow-up attack.
        • If the Phantom is Anemo, Maguu Kenki may follow up with Flowing Water.
        • If the phantom is Cryo, Maguu Kenki may follow up with Iai: Shadowrush.
        • If Phantom: Slashes is used as a follow up to Iai: Shadowrush, follows up with Pushing Mask regardless of the element of the phantom.
      • If the player moves in the opposite direction of that of their initial movement which determined the phantom's element, while staying close to the Maguu Kenki, performs 2 consecutive slashes with no follow-ups.
  • Phantom: Whirlwind Slash:
    • Variant 1: Enters Iai stance and charges, dragging the player into its area of effect, before quickly slashing around itself, dealing 100% ATK as AoE Anemo DMG. The phantom appears close to the Maguu Kenki and slashes over a larger area, dealing 100% ATK as AoE Cryo DMG.
    • Variant 2: Teleports and leaves a Cryo phantom in its original location. Maguu Kenki and the phantom charge simultaneously before quickly slashing around themselves. Maguu Kenki deals 100% ATK as AoE Anemo DMG while the phantom deals 60% ATK as AoE Cryo DMG over a much larger area. This attack will only be used if the Maguu Kenki is hit while not performing an attack.
  • Phantom: Flowing Water: Teleports and leaves an Anemo phantom in its original location. The phantom performs a single Flowing Water slash before Maguu Kenki performs 3 or 4 Flowing Water slashes in quick succession at the player.

Previews

Ability Logic

  • An ability will only be used if they meet all of the following conditions:
    • The ability is not on cooldown
    • The target is within the range and angle required by the ability
    • The ability has the highest priority out of all that meet the previous 2 conditions
      • A lower priority number indicates a higher priority.
      • If multiple abilities share the highest priority, one will be chosen at random.
State Ability Range Req. (m) Angle Req. (°) Priority CD (s) Initial CD (s) Shared CD (s) Action Interval (s) Triggers Act. Int. Ignores Act. Int.
Wake Up 0–999 5 1.5
Phase 1 Whirlwind Slash 0–5 2 15–20 1
Iai: Shadowrush 5–15 0–90 3 5–10 1
Slashes 1 0–5 4 0–2.5 1 5
Slashes 2 0–5 0–90 4 0–2.5 1
Phase 2 Phantom: Slashes 1 0–10 0–90 4 0–2.5 1
Phantom: Slashes 2 0–5 0–90 4 0–2.5 1
Iai: Shadowrush 5–15 0–90 3 10–15 1
Phantom: Whirlwind Slash Variant 1 0–7 1 15–20 1
Phantom: Flowing Water 1 15–50 0–90 2 0–10 1 15
Phantom: Flowing Water 2[Note 1] 0–999 1 1 1
Phantom: Whirlwind Slash Variant 2[Note 2] 5–10 2 5–7.5 1
Frost Dive 0–10 1 20–30 20
Any Pushing Mask 0–10 0–90 2 10–15 1
Exploding Mask 1 5–50 3 15–20 1
Exploding Mask 2 15–50 1
Taunt 7–20 3 10–15 1
Dash 10–50 0–90 4

Strategy

Maguu Kenki's attacks will initially deal Physical DMG. Similarly to Kairagi, it is not particularly dangerous until it imbues itself as it uses basic attacks. At 71%, Maguu Kenki enters its second phase; when it reaches this threshold, it uses Frost Dive to imbue itself with Cryo and Anemo, and cannot be damaged past 70% HP until this attack ends. Upon reaching this threshold, the boss has a habit of frequently warping away from the player.

Maguu Kenki's mask parry is triggered by attack distance rather than attack type. Damage dealt when the player is in melee range will not trigger the parry, even if the damage comes from bow or catalyst characters, while damage dealt when the player is far away can trigger the parry, including damage dealt over time by stationary fields and creatures like Guoba. Since the mask parry will not be triggered in melee range, it is recommended to bring melee characters and stay close while attacking.

Maguu Kenki's Frost Dive, although covers a large AoE, can be countered by using a dash i-frame as soon as it enters downward motion.

Achievements

4 Achievements match the category selection:

Achievement Category Description Primogem
Puppet Show-Off Challenger: Series IV Challenger: Series IV Defeat the Maguu Kenki while he is taunting you. 5
If I Run Fast Enough... Wonders of the World Wonders of the World Defeat a Maguu Kenki without being hit by its phantom's attacks. 10
In This Solemn Matter Let No One Interfere! Wonders of the World Wonders of the World Defeat a Maguu Kenki without triggering its "Oushi no Omote" parry. 5
No Strings Attached, Anymore Meetings in Outrealm: Series II Meetings in Outrealm: Series II Defeat a Maguu Kenki in Co-Op Mode. 10

Trivia

  • The Maguu Kenki in the Golden Apple Archipelago's title is Humanoid Automaton of Unknown Origin.
  • Maguu Kenki is the "General" mentioned in the Conch Retrospection series "My Hero", from the Echoing Tales event. During Dodo-King of the Sea: Lying in Wait, it is suggested that it may have defended the inhabitants of the islands from hilichurls.[1]
  • True to its name, Maguu Kenki appears to have puppet strings attached to various parts of its body.
  • According to an Echoing Conch, the Maguu Kenki was brought to the Golden Apple Archipelago by Inazuman immigrants to the island, after they stole it from their homeland.
  • Despite being released in Version 1.6, Maguu Kenki did not appear in the "Living Beings" section of the Archive until Version 2.0 when Inazuma was released. The boss could not be reviewed even if the player had defeated it before in the Golden Apple Archipelago, until the player found and defeated it in Inazuma.
  • The Maguu Kenki's sword arts, and model, are based off Iwakura Doukei's, which would essentially make them "practitioners" of the Iwakura Clan.

Gallery

Golden Apple Archipelago

Video Guides

How to Easily Beat Maguu Kenki

Notes

  1. This version of Phantom: Flowing Water only triggers when far from spawn location and will always teleport the Maguu Kenki towards spawn. It is likely a measure put in place to prevent the Maguu Kenki from moving out of its arena and resetting aggro.
  2. Only triggers upon being hit.

Other Languages

LanguageOfficial NameLiteral Meaning
EnglishMaguu Kenki
Chinese
(Simplified)
魔偶剑鬼
Mó'ǒu Jiàn'guǐ
Magic Puppet Sword Demon
Chinese
(Traditional)
魔偶劍鬼
Mó'ǒu Jiàn'guǐ
Japaneseぐうけん
Maguu Kenki
Magic Puppet Sword Demon
Korean꼭두각시
Kkokdugaksi Geomgwi
Puppet Sword Oni
SpanishOni EspadachínOni Swordsman
FrenchLame oniOni Blade
RussianМагу кэнки
Magu kenki
ThaiMaguu Kenki
VietnameseMaguu Kenki
GermanMaguu Kenki
IndonesianMaguu Kenki
PortugueseMaguu Kenki

Change History

Released in Version 1.6
Version 2.7
  • The Maguu Kenki was changed to use the Type 2 ATK Scaling, resulting in varying degrees of ATK decrease from Level 41 to Level 89.

Version 2.0

  • Maguu Kenki was added to Inazuma.
  • Maguu Kenki was added to the Archive.
  • Updated Adventurer Handbook description:
    • Old: Who knows what waves brought this mechanical swordsman to the shores of the Golden Apple Archipelago. Though it has been damaged, it still possesses great combat prowess.
    • New: An autonomous humanoid swordsman.
      It is said that this machine was made using the cumulative memory of the first-generation master of a certain sword school known for its secret technique, Tengu Sweeper. However, it malfunctioned, lost control, and was ultimately discarded.
      Some sing that this blade-ghost wanders about in a place where fate was severed.

Version 1.6

References

  1. Event Midsummer Island Adventure Quest: Dodo-King of the Sea: Lying in Wait
    Diluc: Hmm... There is a hilichurl presence here. Perhaps this machine's indiscriminate attack is actually supposed to be targeted at hilichurls... to protect the inhabitants.

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